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Watcher

Posted

8 hours ago, Adem said:

What version of the plugin do you have?

 [Info("Sputnik", "Adem", "1.1.1")]

ChipDingle

Posted

Can this be used as a custom Air Drop. I.e Replacing Air Drop / Chinook / Air Drop Canisters. ? Trying to find something like a meteorite that crashes down for a medieval server. 

Watcher

Posted (edited)

I still have the problem.
------------------------------------------

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005cf] in <17ebdb04006842fe8d551a05bdb61753>:0
  at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <17ebdb04006842fe8d551a05bdb61753>:0
  at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <17ebdb04006842fe8d551a05bdb61753>:0
  at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <17ebdb04006842fe8d551a05bdb61753>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0

Edited by Watcher
Adem

Posted

1 hour ago, Watcher said:

I still have the problem.
------------------------------------------

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005cf] in <17ebdb04006842fe8d551a05bdb61753>:0
  at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <17ebdb04006842fe8d551a05bdb61753>:0
  at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <17ebdb04006842fe8d551a05bdb61753>:0
  at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <17ebdb04006842fe8d551a05bdb61753>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0

Hi. Sorry, I forgot about that. Can you create a ticket, or contact me in the discord(Adem#9554), I think it will be easier to solve this problem

Adem

Posted

On 3/2/2023 at 10:11 PM, ChipDingle said:

Can this be used as a custom Air Drop. I.e Replacing Air Drop / Chinook / Air Drop Canisters. ? Trying to find something like a meteorite that crashes down for a medieval server. 

Yes. You can remove the NPCs and turrets that guard the satellite. The plugin is very flexible in configuration. Sorry for the delay, I missed your message.

Maxg

Posted

hi! how to add the image keycard to the game? thanks! 

  • Like 1
CaptainNebulous

Posted

Will this still add the space card to the loot table even though I have a timed command to load a loot table using AlphaLoot after server start?

  • Like 1
Adem

Posted

Hi. The skin is automatically applied to the card with the shortname and skin from the sputnik config. You just need to give the player this card in any way.

Adem

Posted

6 hours ago, CaptainNebulous said:

Will this still add the space card to the loot table even though I have a timed command to load a loot table using AlphaLoot after server start?

I think so.

  • Like 1
CleanMarine71

Posted

does the event start on its own?

CaptainNebulous

Posted

1 hour ago, CleanMarine71 said:

does the event start on its own?

There's an automated timer in the config

  • Like 1
CaptainNebulous

Posted

So after some testing I've concluded this plugin won't populate the elite crates with space cards if you are using Alpha Loot. I understand that's a different site so I don't really expect a fix. Just thought I'd let you know. 

jaybee3

Posted (edited)

Helicopter associated with Sputnik seems unkillable since May update (both versions) - you can kill both rotors but she still flies.

When you reduce the HP of the  body to 0, she enters her death animation, but immediately resurrects with full hp and starts flying close to or underground. Video of what happens here: 

 

Normal helicopters behave ok still.


PVE Mode settings are false

Heli config:

...
"Helicopters are constantly in aggressive mode": false
...
  "Heli presets": [
    {
      "Name": "heli_1",
      "HP": 20000.0,
      "HP of the main rotor": 1200.0,
      "HP of tail rotor": 750.0,
      "Numbers of crates": 3,
      "Flying height": 50.0,
      "Bullet speed": 200.0,
      "Bullet Damage": 12.0,
      "The distance to which the helicopter can move away from the sputnik": 100.0
    }
  ],

image.thumb.png.0dc111bebed7cec995a6c32d9681d5fe.png

Edited by jaybee3
  • Like 1
aimacak

Posted

3 hours ago, jaybee3 said:

Helicopter associated with Sputnik seems unkillable since May update (both versions) - you can kill both rotors but she still flies.

When you reduce the HP of the  body to 0, she enters her death animation, but immediately resurrects with full hp and starts flying close to or underground. Video of what happens here: 

 

Normal helicopters behave ok still.


