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Wounded NPC Deluxe Edition 1.0.5

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  • 202
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  • 21.43 kB
  • Update details
    v1.0.5
    Released
    Download size 21.43 kB
    Total versions 6
    Typical update pace About every 1 day
    Freshness Updated today

About Wounded NPC Deluxe Edition

Custom Wounded NPC gives Rust NPCs a configurable chance to enter the wounded state instead of dying immediately. Configure each NPC type separately, including wounded chance, recovery chance, duration, recovery health, headshot behavior, position offset, and scream effect.

 

 

CONFIGURATION

{
  "Settings": {
    "Excluded NPC prefab paths (exact match)": [],
    "Excluded NPC partial names (case-insensitive)": [
      "zombie"
    ]
  },
  "NPC settings by ShortPrefabName": {
    "gingerbread_dungeon": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "gingerbread_meleedungeon": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scarecrow": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scarecrow_dungeon": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scarecrow_dungeonnoroam": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_arena": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_bradley": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_bradley_heavy": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_cargo": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_cargo_turret_any": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_cargo_turret_lr300": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_ch47_gunner": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_excavator": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_full_any": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_full_lr300": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_full_mp5": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_full_pistol": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_full_shotgun": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_heavy": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_junkpile_pistol": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_oilrig": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_outbreak": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_patrol": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_patrol_arctic": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_peacekeeper": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_ptboat": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_rhib": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_roam": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_roam_nvg_variant": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "scientistnpc_roamtethered": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "npc_tunneldweller": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "npc_tunneldwellerspawned": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "npc_underwaterdweller": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "npcplayertest": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    },
    "frankensteinpet": {
      "Can become wounded": true,
      "Chance to become wounded (0-100)": 25.0,
      "Allow becoming wounded from headshots": false,
      "Wounded position downward offset": 0.0,
      "Chance to get back up (0-100)": 50.0,
      "Wounded duration in seconds": 30.0,
      "Health after getting back up": 25.0,
      "Play Rust's built-in wounded scream effect": true,
      "Number of times to play the scream effect": 3,
      "Delay between scream effects in seconds": 10.0
    }
  }
}

 


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