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Everything posted by Chloe_Glano
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Player Lockouts ignored when Profile uses “Permission Required To Enter
Chloe_Glano replied to Chloe_Glano's Support Request in Support
Thank you for the response. It turned out that admin privileges were bypassing the lockout. The issue has been resolved. -
Player Lockouts ignored when Profile uses “Permission Required To Enter
Chloe_Glano posted A Support Request in Support
I’m seeing an issue where Player Lockouts (enabled in the config) do not take effect if a Profile has “Permission Required To Enter” set to true. Is this by design? If not, could you advise on the expected interaction between these settings or any additional configuration required? ■Profile "Permission Required To Enter": { "Buyable Events": "auth_nightmare", "Maintained Events": "auth_nightmare", "Scheduled Events": "auth_nightmare" }, ■Config "Player Lockouts (0 = ignore)": { "Apply Lockouts To PVE": true, "Apply Lockouts To PVP": true, "Apply All Lockouts Everytime": false, "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": true, "Block Teams From Owning More Than One Raid": true, "Block Players From Joining A Clan/Team To Exploit Restrictions": true, "Time Between Raids In Minutes (Easy)": 60.0, "Time Between Raids In Minutes (Medium)": 60.0, "Time Between Raids In Minutes (Hard)": 60.0, "Time Between Raids In Minutes (Expert)": 60.0, "Time Between Raids In Minutes (Nightmare)": 60.0 -
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I am generating Raidable Bases using the scheduling feature. In the profile settings, there is an item called 'Permission Required To Enter.' Could you explain how to use this setting? My assumption is that without the required permission, players would not be able to access or complete the Raidable Base.
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I would like support for the GUIAnnouncements plugin. I have made the following modifications and am using the plugin. version 1.4.5 ■ Add.1 [PluginReference] GUIAnnouncements; ■ Add.2 (line:1225) foreach (var player in BasePlayer.activePlayerList.ToList()) _.GUIAnnouncements?.Call("CreateAnnouncement", String.Format(_.lang.GetMessage("GUIRaidersLeaving", _, player.UserIDString), _.GetGrid(location)), "Green", "White", player, -0.03f); ■ Add.3 (line:3407) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIwarningRevengeGrid", this, TCplayer.UserIDString), GetGrid(raidPos), GetGrid(priv.transform.position)), "Red", "White", TCplayer, -0.03f); ■ Add.4 (line:3475) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIgridMessageDirection", this, player.UserIDString), GetGrid(vector), GetDirectionAngle(Quaternion.LookRotation((vector - player.eyes.position).normalized).eulerAngles.y, player.UserIDString), (int)Math.Round(Vector3.Distance(player.transform.position, vector))), "Red", "White", player, -0.03f); ■ Add.5 (line:3955) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIwarningRevengeGridNpc", this, p.UserIDString), GetGrid(priv.transform.position)), "Red", "White", p, -0.03f); ■ Add.6 (line:4397) ["GUIwarningRevengeGrid"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Ready for Intercepting to {1}! 10 minutes a go", ["GUIwarningRevengeGridNpc"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Ready for Intercepting to {0}! 10 minutes a go", ["GUIgridMessageDirection"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Raid Battle Start in grid {0}, {1} of you {2} yards!", ["GUIRaidersLeaving"] = "Raid Battle is Over ! Area {0}"
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I want to set the number of item spawns, which are currently configured for each difficulty level, for each raid base. I would be happy if it could be set up like this. /oxide/data/RaidableBases/Profiles/Nightmare Bases.json "Amount Of Items To Spawn": 180, ↓ "Additional Bases For This Difficulty": { "raidnightmare": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" }, { "Option": "Amount Of Items To Spawn", "Value": "180" } ], "raidnightmare2": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" }, { "Option": "Amount Of Items To Spawn", "Value": "250" } ] }