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CarbonAliases Extension is required only if your server runs on Oxide!

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PandaJun

Posted

You can customize more difficult?more than three

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ThePitereq

Posted (edited)

41 minutes ago, PandaJun said:

You can customize more difficult?more than three

Yes. You can add as many tiers as you want. There is no limit ^^
Here you have one of my configurations:
image.png.36f28588bf55ac4b0bb73acf5b55e9bd.png

Edited by ThePitereq
Swedish Chef

Posted (edited)

hi, looks awesome, can you spawn many bradleys at once? (not bought ones, just timed event) i would like X bradleys to spawn on random roads for X minutes..

Edited by Swedish Chef
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ThePitereq

Posted

11 hours ago, Swedish Chef said:

hi, looks awesome, can you spawn many bradleys at once? (not bought ones, just timed event) i would like X bradleys to spawn on random roads for X minutes..

Sure! Just add into "Tank Routes - Spawns Per Maps" more Spawn Configurations and it will work. If there will be a problem with road used more than once you will get warning on plugin reload. All roads used for default timed events are removed from purchase bradley road pool so dont add too many of them or there might be problems with purchased ones. Regular procedural maps have 40-60 roads so there should be no problem there.

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Swedish Chef

Posted

1 hour ago, ThePitereq said:

Sure! 

sold 🙂 thanks

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PandaJun

Posted

Destroy to reward money(Economics)

ThePitereq

Posted

1 hour ago, PandaJun said:

Destroy to reward money(Economics)

You want to add feature that will reward player with currency after killing the bradley?

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PandaJun

Posted

9 hours ago, ThePitereq said:

You want to add feature that will reward player with currency after killing the bradley?

yes~!

ThePitereq

Posted

8 hours ago, PandaJun said:

yes~!

Okay. Will release an update today 🙂

ThePitereq

Posted

 

On 4/13/2022 at 5:20 AM, PandaJun said:

yes~!

I've tried to contact you through DIscord to talk about this, but i did not got an response.
It should look like when you open crates you can get currency, like normal loot or after killing the bradley. How it should be calculated who should get the money? Most damage or what?

Covfefe

Posted

Too bad I already have convoy which also has road bradleys. Wish it could roam like the arctic biome instead of roads.

Iron

Posted

Noticed I am getting players complaining about their Heli loot boxes being locked to owner/friends and they cannot loot them.  Never had this before loading RoadBradley where I have restricted the loot to friends only. Could there be some cross contamination going on here - is it possible this plugin can cause another plugin to adopt different looting policy? I use CustomHelicopterTiers.  Thanks

ThePitereq

Posted (edited)

7 minutes ago, Iron said:

Noticed I am getting players complaining about their Heli loot boxes being locked to owner/friends and they cannot loot them.  Never had this before loading RoadBradley where I have restricted the loot to friends only. Could there be some cross contamination going on here - is it possible this plugin can cause another plugin to adopt different looting policy? I use CustomHelicopterTiers.  Thanks

Oh, yeah. It might be possible in my code. Sorry for problems, will release an update tommorow because its late today. Sorry for waiting.

Edited by ThePitereq
ThePitereq

Posted

Or... It happened only one time or it is regular?

Iron

Posted

So the complaint was from multiple players.  It affected all normal crates dropped by the heli, even as admin I couldn't look in them.  When I disabled the config in RoadBradley to limit loot to only friends (set to false) the issue was resolved.  So I do believe it is the issue.  I just like the loot to be locked to summoner and friends to prevent loot drama so if this could be fixed it would be appreciated.  Thanks

ThePitereq

Posted

11 hours ago, Iron said:

So the complaint was from multiple players.  It affected all normal crates dropped by the heli, even as admin I couldn't look in them.  When I disabled the config in RoadBradley to limit loot to only friends (set to false) the issue was resolved.  So I do believe it is the issue.  I just like the loot to be locked to summoner and friends to prevent loot drama so if this could be fixed it would be appreciated.  Thanks

WIll release today an fix with small change that may repair this issue. The problem can be also with other plugin if it uses the same method of securing. We will see after update.

Mirabel

Posted (edited)

Could an option be added for the brad to start repairing itself if not damaged for a configurable amount of time? Also an option for brad to keep moving while shooting would be awesome!

 

Edited by Mirabel
ThePitereq

Posted

On 8/21/2022 at 4:18 PM, Mirabel said:

Could an option be added for the brad to start repairing itself if not damaged for a configurable amount of time? Also an option for brad to keep moving while shooting would be awesome!

 

The 1st one will require more work but 2nd will be easy. Will try to add that in next update.

  • Like 1
Vic

Posted

可以为战利品配置第二个吗

ThePitereq

Posted

4 hours ago, Vic said:

可以为战利品配置第二个吗

Hey. Sorry but I don't really understand. You can setup as many bradleys as you want, also the loot-tables are infinite.

BetterDeadThanZed

Posted

Is there a configuration option to prevent the Bradley from attacking a player until the player attacks them?

ThePitereq

Posted

1 hour ago, BetterDeadThanZed said:

Is there a configuration option to prevent the Bradley from attacking a player until the player attacks them?

Um, you can set Tank Target - Max distance to target to 0

BetterDeadThanZed

Posted

6 minutes ago, ThePitereq said:

Um, you can set Tank Target - Max distance to target to 0

That won't prevent it from attacking players that attack it?

ThePitereq

Posted (edited)

53 minutes ago, BetterDeadThanZed said:

That won't prevent it from attacking players that attack it?

no. It is value only for targetting without offense towards bradley.
You can also set Tank Target - Max clothing amount to like 8 (not possible) and empty Tank Target - Targeted items list. It should work.,

Edited by ThePitereq
  • Like 1
EllieCat

Posted

Failed to call hook 'OnServerInitialized' on plugin 'RoadBradley v1.3.3' (KeyNotFoundException: The given key was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0

at Oxide.Plugins.RoadBradley.SpawnTank (System.String profileName, System.String routeName) [0x00006] in <2c2d9c210eb94df18873b32822892683>:0

at Oxide.Plugins.RoadBradley.SpawnDefaultRouteTank (System.String route) [0x001ac] in <2c2d9c210eb94df18873b32822892683>:0

at Oxide.Plugins.RoadBradley.OnServerInitialized () [0x0057a] in <2c2d9c210eb94df18873b32822892683>:0

at Oxide.Plugins.RoadBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <2c2d9c210eb94df18873b32822892683>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

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