-
Posts
2,248 -
Joined
-
Last visited
-
Days Won
27
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by The_Kiiiing
-
- 59 comments
-
- 1
-
-
- #cargo
- #cargo ship
- (and 4 more)
-
Version 1.0.16
776 downloads
The Flying Cargo Ship introduces a new gameplay experience, with a cargo ship soaring through the skies, guarded by anti-air turrets. Players must disable these defenses by confronting NPCs at the control center, where they can also find the Air Card, granting access to the ship's lower deck. Control Center The Control Center spawns at a random monument and is guarded by NPCs. There is a button inside to disable the turrets on the flying cargo ship. An Air Card can also be found there, granting you access to the lower deck of the cargo ship. Anit-Air Turret The Flying Cargo Ship is equipped with Anti-Air Turrets. The turrets need to be disabled before approaching the ship. Commands Commands can be executed from the chat, server console or the in-game F1 console fcargo start fcargo stop Required permission: flyingcargoship.admin Hooks void OnFlyingCargoStart() - Called when the event starts void OnFlyingCargoCompleted(ulong steamId) - Called when the event has been fully looted void OnFlyinCargoEnd() - Called when the event is over Configuration { "Schedule event": true, "Time between events (minutes)": 60, "Event duration (minutes)": 40, "Time before ship leaves after all crates have been looted (seconds)": 300, "Time before radiation when ship is leaving (seconds)": 30, "Double NPC count on ship": false, "Control center destroy time (seconds)": 300, "Control center NPC count": 8, "Use Loottable plugin for loot (requires Loottable)": true, "Ship loot configuration": { "IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier", "Locked crate count (total crate count shold be less than or equal to 21)": 4, "Elite crate count (total crate count shold be less than or equal to 21)": 4, "Military crate count (total crate count shold be less than or equal to 21)": 6, "Normal crate count (total crate count shold be less than or equal to 21)": 7, "Locked crate loot table": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin id": 0 }, // Removed for legibility ] }, "Elite crate loot table": { "Enabled": false, "Item list": [] }, "Military crate loot table": { "Enabled": false, "Item list": [] }, "Normal crate loot table": { "Enabled": false, "Item list": [] }, "NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] } }, "Control center NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] }, "Control center NPC configuration": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 50.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Top)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 100.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 1.0, "Chase range (m)": 1.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "Cargo ship NPC configuration (Normal)": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 40.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Inside)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 20.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 10.0, "Chase range (m)": 20.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "shotgun.spas12", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] } }$21.00- 59 comments
- 4 reviews
-
- 6
-
-
-
- #cargo
- #cargo ship
- (and 4 more)
-
Make sure you have RustTranslationAPI installed
-
- 1,063 comments
-
- 1
-
-
- #loot
- #customloot
- (and 13 more)
-
- 1,063 comments
-
- #loot
- #customloot
- (and 13 more)
-
This issue should be resolved with the latest update
-
Calling hook CanCombineDroppedItem resulted in a conflict
The_Kiiiing replied to m3dus4's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.34 -
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.34
-
Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.4
-
I set the blueprint in the crate settings to 100% emergence rate and it does not appear.
The_Kiiiing replied to usukejp's Support Request in Support
A screenshot of your configuration would be helpful -
- 43 comments
-
- 2
-
-
-
- 1,063 comments
-
- #loot
- #customloot
- (and 13 more)
-
Changed Status from Pending to Work in Progress
-
I will fix it with the next update
-
- 1,063 comments
-
- 3
-
-
-
- #loot
- #customloot
- (and 13 more)
-
DId you try the latest version? There have been a ton of improvements compared to the older versions. If you are still experiencing unusual hook times, please uncomment the first line in the plugin file so it looks like this. #define HOOKTIME_DEBUG Then after the plugin has been running for a few hours (longer is better) run l.hooktime in the console and send me the output. This allows me to identify the hooks that need more optimization
- 1,063 comments
-
- 1
-
-
- #loot
- #customloot
- (and 13 more)
-
- 43 comments
-
I still don't know if this will be fixed by the carbon devs. If it is not fixed until force wipe I'm gonna change it in the next update
-
- 1,063 comments
-
- #loot
- #customloot
- (and 13 more)
-
- 1,063 comments
-
- #loot
- #customloot
- (and 13 more)
-
The amount on the right side is the amount of different items from that category that will end up in the container when the category is selected. The amount of an item is the quantity that will end up in the container when the item is selected. In your screenshot above, if the green category is selected, exactly one item from the category will be put into the container (sulfur, low grade, metal or stone). The quantity of the item depends on the configured amount of the individual item.
- 1,063 comments
-
- 1
-
-
- #loot
- #customloot
- (and 13 more)
-
Hi, The chance of a category has nothing to do with the amount of items in it. If a category has a 10% chance, roughly ever 10th crate contains items from that category, no matter if the category contains 1 or 100 items. The amount on the right side is the minimum / maximum of items to take from that category if it gets selected. For example if you have a category with 10% chanche and amount set to 1-2, then there is a 10% chance that 1 or 2 items from this category are added to the loot. I hope I could help you with that
- 1,063 comments
-
- #loot
- #customloot
- (and 13 more)