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CarbonAliases Extension is required only if your server runs on Oxide with ShoppyStock version 2.0 or higher!

Addon isn't required on Carbon servers and on 1.x version!

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ThePitereq

Posted

20 hours ago, GooberGrape said:

If i want to aet a VIP group to have no shop cooldown when bying items. Is there a option to set a permission for that cutom cooldown setting?

currently there is no option to disable cooldown by owning an permission but can be added in the future.

dylanstar12

Posted

Would it be possible to get support for this plugin? 

Wanting to use custom currency without having physical item that can be traded/transferred, so have 'bug' shop for instance and want the currency to not be gain-able or tradable in any way and just show in shop as the balance without needing to deposit something, if that makes sense

ThePitereq

Posted

2 hours ago, dylanstar12 said:

Would it be possible to get support for this plugin? 

Wanting to use custom currency without having physical item that can be traded/transferred, so have 'bug' shop for instance and want the currency to not be gain-able or tradable in any way and just show in shop as the balance without needing to deposit something, if that makes sense

I don't think that it will be supported.
mine plugin have 100% same system and it's not necesary to add support for what's already in plugin.

dylanstar12

Posted

On 3/27/2025 at 10:27 PM, ThePitereq said:

I don't think that it will be supported.
mine plugin have 100% same system and it's not necesary to add support for what's already in plugin.

It has the custom item part, but I specifically need one that isn't a physical item that can be given to other players, if it was possible to run a command via shoppystock to add currency to the various different custom shop names then that would cover it

ThePitereq

Posted

15 hours ago, dylanstar12 said:

It has the custom item part, but I specifically need one that isn't a physical item that can be given to other players, if it was possible to run a command via shoppystock to add currency to the various different custom shop names then that would cover it

there is curr command described in plugin desc.
 

  • Like 1
dylanstar12

Posted

6 hours ago, ThePitereq said:

there is curr command described in plugin desc.
 

Ahh man, that command never worked for me when got the plugin so didn't think it worked, went and tried in rcon and worked fine, was like maybe I tried it ingame? Type it ingame and it works also. Was it broken at some point in past like year? But yes that command fully does what have spent 20hrs trying to sort XD

ThePitereq

Posted

6 hours ago, dylanstar12 said:

Ahh man, that command never worked for me when got the plugin so didn't think it worked, went and tried in rcon and worked fine, was like maybe I tried it ingame? Type it ingame and it works also. Was it broken at some point in past like year? But yes that command fully does what have spent 20hrs trying to sort XD

Nah i don't think i've changed anything there in last year 😄 But it's cool it started working.

  • Confused 1
dylanstar12

Posted

On 3/31/2025 at 11:19 PM, ThePitereq said:

Nah i don't think i've changed anything there in last year 😄 But it's cool it started working.

 

So since latest versions (not sure how long, only just had another issue reported that flows from the command now working) the curr command in either ingame or console does nothing again, nothing comes up at all, no errors. Testing with my test server running same version of shoppy stock however my test server is on carbon, it works. So something with oxide/carbon alias has broken perhaps? 
 

  • Sad 1
ThePitereq

Posted

On 7/29/2025 at 7:29 PM, dylanstar12 said:

 

So since latest versions (not sure how long, only just had another issue reported that flows from the command now working) the curr command in either ingame or console does nothing again, nothing comes up at all, no errors. Testing with my test server running same version of shoppy stock however my test server is on carbon, it works. So something with oxide/carbon alias has broken perhaps? 
 

Will be fixed in 2.0.5

vanzylquintin42

Posted

hi don't know if i missed something or did anything wron,g but when a player buys from the market, the other player is not receiving the currency and when i use the /redeem it says that the storage is empty

Everything worked fine before the rust update and now its not working

 

ThePitereq

Posted

On 8/8/2025 at 10:33 PM, vanzylquintin42 said:

hi don't know if i missed something or did anything wron,g but when a player buys from the market, the other player is not receiving the currency and when i use the /redeem it says that the storage is empty

Everything worked fine before the rust update and now its not working

 

Any error in console? Will take a look.

vanzylquintin42

Posted

3 hours ago, ThePitereq said:

Any error in console? Will take a look.

Not that i can see after the item expires it go in the redeem storage but not the currency

vanzylquintin42

Posted

On 8/10/2025 at 2:55 PM, ThePitereq said:

Any error in console? Will take a look.

