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Covfefe

Posted

damn it! i just bought this on lone design. I rather buy it on codefling because the update notifications are so much better here

  • Like 1
Covfefe

Posted

Can we get options to set the dome loot to default instead of the custom list?

Mercury

Posted

22 hours ago, Covfefe said:

Can we get options to set the dome loot to default instead of the custom list?

I don't quite understand you

Covfefe

Posted (edited)

On 10/2/2021 at 7:39 PM, Mercury said:

I don't quite understand you

I don't want this custom loot, I want it to be rust default for whatever loot crate prefab I decide to put in


    "Настройка своих ящиков на сфере | Setting up your mailboxes on the sphere": {
      "Использовать собственные ящики на сфере(true - да/false - нет) | Use your own boxes on the sphere(true-yes/false-no)": true,
      "Сколько спавнить ящиков на сфере | How many boxes to compare on the sphere": 10,
      "Список ящиков для спавна с настройкой(будут выбираться рандомно из списка) | List of spawn boxes with settings(they will be selected randomly from the list)":

I want this option for the extra loot crates on top of the dome

        "Использовать собственный список предметов в ящиках вертолета(true - да/false - нет) | Use your own list of items in the helicopter boxes(true-yes/false-no)": false,

 

If anyone here speaks russian, can you please explain this to him in russian? thank you

Edited by Covfefe
Apoco

Posted

Russian

он просит вас добавить опцию, при которой нам не нужно использовать набор настраиваемых таблиц добычи. пример -Магическая добыча -Alpha Loot -Лучшая добыча он хочет использовать уже существующую таблицу добычи, которую он создает, это очень распространено, это большинство плагинов, поэтому мы можем просто использовать то, что мы уже установили для этих конкретных таблиц добычи

on prosit vas dobavit' optsiyu, pri kotoroy nam ne nuzhno ispol'zovat' nabor nastraivayemykh tablits dobychi. primer -Magicheskaya dobycha -Alpha Loot -Luchshaya dobycha on khochet ispol'zovat' uzhe sushchestvuyushchuyu tablitsu dobychi, kotoruyu on sozdayet, eto ochen' rasprostraneno, eto bol'shinstvo plaginov, poetomu my mozhem prosto ispol'zovat' to, chto my uzhe ustanovili dlya etikh konkretnykh tablits dobychi



English
he is asking you to add an option where we dont have to use custom loot tables set.
example
-Magic Loot
-Alpha Loot
-Better Loot

he wants to use a pre exsisting loot table hes creating this is very common is most plugins so we can just have it use what we have already set for those specific loot tables

 

Apoco

Posted

id buy it if this was changed 😄
 

я куплю это, если это было изменено: D

Mercury

Posted

On 10/4/2021 at 5:53 AM, Covfefe said:

I don't want this custom loot, I want it to be rust default for whatever loot crate prefab I decide to put in


    "Настройка своих ящиков на сфере | Setting up your mailboxes on the sphere": {
      "Использовать собственные ящики на сфере(true - да/false - нет) | Use your own boxes on the sphere(true-yes/false-no)": true,
      "Сколько спавнить ящиков на сфере | How many boxes to compare on the sphere": 10,
      "Список ящиков для спавна с настройкой(будут выбираться рандомно из списка) | List of spawn boxes with settings(they will be selected randomly from the list)":

I want this option for the extra loot crates on top of the dome

        "Использовать собственный список предметов в ящиках вертолета(true - да/false - нет) | Use your own list of items in the helicopter boxes(true-yes/false-no)": false,

 

If anyone here speaks russian, can you please explain this to him in russian? thank you

 

On 10/4/2021 at 8:20 AM, steven burns said:

id buy it if this was changed 😄
 

я куплю это, если это было изменено: D

I understand what you want, I'm already adding this

  • Like 1
Covfefe

Posted

Anyone's dome heli not shooting at players anymore?

Mercury

Posted

3 hours ago, Covfefe said:

Anyone's dome heli not shooting at players anymore?

The helicopter does not fire napalm, only a conventional machine gun

Covfefe

Posted

My players are having a lot of problems with the event restarting when they’re still on the dome causing npcs to respawn all around them when they just cleared out a bunch already. 

is there some type of event start and end trigger or does it just follow the timer?

Please add some type of event ending trigger like a locked crate on top that needs to be hacked first before the event ends? This way players don’t get stuck on the dome with the event restarting all over them. 
 

Once a player hacks the locked crate or loots any boxes on top of the dome a cool down timer will start and then the event will start again at the end of that timer.

Mercury

Posted

17 hours ago, Covfefe said:

My players are having a lot of problems with the event restarting when they’re still on the dome causing npcs to respawn all around them when they just cleared out a bunch already. 

is there some type of event start and end trigger or does it just follow the timer?

Please add some type of event ending trigger like a locked crate on top that needs to be hacked first before the event ends? This way players don’t get stuck on the dome with the event restarting all over them. 
 

Once a player hacks the locked crate or loots any boxes on top of the dome a cool down timer will start and then the event will start again at the end of that timer.

