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Everything posted by TheRustingDead
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Hi, Just a heads-up - the CircularNetworkDistance plugin is crashing my server after the May 2025 Rust update and Harmony v2 changes. Summary: Plugin: CircularNetworkDistance v1.0.0 Rust: 2022.3.41f1 (May 2 update) Oxide: v2.0.4128 Sandbox: Disabled (oxide.disable-sandbox in Managed/) Harmony: Manually updated to HarmonyLib v2 syntax Error: Server crashes during player init with SIGSEGV from GetVisibleFrom_Patch1 Logs: Mono runtime crash: SIGSEGV at Oxide.Plugins.CircularNetworkDistance:GetVisibleFromCircle Harmony patch on NetworkVisibilityGrid.GetVisibleFrom_Patch1 Notes: Crash vanishes when the plugin is removed. Plugin appears incompatible with current Harmony or Rust internals. Would love to see an updated version or official guidance on reimplementation. Thanks for the great work - this plugin made a big difference for large maps.
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The UI is showing the wrong amount and question on campers
TheRustingDead replied to TheRustingDead's Support Request in Support
I see, thanks! And what about campers? Would it be possible to get the option to make them not count towards the limit? -
The UI is showing the wrong amount and question on campers
TheRustingDead posted A Support Request in Support
here is my config { "Chat Command": [ "ub", "ultimatebeds" ], "Chat Prefix": "UltimateBeds", "Disable Bag Gifting. Default false": true, "RolePermission": { "default": { "Player Max Sleeping Bag/Bed limit": 1, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 120, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip1": { "Player Max Sleeping Bag/Bed limit": 3, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 80, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip2": { "Player Max Sleeping Bag/Bed limit": 5, "Sleeping bag unlock time after placed": 100, "Bed unlock time after placed": 50, "Sleeping bag respawn cooldown": 80, "Bed respawn cooldown": 40, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip3": { "Player Max Sleeping Bag/Bed limit": 7, "Sleeping bag unlock time after placed": 60, "Bed unlock time after placed": 30, "Sleeping bag respawn cooldown": 40, "Bed respawn cooldown": 20, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } } }, "VersionNumber": { "Major": 1, "Minor": 1, "Patch": 1 } } As you can see default players get 1 placement and vip1 gets 3, I don't use the rest at the moment. Issue 1: VIP players report seeing the 3/5 when hitting their limit in the UI - though it should be 3/3 Any ideas what I am doing wrong? Issue 2: Are placements affecting the campers? Is there a way we could get a config option to count/not count campers against the limit? -
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- #carbon
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Only been using this plugin a few minutes and already it is much better than the alternatives. It ignores rusts server-side cvar and UI and allows for a robust and complete control of the way spawns work, with 3 VIP options built-in. Well done! Very responsive developer as well! Thanks for the hard work!
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Have assigned proper permissions and edited config accordingly, plugin loads but there is no response in game when placing bags/beds. Only the default notification from Rust. config { "Chat Command": [ "ub", "ultimatebeds" ], "Chat Prefix": "UltimateBeds", "RolePermission": { "default": { "Player Max Sleeping Bag/Bed limit": 1, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 120, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip1": { "Player Max Sleeping Bag/Bed limit": 3, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 80, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip2": { "Player Max Sleeping Bag/Bed limit": 5, "Sleeping bag unlock time after placed": 100, "Bed unlock time after placed": 50, "Sleeping bag respawn cooldown": 80, "Bed respawn cooldown": 40, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip3": { "Player Max Sleeping Bag/Bed limit": 60, "Sleeping bag unlock time after placed": 60, "Bed unlock time after placed": 30, "Sleeping bag respawn cooldown": 40, "Bed respawn cooldown": 20, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } } }, "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 9 } }
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I tried opening a support ticket, but it wouldn't go through and I think it banned me. edit: I was on the discord and I see what you mean now, I will open one on codefling Yes I have assigned the permissions, I was testing them on the admin account and it was not doing anything. We are on normal oxide, and running a few plugins. Also what should the server-side cvar be?
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I have a question, what should the server-side cvar be set to? we want to limit regular players to 1 bag and VIP's to 3, here is my current server cvar, does this plugin override it and disable or alter the UI notification it creates? max_sleeping_bags "1" Edit: Plugin is loading, but is not working. Here is my config { "Chat Command": [ "ub", "ultimatebeds" ], "Chat Prefix": "UltimateBeds", "RolePermission": { "default": { "Player Max Sleeping Bag/Bed limit": 1, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 120, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip1": { "Player Max Sleeping Bag/Bed limit": 3, "Sleeping bag unlock time after placed": 300, "Bed unlock time after placed": 120, "Sleeping bag respawn cooldown": 300, "Bed respawn cooldown": 80, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip2": { "Player Max Sleeping Bag/Bed limit": 5, "Sleeping bag unlock time after placed": 100, "Bed unlock time after placed": 50, "Sleeping bag respawn cooldown": 80, "Bed respawn cooldown": 40, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } }, "vip3": { "Player Max Sleeping Bag/Bed limit": 60, "Sleeping bag unlock time after placed": 60, "Bed unlock time after placed": 30, "Sleeping bag respawn cooldown": 40, "Bed respawn cooldown": 20, "Sleeping Bag Range: Radius within which to check other Sleeping Bags placed. Default: 50 (lower = more Sleeping Bags close to each other)": 50, "Bed Range: Radius within which to check other Beds placed. Default: 50 (lower = more Beds close to each other)": 50, "Sleeping Bag Decay Settings": { "Enable Custom Decay. Default: false": false, "Disable Decay. Default: false": false, "Delay before decay starts. Default: 24 hours": 24, "Duration of decay. Default: 12 hours": 12 } } }, "VersionNumber": { "Major": 1, "Minor": 0, "Patch": 9 } }
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Well it is currently only happening while using another custom plugin that spawns "scarecrows" after a scientist is killed. After I made this post I found and set this convar up halloween.scarecrows_throw_beancans = false. I think that solved my problem, albeit in a roundabout way. So no worries! Thanks for the quick response.
