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Geini

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Everything posted by Geini

  1. Sorry for the late response! I hope this helps
  2. I have the same problem.. It is deactivated in the config and is still displayed As a workaround I simply removed the text. but that shouldn't be the solution
  3. yes I do I would like to do without it, but unfortunately I still have a few plugins (like yours) that require it
  4. Is there perhaps any progress here? If I can help in any way: just let me know PS: I just wanted to ask and not stress ^^ the last forced-update may have challenged you (like all of us).
  5. Geini

    Admin Toggle

    I still have a modified 2.0.11 running on a server and teleporting there actually works almost without any problems. You rarely end up under an foundation, but that's limited. Personally, I would think it would be nice if it were like that again (perhaps the position is a bit higher when teleporting back, then there shouldn't be any problems. That's what I think). The best option would of course be to choose between the options (so that everyone can choose the "risk” for themselves).
  6. Geini

    XBuildingSkinMenu

    My Players have the Same Problem..
  7. DiscordLink Api (DiscordLink.cs) private bool IsLinked(object playerId) private object GetLinkedPlayerBySteamId(object playerId) private object GetLinkedPlayerByDiscordId(object discordId) private object GetLinkedPlayerByDiscordName(string discordName) private string GetAuthCodeForPlayer(object playerId) if you need more information let me know i will try to mediate
  8. Geini

    vanilla Settings for Products

    can it be that the settings in the standard config do not correspond to the vanilla settings? If I understand correctly, the CookingTime of fish.raw Vanilla is 10sec. your config 20sec. (chicken vanilla 15 and your 30) is that on purpose? can I force the vanilla settings with a specific setting, e.g. "CookTime: 0"? or would I just have to pick out the vanilla setting and transfer it?
  9. Failed compiling 'D:\steamcmd\rust_server\carbon\plugins\OxidationSmeltingEx.cs': 1. Cannot implicitly convert type 'void' to 'bool' [CS0029] (OxidationSmeltingEx 15 line 62) I'm new to the plugin and haven't tested anything yet. However, there was an error with carbon (I have not tested oxide yet) I edited the line and commented out the "bool _ =".. so it starts, without having checked the function!
  10. i asked him and this was the answer: Should I ask him for more information about this, or would you get in touch with him?
  11. Hi, are there any plans to make it discord link compatible? https://codefling.com/plugins/discord-link I would be very happy if that would be possible soon
  12. Christmas is Always a nice time
  13. Geini

    Discord Link

    works as described and just perfect! It couldn't be easier.. (ok, if it's all automatic without user interaction, then maybe ^^ )
  14. Geini

    Problema to dealy off line

    have the same problem
  15. ok, thanks! I was afraid that the two settings would influence each other, or that the settings in the MapVoter config would then be irrelevant and only apply to a 4-week schedule. Thank you very much, again :)
  16. Is it possible to do bi-weekly full wipes with the "Wipe-Info-Api"? Tested it on my test server and when I did it right it only did map wipes. Is that somehow possible, or only if I adapt the *.cs accordingly? or do I have a misconception in how it works? Greetings Geini
  17. Geini

    new Rustmaps API

    OK, thanks for looking into this! So this wipe again manually I finally had it running satisfactorily, but then we'll wait and see how rustmaps goes on and hope that it's going to be back to normal soon!
  18. Geini

    new Rustmaps API

    Hello. Are there problems with the new Rustmaps API? The server tries to select/generate maps all day long and nothing else happens. Is there anything known about this, or has rustmaps been contacted about it (to get access to the new API)?
  19. Geini

    "Stop Voting after" doesnt work

    Ah ok, that explains a lot! Thanks for the info, I was missing that and then of course explains it. Thank you very much! That solves two of my problems at the same time
  20. Geini

    "Stop Voting after" doesnt work

    Hello, I have the problem that the automatic "stop voting after" no longer works for me. stopping it manually doesn't work either. However, I have set 960 minutes, which could possibly be the reason. it works on my test server with shorter intervals. Is there an upper limit or another way to end the vote, or an idea how I could fix the error? "Stop voting after (minutes)": 960, For our needs, it would be best if the vote could even last for several days (and also survive a restart). Maybe there is a possibility for a later version Btw: we use it on a hosted server (if that matters) I hope you can help me with the problem, or provide a clue where I can look for the error. Best regards Geini
  21. OK, I've identified the problem. My discord link plugin was not working properly. Sorry for that! So the problem was on my side and after changing the config to: "Only players with permission MapVoter.Vote can vote (true/false)": false," everything now works as desired.. I will now take care of the problem in the other plugin. Thanks anyway for your effort and time!
  22. Thanks for the fast respond!! I have now created a new role, added only this to the config (with only this role) and reloaded the plugin. the same as before I tried the discord command (instead of the link "Map1") and entered it without a map number and got an answer from the bot: Syntax: !vote <map id> When entering with map number, also the message: "You don't have the permission to vote." However, I did not abort and restart the map vote itself, only reloaded the plugin (but should be enough in my opinion). Any other ideas? Missing setting/permission on the bot, maybe?
  23. Hi, I finally got the plugin working on my hosted server, but I still have a problem with discord role assignment. When I vote, I always get the message "You don't have the permission to vote." In the config, I have now entered the role name and role ID to test it, but I can't get it to work. The maps for voting are displayed in the Discord as requested, but it is not possible to vote (by clicking on the letter with the options "Map1", "Map2", and so on). What else could be the reason? I've run out of ideas now. here is an excerpt of my config: "Options": { ... "Enable Discord bot (true/false)": true, "Only players with permission MapVoter.Vote can vote (true/false)": true, "Log to Discord (true/false)": false, "Discord Logs Channel Id": "", "Disable UI": false, .. }, "Discord Settings": { "Vote Channel id": "xxxxxxxxxxxx", "Create new thread for every vote": true, "Discord Apikey": "xxxxxxxxxxxxx", "Discord Command Prefix": "!", "Discord Channels": [ { "Discord Channel ID": "xxxxxxxxxxxxx", "Commands": [ ... "vote", ... ] } ], "Discord Command Role Assignment (Empty = All roles can use command.)": { ... "vote": [ "Gründer", "xxxxxxRoleIDxxxxxx", "Leader", "xxxxxxRoleIDxxxxxx", "Rust Moderator", "Rust-Crew" ], ... The Discord Bot is an admin, in case that matters. I hope someone here can point me to the solution of the problem. with best regards
  24. I still have a little understanding problem (Non Dedicated Servers / Hosted) : -which wipe data are decisive for the (auto)wipe? The one in the config, or the one in the wipe info api? -What command do I use to initiate a wipe? around, e.g. to carry out the restart/wipe outside of the specified wipes, directly after a "manual" voting. (MapVoter.mapwipe/bpwipe works, but doesn't set the voted map) as a little hint for the next update: I added a "restart command variable" to the config because my server/hoster only performs the wipe after a "quit". For this I used the "Smooth Restarter" plugin and the corresponding command in the config. In addition, it would be good if there were also the option here (non dedicated server) to be able to select further files to delete. (I inserted it manually for myself, but not everyone knows how to do it).. also an option to deselect the oxide update if it is e.g. is updated automatically. but definitely a cool plugin!! I will now test further and try to get it to work in such a way that I can use it productively
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