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Message added by ThePitereq,

CarbonAliases Extension is required only if your server runs on Oxide!

Addon isn't required on Carbon servers!

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  • Update details
    v1.8.12
    Released
    Download size 227.73 kB
    Total versions 55
    Typical update pace About every 13 days
    Freshness Updated yesterday

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ThePitereq

Posted

23 hours ago, Dead Nasty said:

Every time a player is taking a bradley it kinda spams this:
NullReferenceException: Object reference not set to an instance of an object

would need full log from console output with full error as it doesnt say from where it is.

Dead Nasty

Posted

Any way to make it so the tank destroys player built entities in its way?  Found players building barriers to trap them. 

Also, they are pretty easy to cheese with Jetpacks and attack helis, there a way to make them more accurate than already are?

ThePitereq

Posted

On 3/26/2025 at 9:23 AM, Dead Nasty said:

Any way to make it so the tank destroys player built entities in its way?  Found players building barriers to trap them. 

Also, they are pretty easy to cheese with Jetpacks and attack helis, there a way to make them more accurate than already are?

Any enitty can be added to tank removal by just adding entity prefab name into list

For jetpacks do you use custom targetting missiles? Are you on Oxide/Carbon?

Dead Nasty

Posted

Just now, ThePitereq said:

Any enitty can be added to tank removal by just adding entity prefab name into list

For jetpacks do you use custom targetting missiles? Are you on Oxide/Carbon?

I have frusters homing rockets, also using oxide. 

ThePitereq

Posted

1 minute ago, Dead Nasty said:

I have frusters homing rockets, also using oxide. 

RoadBradley have built-in homing missile implementation, but due to current Oxide limitations it works only on Carbon.

Dead Nasty

Posted

28 minutes ago, ThePitereq said:

RoadBradley have built-in homing missile implementation, but due to current Oxide limitations it works only on Carbon.

ah, well dang. thx anyways. 

Rust Admin

Posted

hi - i am interested in this plugin but i have some questions.

will this plugin automatically find the best paths or do I need to manually configure paths every map change?
can we prevent other players from damaging other players tanks? 
can we prevent all building damage from the tank?
do the bradley crates lock to the player that spawned the bradley?
do the bradley crate loot require configuration or can we use the default AlphaLoot bradley profiles?

ThePitereq

Posted

7 hours ago, Rust Admin said:

hi - i am interested in this plugin but i have some questions.

will this plugin automatically find the best paths or do I need to manually configure paths every map change?
can we prevent other players from damaging other players tanks? 
can we prevent all building damage from the tank?
do the bradley crates lock to the player that spawned the bradley?
do the bradley crate loot require configuration or can we use the default AlphaLoot bradley profiles?

Plugin automatically sets paths on all available roads and find these blocked ones and removed them from pool.
YEs, damage to other player tanks can be limited to only owner and/or friends and/or clan.
Yes, you can prevent damage to buildings.
Yes, crates are locked to the player who spawned the tank and/or to frends and/or clan.
Crate loot can be set to vanilla default, then it works with AlphaLoot, but you can also set custom loot table in config.

Dead Nasty

Posted

can we get the api from brad tiers integrated possibly? as of right now they overwrite road bradleys. 

ThePitereq

Posted

21 hours ago, Dead Nasty said:

can we get the api from brad tiers integrated possibly? as of right now they overwrite road bradleys. 

HEy! Wdym exactly by the api? I think there needs to be done something with bradley tiers rather than road bradley, if they do iverwrite my plugin, Can't do much with that i think from my side 😄

Dead Nasty

Posted (edited)

19 minutes ago, ThePitereq said:

HEy! Wdym exactly by the api? I think there needs to be done something with bradley tiers rather than road bradley, if they do iverwrite my plugin, Can't do much with that i think from my side 😄

from krungh krow: thats an issue for to roadbradley dev not using the api

i am still waiting for an api saying a bradley is a roadbradley instead of checking methods

IsRoadBradley(bradley);   for example
idk just what i was told lol 
im assuming 

bool CanUpdateToBradleyTier(BradleyAPC bradley)// returning non null will block updating the bradley as tiered
void OnBradleyTiersSpawned(BradleyAPC apc , string tierName)
void OnTieredBradleyDeath(BradleyAPC bradley , HitInfo info , string tierName)
object IsTieredBradley(BradleyAPC bradley)

 

Edited by Dead Nasty
ThePitereq

Posted

10 minutes ago, Dead Nasty said:

from krungh krow: thats an issue for to roadbradley dev not using the api

i am still waiting for an api saying a bradley is a roadbradley instead of checking methods

IsRoadBradley(bradley);   for example
idk just what i was told lol 
im assuming 

bool CanUpdateToBradleyTier(BradleyAPC bradley)// returning non null will block updating the bradley as tiered
void OnBradleyTiersSpawned(BradleyAPC apc , string tierName)
void OnTieredBradleyDeath(BradleyAPC bradley , HitInfo info , string tierName)
object IsTieredBradley(BradleyAPC bradley)

 

Oh, Gotcha. Can add something like that.
For now there is an hook on road bradley spawn
OnRoadBradleySpawned (BasePlayer owner, BradleyAPC apc, string profile, string spawnRoad)
But can add an hook like that too.

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