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Everything posted by Cahnu
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I just spent some time testing this and am unable to reproduce this issue. I've set it to random output as you mentioned and it continues to stack normally as expected with HQM. What happens if you configure it for HQM specifically? (set it to 0 in config)
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This is the first I've heard of this. I did some testing and haven't been able to recreate that issue. Please feel free to create a support ticket if you continue to run into this with any details you have around it. With the default position of the Bradley that is true. However, the location of the Bradley as well as the turrets & Npcs can be customized through the config file. Because of this and the fact that some players like this feature and it would change it for them too, I have opted to leave this as the default.
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Interesting.. I'll have to do some testing and see what's going on. I'm out of town for a couple days though so it may be a few days before I can get back to you. Just wanted to let you know I saw this and will look into it ASAP.
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Version 1.0.4
163 downloads
Heavy Water Treatment Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there is a Heavy Unit being formed at Water Treatment Event. The Water Treatment Plant will then be equipped with regular scientists, heavy scientists, auto turrets, and a Bradley. Players must try to clear the water treatment plant and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock in one of the outer buildings to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradley which guards the hackable crates. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HwtStart /HwtStop /HwtPos Hooks void HeavyWaterTreatmentEventStarted() void HeavyWaterTreatmentEventStopped() Customization This plugin uses NpcSpawn for all of the Scientist Npcs. Clothes, weapons, health, & other settings can all be customized for the scientists with NpcSpawn. Spawn locations as well as the total number turrets, scientists, hackable crates, & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HwtPOS. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Discord: cahnu$19.99- 5 comments
- 1 review
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@Darien The position of the Bradley can be customized if you don't want to allow that. I wouldn't want to update the plugin and change it for everyone as some people like that you can do that. You can use the /HoPOS command as admin in the location you want it to spawn and then add that into the config under the Bradley spawn locations. Reload the plugin and it will start spawning there instead. As for the code lock rotation, you're the first to mention having a problem with that. Would you mind messaging me on Discord so I can do some testing with you to see what needs to change to resolve it? My Discord is cahnu
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Ok please see if you can test what I mentioned above to pinpoint which other plugin you have that is conflicting.
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Changed Status from Pending to Can't Reproduce
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@CupsOhJoe Yeah, I'm fairly certain it's another plugin conflicting. I just haven't been able to get anyone to test removing other potential conflicting plugins to see which it is. Would you be able to test that if you are experiencing the same?
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Hi, just wanted to follow up on this. Have you had a chance to test?
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Changed Status from Pending to Can't Reproduce
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Please let me know if you are still running into this. Otherwise I'll go ahead and close out this issue.
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If you are able to, the best way to test would be turning off other plugins entirely(you could temporarily remove the .cs file) and checking if it works. If you can pinpoint which plugin is causing it we could see what needs to be done to make them play nicely together. I'm fairly certain it's some other plugin on your server given I wasn't able to recreate it and no one else is reporting this issue.
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Just wanted to follow up here. I've confirmed I'm unable to recreate this issue on the latest version. If you are still running into this let me know. I haven't seen anything on discord from you.
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Hello, I have confirmed on the latest version I'm unable to recreate this issue. Do you have another plugin that could be conflicting? Anything to do with power or turrets?
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Changed Status from Pending to Closed Changed Fixed In to 1.0.5
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Changed Status from Pending to Closed Changed Fixed In to 1.2.1
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Thanks for the config. I don't see anything wrong with how it's set in your config. I'm having trouble recreating the issue. Could you perhaps take a short video demonstrating what you are experiencing? You can send it to me on discord if you'd like as I don't think it will allow you to send it here. Discord: Cahnu#5653
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Hi, can you please let me know which way you are trying to configure it and what's happening specifically? I haven't had anyone report any issues with this config setting.
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0