I loaded an old version file the 2.0.2 and the redeem works fine with the items and the currency 

ThePitereq

Posted

2 hours ago, vanzylquintin42 said:

I loaded an old version file the 2.0.2 and the redeem works fine with the items and the currency 

I dont think that i"ve changed anything related to withdraw/redeem etc. between these version,s make sure that it wasnt fixed by itself on most recent one now 😄

vanzylquintin42

Posted

On 8/13/2025 at 5:27 PM, ThePitereq said:

I dont think that i"ve changed anything related to withdraw/redeem etc. between these version,s make sure that it wasnt fixed by itself on most recent one now 😄

Tested and it seems to be working right with the new update dont know what went wrong on the previous one 

  • Like 1
bidi1252

Posted (edited)

Hello,
I think I might have found a bug in the plugin, or maybe it’s not working exactly as I understood.

As shown in the attached screenshot, I added a product (apple) to the stock market and left "Allow Re-Purchase From Server": true. My understanding (I could be wrong) is that when players sell X apples to the server, then other players should only be able to purchase up to that X amount. In other words, they shouldn’t be able to buy more than what has been sold to the server.

However, I couldn’t get this system to work. For example, if players sell 100 apples to the server, other players are still able to buy more than 100. Also, even when I set a limit, sometimes players are able to sell more than they should.

I will attach the screenshots and the JSON config file. (The config is from the default plugin settings when first installed, I only modified it to sell apples in data/st/sm/config/money.json.)

Thanks!
@ThePitereq
 

  "Server Sell Items (shortname : [ skinId : ItemConfig ])": {

    "apple": {
      "0": {
        "Default Sell Amount Calculation (DSAC) (Read On Website)": 10,
        "Price - Min": 0.08,
        "Price - Max": 0.25,
        "Price Parent - Shortname (ignore, if empty)": "",
        "Price Parent - Skin ID": 0,
        "Price Parent - Min Boost": 0.0,
        "Price Parent - Max Boost": 0.0,
        "Max Daily Sell Amount (-1, to disable)": 15,
        "Max Daily Sell Amount Permissions (permission: limit)": {
          "shoppystock.selllimit.1": 100
        },
        "Allow Re-Purchase From Server": true,
        "Override Skinned Items As Unskinned (works only for configuration of skinId 0)": false
      }
    }
  }

bug1.PNG.bc11fc2a3405920b48f40ab1186a7399.PNGbug2.PNG.aab285805b6bcfb6c35520ede810c026.PNG
 

Additionally, I noticed an issue with the limits:

If players try to sell using the button shown in the screenshot, the limit works correctly and they can’t sell more than allowed.

But if they use the /sell command, the limit does not apply and they can sell unlimited items.

 

Edited by bidi1252
Mado

Posted

I think it would be more user-friendly for players if we could display product information in the space on the product detail page. Would it be possible to add this feature?
Of course, there's no problem at this point, and there's no need to rush into this. It's just a suggestion.

28c61dfdb0f2d7b66a52f0027342d94e.png

Mado

Posted

Sorry It's generated in the language file. I didn't realize that.

Theswingingturtle

Posted

Hello, when I implement customizable items, they just get a white square instead of skinid picture. Is it possible to connect CustomizableWeapons and CustomizableProtection so it works properly with the pictures somehow? cause it sure is possible to change the vanilla items skins in the shop thrue the plugins so thinking there should be some way for custom items too

The1stVoidRunner

Posted (edited)

Would it be possible to add a config option to completely disable the Sell To Server aspect of the Stock Market?

Also Is DLC Checking broken? i have nearly everything checking for skin ownership but the Frontier pack content (as an example) doesnt say that i dont own it (and i dont own it)

Edited by The1stVoidRunner
  • Like 1
ThePitereq

Posted

On 8/18/2025 at 4:51 PM, bidi1252 said:

Hello,
I think I might have found a bug in the plugin, or maybe it’s not working exactly as I understood.

As shown in the attached screenshot, I added a product (apple) to the stock market and left "Allow Re-Purchase From Server": true. My understanding (I could be wrong) is that when players sell X apples to the server, then other players should only be able to purchase up to that X amount. In other words, they shouldn’t be able to buy more than what has been sold to the server.

However, I couldn’t get this system to work. For example, if players sell 100 apples to the server, other players are still able to buy more than 100. Also, even when I set a limit, sometimes players are able to sell more than they should.

I will attach the screenshots and the JSON config file. (The config is from the default plugin settings when first installed, I only modified it to sell apples in data/st/sm/config/money.json.)

