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The_Kiiiing

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Everything posted by The_Kiiiing

  1. The link is fixed now. Thank you for letting me know
  2. As long as the event is running the convoy will move from one monument to another
  3. The convoy helicopters can be destroyed with homing missiles and normal weapons as well. The anti-air rockets are just an addition to make it easier to destroy the helicopters
  4. Version 1.0.0

    17 downloads

    The goal of this event is to take down the cargo helicopter carrying a container filled with valuable loot. The helicopter is protected by 1-4 patrol helicopters. The patrol helicopters can be destroyed with special anti-air rockets. Features: NPCs parachute out of the helicopters when they are destroyed Configurable loot The convoy does not attack players unless they attack the convoy Patrol Helicopters shoot homing missiles to defend the convoy Fully customizable Anti Air Rocket: This is a special rocket designed to take down helicopters. They can be fired both from the ground or from a player attack helicopter and travel 4x faster than a normal HV rocket. To take down a helicopter (with default health) 5 Anti Air Rockets are needed. Shortname: ammo.rocket.smoke Skin ID: 3020346473 Loot Api: This plugin supports the Loot Api of https://codefling.com/plugins/loot-table-stacksize-gui. This means that the loot of every crate can be configured directly in the Loottable UI - no need to edit config files! Commands: airconvoy start - Start the air convoy airconvoy stop - Stop the air convoy aarocket.give <amount> <optional player> - Give anti-air rockets to the specified player or yourself Permissions: airconvoy.admin - Required to use start/stop commands airconvoy.give - Required to use aarocket.give Hooks: void OnAirConvoyStart(); void OnAirConvoyEnd(); Default Configuration: { "Time between events (minutes; set to -1 to disable scheduled events)": 60, "Event duration (minutes)": 30, "Patrol Helicopter count (0 - 4)": 4, "Custom chat prefix": null, "Patrol Helicopter options": { "Health multiplier": 1.0, "Crate count": 2, "Turret range": 80.0, "Time between homing missiles (seconds)": 5, "Time after which a player is not considered hostile anymore (seconds)": 60 }, "Pilot NPC configuration": { "name": "Pilot", "health": 100.0, "enableRadio": true, "roamRange": 10.0, "chaseRange": 20.0, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "removeCorpseAfterDeath": true, "kit": "", "Clothing items": [ { "shortName": "hazmatsuit_scientist", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "pistol.prototype17", "amount": 1, "skinId": 0 } ], "lootTable": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, "Soldier NPC configuration": { "name": "Soldier", "health": 200.0, "enableRadio": true, "roamRange": 40.0, "chaseRange": 40.0, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "removeCorpseAfterDeath": true, "kit": "", "Clothing items": [ { "shortName": "scientistsuit_heavy", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "lmg.m249", "amount": 1, "skinId": 0 } ], "lootTable": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, "Container Loot Configuration (Max. 6 Crates)": [ { "Crate prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Loot preset name (requires Loottable plugin)": "Container Normal Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Loot preset name (requires Loottable plugin)": "Container Military Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Loot preset name (requires Loottable plugin)": "Container Locked Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Loot preset name (requires Loottable plugin)": "Container Elite Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab", "Loot preset name (requires Loottable plugin)": "Container Ammo Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Loot preset name (requires Loottable plugin)": "Container Normal Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } } ] }
    $30.00
  5. The_Kiiiing

    conflict

    Are you using TruePVE?
  6. The_Kiiiing

    request

    Changed Status from Pending to Closed
  7. The_Kiiiing

    Add new API method

    Changed Status from Pending to Fixed Changed Fixed In to 2.1.9
  8. The_Kiiiing

    Add new API method

    added it with the latest update
  9. The_Kiiiing

    skin id not working.

    Changed Status from Pending to Not a Bug
  10. The_Kiiiing

    skin id not working.

    Custom items in quarries are not supported due to the way the quarry gathering system works
  11. Changed Status from Pending to Not a Bug
  12. The_Kiiiing

    request

    There is already an option to block stacking of items in the hotbar
  13. The_Kiiiing

    stack size manager

    Does this happen with a specific train wagon crate or all of them?
  14. The_Kiiiing

    stack size manager

    This typically happens when there is a conflict between two plugins. Make sure there is no other stack size controller running on the server.
  15. I just tested it myself and it seems to be working. There is probably another plugin overriding the loot of these NPCs. Are you using custom npcs on oil rig?
  16. The_Kiiiing

    Train Ore Wagon Missing

    Changed Status from Pending to Not a Bug
  17. The_Kiiiing

    Train Ore Wagon Missing

    Configurations for ore train wagons are planned for a future update
  18. Make sure you set the chance for cloth to 100% in your config and the item amount high enough so all items in your config can spawn. Also check if there are other plugins interfering with gathering
  19. The_Kiiiing

    Spawn items together

    Changed Status from Pending to Not a Bug
  20. The_Kiiiing

    Spawn items together

    This feature is already on my to-do list
  21. The_Kiiiing

    hello cloth problem

    you can multiply the output amount
  22. The_Kiiiing

    Backup

    Changed Status from Pending to Not a Bug
  23. The_Kiiiing

    Backup

    No, it is not possible to import loot settings from other plugins
  24. Changed Status from Pending to Fixed Changed Fixed In to 2.1.8
  25. The_Kiiiing

    hello cloth problem

    Changed Status from Pending to Not a Bug
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