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Everything posted by antho-blod
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ok great mentality, don't tell me that in your country you don't have the click to translate the page. I don't speak English either but on most of the messages I made the effort to translate
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ou de reupload la version que tu as sur codefling
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Peux tu m'envoyer en mp ou du moyen que tu veux la version du monument que tu utilises ? et quel version de rust édit utilise tu ? Car je ne comprends pas la différence entre ton visu et le mien avec des manip équivalentes
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non je le n'ai pas broke, il est tel que je l'ai reçu dans le zip juste posé (je peux même faire un screen si il faut que je l'affiche ici) , Est ce qu'on peut arrêter de se trouver des excuses et soit fermer le ticket soit te mettre à faire ce qu'il faut pour le préfab. Désolé mais ça commence vraiment à m’agacer t'es le seul dev avec qui j'ai des soucis , j'ai des 10 aines de monument custom et jamais vu ça en 3 ans de serveur rust . SI il faut bidouiller pour que ça fonctionne met le dans la description moi je pensais acheter un monument ready to use et ce n'est pas le cas. Est ce bien toi qui à fait le prefab ou tu revend juste ? En l'état il ne sera pas sur mes serveurs j'ai habituer mes joueur à mieux.
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still work, error message when starting the server, random Bradley spawn even outside the monument, the windows are made in a way that inside we see our map without oceans. Lots of entities and lag in the least efficient configs, especially when opening the top door. Greedy in poorly optimized resources. The points were reported and closed as resolved without modifications from the "dev". I bought it but I won't use it as is.
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- #bradley
- #bradleyarena
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(and 40 more)
Tagged with:
- #bradley
- #bradleyarena
- #bradleyapc
- #bradley apc
- #bradley arena
- #bradley monument
- #bradley guards
- #npc
- #arena
- #playervsplayer
- #playervsbradley
- #bradleyvsplayer
- #pvp
- #pve
- #rp
- #roleplay
- #role play
- #oxide
- #carbon
- #facepunch
- #badgyver
- #steam
- #playrust
- #console
- #rust
- #rustgame
- #decor
- #helldivers
- #helldivers2
- #battlefield
- #dome
- #zonemanager
- #zone manager
- #bradleymod
- #automaton
- #zipline
- #tramp
- #puzle
- #parkour
- #puzzle
- #light
- #rustedit
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et tout ça sans parler des points de spawn de prefab aleatoire et hors monument , même en essayant plusieurs texture car le monument de base ne contient pas de topologie
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I use a dedicated server only for my tests with the latest version of the game and oxide. With each modification I completely wipe the server. The error messages have nothing to do with a plugin but with an entity of your prefab. At the same time, I have other much more complex monuments which have 0 error messages, neither in game nor at launch concerning the scales like on yours. The real version is that an entity is obviously no longer valid on your prefab, certainly following the latest updates. My question, are you going to correct it or leave it like that? Because it would be good for future buyers to know this before buying it.
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you can do tests, I have several maps, several monuments and I only have that from this plugin. So I know for a fact that the problem comes from an object of this monument.
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the error does not exist without this prefab and only happens in the arena building in the intermediate and low level, it happened without having shot the bradley
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in the compressed file it is version 1.0.1 and not 1.0.2 and is not compatible with world 2.0 can you please update because visually it is not usable
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and red cards on the roof are poorly adjusted, you have to click them many times for them to work The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/black_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/black_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"
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Second time I lost data because of this error
antho-blod replied to antho-blod's Support Request in Support
peut tu m'envoyer ton lien discord , j'ai de nouveau le problème aujourd’hui . 02/09 10:13:51 | Failed to call hook 'OnLootEntity' on plugin 'InstancedContainers v1.0.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.InstancedContainers.SendPanel (BasePlayer player, StorageContainer parentContainer) [0x00357] in <4bfd2320f9e04c2bbb0ca2f101f85f76>:0 at Oxide.Plugins.InstancedContainers.OnLootEntity (BasePlayer player, StorageContainer container) [0x00018] in <4bfd2320f9e04c2bbb0ca2f101f85f76>:0 at Oxide.Plugins.InstancedContainers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00abd] in <4bfd2320f9e04c2bbb0ca2f101f85f76>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 -
hello the monument works but generates some errors at start 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"
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Hello, I put this monument on my map, several visual problems, the red door is not accessible, there is like a glass wall, it is also the case on other doors, the turret on the boat is indestructible and prevents looting the crates here are some screens and some flying objet .
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Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
Same prob after wipe plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.C Ligne trop longue, elle a été tronquée. Cliquer pour afficher le texte complet. 01/16 23:21:51 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 01/16 23:22:01 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 01/16 23:23:43 | Unloaded plugin ZLogs v1.0.3 by Zeeuss -
ok thks !
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Hello ! J'utilise ce plugin depuis plusieurs mois sans problème mais hier j'ai eu cette erreur et la base n'est jamais arrivé. RaidableBases] [WEED] ☁ ᙡεε𝘥ꪗ ☁ a payé pour la base Nightmare (NightmareBase4) à (-1505.23, 59.10, -123.65) en D14 ! 01/08 04:39:18 | ExType: TypeInitializationException 01/08 04:39:18 | Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0 assembly:<unknown assembly> type:<unknown type> member:(null)) at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x000b0] in <04abc238e1e64b378e01047493bf1e72>:0
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Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
oxide * -
Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
après en fonction de ma machine ce n'est pas un problème j'ai bcp de marge mais c'était pour le signaler, et oui j'ai mis que 4 catégorie car j’utilise ce plugin pour des cas un peu précis , je trouvais surprenant cet écart. J'utilise la dernière version de Umod -
Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
Le seul plugin qui pourrait interférer avec les collectible, que j'ai toujours utilisé est" loottable and stacksize "et "zlevelremastered" . Mais c'est des plugin que j'ai toujours eu. Les erreurs du zlogs sont récentes et ne penalise que le plugin zlogs. Pareil la consomation en ram du plugin zlogs est quasiment 10 x supérieur au autres plugins par moment. J'essaye de t'envoyer un screen quand je le réinstalle car comme il spam la console je l'ai enlevé hier -
Failed to call hook 'Unload' on plugin 'InstancedContainers v1.0.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InstancedContainers.SaveContainerItemData (StorageContainer parent, System.Collections.Generic.List`1[T] children, System.Boolean saveData) [0x00094] in <f5b1eebd21ff48178c0454763e5dd7bf>:0 at Oxide.Plugins.InstancedContainers.Unload () [0x0002e] in <f5b1eebd21ff48178c0454763e5dd7bf>:0 at Oxide.Plugins.InstancedContainers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0071e] in <f5b1eebd21ff48178c0454763e5dd7bf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 01/07 13:26:55 | Unloaded plugin InstancedContainers v1.0.12 by imthenewguy
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Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
hard to say but it only takes a few minutes of play for the message to be spammed endlessly -
Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod posted A Support Request in Support
01/03 19:12:54 | Calling 'OnServerSave' on 'ZLogs v1.0.3' took 134ms 01/03 19:12:54 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <e43c05be54e24537ae15d27e6aa49b08>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <e43c05be54e24537ae15d27e6aa49b08>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 -
yes but I had this since I moved to the new version of loottable so I thought it was related