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Skills 2.1.9

$24.95 $21.95
   (11 reviews)
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If you have any questions or issues with the plugin, please contact me.
For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport.

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  • Update details
    v2.1.9
    Released
    Download size497.06 kB
    Total versions85
    Time between versions 10 days
    Typical update pace About every 22 days
    Freshness 12 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Soller

Posted

Players are unhappy that the damage multiplier now only works on NPCs. Previously, the damage multiplier worked for all damage coming from the player. Bradley APC, heli, turrets, walls on raidable bases.

pinoysaboteur

Posted

Hi Mevent,

First of all, great job on the Skills plugin.
You recently added the magazine upgrade skill, and it works perfectly on our server. Really awesome feature.

Currently, I use another plugin to handle magazines and the rocket launcher. The rocket launcher can load up to 3 rockets at once, but I feel that allowing more than this would be too overpowered.
I was wondering if it would be possible to add a Rocket Launcher skill under the Combat category, with a more controlled progression. For example:
Level 1 (default players): ability to load 2 rockets
Level 2 (premium players): ability to load 3 rockets
This would keep things balanced while still giving premium players a meaningful bonus.
thank you in advance!
 

  • Curator
Mevent

Posted

12 minutes ago, pinoysaboteur said:

Hi Mevent,

First of all, great job on the Skills plugin.
You recently added the magazine upgrade skill, and it works perfectly on our server. Really awesome feature.

Currently, I use another plugin to handle magazines and the rocket launcher. The rocket launcher can load up to 3 rockets at once, but I feel that allowing more than this would be too overpowered.
I was wondering if it would be possible to add a Rocket Launcher skill under the Combat category, with a more controlled progression. For example:
Level 1 (default players): ability to load 2 rockets
Level 2 (premium players): ability to load 3 rockets
This would keep things balanced while still giving premium players a meaningful bonus.
thank you in advance!
 

Appreciate the suggestion! Your rocket launcher approach sounds balanced. We'll add this to our TODO. The implementation would be similar to the magazine system, so it's doable for a future release.

  • Love 1
MeventSupport

Posted

18 hours ago, Soller said:

Players are unhappy that the damage multiplier now only works on NPCs. Previously, the damage multiplier worked for all damage coming from the player. Bradley APC, heli, turrets, walls on raidable bases.

That's not a bug - v2 changed how damage skills work. They're now limited to NPCs (scientists), animals, and players only. Vehicles, turrets, and building structures don't get the damage boost anymore. The old v1 behavior was too strong for raiding and PvE content, so they narrowed it down. I can add it to our ToDo list if you want to see vehicle/structure damage multipliers added back as separate skills.

Soller

Posted

9 hours ago, MeventSupport said:

That's not a bug - v2 changed how damage skills work. They're now limited to NPCs (scientists), animals, and players only. Vehicles, turrets, and building structures don't get the damage boost anymore. The old v1 behavior was too strong for raiding and PvE content, so they narrowed it down. I can add it to our ToDo list if you want to see vehicle/structure damage multipliers added back as separate skills.

It would be nice to have this opportunity, the players are used to it.

  • Love 2
Parcinson

Posted

Will it be possible to pump damage on turrets, building blocks and other things like in the old version? I didn't pay for what they just gave us. Oh, yeah. I bought on another site.

 

Parcinson

Posted (edited)

.

Edited by Parcinson
Parcinson

Posted (edited)

On 05.02.2026 at 10:29, MeventSupport said:

That's not a bug - v2 changed how damage skills work. They're now limited to NPCs (scientists), animals, and players only. Vehicles, turrets, and building structures don't get the damage boost anymore. The old v1 behavior was too strong for raiding and PvE content, so they narrowed it down. I can add it to our ToDo list if you want to see vehicle/structure damage multipliers added back as separate skills.

I don't think you should limit it. The server owners will decide whether to enable this skill or not. This will decide how the players will play.

Edited by Parcinson
Parcinson

Posted

The "Processing Speed" skill has stopped working.

Notz

Posted

I would love to buy the plugin, but I miss the option to upgrade prestige. Players love it.

Have you considered adding this feature?

MeventSupport

Posted (edited)

On 3/9/2026 at 1:42 PM, Notz said:

I would love to buy the plugin, but I miss the option to upgrade prestige. Players love it.

Have you considered adding this feature?

Hello! 

Please create a suggestion ticket in our Discord channel and describe in detail what you would like to see or have added

https://discord.gg/mevent

Edited by MeventSupport
Pro100Razor111

Posted

I’ve only just started testing the plugin, but so far my impressions are very positive.

However, I do have a small suggestion. It would be great to have a status bar showing the HP balance in the player’s interface, so that players can see in real time when the balance increases or decreases after certain actions.

It would also be nice if the status bar position could be configurable, so server owners can adjust its placement in the UI.

MeventSupport

Posted

6 hours ago, Pro100Razor111 said:

I’ve only just started testing the plugin, but so far my impressions are very positive.

However, I do have a small suggestion. It would be great to have a status bar showing the HP balance in the player’s interface, so that players can see in real time when the balance increases or decreases after certain actions.

It would also be nice if the status bar position could be configurable, so server owners can adjust its placement in the UI.

Hey, glad you like the plugin! If you're talking about the XP balance (the points you spend on skills) - that's already shown in the skills menu UI. But if you mean having it visible all the time on screen without opening the menu, that's a feature request we can note for the devs. Right now the balance only shows when you open the skills panel. The UI positioning for elements inside the menu is already configurable in the config though!

MeventSupport

Posted

On 3/9/2026 at 12:13 PM, Parcinson said:

The "Processing Speed" skill has stopped working.

Hey! Just to clarify - there's no skill called "Processing Speed" in the plugin. Could you let me know which skill exactly you mean? The closest ones are:

- Recycler Speed - speeds up the recycler

- Craft Speed - speeds up crafting

- Furnace Smelting Speed - speeds up furnaces

- Cooking Speed - speeds up cooking

Also, what do you mean by "stopped working"? Did it work before and broke after an update, or is the bonus just not applying? Any errors in the server console? That'll help me narrow it down.

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  • Like 13
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