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Cahnu

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Everything posted by Cahnu

  1. Cahnu

    weird bug

    Changed Status from Pending to Can't Reproduce
  2. Cahnu

    ExcavatorLock

    Hello, currently the Heavy Excavator plugin doesn't integrate with Excavator Lock. Given that the excavator lock plugin looks to rely on a user to start the excavator for that message, it wouldn't work well with Heavy Excavator as the excavator is started by the server for the event and not a player. I'm not familiar with Excavator Lock but in just looking it over, I don't see a great way for them to play nicely w/o modifications to both Excavator Lock and Heavy Excavator. As far as the multiplier, I'm assuming you are referring to resource output? That may be something I add in a future update.
  3. Cahnu

    NPC's not damaging buildings

    Changed Status from Pending to Closed
  4. Cahnu

    weird bug

    Hello, in regards to the turrets attacking the heavy npcs. You are referring to when a player starts hacking the crate which triggers the chinook with heavies onboard to fly in? Do the turrets attack the heavy npcs every time? I haven't had any other reports of this issue and I haven't been able to recreate it myself so I may need to get some more details from you around this. As for the chinook blowing up the bradley, that is possible with the default spawn location. However, you can customize the spawn location of the bradley through the config if you'd rather that not be possible.
  5. It is. You would need to remove the spawn location for the bradley. It's currently embedded in the plugin though so it would need to be removed in the .cs file.
  6. Cahnu

    Code Lock and Cargo time

    Changed Status from Not a Bug to Closed
  7. Cahnu

    Code Lock and Cargo time

    Changed Status from Pending to Not a Bug
  8. Did you see my response is your support ticket? I explained where the code lock is.
  9. This plugin supports TruePVE. Is that what you mean? I'm not familiar with another plugin called PVE Mode.
  10. Cahnu

    Code Lock and Cargo time

    Hello, the codelock spawns on the bottom level of the ship on the wall towards the middle of the ship. It can be difficult to destroy turrets and loot in time but it’s definitely do-able. If you use the codelock instead, it speeds it up quite a bit. Heavy cargo ship currently stays for the same time the regular cargo ship would stay.
  11. Cahnu

    Reduce Turrets

    Changed Status from Pending to Can't Reproduce
  12. Cahnu

    Event Not Triggering

    Changed Status from Pending to Can't Reproduce
  13. Cahnu

    Reduce Turrets

    I just replaced my config with yours and it works fine. I see just the 3 turrets you have listed. Make sure you have reloaded the plugin again so it will detect config changes. You can also try to delete the .cs file out and add it back in which forces a reload as well.
  14. Cahnu

    Reduce Turrets

    That sounds like the plugin didn't reload to pickup the new config changes with the reduced turret locations. Did you reload the plugin and get confirmation back that it reloaded successfully? Also please send me your config file so I can confirm there's no issue with that. The turrets are just standard turrets the same as a player would place in a buildable area. Nothing is modified with their damage output or aiming.
  15. Cahnu

    Reduce Turrets

    You should be able to reduce it by removing spawn locations from the config file and reloading the plugin. If you're having problems when doing that, then that's something I can take a look at. Can you explain what happens exactly when you try to reduce it to 5 and reload the plugin? Also as a side note, these turrets are exactly the same as the other events. I believe there's more of them though and they are strategically placed so it definitely can feel that way.
  16. Cahnu

    Event Not Triggering

    ok, I'm not able to recreate this issue and I don't have other reports of it right now. I would need some more details to look into it. Do you get an error in the console? What happens if you try to start it manually? You can contact me on discord for a faster response time if you'd prefer. My discord is cahnu
  17. Cahnu

    Event Not Triggering

    Hey, sorry you're having issues. Can you confirm if you are running the latest version? There was a problem with this in an older version. Current version is 1.1.4
  18. Cahnu

    Heavy Oil Rig Event

    @tuxuser Code locks don't require power normally so I'm not sure what you mean. The only power the plugin deals with at all is for the turrets it spawns. Feel free to reach out on discord. Perhaps you could send me a video and I can get a better idea of the problem. My discord is: cahnu
  19. Changed Status from Pending to Can't Reproduce
  20. Cahnu

    New error

    Changed Status from Pending to Closed
  21. Hello, it sounds like perhaps the file was renamed or modified in some way. I have published a new version with some more updates though since you created this if you want to download the new version. Please let me know if you are still having trouble. You can also reach me on discord. my discord is: cahnu
  22. Cahnu

    languages

    Changed Status from Pending to Not a Bug
  23. Cahnu

    New error

    Changed Fixed In to 1.1.4
  24. Cahnu

    New error

    Hello, sorry about that. I just pushed an update to fix it. Please download the newest version.
  25. Cahnu

    languages

    Hello, you can modify the language under oxide/lang folder. Copy the en version of the plugin and put it under your language folder. then replace all English text with your preferred language.
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