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The_Kiiiing

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Everything posted by The_Kiiiing

  1. Make sure you have no other loot plugin and stack plugin installed. Also check if you actually enabled your loot configurations. When enabled, a green badge with "Custom Loot" will be displayed in the configuration overview
  2. The_Kiiiing

    Can we please

    Changed Status from Pending to Not a Bug
  3. The_Kiiiing

    Can we please

    You can disable it under Settings in the UI
  4. The_Kiiiing

    hey mate - latest update

    Changed Status from Pending to Closed
  5. The_Kiiiing

    hey mate - latest update

    ticked was resolved on discord
  6. The_Kiiiing

    Latest update

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.13
  7. The_Kiiiing

    Latest update

    The problem has been fixed with the latest update. Sorry for the delay
  8. Did you check if the custom loot table is actually enabled?
  9. There is probably a conflict with another plugin. Which plugins do you use that might affect the loot?
  10. This is not possible with the current system because all heavy scientists use the same prefab.
  11. The_Kiiiing

    Electric

    Changed Status from Pending to Not a Bug
  12. The_Kiiiing

    Electric

    Unfortunately I'm not gonna add any new functionality to the plugin in the future. It is already extremely complex and hard to maintain.
  13. Ghosts used to look at players when I first added them. A rust update probably broke this functionality at some point. I'm gonna fix it with the next update
  14. The_Kiiiing

    Latest update

    Later this week
  15. I'm gonna add the Outbreak Scientist with the next udpate. The Road Scientist is already there and is called Junk Pile Scientist
  16. The_Kiiiing

    NPC reskinning

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.6
  17. Changed Status from Pending to Fixed Changed Fixed In to 1.3.6
  18. Unfortunately this can happen from time to time and there is no reliable way to detect if parts of the graveyard are inside a rock without compromising performance.
  19. I'm gonna fix it with the next update if the problem is caused by the plugin. It might also be a bug with the hud plugin.
  20. The_Kiiiing

    Latest update

    I'm gonna fix this problem with the next update
  21. Do you get an error message when the plugin unloads?
  22. In the mean time you can disable custom NPC clothing by setting "Custom NPC Clothing": {} in the config file
  23. A prefab id is the hash of the prefab name. Unfortunately there is no easy way to retrieve it so I wrote a small plugin that you can use to get the prefab id for a prefab name. The command is prefabid "<prefab_name>" Make sure to put the prefab name in quotes when it contains spaces PrefabId.cs
  24. I am gonna add a config option to increase the shore distance for the tugboat path with the next update. In the meantime you can change line 1153 in the plugin file and increase the distance yourself: data.path = BaseBoat.GenerateOceanPatrolPath(NODE_TOLERANCE * 1.3f); The default value is 1.1 and you can increase it even further if 1.3 is still not enough. Also make sure to delete oxide/data/TugboatPiratesPatrolPath.json after making modifications to the plugin.
  25. I am aware of this issue and already working on a fix
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