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Everything posted by Fruster
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Is it possible to demonstrate your screen? Or attach a video of you starting the event? That might help me
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I don't see any reason why the marker won't spawn on the map. Try restarting the server and try again
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Are you using oxide or carbon? Try updating the server too
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Maybe one of the other plugins is affecting this. Do you have any plugins that can interact with the map marker or vending marker?
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After starting the event with the dungbase_start command, it still shows a message saying that the hatch was not found?
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Try reloading the plugin. Does it compile without errors? After reloading the plugin, run the event again. Please attach the server log if there are errors
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Hey there! Please attach your configuration file
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Changed Status from Pending to Closed
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Нет проблем! Я ценю, что вы выбираете мои плагины. Если у вас будут какие-то вопросы, можете смело писатЬ мне в ЛС
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I'll try to figure out other loot tables, maybe something will work out. And about the doors with code locks, not all of them open, some are part of the decorations, they cannot be opened
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it's quite possible, the code is only with one NPC in the garage near the car
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Hey! Ok, I'll check it out
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Version 1.1.2
757 downloads
The plugin adds a dungeon event to your server. Dungeons are bases with puzzles, NPC defenders, turrets and more. You can create your own dungeons of varying difficulty You can build your own bases or modify existing ones: There are moving NPC guardians in the dungeons: There are puzzles with protective doors in the dungeons: In the dungeons there are secret notes with codes in boxes or on NPCs: Commands: dungbase_start - force start event dungbase_stop - force stop event Hooks: void DungeonBasesEventStarted() - // called when event starts void DungeonBasesEventEnded() - // called when event ends Configuration: { "Allow only the event owner (the one who entered the dungeon first) into the dungeon": true, "Allow owner's teammates to enter the dungeon": true, "Time before ownership is lost after leaving the server(in seconds)": 300, "Event marker on the map": true, "Event marker name": "Dungeon Base", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "Autostart event(disable if you want to trigger the event only manually)": true, "Calculate the time until the next event only after the previous one has finished": false, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Minimum number of online players to trigger an event": 1, "List of NPC names": [ "Dungeon NPC", "Dungeon Keeper", "Dungeon guard" ], "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" ], "Random order of choosing a dungeon from the list (if false, will be selected in turn)": true, "Random order of choosing the entrance to the dungeon from the list (if false, will be selected in turn)": true, "Change the time of day when entering the dungeon(from 0 to 23, if -1 - do not change the time)": 0.0, "How long before the end of the event does radiation start to affect players inside the dungeon": 180, "How long before the event ends will a warning message be displayed to players": 300, "How long after the event ends should the entrance be destroyed": 60, "Close the entrance and exit to the dungeon when the event time is over": true, "Will autoturrets attack NPCs": false, "Save event data (If true, the event will be saved and will continue even if you restart the server or plugin. Disable this if you get lag when saving)": true, "SteamID for chat message icon": 0 } Note: The plugin is guaranteed to work correctly with bases enabled. NPCs will not behave as standard, as they use different algorithms. Only one dungeon can spawn on the map at a time.$19.99 -
Вы не можете предоставитЬ мне плагин для тестирования, по правилам это может сделатЬ толЬко разработчик. На самом деле, этот запрос в поддержку должен был бытЬ сделан для плагина ServerHud, но если вы сделали это для AirfieldEvent, то давайте попробуем разобратЬся с этим здесЬ. Я проверил хуки AirfieldEventStarted и AirfieldEventEnded, они корректно вызываются в начале и в конце события соответственно. Скорее всего дело в настройках ServerHud. Запускается ли на вашем сервере фактически событие AirfieldEvent, появляется ли грузовой самолет, и происходит ли сброс груза на аэродроме? Так же я прошу вас предоставитЬ мне файл конфигурации от ServerHud, я попробую проверитЬ ваши настройки
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Делали ли вы до этого удачную настройку этого плагина с другими событиями?
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Без void и без скобок () в конце?
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Приветствую! Попробуйте вводитЬ название хука без "void"
