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@ThePitereq answer to the above

on virtual quarries

when the plugin loads the images are not cached personally this should now use the image component with the item id passed and only custom images should need to be cached

then you wont have image problem where images don't load and people don't need to delete image library folder

essentially Ya got to either cache the images so they are ready for the player when the ui is opened, stop using urls for default icons you can get them on the client by passing the item id to the cui image component this will help the amount of images that need to be cached and served up to the client.

can you please fix 🙂

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On 6/15/2023 at 12:30 AM, Devs said:

Will there ever be support for the IQEconomics plugin?

there is a support for that plugin as i remember.

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Been using the plugin for a couple wipes now.  Great plugin. but one problem, the delete/remove button has never worked. any idea why?

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On 7/11/2023 at 8:21 AM, Aussie4life said:

Been using the plugin for a couple wipes now.  Great plugin. but one problem, the delete/remove button has never worked. any idea why?

You need to install PopUp API if you don't see the message.
You need to press SPRINT button to remove quarry.

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can you please add remove players quarries when their VIP ends?
I do it manually by finding their steamID on data folder and reload the plugin
example console and chat command:
     remove Steamid quarriesid
     delete Steamid quarriesid

and auto wipe data on wipe

Edited by Ping Chun Chang
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4 hours ago, Ping Chun Chang said:

can you please add remove players quarries when their VIP ends?
I do it manually by finding their steamID on data folder and reload the plugin
example console and chat command:
     remove Steamid quarriesid
     delete Steamid quarriesid

and auto wipe data on wipe

can add feature like you can't open quarries if you have more than your limit, so you need to remove them to open remaining ones again.

Auto data wipe should be in the config.

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4 hours ago, Ping Chun Chang said:

can you please add remove players quarries when their VIP ends?
I do it manually by finding their steamID on data folder and reload the plugin
example console and chat command:
     remove Steamid quarriesid
     delete Steamid quarriesid

and auto wipe data on wipe

I use my VIP permissions in a group, then when VIP expires they are removed from the VIP group. 

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2 hours ago, FandangoChristmas said:

I use my VIP permissions in a group, then when VIP expires they are removed from the VIP group. 

Yes, I do the same, but these quarries remain usable as their VIP expires.

Here is my scenario:

I disabled the world quarries or make them yield super low, so everyone must use the virtual quarries only if they are auth their discord (added to group with the default virtual quarries permission, custom /KIT with permission on the discord auth that contains custom fuel, pumpjack, and servey charge). to increas the mcommunity member and read the rules, info, etc.
I have 5 tiers of groups, including the default group and 4 VIP tiers. the quarries that were tied to each permission, tiers, different output rates, and materials.

* quarriesA = for the Highest VIP tier that yields 6 resources at the highest rates.
* quarriesB 
* quarriesC
* quarriesD = for VIP's lowest tier that yield slightly higher, and so on.
* quarriesE = for default players groups that yield 3 resources at a low rate (for everyone regardless of whether they are free or VIP, as it's a must for default groups to be able to open the virtual quarries).

When their VIP expired, the quarries still yielded the last placed quarries unless they removed them even . If someone has placed the highest tier of quarries while they are still as VIP , it will remain usable even if their VIP ends (even if he has already been removed from the group) until the wipe (auto wipe on map change).

So as VIPs, they can have a maximum of 2 quarries, but they will not use the default quarries since they are useless, they consume the same amount of fuel but yield less for the default quarry.
as an info. you must separated between virtualquarries.default to something else if you created multiple quarriesand point that exactly the name of quarries to avoid error on the server console upon removing the quarry on virtual quarries remove menu.

Edited by Ping Chun Chang
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1 hour ago, Ping Chun Chang said:

Yes, I do the same, but these quarries remain usable as their VIP expires.

