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imthenewguy

Posted

Really cool idea and so much potential! 😄

 

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Covfefe

Posted

please add low gravity mutation

ThePitereq

Posted (edited)

On 11/4/2022 at 10:09 PM, Covfefe said:

please add low gravity mutation

How it should work? Not sure if i can change player gravity, i think it is client-side. All i know is that ican change gravity of dropped items, etc.

Edit: If you mean the fall damage scaled down, just set the Fall Damage mutation to value below 1.

Edited by ThePitereq
jaybee3

Posted

I love the idea of this. Couple of questions if I may:

Does Bot damage work with any plugin that uses bots along side default scientists? 

"Hazmat Mk.II Protection" - What's Hazmat Mk.II?

jaybee3

Posted

On 11/4/2022 at 1:32 AM, imthenewguy said:

Really cool idea and so much potential! 😄

 

@ThePitereqAny chance we could get +% xp for Skill Tree or +% to drop Epic Loot from @imthenewguy's Skill Trees and Epic Loot integrated as available or guaranteed modifiers? It would certainly incentivise my players to risk it.

The following may be a bit of a braindump, but you were asking about what other modifiers there could be: 

  • Was also thinking of more devilish modifiers like not just no wounded, but no bag on death. So they risk it all for enhanced loot gain.
  • Could metabolism be worked in too? So it's not just +rads they'd need to deal with but also increased thirst/hunger
  • Also is it possible to increase wild life spawn rate?
  • Flat HP modifiers for enemies/wildlife/players? Rather than just damage resistance/bonuses?
  • Could a BradleyAPC be a modifier? Might need to work in paths at the different monuments or static placement, but it certainly ups things a degree.
  • ...or following on from above, a heli patrol.
  • Are the monument radii set by the plugin also no build zones or do they just build at their own risk?

    Also posted same on your discord.
ThePitereq

Posted

3 hours ago, jaybee3 said:

@ThePitereqAny chance we could get +% xp for Skill Tree or +% to drop Epic Loot from @imthenewguy's Skill Trees and Epic Loot integrated as available or guaranteed modifiers? It would certainly incentivise my players to risk it.

The following may be a bit of a braindump, but you were asking about what other modifiers there could be: 

  • Was also thinking of more devilish modifiers like not just no wounded, but no bag on death. So they risk it all for enhanced loot gain.
  • Could metabolism be worked in too? So it's not just +rads they'd need to deal with but also increased thirst/hunger
  • Also is it possible to increase wild life spawn rate?
  • Flat HP modifiers for enemies/wildlife/players? Rather than just damage resistance/bonuses?
  • Could a BradleyAPC be a modifier? Might need to work in paths at the different monuments or static placement, but it certainly ups things a degree.
  • ...or following on from above, a heli patrol.
  • Are the monument radii set by the plugin also no build zones or do they just build at their own risk?

    Also posted same on your discord.

Answered on discord. Thanks for the ideas! 🙂

 

Wave

Posted

Hello, is the plugin supported and is it possible to translate into other languages using a lang file?

ThePitereq

Posted

On 3/13/2023 at 11:55 AM, Wave said:

Hello, is the plugin supported and is it possible to translate into other languages using a lang file?

Hey. The chat messages are available for multi-lingual configuraiton in lang files, but for map markers you can create only one language type.

Wave

Posted

13 hours ago, ThePitereq said:

Привет. Сообщения чата доступны для многоязычной конфигурации в языковых файлах, но для маркеров карты вы можете создать только один тип языка.

Can I translate the markers on the map into 1 any language or will they always be in English?

ThePitereq

Posted

On 3/16/2023 at 9:18 AM, Wave said:

Can I translate the markers on the map into 1 any language or will they always be in English?

Yes, every text visible for player is configurable.

TheRiddledNote

Posted

does this work well with skill tree potentially? 

ThePitereq

Posted

19 minutes ago, TheRiddledNote said:

does this work well with skill tree potentially? 

There are some updates planned, but for now there is no other plugin feature compatibility.

TheRiddledNote

Posted

15 minutes ago, ThePitereq said:

There are some updates planned, but for now there is no other plugin feature compatibility.

looking forward to it my friend. I would love to implement this along with skill tree without any conflicts. 

Katze

Posted

Thank you for the update! 💚

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