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Skills 2.1.42

$24.95 $21.95
   (12 reviews)
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For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport.

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  • Update details
    v2.1.42
    Released
    Download size 144.88 kB
    Total versions 102
    Typical update pace About every 7 days
    Freshness Updated yesterday

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



MeventSupport

Posted

18 hours ago, Soller said:

Players are unhappy that the damage multiplier now only works on NPCs. Previously, the damage multiplier worked for all damage coming from the player. Bradley APC, heli, turrets, walls on raidable bases.

That's not a bug - v2 changed how damage skills work. They're now limited to NPCs (scientists), animals, and players only. Vehicles, turrets, and building structures don't get the damage boost anymore. The old v1 behavior was too strong for raiding and PvE content, so they narrowed it down. I can add it to our ToDo list if you want to see vehicle/structure damage multipliers added back as separate skills.

Soller

Posted

9 hours ago, MeventSupport said:

That's not a bug - v2 changed how damage skills work. They're now limited to NPCs (scientists), animals, and players only. Vehicles, turrets, and building structures don't get the damage boost anymore. The old v1 behavior was too strong for raiding and PvE content, so they narrowed it down. I can add it to our ToDo list if you want to see vehicle/structure damage multipliers added back as separate skills.

It would be nice to have this opportunity, the players are used to it.

  • Love 2
Goodwin

Posted

Will it be possible to pump damage on turrets, building blocks and other things like in the old version? I didn't pay for what they just gave us. Oh, yeah. I bought on another site.

 

Goodwin

Posted (edited)

.

Edited by Parcinson
Goodwin

Posted (edited)

On 05.02.2026 at 10:29, MeventSupport said:

That's not a bug - v2 changed how damage skills work. They're now limited to NPCs (scientists), animals, and players only. Vehicles, turrets, and building structures don't get the damage boost anymore. The old v1 behavior was too strong for raiding and PvE content, so they narrowed it down. I can add it to our ToDo list if you want to see vehicle/structure damage multipliers added back as separate skills.

I don't think you should limit it. The server owners will decide whether to enable this skill or not. This will decide how the players will play.

Edited by Parcinson
Goodwin

Posted

The "Processing Speed" skill has stopped working.

Notz

Posted

I would love to buy the plugin, but I miss the option to upgrade prestige. Players love it.

Have you considered adding this feature?

MeventSupport

Posted (edited)

On 3/9/2026 at 1:42 PM, Notz said:

I would love to buy the plugin, but I miss the option to upgrade prestige. Players love it.

Have you considered adding this feature?

Hello! 

Please create a suggestion ticket in our Discord channel and describe in detail what you would like to see or have added

https://discord.gg/mevent

Edited by MeventSupport
Pro100Razor111

Posted

I’ve only just started testing the plugin, but so far my impressions are very positive.

However, I do have a small suggestion. It would be great to have a status bar showing the HP balance in the player’s interface, so that players can see in real time when the balance increases or decreases after certain actions.

It would also be nice if the status bar position could be configurable, so server owners can adjust its placement in the UI.

MeventSupport

Posted

6 hours ago, Pro100Razor111 said:

I’ve only just started testing the plugin, but so far my impressions are very positive.

However, I do have a small suggestion. It would be great to have a status bar showing the HP balance in the player’s interface, so that players can see in real time when the balance increases or decreases after certain actions.

It would also be nice if the status bar position could be configurable, so server owners can adjust its placement in the UI.

Hey, glad you like the plugin! If you're talking about the XP balance (the points you spend on skills) - that's already shown in the skills menu UI. But if you mean having it visible all the time on screen without opening the menu, that's a feature request we can note for the devs. Right now the balance only shows when you open the skills panel. The UI positioning for elements inside the menu is already configurable in the config though!

MeventSupport

Posted

On 3/9/2026 at 12:13 PM, Parcinson said:

The "Processing Speed" skill has stopped working.

Hey! Just to clarify - there's no skill called "Processing Speed" in the plugin. Could you let me know which skill exactly you mean? The closest ones are:

- Recycler Speed - speeds up the recycler

- Craft Speed - speeds up crafting

- Furnace Smelting Speed - speeds up furnaces

- Cooking Speed - speeds up cooking

Also, what do you mean by "stopped working"? Did it work before and broke after an update, or is the bonus just not applying? Any errors in the server console? That'll help me narrow it down.

Pro100Razor111

Posted

10 hours ago, MeventSupport said:

Hey, glad you like the plugin! If you're talking about the XP balance (the points you spend on skills) - that's already shown in the skills menu UI. But if you mean having it visible all the time on screen without opening the menu, that's a feature request we can note for the devs. Right now the balance only shows when you open the skills panel. The UI positioning for elements inside the menu is already configurable in the config though!

I mean having it visible on the screen all the time without opening the menu.
I’d like to see this functionality in the plugin in the future.

Regarding positioning, I meant that it would be nice to have the ability to move it and customize the placement of the new element.

