Jump to content

The_Kiiiing

Creator
  • Posts

    2,308
  • Joined

  • Last visited

  • Days Won

    28

Everything posted by The_Kiiiing

  1. The_Kiiiing

    Ganja

    The biome option applies to both wild hemp and grown hemp. Adding an option to ignore biomes for grown hemp does not make sense, then the plugin would be unable to determine which strain of weed to give.
  2. It is not that big of a deal, but it might mess with the custom targeting logic of the convoy
  3. I added a function to the plugin that automatically removes all leftover decorations on plugin reload
  4. Changed Status from Pending to Fixed Changed Fixed In to 1.4.1
  5. Changed Status from Pending to Fixed Changed Fixed In to 1.4.1
  6. Changed Status from Pending to Closed
  7. I've gotten several reports now that the smoke is annoying so I'm just gonna remove it with the next update.
  8. I didn't receive any other reports, but I think I know what the cause of the problem is.
  9. The_Kiiiing

    suggestion from a player

    That's a nice idea. I added it to my to-do list but at the moment I don't have much time, so I have to focus more on bug fixes rather than feature updates
  10. The_Kiiiing

    Metal Detector

    added it to my to-do list
  11. The_Kiiiing

    Special items

    The plugin does not add any special items or weapons on its own unless you configured it to do so. It is probably done by the plugin that creates these modified weapons. Check the config file - there is probably an option where you can turn this off. I generally don't do support in discord DMs
  12. You can add more npc types as you like. Changing the speed is not possible as it will probably create conflicts with other pluings
  13. I didn't test it myself but there is a good chance that it will work.
  14. I am currently working on a solution to get the vanilla loot tables right in the plugin. The only problem is that rust itself uses a different loot system than the plugin and the conversion is not that easy.
  15. Custom items created with Loottable will always use the stack size of their underlying item. If you use CustomItemDefinitions to create custom items, then these items will show up as individual items in the stack size controller
  16. Changed Status from Pending to Fixed Changed Fixed In to 1.3.7
  17. Changed Status from Pending to Fixed Changed Fixed In to 2.0.17
  18. There will be a fix for this problem in the next update
  19. Make sure you have no other loot plugin and stack plugin installed. Also check if you actually enabled your loot configurations. When enabled, a green badge with "Custom Loot" will be displayed in the configuration overview
  20. The_Kiiiing

    Can we please

    Changed Status from Pending to Not a Bug
  21. The_Kiiiing

    Can we please

    You can disable it under Settings in the UI
  22. The_Kiiiing

    hey mate - latest update

    Changed Status from Pending to Closed
  23. The_Kiiiing

    hey mate - latest update

    ticked was resolved on discord
  24. The_Kiiiing

    Latest update

    Changed Status from Pending to Fixed Changed Fixed In to 1.0.13
2.1m

Downloads

Total number of downloads.

9.7k

Customers

Total customers served.

140.8k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.