
aimacak
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Everything posted by aimacak
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@nivex thanks 1) and what about 2nd part previous post with spawn? 2) where i can change text "Easy/Medium/Hard/Expert/Nightmare" in prefix bases on map? 3) I find problem. in other plugin i fix it with change in *.cs file "Hud" to "Hud.Menu", but i try change hud to hud.menu, under, overall, no result.... Can u fix it please? im from russia, and play with RU language, after change lang on EN i have text like u screenshot. with this config: "Buyable UI": { "Enabled": true, "Anchor Min": "0.522 0.136", "Anchor Max": "0.639 0.372", "Panel Alpha": 0.5, "Cursor Enabled": true, "Panel Color": "#000000", "Button Alpha": 0.5, "X Text Color": "#FFFFFF", "Font Size": 13, "Use Contrast Colors For Text Color": true, "Use Difficulty Colors For Buttons": true, "X Button Color": "#000000", "Easy Button Color": "#000000", "Easy Text Color": "#FFFFFF", "Medium Button Color": "#000000", "Medium Text Color": "#FFFFFF", "Hard Button Color": "#000000", "Hard Text Color": "#FFFFFF", "Expert Button Color": "#000000", "Expert Text Color": "#FFFFFF", "Nightmare Button Color": "#000000", "Nightmare Text Color": "#FFFFFF" }, RU LANG OF GAME: ENG LANG OF GAME:
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@nivex 1) 2 pictures with numbers of TC after spawn base with buyraid (black text): first 10 TC removed, after spawn base with "/rbevent 1-10 houses expert": difference is clear) 2) I also got to the menu for buying raids, and it’s all the same something is wrong)) I changed the text of the expert base to black, but only the cost changed the color, but I would like the inscription "expert" "Buyable UI": { "Enabled": true, "Anchor Min": "0.522 0.136", "Anchor Max": "0.639 0.372", "Panel Alpha": 0.7, "Cursor Enabled": true, "Panel Color": "#000000", "Button Alpha": 0.7, "X Text Color": "#FFFFFF", "Font Size": 13, "Use Contrast Colors For Text Color": false, "Use Difficulty Colors For Buttons": false, "X Button Color": "#000000", "Easy Button Color": "#000000", "Easy Text Color": "#FFFFFF", "Medium Button Color": "#000000", "Medium Text Color": "#FFFFFF", "Hard Button Color": "#000000", "Hard Text Color": "#FFFFFF", "Expert Button Color": "#000000", "Expert Text Color": "#000000", "Nightmare Button Color": "#000000", "Nightmare Text Color": "#FFFFFF"
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I have four problems: 1) the feeling that sometimes the damage goes through the wall, doors and ceilings, not just the fire turret. Also sometimes the turrets shoot through the wall at the players, perhaps this is due to the textures of the game. 2) if the guntrap hangs on the ceiling, its loot box falls over the ceiling, but not on the floor, is it being repaired somehow? 3)Once the base appeared on a scientist by the road, and he shot through 3 floors at the player, is it really possible to avoid such a combination of circumstances?) 4) buyraid spawn base only B9, but rbevent can spawn base on all map. spawn to closer from player false. Thanks)
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@nivex with this config, the bases never disappear, if you do not pick up all the items, example, looted only cupboard, but if you change variable "Minutes Until Despawn After Inactive Resets When Damaged": to TRUE, base correctly despawns.. and i try change all variable of cupboards and treasure, if i missed can u explain how i can release despawn without update time with dmg? thanks) edited: even untouched bases don't disappear with this config.. "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true, "Lock Treasure To First Attacker": false, "Lock Treasure Max Inactive Time (Minutes)": 0.01, "Assign Lockout When Lock Treasure Max Inactive Time Expires": false, "Lock Players To Raid Base After Entering Zone": false, "Only Award First Attacker and Allies": false, "Only Award Owner Of Raid": false, "Minutes Until Despawn After Looting (min: 1)": 10, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 1, "Minutes Until Despawn After Inactive Resets When Damaged": false,
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@nivex and could you make the item skins not disappear after entering their loot box? oh, my first bug after update hard house #5 what is the best way to fix it in this case? currently changed the height of this house in the profile, now spawn normally and tell me please with what setting can I kill scientists from the road when the base appears there? thanks )
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@Neibo in XPerience plugin writing: ✯ version 1.4.3 ---------------------- DELETE LANG FILE BEFORE UPLOADING UPDATE! ✯ Added option to allow players to level Captaincy without being in a team ✯ Added support for other tech tree mods when OnTechTreeNodeUnlock hook is called ✯ XPerience now auto reloads Addon if detected when XPerience reloads ✯ Updated admin reset panel with new commands ✯ Admin reset panel now has KillRecords reset option ✯ Fixed SQL issues not creating Rank tables on first install ✯ Possible fix for OnPlayerHealthChange error ✯ Possible fix for OnLoseCondition error
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first, sorry for my english, im using google translater) could you read a little wider than it seems?)) i know, i said about time to despawn for each level. to my happiness, this is not the case, if the update time on damage is turned off, the base does not disappear until the raid has gone inactive, may be it becouse: 1) must be looted cupboard is true 2) must be looted treasures is true I meant the corpses of bots that lie naked after death, but I would like to see them in what they were wearing
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@nivex I just wanted to make a time limit on the base so that they don’t leave the half-looted base, and one limit for all levels looks a bit strange. but I noticed a nuance, I don’t know if it was planned like this: if I have the time update on damage turned off, even if the base time ends, it does not disappear while the raid is active, it turns out that I somehow solved my problem. new question, I missed the setting so that the corpses lay in clothes? but at the same time, it was impossible to pick up the clothes, it was the visual component, thanks
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hello, could you make this settings for each level different? thanks "Minutes Until Despawn After Looting (min: 1)": 10, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 60, "Minutes Until Despawn After Inactive Resets When Damaged": false,
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@ нивекс sorry, but this is your base))) and it was before 2.6.0) thanks) can you help with a copy? I'm trying to fix one wall in raidmed3, I can't copy it properly.. : when i paste your base with .rbevent command or just .paste it appears at the normal level from the ground, but when i flip the wall in it and save, my base appears under the ground, how to set the paste height when copying?
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yeah, i read it, thanks for u job, its look much better then old release, but i have 1 question) why it spawn here?) its so deep) water settings default: "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 1.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 5.0, "Torpedo Damage Multiplier (Max)": 10.0 },