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TheRustingDead

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Everything posted by TheRustingDead

  1. Thanks for testing for me! I never got it to work sadly. I ended up just using regular oxide.grant commands and another plugin which will remove those permissions every wipe. "Server Commands": [ "oxide.grant user $userID SkillTree.cookingconquest", "oxide.reload SkillTree" This is what I ended up with for one of my quest chains. I am using TalkingNpc & SkillTree & DummyPermissions to create ultimates that need to be unlocked via quest completions. Skill tree doesnt consistently update permissions so it needs a reload after each completion - hopefully this doesnt cause any major issues. The short of it is I got a version working that will do for now until Facepunch releases the missions update (and eventually a mod comes out that allows us to utilize it as server owners) Thanks for the quick responses
  2. Dang, well it was worth a shot! Thanks anyways
  3. With my limited knowledge on coding, it seems like TalkingNpc doesnt support timed permissions. I have gotten it to work with regular oxide.grant commands - but never with timed permissions. Is this a plugin you might consider adding support for? I know it hasnt been updated in a long time - but it still works!
  4. I’m having trouble getting a permission to grant successfully using the conversations jsons in TalkingNPCVendors, specifically when using the Timed Permissions plugin by LaserHydra. Below is the relevant section of my configuration: "2": { "Message": "Yes, I have some quests for you.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I will buy 'Ozzy's Shark Revenge' for 50 scrap", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [ "grantperm $userID XDQuest.ozzy1 1d" ], "Next Message (null = Close UI)": 6, "Price": 50, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 7, "Cooldown": 0, "Server Wide Cooldown": false }, The permission is registered correctly, but it does not seem to be granted when this interaction occurs. Could you provide the correct syntax for using Timed Permissions in this context, or is there a known limitation or setting I need to adjust within TalkingNPCVendors to get this to work properly? Thank you for your assistance!
  5. Any chance that we can get the ability to apply values less than 1.0? Say if we wanted the player to be slowed, instead of sped up
  6. Hey love the plugin as always, absolute staple of our server! One of my players sent me this screenshot (apparently they died in a heli) Is there a way you could address this at some point? The zombies from their bodies are floating in the air
  7. FYI for other server owners this update - be sure to add the command.block item to the luck blacklist or players will be finding the new admin command block in boxes/barrels
  8. Hi, Just a heads-up - the CircularNetworkDistance plugin is crashing my server after the May 2025 Rust update and Harmony v2 changes. Summary: Plugin: CircularNetworkDistance v1.0.0 Rust: 2022.3.41f1 (May 2 update) Oxide: v2.0.4128 Sandbox: Disabled (oxide.disable-sandbox in Managed/) Harmony: Manually updated to HarmonyLib v2 syntax Error: Server crashes during player init with SIGSEGV from GetVisibleFrom_Patch1 Logs: Mono runtime crash: SIGSEGV at Oxide.Plugins.CircularNetworkDistance:GetVisibleFromCircle Harmony patch on NetworkVisibilityGrid.GetVisibleFrom_Patch1 Notes: Crash vanishes when the plugin is removed. Plugin appears incompatible with current Harmony or Rust internals. Would love to see an updated version or official guidance on reimplementation. Thanks for the great work - this plugin made a big difference for large maps.
  9. Also not able to load the plugin
  10. I see, thanks! And what about campers? Would it be possible to get the option to make them not count towards the limit?
  11. here is my config { "Chat Command": [ "ub", "ultimatebeds" ], "Chat Prefix": "UltimateBeds", "Disable Bag Gifting. Default false": true, "RolePermission": { "default": { "Player Max Sleeping Bag/Bed limit": 1, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 120, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip1": { "Player Max Sleeping Bag/Bed limit": 3, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 80, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip2": { "Player Max Sleeping Bag/Bed limit": 5, "Sleeping bag unlock time after placed": 100, "Bed unlock time after placed": 50, "Sleeping bag respawn cooldown": 80, "Bed respawn cooldown": 40, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip3": { "Player Max Sleeping Bag/Bed limit": 7, "Sleeping bag unlock time after placed": 60, "Bed unlock time after placed": 30, "Sleeping bag respawn cooldown": 40, "Bed respawn cooldown": 20, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } } }, "VersionNumber": { "Major": 1, "Minor": 1, "Patch": 1 } } As you can see default players get 1 placement and vip1 gets 3, I don't use the rest at the moment. Issue 1: VIP players report seeing the 3/5 when hitting their limit in the UI - though it should be 3/3 Any ideas what I am doing wrong? Issue 2: Are placements affecting the campers? Is there a way we could get a config option to count/not count campers against the limit?
