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Skills 2.2.7

$24.95 $21.95
   (12 reviews)
Message added by Mevent,

Thanks for your interest in my plugin!

If you have any questions or issues with the plugin, please contact me.
For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport.

Thanks!

Message added by Mevent,

Skills 2.2.0: skill lookups up to 14x faster, permission checks 6x.

Skills patches the server permission system, so every plugin's checks ran through it. Profiling put Skills at 92% of the cost of one permission check. That path is now cached per player and rebuilt only when the player's skills change. Nothing to migrate.

Optional Protobuf storage: serialization 4x faster, player files 2.4x smaller. Enable with skills.convertstorage Protobuf.

19 Screenshots

  • 178.7k
  • 5.2k
  • 625.9 kB
  • Update details
    v2.2.7
    Released
    Download size 625.9 kB
    Total versions 108
    Typical update pace About every 6 days
    Freshness Updated today

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



MeventSupport

Posted

13 hours ago, Чао Пэрсик said:

How to adapt to Server Panel V1?

 

Skills automatically integrates with ServerPanel. Create a new category with "Type". "Plugin", "Plugin Name". "Skills", "Plugin Hook":

"API_OpenPlugin".

YAR

Posted

Hello. A problem has occurred and I don't understand how to solve it. If you unload a weapon with an upgraded magazine, each subsequent reload adds more and more ammo to the magazine. The same thing happens with the recycler.

MeventSupport

Posted

On 1/24/2026 at 1:03 AM, YAR said:

Hello. A problem has occurred and I don't understand how to solve it. If you unload a weapon with an upgraded magazine, each subsequent reload adds more and more ammo to the magazine. The same thing happens with the recycler.

Hi!!! today we will be releasing a major update with fixes to the Skills plugin

  • Like 1
Bear Grills

Posted

On 1/23/2026 at 10:15 AM, MeventSupport said:

Skills automatically integrates with ServerPanel. Create a new category with "Type". "Plugin", "Plugin Name". "Skills", "Plugin Hook":

"API_OpenPlugin".

same question but to change it to v2? i did what you said and it shows but it doesn't fit nicely currently so assuming its a v1 template...?

 

Bear Grills

Posted

Q: Can I migrate from SkillTree or Skills V1?
A: Absolutely! Skills automatically converts data from both plugins. All player progress is preserved.

Just want to check if this is really the case since SkillTree has more skills?

MeventSupport

Posted

55 minutes ago, Bear Grills said:

Q: Can I migrate from SkillTree or Skills V1?
A: Absolutely! Skills automatically converts data from both plugins. All player progress is preserved.

Just want to check if this is really the case since SkillTree has more skills?

Hi! Yes, that’s indeed the case. BUT: the skills that are not present in my plugin are refunded to the player’s balance in the form of XP (the XP spent on them is recalculated and returned as a total)

MeventSupport

Posted

2 hours ago, Bear Grills said:

same question but to change it to v2? i did what you said and it shows but it doesn't fit nicely currently so assuming its a v1 template...?

 

You need to change "Template" to "V2" in the config

Hwang85

Posted

Are there any plans on having a "legacy" version of the plugin, I personally don't plan on using Skills anymore since the update as I have SkillTree, which imo, is a better plugin (no offense).

Notz

Posted

I would love to use this plugin since it is integrated into the panel and I love Mevent plugins, but it lacks some important features compared to the Skills Tree plugin, such as:
- Greater number of skills.
- Prestige system.
- Ability to generate items that give XP or points.

I hope that someday you will be able to incorporate these features.

Thank you very much for your work!

zoidberg

Posted

can I integrate skills to serverpanel to get a link in /info as for shop and vehiclebuy, its saying its under dev when I install serverpanel ?

MeventSupport

Posted

On 1/31/2026 at 3:54 AM, Hwang85 said:

Are there any plans on having a "legacy" version of the plugin, I personally don't plan on using Skills anymore since the update as I have SkillTree, which imo, is a better plugin (no offense).