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I hope things are going well! Is there a way to "blacklist" infection items? I am running a custom plugin that spawns scarecrows after scientists are killed. The issue is the [scarecrows] spawn and have the ability to throw grenades. The grenades are infecting players and I was hoping to eliminate that result. I can dm you the custom plugin if interested, not sure the author wants me sharing it. I currently have the z13virus set up as follows; "z13virus": { "Enabled": true, "Icon": "https://i.ibb.co/bPhYqN2/hIEhCUR.png", "Damage Scale": 4.0, "Show Duration": false, "Show Indicator": true, "Cure Items": {}, "Interval Min Seconds": 30, "Interval Max Seconds": 45, "Duration Min Seconds": null, "Duration Max Seconds": null, "Move Items to Zombie": false, "Reanimation Seconds": 999999, "Infliction Entities": { "scarecrow": 1.0, "zombie": 1.0 }, "Infliction Damage Action": "melee", "Infliction Items": {} }, After typing this out I realized I could remove the scarecrow from the infliction entities, but that would render them unable to infect at all. Not ideal, but I could use that as a workaround if there is not another way. Plugin is fantastic! Best wishes,
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This plugin is absolutely worth it, I am so glad it has come to codefling. Shoutout to @DezLifefor the fantastic plugin. A must-buy for sure. Yes, I am using TalkingNPCVendors and permissions to create per NPC "Quests". I started by creating buyable quests that they get from the NPC, then they go complete it as usual using Sid. It's not the best solution, would love an update that allows using these NPC's to open their own customizable quest menu. Or the ability to spawn multiple "Sids" and then editing their quests accordingly. Very excited for the future of this plugin! Best quest system out there and did I mention it looks fantastic!? UI is super clean and I love the quest tracking.
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This plugin is one of the most well-designed I have ever used. Our server has been running it for over three years alongside 150+ other plugins, and it has been nothing but consistent, stable, and an absolute staple of our gameplay. Thank you so much, @imthenewguy, for all the hard work you’ve put into creating and maintaining this incredible plugin! For anyone thinking about purchasing this plugin, do not hesitate. Easily the most worth it plugin I have ever purchased. I wanted to share some feature ideas that could enhance the experience, whether through this plugin or potentially others. These could integrate seamlessly with gameplay and provide exciting new mechanics. Please let me know if any of these are already feasible. I am not a developer so I have no idea if any of these are too much work or not possible, either way I hope that these at least give you some ideas from your veteran users 😠Zombie Perks Tree Zombie Scavenger Description: Increases the chance of zombies dropping scrap or components (configurable amount). Zombie Slayer Description: Increases damage dealt to zombies. Zombie Sense Description: Allows the player to detect zombies within a certain radius using a command (e.g., /zsense). Configurable detection range. Infection Immunity Description: Grants immunity to infection effects from zombies. (Integrates with Injuries and Diseases by @Mr01sam) Virus Resistance Description: Reduces the chance of damage/contracting zombie-related effects when hit. Zombie Looter Description: Increases the loot pool for zombie kills, adding a chance to drop unique items (e.g., rare ammo or medkits). Deadeye Description: Provides a chance to critically hit zombies for increased damage. Zombie Shield Description: Reduces damage received from zombie attacks. Adrenaline Boost Description: Temporarily boosts stamina regeneration after killing a zombie. (Ultimate) Necrotic Mastery Description: Grants temporary immunity to zombie hordes, making the player undetectable for a short period. Encumbrance Tree Pack Mule Description: Increases base carry weight limit. Fleet Footed Description: Reduces the movement penalty when encumbered. Iron Shoulders Description: Decreases stamina consumption while carrying heavy loads. Efficient Loader Description: Reduces the time required to load heavy resources into vehicles. Overdrive Description: Temporarily removes all encumbrance penalties for a short duration (configurable). Resource Hoarder Description: Provides a bonus to carry weight for specific resources like ore, stone, or wood. (Ultimate) Dual Backpack Description: Unlocks an additional inventory slot for a secondary backpack.
- 1,286 comments
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- #leveling
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I love this plugin! Very thorough and stable. Low impact on server, and the SQL feature is a huge bonus. I was wondering, is there support for https://chaoscode.io/threads/zombiehorde.628/, I have found evidence that it is supported via the exclusion type "zombienpc" in the code. Zombies are not showing up on any of the in-game UI/chat commands though.
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Is there a way to implement a "damage threshold" feature? My PvP players are encountering combat situations where one player inflicts significantly more damage than the other, making the chance aspect of the fight feel unfair. It seems that if a player deals excessive damage to another player's "leg," for instance, it should cripple the player who received more damage to the limb. Thank you for your hard work; I love the plugin!
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Having an issue with loot tables giving the wrong items. I am still running V1 and more than a few times now the table has only presented 1 item. Is it something wrong with my loot setup, or is this an issue that was fixed in V2? here is a screenshot of the table it happened to last here is the loot that was in the crate
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