Thanks!
@ThePitereq
 

  "Server Sell Items (shortname : [ skinId : ItemConfig ])": {

    "apple": {
      "0": {
        "Default Sell Amount Calculation (DSAC) (Read On Website)": 10,
        "Price - Min": 0.08,
        "Price - Max": 0.25,
        "Price Parent - Shortname (ignore, if empty)": "",
        "Price Parent - Skin ID": 0,
        "Price Parent - Min Boost": 0.0,
        "Price Parent - Max Boost": 0.0,
        "Max Daily Sell Amount (-1, to disable)": 15,
        "Max Daily Sell Amount Permissions (permission: limit)": {
          "shoppystock.selllimit.1": 100
        },
        "Allow Re-Purchase From Server": true,
        "Override Skinned Items As Unskinned (works only for configuration of skinId 0)": false
      }
    }
  }

bug1.PNG.bc11fc2a3405920b48f40ab1186a7399.PNGbug2.PNG.aab285805b6bcfb6c35520ede810c026.PNG
 

Additionally, I noticed an issue with the limits:

If players try to sell using the button shown in the screenshot, the limit works correctly and they can’t sell more than allowed.

But if they use the /sell command, the limit does not apply and they can sell unlimited items.

 

Will take a look at the buy from server.
/sell has been fixed already and will be pushed today as an update.
Sorry for wating for resposne i was on vacations for last 12 days.

On 8/24/2025 at 10:45 AM, Theswingingturtle said:

Hello, when I implement customizable items, they just get a white square instead of skinid picture. Is it possible to connect CustomizableWeapons and CustomizableProtection so it works properly with the pictures somehow? cause it sure is possible to change the vanilla items skins in the shop thrue the plugins so thinking there should be some way for custom items too

Each skin is being downloaded directly from steam,. so if the shortname and skin is correct, it should download it from steam, if you set icon url then maybe your host is messing something up.

On 8/25/2025 at 8:20 AM, The1stVoidRunner said:

Would it be possible to add a config option to completely disable the Sell To Server aspect of the Stock Market?

Also Is DLC Checking broken? i have nearly everything checking for skin ownership but the Frontier pack content (as an example) doesnt say that i dont own it (and i dont own it)

Yeah, you justn eed to empty the sell to server config part in /data/ShoppyStock/StockMarkets/Configs/<stockname>.json

Dlc checking is not broken, skin check is for "real item skinnables" with the same shortname, so frontier pack content isn't an skin as it have different shortname, for this you need to just enable dlc check.
And make sure you have most recent verison as i;ve made many changes to this and not sure if it still works correctly.

The1stVoidRunner

Posted (edited)

16 hours ago, ThePitereq said:

Will take a look at the buy from server.
/sell has been fixed already and will be pushed today as an update.
Sorry for wating for resposne i was on vacations for last 12 days.

Each skin is being downloaded directly from steam,. so if the shortname and skin is correct, it should download it from steam, if you set icon url then maybe your host is messing something up.

Yeah, you justn eed to empty the sell to server config part in /data/ShoppyStock/StockMarkets/Configs/<stockname>.json

Dlc checking is not broken, skin check is for "real item skinnables" with the same shortname, so frontier pack content isn't an skin as it have different shortname, for this you need to just enable dlc check.
And make sure you have most recent verison as i;ve made many changes to this and not sure if it still works correctly.

Alright, How do i enable DLC Check? Theres Nothing in the Plugin Config Mentioning DLC at all and all i can find in the shop config is Bluebrint ownership and Skin Ownership checks. I have Config version 2.0.0 and Plugin Version 2.0.5.

Edited by The1stVoidRunner
ThePitereq

Posted

4 hours ago, The1stVoidRunner said:

Alright, How do i enable DLC Check? Theres Nothing in the Plugin Config Mentioning DLC at all and all i can find in the shop config is Bluebrint ownership and Skin Ownership checks. I have Config version 2.0.0 and Plugin Version 2.0.5.

YEah sorry, the DLC check option is Player Blueprint Ownership Required make sure to keep this one to true and Player Skin Ownership Required to false

The1stVoidRunner

Posted

On 8/28/2025 at 2:53 AM, ThePitereq said:

YEah sorry, the DLC check option is Player Blueprint Ownership Required make sure to keep this one to true and Player Skin Ownership Required to false

Alright. Would it be possible to seperate the DLC Check and Blueprint Check? Because some items i want them to buy without the blueprint but are from a DLC.

ThePitereq

Posted

7 hours ago, The1stVoidRunner said:

Alright. Would it be possible to seperate the DLC Check and Blueprint Check? Because some items i want them to buy without the blueprint but are from a DLC.

Wdym? If you own DLC it means you own the blueprint so it cannot be splitted.

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