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antho-blod

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Everything posted by antho-blod

  1. antho-blod

    gamemode softcore

    I would like to know if it’s possible to add an option in the configuration to automatically destroy the debris from items related to the Softcore game mode. In Softcore mode, a lot of debris remains after each base raid
  2. antho-blod

    ARTIC EVENT BLOCK

    hello , nice , it work thanks !
  3. antho-blod

    ARTIC EVENT BLOCK

    Hello, I have an issue with the Simple PVE plugin — it prevents players from entering codes on code locks during the Arctic Base Event by KpucTaJl. Could you please find a solution to this problem?
  4. antho-blod

    spam since last update

    I finally found the problem on my own. Your latest update requires you to reset the configuration, otherwise you get error messages. Starting from scratch seems to work, but you have to redo the configuration. Report it in the update notes so that you avoid problems like I had.
  5. antho-blod

    spam since last update

    it's the horse
  6. antho-blod

    spam since last update

    hard to say but since it's at the beginning of the wipe I would say either horses or motorbikes/cars
  7. antho-blod

    spam since last update

    05/01 21:40:50 | Failed to call hook 'OnPlayerInput' on plugin 'AdvanceVehicle v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvanceVehicle.OnPlayerInput (BasePlayer player, InputState input) [0x00032] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.AdvanceVehicle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b7] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 05/01 21:40:50 | Failed to call hook 'OnPlayerInput' on plugin 'AdvanceVehicle v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvanceVehicle.OnPlayerInput (BasePlayer player, InputState input) [0x00032] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.AdvanceVehicle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b7] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 05/01 21:40:50 | Failed to call hook 'OnPlayerInput' on plugin 'AdvanceVehicle v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvanceVehicle.OnPlayerInput (BasePlayer player, InputState input) [0x00032] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.AdvanceVehicle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b7] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide
    Very good plugin, easy to use and gives a nice visual effect in game.
    I've been using this plugin for several months and everything is going well. Great work.
    Very nice work! The players appreciated the monument, looking forward to the next expansion.
  8. Yes, I rarely make messages just like that ^^, on all NPCs except Bradley and Heli. I already made a ticket on your Discord and no response since, see screen. I am using another plugin while waiting for an update.
  9. do you have anything new?
  10. same prob since update
  11. antho-blod

    error ingame object

    ok great mentality, don't tell me that in your country you don't have the click to translate the page. I don't speak English either but on most of the messages I made the effort to translate
  12. antho-blod

    error ingame object

    ou de reupload la version que tu as sur codefling
  13. antho-blod

    error ingame object

    Peux tu m'envoyer en mp ou du moyen que tu veux la version du monument que tu utilises ? et quel version de rust édit utilise tu ? Car je ne comprends pas la différence entre ton visu et le mien avec des manip équivalentes
  14. antho-blod

    error ingame object

    No, I didn't break it, it's as I received it in the zip just placed (I can even take a screenshot if I have to display it here), Can we stop making excuses and either close the ticket or start doing what's necessary for the prefab. Sorry but it's really starting to annoy me, you're the only dev I have problems with, I have dozens of custom monuments and never seen that in 3 years of rust server. If you have to tinker to make it work, put it in the description. I thought I was buying a ready-to-use monument and that's not the case. Is it you who made the prefab or are you just reselling it? As it is, it won't be on my servers, I've accustomed my players to better.
    still work, error message when starting the server, random Bradley spawn even outside the monument, the windows are made in a way that inside we see our map without oceans. Lots of entities and lag in the least efficient configs, especially when opening the top door. Greedy in poorly optimized resources. The points were reported and closed as resolved without modifications from the "dev". I bought it but I won't use it as is.
  15. antho-blod

    error ingame object

    and all this without mentioning the random prefab spawn points and outside the monument, even when trying several textures because the basic monument does not contain any topology
  16. antho-blod

    error ingame object

    I use a dedicated server only for my tests with the latest version of the game and oxide. With each modification I completely wipe the server. The error messages have nothing to do with a plugin but with an entity of your prefab. At the same time, I have other much more complex monuments which have 0 error messages, neither in game nor at launch concerning the scales like on yours. The real version is that an entity is obviously no longer valid on your prefab, certainly following the latest updates. My question, are you going to correct it or leave it like that? Because it would be good for future buyers to know this before buying it.
  17. antho-blod

    error ingame object

    you can do tests, I have several maps, several monuments and I only have that from this plugin. So I know for a fact that the problem comes from an object of this monument.
  18. antho-blod

    error ingame object

    the error does not exist without this prefab and only happens in the arena building in the intermediate and low level, it happened without having shot the bradley
  19. antho-blod

    error ingame object

  20. antho-blod

    not world 2.0

    in the compressed file it is version 1.0.1 and not 1.0.2 and is not compatible with world 2.0 can you please update because visually it is not usable

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