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aimacak

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Everything posted by aimacak

  1. aimacak

    Raidable Bases

    @nivex I noticed that in some bases the turrets are connected to power, and they are turned off when the network breaks, and in some they are launched without power, and therefore they cannot be turned off, there is no desire to get rid of the variety in such moments? the same can be said about the boxes hidden behind the walls in some bases and I met only one base with multi-cupboards (the bunker is in the house, there is only one cupboard, but double ceilings and people perceive this as a bug, I had to rebuild the entire interior of the house) sorry, google translate, thanks a lot ps sorry for offtop, can u check true pve threads, thanks
  2. aimacak

    Raidable Bases

    it must be false
  3. aimacak

    Raidable Bases

    @nivex can u say me, please, its normally load? i have 9 always 9 maintance event, easy 3, med 3, hard 3. thanks) Server Stats: Average load: 3.766ms Minimum load: 0.000ms Max load: 30.293ms Total load: 218.428ms
  4. aimacak

    Raidable Bases

    Check dome settings and PVE Plugins settings, it works for me.
  5. aimacak

    Raidable Bases

    @nivex I asked the author of a large plugin for skins, he said that most likely due to the update of the entity, well, then I thought, if a loot is generated at the time of entry, then the entity is updated and the skin disappears, try it please i sure that it make not others plugins or you can remember the skin of the item when creating it and apply it again after generating the loot, but it looks like a crutch
  6. aimacak

    Raidable Bases

    @nivex I once asked why skins disappear from entities when entering them, loot is generated at the time of entry into an object? if yes, is it possible to make loot generation when creating entities and not when entering them? then, according to the idea, the skins will not disappear when you enter them, thanks
  7. aimacak

    Quarry Levels

    @Death hello. Does the plugin allow you to do crater analysis? Does it allow you to find crude oil crater or ill must to install some other plugins for this? Thanks
  8. aimacak

    Raidable Bases

    @nivex thanks for explain) I know that a lot of things have not been translated there, at the moment the main one has been translated, as I meet messages, I translate the rest. system messages, for example, I see no reason to translate. I correctly understood that about steam id? is basically a deep explanation of why I should use o.lang ru with my wishes about take text from RU file?
  9. aimacak

    Raidable Bases

    @nivex we figured out the translation, you said you will correct the first small letters in Russian and then everything will be ok. but the plugin still reads the text for ModHard and other levels only from the EN folder, but I wanted to leave the default EN file, if u want check this, create RU folder, make RU Langueage and check, dont ask anybody) if u can fix it will be cool, if not, i will copied RU file in RU and EN folder, its not a so big trouble.. the only thing left is the incorrect display of the buyraid menu in Russian in the client, I specify, because I didn’t quite understand whether it was precisely with this that you addressed your Russian friends sorry, google translater) RU lang file RaidableBases.json
  10. aimacak

    Raidable Bases

    1) about spawn with buyraid? sorry, thanks 2) CryEngine translate EN file, but i want to change only RU, for some reason, plugin takes some variables with text from the EN file, and i see this problem another plugins, i cant fix it myself the most important thing is that you do not think that I am a hater, I am very grateful for your work, and just write about the shortcomings or bugs found thanks
  11. aimacak

    Raidable Bases

    чет я проглядел.. что у тебя работает?) у тебя сначала твой текст с ModeNighmare, потом уровенЬ базы, откуда он берет слово "кошмарная" непонятно
  12. aimacak

    Raidable Bases

    @nivex 1) ure ignore this post, i think thats proof for different spawn buyraid / rbevent 2) if i copied lang file from EN folder to RU folder, most of all work, but, example, prefix of lvl on map working incorrectly 2.1) it default lang file: 2.2) if i change in lang/eu/RaidableBases parameter "ModeHard": "hard" to "ModeHard": "Сложная", in chat i see "Сложная", but on map i see "сложная". if i change to "ModeHard": "сложная", i see in chat "сложная" and on map "сложная" english word always with high letter, how it works....i dont understand. 3) I wrote that in English in the client everything is displayed correctly, but in Russian, the display is as in my screenshots, I ask you to correct the display difference in English and Russian. U had try my config and send to me screen with correctly text, becouse u client use english language. Please, try change language in client to russian and test buyraid menu. 4) NEW. Can you make that skins do not disappear from items (for example, a box, a locker) after entering in their loot menu? thanks
  13. aimacak

    Raidable Bases

    data profiles * base loot
  14. aimacak

    Raidable Bases

    Это другие параметры, для чата, они переведены, мне нужно на карте... И лучше копировать файл в RU, и переводить там, хотя, это уже как посмотреть... Но спасибо за попытку.
  15. aimacak

    Raidable Bases

    @nivex thanks 1) and what about 2nd part previous post with spawn? 2) where i can change text "Easy/Medium/Hard/Expert/Nightmare" in prefix bases on map? 3) I find problem. in other plugin i fix it with change in *.cs file "Hud" to "Hud.Menu", but i try change hud to hud.menu, under, overall, no result.... Can u fix it please? im from russia, and play with RU language, after change lang on EN i have text like u screenshot. with this config: "Buyable UI": { "Enabled": true, "Anchor Min": "0.522 0.136", "Anchor Max": "0.639 0.372", "Panel Alpha": 0.5, "Cursor Enabled": true, "Panel Color": "#000000", "Button Alpha": 0.5, "X Text Color": "#FFFFFF", "Font Size": 13, "Use Contrast Colors For Text Color": true, "Use Difficulty Colors For Buttons": true, "X Button Color": "#000000", "Easy Button Color": "#000000", "Easy Text Color": "#FFFFFF", "Medium Button Color": "#000000", "Medium Text Color": "#FFFFFF", "Hard Button Color": "#000000", "Hard Text Color": "#FFFFFF", "Expert Button Color": "#000000", "Expert Text Color": "#FFFFFF", "Nightmare Button Color": "#000000", "Nightmare Text Color": "#FFFFFF" }, RU LANG OF GAME: ENG LANG OF GAME:
  16. aimacak

