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Rust Rewards 3.2.0

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the wrong versions are being uploaded....several others are having the same issue. It is showing a newer version than what is being downloaded....issue with Codefling I think

 

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Just now, Rust Admin said:

the wrong versions are being uploaded....several others are having the same issue. It is showing a newer version than what is being downloaded....issue with Codefling I think

 

Yeah, the correct was is/was uploaded.
When I download I get the correct version also, but apparently that's not the case for others.

Tagged Death to fix his shit. 👍

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15 minutes ago, Steenamaroo said:

Download the latest version.
I updated in advance of wipe.

EDIT: Honestly, wasn't working and suddenly now is working 

Edited by Bonet
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If you're clicking download and still getting 3.1.1 then that's some site issue Death will need to look at.
I've tagged him above.

Since I'm getting the correct version, maybe it's cache related or regional...Maybe try a different browser or tor/vpn?

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You mean to tell me if you accidentally install the update before before updating the server, the plugin will completely break for that server. What a fucking joke Rust is becoming. 

 

(Not geared towards you.)

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5 hours ago, Thomas said:

same for rust rewards 3.1.2 but plugin is 3.1.1

 

You're right The Updated version is inside the 3.1.1 version and not 3.12. 

You have to "roll back" a previous version to get the right one

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Does the plugin have a maximum for how much to give out in a day? For some reason members aren't getting paid out once their balance is to high, idk if its this or server rewards that would possibly be limiting, can't find anything on either so I figured I would try to ask, thanks!

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No, RustRewards doesn't know your balance.
It just uses SR's AddPoints API.

I'm not familiar enough with server rewards to know if it has limits but maybe it's in the uMod overview, or someone else here will know?

 

Edit: Make sure you didn't set your new day or night multipliers to 0. 😉

Edited by Steenamaroo
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1 hour ago, Steenamaroo said:

No, RustRewards doesn't know your balance.
It just uses SR's AddPoints API.

I'm not familiar enough with server rewards to know if it has limits but maybe it's in the uMod overview, or someone else here will know?

 

Edit: Make sure you didn't set your new day or night multipliers to 0. 😉

Will check that! Thank you for the help, I appreciate it 😀

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No trouble.
Another possibility - It looks like Server Rewards uses int32 for its SR storage, so if you're trying to exceed 2147483647 points, it's not going to work.

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18 hours ago, Steenamaroo said:

No trouble.
Another possibility - It looks like Server Rewards uses int32 for its SR storage, so if you're trying to exceed 2147483647 points, it's not going to work.

Thanks I will check that out aswell, they say it stopped at 11,000 but I am able to give out more points and those values stay with no issue, guessing it might be also just them lol. Thanks again for the info!

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Hey all,

 

I am having an issue an issue with shotgun. Whenever they shoot barrels with a buck shot, handmade shell, or incen ammo, they are giving 14 points at once due to the bullet spread. Where/how can I change this in the config or gui to make it just give one point instead of multiple. Many Thanks

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Hi,
I'll check this out on my server tomorrow, as that really shouldn't be the case.
The plugin uses OnEntityDeath hook, so it shouldn't make a difference if it's a single round or a buckshot.

I'll let you know what i find. 👍

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14 hours ago, EvilCarnEvil said:

Steen - any way to make Happy Hour read IRL time instead of in game time?

Can't see why not.
I'll take a look. 👍

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On 5/14/2023 at 6:45 AM, Steenamaroo said:

Can't see why not.
I'll take a look. 👍

Thank you!  I’d like to set happy hour during the less populated time of the day  to hopefully encourage server pop boost during that time.  So if it could read real life server time I could set it based on that….would be awesome!

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On 5/13/2023 at 11:51 PM, mdstapleton30 said:

Hey all,

 

I am having an issue an issue with shotgun. Whenever they shoot barrels with a buck shot, handmade shell, or incen ammo, they are giving 14 points at once due to the bullet spread. Where/how can I change this in the config or gui to make it just give one point instead of multiple. Many Thanks

I just checked this out on my local server.
I'm getting one point for barrels, which matches my settings, using LR300 and also using Spas with buckshot.

Are you sure you don't have a weapon multiplier in play?

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On 5/16/2023 at 8:57 AM, Steenamaroo said:

I just checked this out on my local server.
I'm getting one point for barrels, which matches my settings, using LR300 and also using Spas with buckshot.

Are you sure you don't have a weapon multiplier in play?

Thanks for checking. We do not have a weapon multiplier on our server config set for any shotguns. They are all set to 1. I just tested it again and its still giving multiple rewards for the shot on barrels with specified ammo I said earlier. Want me to load my config file?

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That's OK, at least for now.
The only other thing I can think of is that some plugin is calling OnEntityDeath hook multiple times.
Since it's exclusive to barrels i'd guess maybe some plugin is overriding the death of the barrel, perhaps to prevent gibs or something, and spawning something else?

idk, that's heavily speculative but if you have a test server it'd be worth unloading all plugins then loading RustRewards on its own, and shooting a barrel.
If you get 1 point then another plugin's up to something.

I could possible add in a buffer by entity ID to prevent multiple separate rewards for the same entity but it would be ideal to get it fixed at the source if I'm right. 👍

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On 5/19/2023 at 6:20 AM, Steenamaroo said:

That's OK, at least for now.
The only other thing I can think of is that some plugin is calling OnEntityDeath hook multiple times.
Since it's exclusive to barrels i'd guess maybe some plugin is overriding the death of the barrel, perhaps to prevent gibs or something, and spawning something else?

idk, that's heavily speculative but if you have a test server it'd be worth unloading all plugins then loading RustRewards on its own, and shooting a barrel.
If you get 1 point then another plugin's up to something.

I could possible add in a buffer by entity ID to prevent multiple separate rewards for the same entity but it would be ideal to get it fixed at the source if I'm right. 👍

I do have instant barrel on my server with no gibs upon destroying said barrel. Do you think that would cause this issue?

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