Jump to content

The_Kiiiing

Creator
  • Posts

    2,477
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by The_Kiiiing

  1. You have to change the return in the ZombieHorde plugin. Send me a DM on discord and I can do it for you to ensure it doesn't break anything else
  2. The_Kiiiing

    Ganja

    The biome option applies to both wild hemp and grown hemp. Adding an option to ignore biomes for grown hemp does not make sense, then the plugin would be unable to determine which strain of weed to give.
  3. It is not that big of a deal, but it might mess with the custom targeting logic of the convoy
  4. I didn't receive any other reports, but I think I know what the cause of the problem is.
  5. You can add more npc types as you like. Changing the speed is not possible as it will probably create conflicts with other pluings
  6. I didn't test it myself but there is a good chance that it will work.
  7. I am currently working on a solution to get the vanilla loot tables right in the plugin. The only problem is that rust itself uses a different loot system than the plugin and the conversion is not that easy.
  8. Custom items created with Loottable will always use the stack size of their underlying item. If you use CustomItemDefinitions to create custom items, then these items will show up as individual items in the stack size controller
  9. Make sure you have no other loot plugin and stack plugin installed. Also check if you actually enabled your loot configurations. When enabled, a green badge with "Custom Loot" will be displayed in the configuration overview
  10. This is not possible with the current system because all heavy scientists use the same prefab.
  11. I'm gonna add the Outbreak Scientist with the next udpate. The Road Scientist is already there and is called Junk Pile Scientist
  12. A prefab id is the hash of the prefab name. Unfortunately there is no easy way to retrieve it so I wrote a small plugin that you can use to get the prefab id for a prefab name. The command is prefabid "<prefab_name>" Make sure to put the prefab name in quotes when it contains spaces PrefabId.cs
  13. Can you tell me when the error occurs? Which entity is damaged? Then I can tell you if it is a problem with NPCSpawn or my plugin
  14. From the description: Default configs for each junkpile are included
  15. I just tested it on staging and everything seems to work fine there except for the military flamethrower. With which weapons did you get the bug?
  16. Apologies for the delay, I have been on vacation for the last 3 weeks. The error you reported will be fixed with the next update.
  17. What you are trying to do is absolutely possible. The reason why the dog tags do not show up under resources is because they are hidden items by default. You can find them by including hidden items in your search. Just enter h:dog in the item search bar and they should show up.
  18. The_Kiiiing

    Ganja

    No, I mean take your current biome mask e.g. 6 then you would have 6 + 16 = 22 which would be your new biome mask.
  19. The_Kiiiing

    Ganja

    You can add other recipes as you like, even if they have nothing to do with the ganja plugin
2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

151.8k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.