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Everything posted by The_Kiiiing
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Changed Status from Pending to Not a Bug
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You can add extra items to an item. Extra items will always spawn when their parent item spawns
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What do you mean with "cell size"?
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New weapons (Flame thrower) cannot be added to loot tables
The_Kiiiing replied to Shaun7559's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.35 -
Changed Status from Pending to Work in Progress
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working on a fix
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- 1,083 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,083 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,083 comments
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- 1
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- #loot
- #customloot
- (and 13 more)
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- 61 comments
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- #cargo
- #cargo ship
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- 61 comments
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- #cargo
- #cargo ship
- (and 4 more)
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New weapons (Flame thrower) cannot be added to loot tables
The_Kiiiing replied to Shaun7559's Support Request in Support
Changed Status from Pending to Work in Progress -
New weapons (Flame thrower) cannot be added to loot tables
The_Kiiiing replied to Shaun7559's Support Request in Support
there will be an update tomorrow -
Whats you configuration for the item amount on the right look like? If you always want barrels to drop at least 1 component, then I would recommend you to move all components into a separate category. Then you can configure a chance and min/max amount for all items in that category.
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Error while compiling FlyingCargoShip
The_Kiiiing replied to DeutscherRitterPlatz's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.3 -
Changed Status from Pending to Not a Bug
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You can control evey crate and npc with the config. If you leave the loot table empty or disable it, the default rust loot table will be used
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Error while compiling FlyingCargoShip
The_Kiiiing replied to DeutscherRitterPlatz's Support Request in Support
Changed Status from Pending to Work in Progress -
Error while compiling FlyingCargoShip
The_Kiiiing replied to DeutscherRitterPlatz's Support Request in Support
This is a conflict with the Space plugin, I will fix it with the next update -
The default loot tables have been taken from rustlabs.com about 2 years ago and haven't been updated ever since. They should not be used in production but as a reference point for furhter customization I am currently working on a full re-write of Loottable which will also include a system to retrieve default loot tables directly from the game without a third party source
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Changed Status from Pending to Closed
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- 61 comments
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- #cargo
- #cargo ship
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Short answer: There will be no default config for the missile silo NPC Long answer: All default loot configurations were created using a script that downloads the loot table from rustlabs.com and converts it to a Loottable profile. Unfortunately I no longer have that script and it is not worth re-creating it for a single loot profile. I am also currently working on a full re-write of Loottable including a new way to load default loot profiles directly from the game that doesn't require any third party site or download.
- 1,083 comments
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- 5
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- #loot
- #customloot
- (and 13 more)
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- 61 comments
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- #cargo
- #cargo ship
- (and 4 more)
