Jump to content

Rust Rewards 3.2.3

   (7 reviews)

6 Screenshots

  • 343k
  • 11.1k
  • 100.6 kB
This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



  • Administrator
Steenamaroo

Posted

😂
I removed some unnecessary rounding in the last update.
Looks like I went a step too far.

I'll get it sorted. Thanks for pointing it out.

  • Haha 1
GOOZY

Posted

Would love to see bone information passed with the hit info. I like displaying the weapon and last bone hit in the chat messages on kills. I code it in myself, but have to manually do it each update. I could be one of few doing something like that lol. Fairly simple addition though. Just a bit tedious comparing the code. 

Papa Bear

Posted (edited)

I was having a compiling issue before the 3.2.3 update.  I was thinking this would correct it, but it must be something else. This same error shows up in that attached Oxide Data file.  Both versions show up on this same report.  The lines I'm looking at for the 3.2.3 version is 205 & 206

 205 "RustRewards" (3.2.3) by Steenamaroo (1.35s / 38 MB) - RustRewards.cs

206 RustRewards(1) - Failed to compile: The namespace 'Oxide.Plugins' already contains a definition for 'RustRewards' | Line: 36, Pos: 18

I am attaching my Oxide Data txt file.  I have a twice (12 hours apart) daily restart. 

Thank you,

Bear

oxide_2025-03-08.txt

Edited by Papa Bear
  • Administrator
Steenamaroo

Posted

You've got two copies installed.

The file names are RustRewards and RustRewards(1)

so presumably your OS has added the (1) due to there already being a RustRewards.cs is your downloads folder.


On the server just delete RustRewards.cs then rename RustRewards(1).cs to RustRewards.cs

Papa Bear

Posted

Yeah, we just found that too ... I had no idea that had happened.  Thank you very much.

 

  • Like 1
Tanki

Posted (edited)

do il need to delete data file maybe: 

KeyNotFoundException: The given key '76561197984580089' was not present in the dictionary.
  at System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 
  at Oxide.Plugins.RustRewards.CheckActivity () [0x0008d] in <6ea4a0e0455b4d05a13c8d947e52371b>:0 
  at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) [0x00024] in <d0b39cdc11a24f22b4430be00cd28f01>:0 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>)
  at InvokeHandlerBase1[T].LateUpdate () [0x0000c] in <0fb5ef065c904f82ba12d61dc84111dd>:0 

 

Edited by Tanki
  • Administrator
Steenamaroo

Posted

Hi @Tanki
Something strange going on there.
The trace refers to RustServerMetrics - A harmony patch called 'Delayed'.

Sounds like maybe some other plugin or dll is managing timing of what RustRewards is doing?

I mean, of course it's possible there's just a RustRewards bug to fix but I haven't seen that on any of the servers I have access to.

  • Administrator
Steenamaroo

Posted

Oooh, saying that...I did have an issue on my test server yesterday where my player was set up twice which, of course,
caused all sorts of  issues.
There was a dead/sleeping me at my feet and plenty of related errors.

Did you see anything strange like that happen?

KingSizeKevin

Posted

Any chance we could add support for Custom Items with skins?  So we can pay out paper skinned as cash.  Thank you.

  • Like 1
  • Administrator
Steenamaroo

Posted

Yeah, I can't see why not.
I'll take a look some time soon and get in touch.

  • Like 1
sykosmurf

Posted

any chance you could add rewards for research? 

Trade Accept

Posted

Is it possible to add multiplier permissions for kills and/or other categories? I want to reward VIPs with RP multipliers but I feel that I'd be handing out too much RP for time played rewards.

Thank you for all the effort you put into the plugin!

  • Administrator
Steenamaroo

Posted

@sykosmurf- Thanks for the suggestion. I'll take a look in to that.

@Trade Accept - That sounds like it could get messy fast.
If I added a true/false in the config for multiply activity, so you can have activity rewards be fixed (ignoring multipliers) would that help?

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 15
  • Love 5

User Feedback

1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.