During the start of the event, players receive notifications that the event is starting

Covfefe

Posted

1 hour ago, Mercury said:

During the start of the event, players receive notifications that the event is starting

so the event ends regardless if players kill all the scientists or not? cause when it ends, all the npcs are gone and players can just climb up to the dome and loot whatever they want without having to fight anything. Can you add an event trigger where it only ends when players kill all the tier3 scientists?

Mercury

Posted

1 hour ago, Covfefe said:

so the event ends regardless if players kill all the scientists or not? cause when it ends, all the npcs are gone and players can just climb up to the dome and loot whatever they want without having to fight anything. Can you add an event trigger where it only ends when players kill all the tier3 scientists?

Yes, in the next update I will add this

Annabel

Posted

Плагин не доработан! Чинук то прилетает, то зависает, то вообще его нет если так делаешь плагины тогда тебе респект

Mercury

Posted

45 minutes ago, Annabel said:

Плагин не доработан! Чинук то прилетает, то зависает, то вообще его нет если так делаешь плагины тогда тебе респект

Доработан полностью, всегда прилетает и выполняет все события
Не вижу никакого лога с консоли от тебя или подобного, что подтверждает твои слова.
Как минимум, если у тебя ошибка - ты мне не сообщаешь ни о чем , лишь вброс в пустоту 

Annabel

Posted

А яне могу как попугай постоянно говорить о проблеме! тебе говорят! Ты утверждаешь что все в порядке Я игроку дал плагин проверить чтобы убедиться на 100% процентов, что он не работает конкретно все подтвердилось

Covfefe

Posted

On 10/20/2021 at 8:11 PM, Mercury said:

Yes, in the next update I will add this

I'm noticing players are almost to the top, but then the event ends and everything is gone. I'm trying to ask you to add some type of event ending trigger at the top so the event only despawns when a player finishes it. Such as looting a crate ontop. 

Mercury

Posted

11 hours ago, Annabel said:

А яне могу как попугай постоянно говорить о проблеме! тебе говорят! Ты утверждаешь что все в порядке Я игроку дал плагин проверить чтобы убедиться на 100% процентов, что он не работает конкретно все подтвердилось

Ты мне ни разу не писал о какой-либо проблеме
Что ты несешь?

Mercury

Posted

10 hours ago, Covfefe said:

I'm noticing players are almost to the top, but then the event ends and everything is gone. I'm trying to ask you to add some type of event ending trigger at the top so the event only despawns when a player finishes it. Such as looting a crate ontop. 

Hi, I remember your suggestion with the trigger, I will try to update the plugin soon and add this feature.

Set the duration of the event to a longer

  • Love 1
Covfefe

Posted

Please update for latest rust update

 

169 IQSphereEvent - Failed to compile: IQSphereEvent.cs(4681,20): error CS0246: The type or namespace name `NPCPlayerApex' could not be found. Are you missing an assembly reference?

Mercury

Posted

16 hours ago, Covfefe said:

Please update for latest rust update

 

169 IQSphereEvent - Failed to compile: IQSphereEvent.cs(4681,20): error CS0246: The type or namespace name `NPCPlayerApex' could not be found. Are you missing an assembly reference?

Oh, yeah, thanks for the message, I'm already on it. The problem is quite critical

  • Love 1
Covfefe

Posted (edited)

Fill out the config for us. It’s so confusing since most of us aren’t coders. There’s so many empty fields that we don’t know the correct format for.

What do I even type in these nulls?

Quote
    "Setting up your mailboxes on the sphere": null,
    "Setting up the event coverage area": null,
    "Setting up a marker on the G map": null,
    "Additional configuration": null
  },
  "Configuring supported plugins": {
    "IQChat: Setting up a chat": {
      "IQChat :Custom prefix in the chat": null,
      "IQChat : Custom avatar in the chat(If required)": nul

 

 

Edited by Covfefe
Mercury

Posted

6 hours ago, Covfefe said:

Fill out the config for us. It’s so confusing since most of us aren’t coders. There’s so many empty fields that we don’t know the correct format for.

What do I even type in these nulls?

 

Oh, my friend, delete the configuration and load the plugin again, it will create the initial values

Since the configuration has undergone major changes in its structure, it needs to be recreated

Covfefe

Posted

What does resetting the mailbox randomly mean?

"Whether to reset the mailbox randomly(true-yes/false-no)": true,
          "Static chance of dropping a box from a Chinook": 100,
          "Setting up a random reset chance": {
            "Use a random value to reset the mailbox (true-yes / false-no) (p.s. the static value will be ignored if this option is enabled)": true,
            "Setting values for randomness": {
              "Minimum value": 10,
              "Maximum value": 50

 

Mercury

Posted

12 hours ago, Covfefe said:

What does resetting the mailbox randomly mean?

"Whether to reset the mailbox randomly(true-yes/false-no)": true,
          "Static chance of dropping a box from a Chinook": 100,
          "Setting up a random reset chance": {
            "Use a random value to reset the mailbox (true-yes / false-no) (p.s. the static value will be ignored if this option is enabled)": true,
            "Setting values for randomness": {
              "Minimum value": 10,
              "Maximum value": 50

 

Oh shit, my translator has gone crazy XD

Meaning, dropped hackablecrate

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