    Raidable Bases

    @nivex 1) 2 pictures with numbers of TC after spawn base with buyraid (black text): first 10 TC removed, after spawn base with "/rbevent 1-10 houses expert": difference is clear) 2) I also got to the menu for buying raids, and it’s all the same something is wrong)) I changed the text of the expert base to black, but only the cost changed the color, but I would like the inscription "expert" "Buyable UI": { "Enabled": true, "Anchor Min": "0.522 0.136", "Anchor Max": "0.639 0.372", "Panel Alpha": 0.7, "Cursor Enabled": true, "Panel Color": "#000000", "Button Alpha": 0.7, "X Text Color": "#FFFFFF", "Font Size": 13, "Use Contrast Colors For Text Color": false, "Use Difficulty Colors For Buttons": false, "X Button Color": "#000000", "Easy Button Color": "#000000", "Easy Text Color": "#FFFFFF", "Medium Button Color": "#000000", "Medium Text Color": "#FFFFFF", "Hard Button Color": "#000000", "Hard Text Color": "#FFFFFF", "Expert Button Color": "#000000", "Expert Text Color": "#000000", "Nightmare Button Color": "#000000", "Nightmare Text Color": "#FFFFFF"
  17. aimacak

    Raidable Bases

    I have four problems: 1) the feeling that sometimes the damage goes through the wall, doors and ceilings, not just the fire turret. Also sometimes the turrets shoot through the wall at the players, perhaps this is due to the textures of the game. 2) if the guntrap hangs on the ceiling, its loot box falls over the ceiling, but not on the floor, is it being repaired somehow? 3)Once the base appeared on a scientist by the road, and he shot through 3 floors at the player, is it really possible to avoid such a combination of circumstances?) 4) buyraid spawn base only B9, but rbevent can spawn base on all map. spawn to closer from player false. Thanks)
  18. aimacak

    Raidable Bases

    @nivex with this config, the bases never disappear, if you do not pick up all the items, example, looted only cupboard, but if you change variable "Minutes Until Despawn After Inactive Resets When Damaged": to TRUE, base correctly despawns.. and i try change all variable of cupboards and treasure, if i missed can u explain how i can release despawn without update time with dmg? thanks) edited: even untouched bases don't disappear with this config.. "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true, "Lock Treasure To First Attacker": false, "Lock Treasure Max Inactive Time (Minutes)": 0.01, "Assign Lockout When Lock Treasure Max Inactive Time Expires": false, "Lock Players To Raid Base After Entering Zone": false, "Only Award First Attacker and Allies": false, "Only Award Owner Of Raid": false, "Minutes Until Despawn After Looting (min: 1)": 10, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 1, "Minutes Until Despawn After Inactive Resets When Damaged": false,
  19. aimacak

    Raidable Bases

    @nivex hello, how do you like the idea of resetting the CD for the raid by the economics money in buying raids? thanks)
  20. aimacak

    Raidable Bases

    @nivex and could you make the item skins not disappear after entering their loot box? oh, my first bug after update hard house #5 what is the best way to fix it in this case? currently changed the height of this house in the profile, now spawn normally and tell me please with what setting can I kill scientists from the road when the base appears there? thanks )
  21. aimacak

    Raidable Bases

    hello, could you fix a random amount of loot from bots? the drop chance itself works, but the amount is always fixed, everything is set as in the loot tables, it works there, but the bots don’t) either falls, for example, 20 scrap, or does not fall, but is set to 0-20, thanks
  22. aimacak

    Raidable Bases

    @Neibo in XPerience plugin writing: ✯ version 1.4.3 ---------------------- DELETE LANG FILE BEFORE UPLOADING UPDATE! ✯ Added option to allow players to level Captaincy without being in a team ✯ Added support for other tech tree mods when OnTechTreeNodeUnlock hook is called ✯ XPerience now auto reloads Addon if detected when XPerience reloads ✯ Updated admin reset panel with new commands ✯ Admin reset panel now has KillRecords reset option ✯ Fixed SQL issues not creating Rank tables on first install ✯ Possible fix for OnPlayerHealthChange error ✯ Possible fix for OnLoseCondition error
  23. aimacak

    Raidable Bases

    @nivex could you explain?) I was interested in this after I saw the dressed corpses at the iq sphere event. do you use different ways to spawn bots?
  24. aimacak

    Raidable Bases

    first, sorry for my english, im using google translater) could you read a little wider than it seems?)) i know, i said about time to despawn for each level. to my happiness, this is not the case, if the update time on damage is turned off, the base does not disappear until the raid has gone inactive, may be it becouse: 1) must be looted cupboard is true 2) must be looted treasures is true I meant the corpses of bots that lie naked after death, but I would like to see them in what they were wearing
  25. aimacak

    Raidable Bases

    @nivex I just wanted to make a time limit on the base so that they don’t leave the half-looted base, and one limit for all levels looks a bit strange. but I noticed a nuance, I don’t know if it was planned like this: if I have the time update on damage turned off, even if the base time ends, it does not disappear while the raid is active, it turns out that I somehow solved my problem. new question, I missed the setting so that the corpses lay in clothes? but at the same time, it was impossible to pick up the clothes, it was the visual component, thanks
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