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ChaoticStryfe

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Everything posted by ChaoticStryfe

  1. ChaoticStryfe

    Failed to call hook

    Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseEntity entity, HitInfo info) [0x001a1] in <b243e01b50154d6f9e7f060c4e6e13db>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0078a] in <b243e01b50154d6f9e7f060c4e6e13db>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
    An amazing plugin! Keeps players busy with new things to do on my PvE server and entertains them. Keep up the good work! Grab yourself a copy. Highly recommend 🤗
  2. ChaoticStryfe

    hook errors

    thank you
  3. ChaoticStryfe

    hook errors

    any news on this error?
  4. ChaoticStryfe

    hook errors

    Failed to call hook 'OnLootEntityEnd' on plugin 'RustRewards v3.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnLootEntityEnd (BasePlayer player, BaseCombatEntity container) [0x0003d] in <e4cf8cd5aa994497957973207fde78cb>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005c7] in <e4cf8cd5aa994497957973207fde78cb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  5. ChaoticStryfe

    map area

    Location: Enter elevator at R18 (right of military tunnel), take elevator all the way down, exit and go down spiral staircase.
  6. hdrp ready?
  7. ChaoticStryfe

    map version

    thanks for the reply - keep up the good work!
  8. ChaoticStryfe

    map version

    version 1.0.2 when downloaded is showing the same map name as 1.0.1, is that correct?
    Great map and players are havign fun with it. Keep up the good work.
  9. ChaoticStryfe

    cave

    tried building and said not able to build here in the cave, does the new version allow building?
    great game play map, players are really enjoying it!
    Great map! Players are loving it. Any errors and Immp77 responds very fast. Great for servers.
  10. ChaoticStryfe

    gui

    i bought your addons, what i am confused about is everything is working so far except the countdown at the bottom of welcome - is there something i am missing?
  11. bug in red card room of race track , when you set down you can not get up
  12. wanted to let Niko know there is a hole in the world on the Devils Islands by Niko [HDRP] map. sent message via dm on here
    Great map with new and interesting monuments. Diverse regions and players are having fun exploring and building. Overall a great looking map. Nice concept by Niko.
  13. No, all the other monuments are 100 percent pvp. At launch it's like 75 percent covered
  14. just looked again to double checked and the main area of launch site is not being marked as pvp as it should be it's half pve and pvp
  15. I see that it's not so much the sam sites as it is that the launch site building is flagging as a pve zone. shouldn't the entire launch area be pvp and not just where the bradley travels away from the building?
  16. Either I did it wrong or it's not working (didn't see shotgun trap) do you have a config that I could just upload with only sam sites at launch able to do damage?
  17. thank you!
  18. could you tell me what that would involve exactly - new to pve plugin thanks
  19. It does say false - while it does shoot at players, it causes no damage
  20. this needs to be done as there is no challenge to players at launch site
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