Such a display would improve the perception of skill progression.

Goodwin

Posted

13 hours ago, MeventSupport said:

Hey! Just to clarify - there's no skill called "Processing Speed" in the plugin. Could you let me know which skill exactly you mean? The closest ones are:

- Recycler Speed - speeds up the recycler

- Craft Speed - speeds up crafting

- Furnace Smelting Speed - speeds up furnaces

- Cooking Speed - speeds up cooking

Also, what do you mean by "stopped working"? Did it work before and broke after an update, or is the bonus just not applying? Any errors in the server console? That'll help me narrow it down.

- Recycler Speed - speeds up the recycler.
Prior to the plugin update, the skill functioned correctly, accelerating item processing for each level. Following the update, this acceleration functionality is no longer operational.

月光光心慌慌

Posted (edited)

Have you considered reintroducing full attack damage and full damage reduction? The new version is not applicable to PVE servers, and PVE players are more interested in shooting down armed helicopters and blowing up tanks. I hope the author can consider this, and server owners can freely decide whether to enable full attack damage and full damage reduction

Edited by 月光光心慌慌
Goodwin

Posted (edited)

41 minutes ago, 月光光心慌慌 said:

Have you considered reintroducing full attack damage and full damage reduction? The new version is not applicable to PVE servers, and PVE players are more interested in shooting down armed helicopters and blowing up tanks. I hope the author can consider this, and server owners can freely decide whether to enable full attack damage and full damage reduction

I fully agree. I actually wrote this right after the update was rolled out. Ultimately, we received not what we had paid for.

Edited by Parcinson
MeventSupport

Posted

15 hours ago, Parcinson said:

- Recycler Speed - speeds up the recycler.
Prior to the plugin update, the skill functioned correctly, accelerating item processing for each level. Following the update, this acceleration functionality is no longer operational.

Kk, we will check it 

MeventSupport

Posted

19 hours ago, Pro100Razor111 said:

I mean having it visible on the screen all the time without opening the menu.
I’d like to see this functionality in the plugin in the future.

Regarding positioning, I meant that it would be nice to have the ability to move it and customize the placement of the new element.

Such a display would improve the perception of skill progression.

We will think about how this can be realised

  • Like 1
MeventSupport

Posted

12 hours ago, 月光光心慌慌 said:

Have you considered reintroducing full attack damage and full damage reduction? The new version is not applicable to PVE servers, and PVE players are more interested in shooting down armed helicopters and blowing up tanks. I hope the author can consider this, and server owners can freely decide whether to enable full attack damage and full damage reduction

Thank you for your message. We are currently investigating the issue and will provide a response a bit later

wd456381

Posted

 QQ_1773480020343.png.16dd8f388679d3f3042593b660de3e00.png1、 In the process of debugging, I found that many areas cannot be localized into Chinese.                2、 It would be even better if there was a skill for health limit.

Mevent

Posted

12 minutes ago, wd456381 said:

 QQ_1773480020343.png.16dd8f388679d3f3042593b660de3e00.png1、 In the process of debugging, I found that many areas cannot be localized into Chinese.                2、 It would be even better if there was a skill for health limit.

Hey! So Skills supports full localization through Oxide lang files and the in game admin editor. Could you tell me specifically which areas cant be translated? Like is it the skill names, the popup windows, the buttons, or something else? That way I can point you to the exact place to change it.

Just so you know, there are two places where text lives. The lang file (oxide/lang/zh-CN/Skills.json) handles most UI text, and the admin template editor handles modal/popup content. Both support Chinese.

For the health limit skill, we dont have that one yet. Noted as a suggestion though.
 

月光光心慌慌

Posted

On 3/14/2026 at 5:20 PM, wd456381 said:

 QQ_1773480020343.png.16dd8f388679d3f3042593b660de3e00.png1、 In the process of debugging, I found that many areas cannot be localized into Chinese.                2、 It would be even better if there was a skill for health limit.

They are all localizable. You just need to find the correct folder.

wd456381

Posted

On 3/18/2026 at 10:49 AM, 月光光心慌慌 said:

它们都可以本地化。你只需要找到正确的文件夹。

The file you mentioned? I couldn’t find it in the lang/en language files, but I found it in the .cs file. Can I modify the .cs file directly? And will I have to update it again when the .cs file is updated next time?

wd456381

Posted

QQ_1773892070412.png.82668ec31039c8041060162d1b4977ce.png

Does each item only give 1 experience point? I want to set it to 100 experience points per item.

MeventSupport

Posted

6 hours ago, wd456381 said:

QQ_1773892070412.png.82668ec31039c8041060162d1b4977ce.png

Does each item only give 1 experience point? I want to set it to 100 experience points per item.

By default most items give 1 XP but some already have higher values like supply_drop gives 3 XP and heli_crate or bradley_crate give 5 XP. You can change all these values in the XP Rewards Settings section under the Loots array in your config.

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