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Everything posted by Krungh Crow
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yes to have each node type assigned you have to enable the permissions to trigger
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Changed Status from Pending to Closed
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{ "Show Messages": false, "Prefix": "[YourServer]", "Interval (seconds)": 600, "Messages": [ "Join our Discord ,Click <color=orange>[view webpage]</color> button.", "We run several cool Plugins !", "Grab one of our kits using /kit .", "<color=red>Color</color> code is supported" ], "Event Settings": { "Hack Lock": { "Use Profile": false, "Messages": [] }, "Test Trigger": { "Use Profile": false, "Messages": [] } } } Would be something like this ?
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which rewards ? Are those from any bradley or the new roaming bradleys before wipes ?
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Version 1.1.1
348 downloads
Send Gametip messages on a timed interval to online players Features : Simple configuration. Sends Gametip messages on a configurable timed interval and duration (seconds). Can use a permission to ignore a player to get the messages. API support for other plugins to use its simplified queue system. Permissions : randomtips.exclude : To exclude the player from getting the Gametips sent by this plugin Configuration : Show Messages is set to false by default so it will not run the standard messages on plugin install. If you don't want to use a prefix , then you can leave it empty. Warning tips (RED) have a max lifetime of 5 seconds { "Show Messages": true, "Prefix": "[YourServer] ", "Interval (seconds)": 600, "Global Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [ "Join our Discord ,Click <color=orange>[view webpage]</color> button.", "We run several cool Plugins !", "Grab one of our kits using /kit .", "<color=red>Color</color> code is supported" ] } API : void TIP(BasePlayer player, string message, float dur , bool warning) example call RandomTips?.Call("TIP", player, "Your text here", 6f ,true);Free -
Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.5'
Krungh Crow replied to byond1991's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.1.6 -
Changed Status from Pending to Closed Changed Fixed In to 1.1.6
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Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.3'
Krungh Crow replied to The Friendly Chap's Support Request in Support
Changed Status from Pending to Closed -
is the bradley customised at launchsite or player bought through a plugin ?
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- 236 comments
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- 2
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Error when trying to spawn guards - Carbon
Krungh Crow replied to snapple's Support Request in Support
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version -
Explosion on player when Bradley is killed.
Krungh Crow replied to MonkyD's Support Request in Support
Changed Status from Pending to Closed -
Compatibility with Custom BradleyAI
Krungh Crow replied to BetterDeadThanZed's Support Request in Support
Changed Status from Pending to Closed -
Compatibility with Custom BradleyAI
Krungh Crow replied to BetterDeadThanZed's Support Request in Support
yes skinid usage is not 100% effective untill it is changed i cant fix that -
Changed Status from Pending to Closed
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Bradley Guards attack sleeping players
Krungh Crow replied to TheSilentEnigma's Support Request in Support
"Global NPC dont target": true, would fix the issue Changed Status from Pending to Closed -
Failed to sample navmesh at position
Krungh Crow replied to FandangoChristmas's Support Request in Support
Changed Status from Pending to Gremlins -
Changed Status from Pending to Closed Changed Fixed In to 1.3.7
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Changed Status from Pending to Closed Changed Fixed In to 1.3.7