    Only been using this plugin a few minutes and already it is much better than the alternatives. It ignores rusts server-side cvar and UI and allows for a robust and complete control of the way spawns work, with 3 VIP options built-in. Well done! Very responsive developer as well! Thanks for the hard work!
  12. Have assigned proper permissions and edited config accordingly, plugin loads but there is no response in game when placing bags/beds. Only the default notification from Rust. config { "Chat Command": [ "ub", "ultimatebeds" ], "Chat Prefix": "UltimateBeds", "RolePermission": { "default": { "Player Max Sleeping Bag/Bed limit": 1, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 120, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip1": { "Player Max Sleeping Bag/Bed limit": 3, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 80, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip2": { "Player Max Sleeping Bag/Bed limit": 5, "Sleeping bag unlock time after placed": 100, "Bed unlock time after placed": 50, "Sleeping bag respawn cooldown": 80, "Bed respawn cooldown": 40, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip3": { "Player Max Sleeping Bag/Bed limit": 60, "Sleeping bag unlock time after placed": 60, "Bed unlock time after placed": 30, "Sleeping bag respawn cooldown": 40, "Bed respawn cooldown": 20, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } } }, "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 9 } }
  13. I tried opening a support ticket, but it wouldn't go through and I think it banned me. edit: I was on the discord and I see what you mean now, I will open one on codefling Yes I have assigned the permissions, I was testing them on the admin account and it was not doing anything. We are on normal oxide, and running a few plugins. Also what should the server-side cvar be?
  14. I have a question, what should the server-side cvar be set to? we want to limit regular players to 1 bag and VIP's to 3, here is my current server cvar, does this plugin override it and disable or alter the UI notification it creates? max_sleeping_bags "1" Edit: Plugin is loading, but is not working. Here is my config { "Chat Command": [ "ub", "ultimatebeds" ], "Chat Prefix": "UltimateBeds", "RolePermission": { "default": { "Player Max Sleeping Bag/Bed limit": 1, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 120, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip1": { "Player Max Sleeping Bag/Bed limit": 3, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 80, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip2": { "Player Max Sleeping Bag/Bed limit": 5, "Sleeping bag unlock time after placed": 100, "Bed unlock time after placed": 50, "Sleeping bag respawn cooldown": 80, "Bed respawn cooldown": 40, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip3": { "Player Max Sleeping Bag/Bed limit": 60, "Sleeping bag unlock time after placed": 60, "Bed unlock time after placed": 30, "Sleeping bag respawn cooldown": 40, "Bed respawn cooldown": 20, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } } }, "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 9 } }
  15. Well it is currently only happening while using another custom plugin that spawns "scarecrows" after a scientist is killed. After I made this post I found and set this convar up halloween.scarecrows_throw_beancans = false. I think that solved my problem, albeit in a roundabout way. So no worries! Thanks for the quick response.
  16. I hope things are going well! Is there a way to "blacklist" infection items? I am running a custom plugin that spawns scarecrows after scientists are killed. The issue is the [scarecrows] spawn and have the ability to throw grenades. The grenades are infecting players and I was hoping to eliminate that result. I can dm you the custom plugin if interested, not sure the author wants me sharing it. I currently have the z13virus set up as follows; "z13virus": { "Enabled": true, "Icon": "https://i.ibb.co/bPhYqN2/hIEhCUR.png", "Damage Scale": 4.0, "Show Duration": false, "Show Indicator": true, "Cure Items": {}, "Interval Min Seconds": 30, "Interval Max Seconds": 45, "Duration Min Seconds": null, "Duration Max Seconds": null, "Move Items to Zombie": false, "Reanimation Seconds": 999999, "Infliction Entities": { "scarecrow": 1.0, "zombie": 1.0 }, "Infliction Damage Action": "melee", "Infliction Items": {} }, After typing this out I realized I could remove the scarecrow from the infliction entities, but that would render them unable to infect at all. Not ideal, but I could use that as a workaround if there is not another way. Plugin is fantastic! Best wishes,
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