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About The Florist

Purchase a Guide, Forage, Sell, Profit.

Works with Kits & Marker Manager.

Requires Economics or Server Rewards to handle sales.

With “The Florist” you open yet another lane of Economic gameplay for your server.

Set a Guide fee in order to be able to handle and identify flora that are bonus customizable items, for players to sell for monetary gain.

Set drop rates on all of your Custom Florist Items, Sell to the Florist with Economics or Server Rewards.

Output all Sales to Discord to track your Economy and make Adjustments as needed to The Florist NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste.

 

Dispensers of Florist Items

Auto Spawned Dispensers 

berry-black
berry-blue
berry-green
berry-red
berry-white
berry-yellow
hemp
mushroom-cluster-5
mushroom-cluster-6
corn
potato
pumpkin

 

 

 

Video Demo

 

 

 

 

Commands

/gf – Requires Admin Permission – Will spawn your custom Florist items into your inventory, Good for testing sale rates.

/spawnflorist – Requires Admin Permission – Will spawn a Florist NPC in your Position.

/removeflorist– Requires Admin Permission – Will remove the Florist NPC you are looking at.

/BuyFG – With Sufficient funds, the player can purchase a Florist Guide

 

Config

 

{
  "Discord Webhook URL": "INSERT_WEBHOOK_URL",
  "Chat Icon": 0,
  "NPC Kit Enabled?": false,
  "NPC Kit Name?": "",
  "Florist license Fee?": 10000,
  "Remove license on Death?": true,
  "Sales to NPC Enabled?": true,
  "Maximum Amount of Items Sold at a Time": 3,
  "NPC Interaction Cooldown In Seconds": 3,
  "Economy Plugin - 1 Economics - 2 Server Rewards": 1,
  "Amount of each Item to spawn via Command?": 5,
  "Custom Wares": [
    {
      "Item Name": "Wild BlueBonnet",
      "Skin ID": 3152163439,
      "Is Marketable?": true,
      "Sale Price?": 15,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 9
    },
    {
      "Item Name": "Orchid",
      "Skin ID": 3152186892,
      "Is Marketable?": true,
      "Sale Price?": 29,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 12
    },
    {
      "Item Name": "Creeping Thyme",
      "Skin ID": 3152188419,
      "Is Marketable?": true,
      "Sale Price?": 79,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 4
    },
    {
      "Item Name": "Tobacco",
      "Skin ID": 3152190238,
      "Is Marketable?": true,
      "Sale Price?": 39,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 6
    },
    {
      "Item Name": "Chrysanthemum",
      "Skin ID": 3152191313,
      "Is Marketable?": true,
      "Sale Price?": 48,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Chance out of 100% to Spawn on AutoSpawn Growable Collect?": 8
    }
  ],
  "NPC Clothing Options": [
    {
      "Shortname": "burlap.trousers",
      "Skin": 922959091
    },
    {
      "Shortname": "shirt.tanktop",
      "Skin": 922934835
    },
    {
      "Shortname": "burlap.shoes",
      "Skin": 922966471
    },
    {
      "Shortname": "hat.beenie",
      "Skin": 922870775
    },
    {
      "Shortname": "burlap.gloves",
      "Skin": 922904866
    },
    {
      "Shortname": "jacket",
      "Skin": 922872799
    }
  ]
}

 

Lang

 

{
  "NoPerms": "[<color=#12ffb8>The Florist</color>] You do not have permission to run this <color=red>Command</color>!",
  "NoWares": "[<color=#12ffb8>The Florist</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:",
  "WaresSpawned": "[<color=#12ffb8>The Florist</color>] :wave: <color=green>All</color> <color=#12ffb8>Florist Items</color> have been deposited to your Inventory.",
  "FloristCooldownMessage": "[<color=#12ffb8>The Florist</color>] :wave: If you dont mind, give me <color=green>{0}</color> second(s), I'm pressing this specimen...",
  "EconomicsMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).",
  "SrMessage": "[<color=#12ffb8>The Florist</color>] :eyes: \n\n Best I can value this at is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).",
  "SaleDisabled": "[<color=#12ffb8>The Florist</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.",
  "NoFloristLicense": "[<color=#12ffb8>The Florist</color>] You don't remember how to forage delicate <color=orange>Floral Items</color>. \nUse <color=orange>/BuyFG</color> to purchase the Guide from <color=#12ffb8>The Florist</color>.",
  "AlreadyHasLicense": "[<color=#12ffb8>The Florist</color>] You already have the <color=orange>Florist Guide</color>.",
  "BuyFloristLicenseSuccess": "[<color=#12ffb8>The Florist</color>] Florist Guide Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color> Happy foraging <color=#12ffb8>{2}</color>!",
  "InsufficientFunds": "[<color=#12ffb8>The Florist</color>] You don't have enough funds to purchase <color=#12ffb8>The Florist</color> Guide. \nIt costs <color=orange>{0}</color><color=green>{1}</color>.",
  "ItemObtained": "[<color=#12ffb8>The Florist</color>] You found a <color=green>{0}</color> swaying in the breeze."
}

 

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