Jump to content

The_Kiiiing

Creator
  • Posts

    2,503
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by The_Kiiiing

  1. This plugin works with the naval update (includes config options for the patrol boat)
  2. This plugin does not disable the default cargo ship
  3. This is probably due to changes introduced with the deep sea update. Because of this update the plugin is also no longer able to generate a path at runtime. I am currently working together with the developer of WaterBases to implement a check that water bases can no longer be built on the tugboat path
  4. Hi, I use the NpcSpawn plugin to create npcs on the ship. At the moment there are a lot of changes going on so it is very likely that it is just a temporary problem. Give the developers some time to get it sorted out.
  5. The_Kiiiing

    Ganja

    Max speed is not actually a joint effect and has nothing to do with this. It shows there because the joint item is based on horse shoes which increase the speed of the hose when worn. Unfortunately I can not remove this.
  6. This was just a quick fix to make the plugin compile again. There will be a proper fix in the next few days
  7. This plugin uses the OnEntityKill hook to determine when an entity is destroyed. It is possible that the IQGradeRemove pluign does not call this hook and therefore the entities are still counted
  8. Sedan is not supported at the moment
  9. This has been fixed now
  10. I've gotten several reports now that the snow machines at junk piles don't work anymore. I'm gonna have a look at it as soon as I have time.
  11. Since you are the only one reporting this issue so far it is most likely that your plugin file is corrupted. Please re-download the file and make sure you don't modify it.
  12. You can still use the update. If not there would have been another update on thrusday
  13. Something like this is already planned, but at the moment there are too many things changing so I can't implement it yet.
  14. Not planned
  15. I've implemented the fix with the latest update. Apparently the check for NPC was not enough for the zombies.
  16. I don't know the plugin, but you can try. There is a chance that this messes things up.
  17. You have to change the return in the ZombieHorde plugin. Send me a DM on discord and I can do it for you to ensure it doesn't break anything else
  18. The_Kiiiing

    Ganja

    The biome option applies to both wild hemp and grown hemp. Adding an option to ignore biomes for grown hemp does not make sense, then the plugin would be unable to determine which strain of weed to give.
2.3m

Downloads

Total number of downloads.

10.7k

Customers

Total customers served.

154.3k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.