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Chloe_Glano

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Everything posted by Chloe_Glano

  1. Thank you for the response. It turned out that admin privileges were bypassing the lockout. The issue has been resolved.
  2. I’m seeing an issue where Player Lockouts (enabled in the config) do not take effect if a Profile has “Permission Required To Enter” set to true. Is this by design? If not, could you advise on the expected interaction between these settings or any additional configuration required? ■Profile "Permission Required To Enter": { "Buyable Events": "auth_nightmare", "Maintained Events": "auth_nightmare", "Scheduled Events": "auth_nightmare" }, ■Config "Player Lockouts (0 = ignore)": { "Apply Lockouts To PVE": true, "Apply Lockouts To PVP": true, "Apply All Lockouts Everytime": false, "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": true, "Block Teams From Owning More Than One Raid": true, "Block Players From Joining A Clan/Team To Exploit Restrictions": true, "Time Between Raids In Minutes (Easy)": 60.0, "Time Between Raids In Minutes (Medium)": 60.0, "Time Between Raids In Minutes (Hard)": 60.0, "Time Between Raids In Minutes (Expert)": 60.0, "Time Between Raids In Minutes (Nightmare)": 60.0
  3. Chloe_Glano

    Raidable Bases

    @nivex Thank you for your response. I would like to confirm an additional point, as it seems the behavior differs between Oxide and Carbon. Oxide: After deploying a Raidable Base, the garage door skin is retained. Carbon: After deploying a Raidable Base, the garage door skin is not retained.
  4. Chloe_Glano

    Raidable Bases

    With regard to the DLC skins used in Raidable Bases, should I understand that all of them, including those applied to storages, furnaces, and loot items, are considered a violation of the Facepunch TOS?
  5. hi In addition to preventing the placement of key locks, I also want to prevent the placement of hoppers and storage adapters.
  6. The system is not functioning properly: ・When the player equipped with the camera is grounded, the signal is lost. ・When the player equipped with the camera jumps, the player becomes stuck. Could you please investigate these issues?
  7. Chloe_Glano

    Raidable Bases

    I am generating Raidable Bases using the scheduling feature. In the profile settings, there is an item called 'Permission Required To Enter.' Could you explain how to use this setting? My assumption is that without the required permission, players would not be able to access or complete the Raidable Base.
  8. Chloe_Glano

    Raidable Bases

    @nivex I have sent the base file via direct message.
  9. Chloe_Glano

    Raidable Bases

    @nivex I have reinstalled the door controller and am copying base. The CopyPaste plugin is functioning correctly, but when generated from the RaidableBases plugin, the pairing of the door controller gets disconnected.
  10. Chloe_Glano

    Raidable Bases

    The Dumbledore door controller is working properly, but the garage door controller is not functioning.
  11. Chloe_Glano

    Raidable Bases

    Is it possible to set IQDronePatrol by difficulty level?
  12. Chloe_Glano

    Raidable Bases

    Can the setting "Ignore List For Turn Lights On" be used to control "electric.tesla coil"
  13. Chloe_Glano

    Meteor Rain

    I am using TruePVE https://umod.org/plugins/true-pve
  14. Chloe_Glano

    Meteor Rain

    Does this plugin also work in PVE?
  15. I would like support for the GUIAnnouncements plugin. I have made the following modifications and am using the plugin. version 1.4.5 ■ Add.1 [PluginReference] GUIAnnouncements; ■ Add.2 (line:1225) foreach (var player in BasePlayer.activePlayerList.ToList()) _.GUIAnnouncements?.Call("CreateAnnouncement", String.Format(_.lang.GetMessage("GUIRaidersLeaving", _, player.UserIDString), _.GetGrid(location)), "Green", "White", player, -0.03f); ■ Add.3 (line:3407) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIwarningRevengeGrid", this, TCplayer.UserIDString), GetGrid(raidPos), GetGrid(priv.transform.position)), "Red", "White", TCplayer, -0.03f); ■ Add.4 (line:3475) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIgridMessageDirection", this, player.UserIDString), GetGrid(vector), GetDirectionAngle(Quaternion.LookRotation((vector - player.eyes.position).normalized).eulerAngles.y, player.UserIDString), (int)Math.Round(Vector3.Distance(player.transform.position, vector))), "Red", "White", player, -0.03f); ■ Add.5 (line:3955) GUIAnnouncements?.Call("CreateAnnouncement", String.Format(lang.GetMessage("GUIwarningRevengeGridNpc", this, p.UserIDString), GetGrid(priv.transform.position)), "Red", "White", p, -0.03f); ■ Add.6 (line:4397) ["GUIwarningRevengeGrid"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Ready for Intercepting to {1}! 10 minutes a go", ["GUIwarningRevengeGridNpc"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Ready for Intercepting to {0}! 10 minutes a go", ["GUIgridMessageDirection"] = "<color=orange>[</color><color=red>WARNING!!</color><color=orange>]</color> Raid Battle Start in grid {0}, {1} of you {2} yards!", ["GUIRaidersLeaving"] = "Raid Battle is Over ! Area {0}"
  16. Chloe_Glano

    Raidable Bases

    Send Miss
  17. Chloe_Glano

    Raidable Bases

    Send Miss
  18. Chloe_Glano

    Wagon Plus

    It would be great if this plugin could adjust the speed of resource acquisition at the train yard.
  19. I want to set the number of item spawns, which are currently configured for each difficulty level, for each raid base. I would be happy if it could be set up like this. /oxide/data/RaidableBases/Profiles/Nightmare Bases.json "Amount Of Items To Spawn": 180, ↓ "Additional Bases For This Difficulty": { "raidnightmare": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" }, { "Option": "Amount Of Items To Spawn", "Value": "180" } ], "raidnightmare2": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" }, { "Option": "Amount Of Items To Spawn", "Value": "250" } ] }
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