Here is my scenario:

I disabled the world quarries or make them yield super low, so everyone must use the virtual quarries only if they are auth their discord (added to group with the default virtual quarries permission, custom /KIT with permission on the discord auth that contains custom fuel, pumpjack, and servey charge). to increas the mcommunity member and read the rules, info, etc.
I have 5 tiers of groups, including the default group and 4 VIP tiers. the quarries that were tied to each permission, tiers, different output rates, and materials.

* quarriesA = for the Highest VIP tier that yields 6 resources at the highest rates.
* quarriesB 
* quarriesC
* quarriesD = for VIP's lowest tier that yield slightly higher, and so on.
* quarriesE = for default players groups that yield 3 resources at a low rate (for everyone regardless of whether they are free or VIP, as it's a must for default groups to be able to open the virtual quarries).

When their VIP expired, the quarries still yielded the last placed quarries unless they removed them even . If someone has placed the highest tier of quarries while they are still as VIP , it will remain usable even if their VIP ends (even if he has already been removed from the group) until the wipe (auto wipe on map change).

So as VIPs, they can have a maximum of 2 quarries, but they will not use the default quarries since they are useless, they consume the same amount of fuel but yield less for the default quarry.
as an info. you must separated between virtualquarries.default to something else if you created multiple quarriesand point that exactly the name of quarries to avoid error on the server console upon removing the quarry on virtual quarries remove menu.

OK I understand now. I only have mine available for donators, and not using for default players, so it's much easier to for me to lock them out accessing the quarries if VIP ends, as regular players cannot access it. 

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17 hours ago, The Syndicate said:

im wonder i i still need those other plugins survey info and like back pump jack etc ?

hey, no.

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There any way to add more levels to the quarries/jacks? would like to be able to level them up more than 1 time each. like a max of 3 levels?

would be pretty dope. 

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On 9/20/2023 at 5:11 PM, Dead Nasty said:

There any way to add more levels to the quarries/jacks? would like to be able to level them up more than 1 time each. like a max of 3 levels?

would be pretty dope. 

Hey. Just add another "update" section to config. YOu can add infinite amount of upgrades. Check example config in plugin desc.

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5 hours ago, ThePitereq said:

Hey. Just add another "update" section to config. YOu can add infinite amount of upgrades. Check example config in plugin desc.

the example config for download is ages outdated. Would recommend putting one in thats updated to current config of plugin. Thanks for the help tho

 

VirtualQuarries.json

Edited by Dead Nasty
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For quite a while now, the materials you get have a strange symbol in the icon for each material and you can't stack them with like things (stone produced by virtual quarries doesn't stack with regular stone).  We've set up a workaround where players can buy/sell stone/wood for instance at the outpost at an even level... but it would be nice if the plugin correctly outputted stone/etc the same as the normal versions.

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On 10/11/2023 at 3:39 PM, Tage2 said:

For quite a while now, the materials you get have a strange symbol in the icon for each material and you can't stack them with like things (stone produced by virtual quarries doesn't stack with regular stone).  We've set up a workaround where players can buy/sell stone/wood for instance at the outpost at an even level... but it would be nice if the plugin correctly outputted stone/etc the same as the normal versions.

Hmm, it mist be cause of one of your custom stacking plugins, that differ items with null and empty names. Will fix that in next version.

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On 10/24/2023 at 8:49 AM, Vic said:

Is it possible to add a one-click plunder of all resource containers?

Cool idea, can be implemented when i'll rework all the UIs.

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On 2023/10/26 at AM2点42分, ThePitereq said:

很酷的想法,当我重新设计所有用户界面时可以实现。

Thank you very much, all functions work well
For players who own multiple machines, it is very troublesome to open and plunder one by one.

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13 hours ago, Christian Gaevert said:

Hello, how can I resume a quarry that has been set?

Hey, what? I think you just open quarry menu in /qr, put fuel and click green START button.

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Could we please get a version of this plugin for furnaces/refineries?

Edited by httpsfour
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2 hours ago, httpsfour said:

Could we please get a version of this plugin for furnaces/refineries?

Like an virtual furnaces? Hmm, might be cool idea but not sure if i'll release something like that (lack of time rn)

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