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Everything posted by antho-blod
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I use a dedicated server only for my tests with the latest version of the game and oxide. With each modification I completely wipe the server. The error messages have nothing to do with a plugin but with an entity of your prefab. At the same time, I have other much more complex monuments which have 0 error messages, neither in game nor at launch concerning the scales like on yours. The real version is that an entity is obviously no longer valid on your prefab, certainly following the latest updates. My question, are you going to correct it or leave it like that? Because it would be good for future buyers to know this before buying it.
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you can do tests, I have several maps, several monuments and I only have that from this plugin. So I know for a fact that the problem comes from an object of this monument.
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the error does not exist without this prefab and only happens in the arena building in the intermediate and low level, it happened without having shot the bradley
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in the compressed file it is version 1.0.1 and not 1.0.2 and is not compatible with world 2.0 can you please update because visually it is not usable
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and red cards on the roof are poorly adjusted, you have to click them many times for them to work The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/white_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_cloth_04.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/black_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/cubes/black_cube.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley Arena by Badgyver\Bradley-Arena-by-Badgyver-v1.0.0:82247:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"
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Second time I lost data because of this error
antho-blod replied to antho-blod's Support Request in Support
peut tu m'envoyer ton lien discord , j'ai de nouveau le problème aujourd’hui . 02/09 10:13:51 | Failed to call hook 'OnLootEntity' on plugin 'InstancedContainers v1.0.12' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.InstancedContainers.SendPanel (BasePlayer player, StorageContainer parentContainer) [0x00357] in <4bfd2320f9e04c2bbb0ca2f101f85f76>:0 at Oxide.Plugins.InstancedContainers.OnLootEntity (BasePlayer player, StorageContainer container) [0x00018] in <4bfd2320f9e04c2bbb0ca2f101f85f76>:0 at Oxide.Plugins.InstancedContainers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00abd] in <4bfd2320f9e04c2bbb0ca2f101f85f76>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 -
hello the monument works but generates some errors at start 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" 01/27 21:50:42 | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"
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Hello, I put this monument on my map, several visual problems, the red door is not accessible, there is like a glass wall, it is also the case on other doors, the turret on the boat is indestructible and prevents looting the crates here are some screens and some flying objet .
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Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
Same prob after wipe plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.C Ligne trop longue, elle a été tronquée. Cliquer pour afficher le texte complet. 01/16 23:21:51 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 01/16 23:22:01 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <ad73ed8ade874d53967ff67c12ec7b5f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 01/16 23:23:43 | Unloaded plugin ZLogs v1.0.3 by Zeeuss -
ok thks !
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Hello ! J'utilise ce plugin depuis plusieurs mois sans problème mais hier j'ai eu cette erreur et la base n'est jamais arrivé. [RaidableBases] [WEED] ☠ ΕΕ𝘩ꪗ ☠ paid for the Nightmare base (NightmareBase4) at (-1505.23, 59.10, -123.65) in D14! 01/08 04:39:18 | ExType: TypeInitializationException 01/08 04:39:18 | Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0 assembly:<unknown assembly> type:<unknown type> member:(null)) at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x000b0] in <04abc238e1e64b378e01047493bf1e72>:0
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Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
oxide * -
Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
après en fonction de ma machine ce n'est pas un problème j'ai bcp de marge mais c'était pour le signaler, et oui j'ai mis que 4 catégorie car j’utilise ce plugin pour des cas un peu précis , je trouvais surprenant cet écart. J'utilise la dernière version de Umod -
Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
Le seul plugin qui pourrait interférer avec les collectible, que j'ai toujours utilisé est" loottable and stacksize "et "zlevelremastered" . Mais c'est des plugin que j'ai toujours eu. Les erreurs du zlogs sont récentes et ne penalise que le plugin zlogs. Pareil la consomation en ram du plugin zlogs est quasiment 10 x supérieur au autres plugins par moment. J'essaye de t'envoyer un screen quand je le réinstalle car comme il spam la console je l'ai enlevé hier -
Failed to call hook 'Unload' on plugin 'InstancedContainers v1.0.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InstancedContainers.SaveContainerItemData (StorageContainer parent, System.Collections.Generic.List`1[T] children, System.Boolean saveData) [0x00094] in <f5b1eebd21ff48178c0454763e5dd7bf>:0 at Oxide.Plugins.InstancedContainers.Unload () [0x0002e] in <f5b1eebd21ff48178c0454763e5dd7bf>:0 at Oxide.Plugins.InstancedContainers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0071e] in <f5b1eebd21ff48178c0454763e5dd7bf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 01/07 13:26:55 | Unloaded plugin InstancedContainers v1.0.12 by imthenewguy
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Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod replied to antho-blod's Support Request in Support
hard to say but it only takes a few minutes of play for the message to be spammed endlessly -
Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3
antho-blod posted A Support Request in Support
01/03 19:12:54 | Calling 'OnServerSave' on 'ZLogs v1.0.3' took 134ms 01/03 19:12:54 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLogs v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x0013c] in <e43c05be54e24537ae15d27e6aa49b08>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01e38] in <e43c05be54e24537ae15d27e6aa49b08>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 -
yes but I had this since I moved to the new version of loottable so I thought it was related
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I made an X2 config everything works except the wood. Can you see what's happening please?
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01/01 18:49:22 | Failed to call hook 'OnCollectiblePickup' on plugin 'ZLevelsRemastered v3.1.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLevelsRemastered.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player) [0x00518] in <c8a0d026aef443c89d284f97a969d515>:0 at Oxide.Plugins.ZLevelsRemastered.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006a8] in <c8a0d026aef443c89d284f97a969d515>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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hello, server console i don't use command ingame
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If i use afestart its ok if i use afe stop he not working and error in console 12/24 13:53:17 | Unloaded plugin AirfieldEvent v1.4.8 by Fruster 12/24 13:53:17 | [AirfieldEvent] Airfield found on map, event will start in 3900 seconds 12/24 13:53:17 | Loaded plugin AirfieldEvent v1.4.8 by Fruster 12/24 13:53:27 | >>> afestart 12/24 13:53:26 | [AirfieldEvent] Event started 12/24 13:53:36 | >>> afestop 12/24 13:53:36 | Failed to call hook 'afestop' on plugin 'AirfieldEvent v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AirfieldEvent.afestop (Oxide.Core.Libraries.Covalence.IPlayer iplayer) [0x0004c] in <9d59f8748d2c443db15d2c14c4e293f4>:0 at Oxide.Plugins.AirfieldEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009d7] in <9d59f8748d2c443db15d2c14c4e293f4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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10/19 20:09:53 | Error while compiling RaidBlock: ; expected | Line: 1, Pos: 13
antho-blod posted A Support Request in Support
je viens d’acheter le plugin et à peine installé j'ai ce message d'erreur , donc non fonctionnel pour le moment. 10/19 20:09:53 | Error while compiling RaidBlock: ; expected | Line: 1, Pos: 13 -
i use last update oxide