PVE Mode settings are false

Heli config:

...
"Helicopters are constantly in aggressive mode": false
...
  "Heli presets": [
    {
      "Name": "heli_1",
      "HP": 20000.0,
      "HP of the main rotor": 1200.0,
      "HP of tail rotor": 750.0,
      "Numbers of crates": 3,
      "Flying height": 50.0,
      "Bullet speed": 200.0,
      "Bullet Damage": 12.0,
      "The distance to which the helicopter can move away from the sputnik": 100.0
    }
  ],

image.thumb.png.0dc111bebed7cec995a6c32d9681d5fe.png

+

  • Like 1
Ac3

Posted

auto turrets are insane they shoot people from a verry long distance

  • Like 1
CaptainNebulous

Posted (edited)

1 hour ago, Ac3NL said:

auto turrets are insane they shoot people from a verry long distance

You can nerf them or remove them in the config. Anything you want to remove like turrets, heli, mines just leave their part of that spawn's config blank like this

 

      "Heli preset name": "",
      "Turret preset - locations": {
        "turret_ak": []


Notice how there is nothing between the " " / [] in those sections

You can also edit the types of fragments that spawn for each event type in the config and pretty much everything can be customized including heli damage, hp, bullet speed etc. 

Can edit the same kind of stuff for the turrets except only can edit the HP and amount of ammo those have. 

Generally the default configs in plugins are, at most, a "strong" suggestion. They are usually at least something to start you off on. It's good to see what you can change in config files as different owners, servers, and players are going to want different things. The plugin devs know this so they often times leave much to be customized. 

Edited by CaptainNebulous
  • Like 1
Adem

Posted

14 hours ago, jaybee3 said:

Helicopter associated with Sputnik seems unkillable since May update (both versions) - you can kill both rotors but she still flies.

When you reduce the HP of the  body to 0, she enters her death animation, but immediately resurrects with full hp and starts flying close to or underground. Video of what happens here: 

 

Normal helicopters behave ok still.


PVE Mode settings are false

Heli config:

...
"Helicopters are constantly in aggressive mode": false
...
  "Heli presets": [
    {
      "Name": "heli_1",
      "HP": 20000.0,
      "HP of the main rotor": 1200.0,
      "HP of tail rotor": 750.0,
      "Numbers of crates": 3,
      "Flying height": 50.0,
      "Bullet speed": 200.0,
      "Bullet Damage": 12.0,
      "The distance to which the helicopter can move away from the sputnik": 100.0
    }
  ],

image.thumb.png.0dc111bebed7cec995a6c32d9681d5fe.png

 

11 hours ago, aimacak said:

+

 

2 hours ago, Ac3NL said:

auto turrets are insane they shoot people from a verry long distance

 

1 hour ago, CaptainNebulous said:

You can nerf them or remove them in the config. Anything you want to remove like turrets, heli, mines just leave their part of that spawn's config blank like this

 

      "Heli preset name": "",
      "Turret preset - locations": {
        "turret_ak": []


Notice how there is nothing between the " " / [] in those sections

You can also edit the types of fragments that spawn for each event type in the config and pretty much everything can be customized including heli damage, hp, bullet speed etc. 

Can edit the same kind of stuff for the turrets except only can edit the HP and amount of ammo those have. 

Generally the default configs in plugins are, at most, a "strong" suggestion. They are usually at least something to start you off on. It's good to see what you can change in config files as different owners, servers, and players are going to want different things. The plugin devs know this so they often times leave much to be customized. 

Guys, I'm sorry, I haven't been home for the last 24 hours. I will fix this problem within 24 hours, thank you all for the information

  • Like 1
  • Love 1
Watcher

Posted

Spamming again in the log:

NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005de] in <678f5e13aa48456f9ae7886789359a8f>:0
  at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <678f5e13aa48456f9ae7886789359a8f>:0
  at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <678f5e13aa48456f9ae7886789359a8f>:0
  at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <678f5e13aa48456f9ae7886789359a8f>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0

Watcher

Posted

Server crashed with the update

 

  • Like 1
Adem

Posted

59 minutes ago, Watcher said:

Server crashed with the update

 

I checked, I don't have such a problem. Maybe an oxide crash? There were no more such complaints. Try again

aimacak

Posted

8 hours ago, Watcher said:

Server crashed with the update

 

periodically encountered this when loading / changing / updating the plugins to a hot one, perhaps there is a jump in the CPU load and the server freezes ..

Kobani

Posted (edited)

I sent my Problem on Discord...

Edited by Kobani
US Apocalypse

Posted

hello My economics dont seem to work? unless im doing something wrong. here are my settings

        },
    "Economy Setting": {
      "Enable economy": true,
      "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
        "Economics",
        "Server Rewards",
        "IQEconomic"
      ],
      "The minimum value that a player must collect to get points for the economy": 0.0,
      "The minimum value that a winner must collect to make the commands work": 0.0,
      "Looting of crates": {
        "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
      },
      "Killing an NPC": 500.0,
      "Killing an Turret": 100.0,
      "Killing an Heli": 500.0,
      "Hacking a locked crate": 200.0,
      "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
    },

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