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DutchPrelude

Posted (edited)

it could be only me but when using a player based npc the loot will not respawn near the clerk 
I've tested it and loot will not respawn 

I changed the payer base in the CS to : assets/prefabs/npc/scientist/scientiststationary.prefab
and the loot respawns like it should and the plugin still works great. 
but the clerk holds a weapon and the custom name does not work or gets suppressed (i have custom npc's names). 
is there a way to take away the weapons 😄 😄 they will use them on players 😛
still funy tho having immoral clerks that shoot on sight 😄

if you change it to : 
assets/prefabs/npc/bandit/shopkeepers/bandit_shopkeeper.prefab
they will even wave to you 😄 no guns.. all works great 
con: No custom name and can't shoot to start robbery

Edited by DutchPrelude
Billy Joe

Posted

On 9/17/2021 at 2:18 AM, Gbutome said:

Hello, little problem, if we don't spawn a scientist, the sound won't play. We should have the sound even if we don't spawn scientists

I can add this

  • Like 1
Billy Joe

Posted

On 9/17/2021 at 2:55 AM, DutchPrelude said:

it could be only me but when using a player based npc the loot will not respawn near the clerk 
I've tested it and loot will not respawn 

I changed the payer base in the CS to : assets/prefabs/npc/scientist/scientiststationary.prefab
and the loot respawns like it should and the plugin still works great. 
but the clerk holds a weapon and the custom name does not work or gets suppressed (i have custom npc's names). 
is there a way to take away the weapons 😄 😄 they will use them on players 😛
still funy tho having immoral clerks that shoot on sight 😄

if you change it to : 
assets/prefabs/npc/bandit/shopkeepers/bandit_shopkeeper.prefab
they will even wave to you 😄 no guns.. all works great 
con: No custom name and can't shoot to start robbery

Can’t add support for this really as each have there own vars. You can customize it yourself tho, just gotta find the bar for it

EliteBaer

Posted (edited)

When will the next update of the plugin be around?

Edited by EliteBaer
Billy Joe

Posted

7 hours ago, EliteBaer said:

When will the next update of the plugin be around?

Whenever it needs one, or I get feature requests

EliteBaer

Posted

I have a couple of ideas.
Forgive me if I missed it.

Ideas:
1. If one is attacked, no other stores can be attacked. (Possibly insert as an option)
2. Bring in a probability that the attacker can defend himself. (e.g. starts shooting with a small pistol).
3. Include voice so that the salesperson starts calling for help.

If I can think of more I will share them. Those were just quick ideas that could make the RP more interesting.

Flammable

Posted (edited)

Is it possible to make robbery timer for each weapon configurable and will overwrite the global one? One player suggested this on my server and sounds like great idea. If you rob with revolver you wait 10minutes to end the robbery but if you rob with AK you pull the gun in front the shopkeeper and rob him for 30sec fast and easy... This will make use of the plugin more challenging and yeah  (at least for me) so you won't just go with empty revos or shit guns and start robbery. If just remove them from the cfg new people won't be able to do robbery then at all. : )

Edited by Flammable
chovah

Posted

Getting error

"Error while compiling: StoreRobbery.cs(493,28): error CS0246: The type or namespace name `NPCPlayerApex' could not be found. Are you missing an assembly reference?"
Billionaire

Posted (edited)

error in my console:
 

Quote

Error while compiling: StoreRobbery.cs(894,25): error CS1061: Type `Oxide.Plugins.HumanNPC' does not contain a definition for `Kill' and no extension method `Kill' of type `Oxide.Plugins.HumanNPC' could be found. Are you missing an assembly reference? 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

had to relaunch the plugin with the command "oxide.reload" for it to work. The error occurs when the server is started.

Edited by Gbutome
Flammable

Posted

@Billy JoeDo I have to complete redo config or what? Downloaded latest update, compiles but no NPC...image.thumb.png.3d6eabb94552a97064103379f4b4eb34.png

Kara Sax

Posted (edited)

.

Edited by Kara Sax
Billionaire

Posted

I still have this error when starting my server:

Quote

Error while compiling: StoreRobbery.cs(888,25): error CS1061: Type `Oxide.Plugins.HumanNPC' does not contain a definition for `Kill' and no extension method `Kill' of type `Oxide.Plugins.HumanNPC' could be found. Are you missing an assembly reference? 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

 

Atope89

Posted (edited)

same problem no compile, reload manual yes compile. Fix please

Edited by Atope89
chovah

Posted

The plugin doesnt seem to be working since Dec update, I am not getting any errors, but there just isnt any store clerks... ?

DeutscherRitterPlatz

Posted

1 hour ago, chovah said:

The plugin doesnt seem to be working since Dec update, I am not getting any errors, but there just isnt any store clerks... ?

Are you using the latest version? [1.1.3]

chovah

Posted

Yes I have the latest version installed

chovah

Posted

Even weirder, there is 1 random "store clerk" by itself, no market, no gas station, nothing

Untitled.png

xanjin

Posted

Is it possible to give the notice only to players with permission xyz when the store robbery is starting?

Morgana

Posted

I love the plugin so much and so do my players, just wish you could dress the npcs that come in after with kits rather than just be scientists and my darn bradley will not stop shooting the clerks in the store, have to settle for only one brad at launch now and not run him on the ring road anymore. No complaints here, just hope these two things could be implemented into the plugin too. Great job!

Wajeeh Agbariya

Posted

When i have both the start and end bot spawns set they dont spawn the right amounts and only spawn 1 or 2 bots, how do i fix this?

or do i just choose between them and cant have both selected?

Wajeeh Agbariya

Posted

When i have both the start and end bot spawns set they dont spawn the right amounts and only spawn 1 or 2 bots, how do i fix this?

or do i just choose between them and cant have both selected?

Billionaire

Posted

error:

Error while compiling: StoreRobbery.cs(1074,41): error CS0115: `Oxide.Plugins.StoreRobbery.TakeCoverState.StateThink(float)' is marked as an override but no suitable method found to override

this since the last rust update of 09/22

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