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The_Kiiiing

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Everything posted by The_Kiiiing

  1. I've gotten several reports now that the snow machines at junk piles don't work anymore. I'm gonna have a look at it as soon as I have time.
  2. Since you are the only one reporting this issue so far it is most likely that your plugin file is corrupted. Please re-download the file and make sure you don't modify it.
  3. You can still use the update. If not there would have been another update on thrusday
  4. Something like this is already planned, but at the moment there are too many things changing so I can't implement it yet.
  5. Not planned
  6. I've implemented the fix with the latest update. Apparently the check for NPC was not enough for the zombies.
  7. I don't know the plugin, but you can try. There is a chance that this messes things up.
  8. You have to change the return in the ZombieHorde plugin. Send me a DM on discord and I can do it for you to ensure it doesn't break anything else
  9. The_Kiiiing

    Ganja

    The biome option applies to both wild hemp and grown hemp. Adding an option to ignore biomes for grown hemp does not make sense, then the plugin would be unable to determine which strain of weed to give.
  10. It is not that big of a deal, but it might mess with the custom targeting logic of the convoy
  11. I didn't receive any other reports, but I think I know what the cause of the problem is.
  12. You can add more npc types as you like. Changing the speed is not possible as it will probably create conflicts with other pluings
  13. I didn't test it myself but there is a good chance that it will work.
  14. I am currently working on a solution to get the vanilla loot tables right in the plugin. The only problem is that rust itself uses a different loot system than the plugin and the conversion is not that easy.
  15. Custom items created with Loottable will always use the stack size of their underlying item. If you use CustomItemDefinitions to create custom items, then these items will show up as individual items in the stack size controller
  16. Make sure you have no other loot plugin and stack plugin installed. Also check if you actually enabled your loot configurations. When enabled, a green badge with "Custom Loot" will be displayed in the configuration overview
  17. This is not possible with the current system because all heavy scientists use the same prefab.
  18. I'm gonna add the Outbreak Scientist with the next udpate. The Road Scientist is already there and is called Junk Pile Scientist
  19. A prefab id is the hash of the prefab name. Unfortunately there is no easy way to retrieve it so I wrote a small plugin that you can use to get the prefab id for a prefab name. The command is prefabid "<prefab_name>" Make sure to put the prefab name in quotes when it contains spaces PrefabId.cs
  20. Can you tell me when the error occurs? Which entity is damaged? Then I can tell you if it is a problem with NPCSpawn or my plugin
  21. From the description: Default configs for each junkpile are included
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