At this time, there are no plans for a legacy version of Skills. The plugin will continue to evolve in its current form. Thanks for the feedback

  • Sad 1
MeventSupport

Posted

On 1/31/2026 at 10:24 AM, Notz said:

I would love to use this plugin since it is integrated into the panel and I love Mevent plugins, but it lacks some important features compared to the Skills Tree plugin, such as:
- Greater number of skills.
- Prestige system.
- Ability to generate items that give XP or points.

I hope that someday you will be able to incorporate these features.

Thank you very much for your work!

Hello! We will add this! Thanks 

  • Like 1
MeventSupport

Posted

On 2/1/2026 at 11:22 AM, zoidberg said:

can I integrate skills to serverpanel to get a link in /info as for shop and vehiclebuy, its saying its under dev when I install serverpanel ?

 

IMG_9231.jpeg

Чао Пэрсик

Posted

On the V1 version of the panel, when the skill is reset, a dialog box pops up behind the panel and cannot be clicked.image.png.1079c88f032c3da14a5a21bc8c5cc24e.png

MeventSupport

Posted

4 minutes ago, Чао Пэрсик said:

On the V1 version of the panel, when the skill is reset, a dialog box pops up behind the panel and cannot be clicked.image.png.1079c88f032c3da14a5a21bc8c5cc24e.png

Hi, you need to change the ParentLayer in the ServerPanel plugin from "Overlay" to "OverlayNonScaled"

  • Like 1
Soller

Posted

ComponentFindChance only works on crates, and does not work on road signs and barrels. I think it's wrong.

Чао Пэрсик

Posted

In the old version, there was an Attack skill. It even increased damage to buildings and deployable items. Is there a way to implement this here?

MeventSupport

Posted

3 hours ago, Soller said:

ComponentFindChance only works on crates, and does not work on road signs and barrels. I think it's wrong.

We will check it out 

MeventSupport

Posted

2 hours ago, Чао Пэрсик said:

In the old version, there was an Attack skill. It even increased damage to buildings and deployable items. Is there a way to implement this here?

We will add this 

Soller

Posted (edited)

The multiplier for collecting flowers and hemp is initially missing. If you add the shortnames manually, it doesn't start working.

Edited by Soller
Soller

Posted (edited)

Correction, I misspelled shortnames. Cloth-growable works for hemp. The flowers multiplier works too, it works too.

Edited by Soller
MeventSupport

Posted

13 hours ago, Soller said:

Correction, I misspelled shortnames. Cloth-growable works for hemp. The flowers multiplier works too, it works too.

Glad you figured it out. If you run into any other issues, let me know. Happy gaming! 

Soller

Posted

Players are unhappy that the damage multiplier now only works on NPCs. Previously, the damage multiplier worked for all damage coming from the player. Bradley APC, heli, turrets, walls on raidable bases.

pinoysaboteur

Posted

Hi Mevent,

First of all, great job on the Skills plugin.
You recently added the magazine upgrade skill, and it works perfectly on our server. Really awesome feature.

Currently, I use another plugin to handle magazines and the rocket launcher. The rocket launcher can load up to 3 rockets at once, but I feel that allowing more than this would be too overpowered.
I was wondering if it would be possible to add a Rocket Launcher skill under the Combat category, with a more controlled progression. For example:
Level 1 (default players): ability to load 2 rockets
Level 2 (premium players): ability to load 3 rockets
This would keep things balanced while still giving premium players a meaningful bonus.
thank you in advance!
 

Mevent

Posted

12 minutes ago, pinoysaboteur said:

Hi Mevent,

First of all, great job on the Skills plugin.
You recently added the magazine upgrade skill, and it works perfectly on our server. Really awesome feature.

Currently, I use another plugin to handle magazines and the rocket launcher. The rocket launcher can load up to 3 rockets at once, but I feel that allowing more than this would be too overpowered.
I was wondering if it would be possible to add a Rocket Launcher skill under the Combat category, with a more controlled progression. For example:
Level 1 (default players): ability to load 2 rockets
Level 2 (premium players): ability to load 3 rockets
This would keep things balanced while still giving premium players a meaningful bonus.
thank you in advance!
 

Appreciate the suggestion! Your rocket launcher approach sounds balanced. We'll add this to our TODO. The implementation would be similar to the magazine system, so it's doable for a future release.

  • Love 1

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