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COSMO

Posted (edited)

Consider ditching translationapi and coding the capability to use apis specifcally openai in the plugin itsself  this is so dumb **sigh**

Over on umod it seems to be dead. No responses for any recent support posts. It looks like the last time someone  responded to a support post besides a user was 2 or 3 years ago and it was an admin.  I will message the author but I do not have high expectations at all that it will even be acknowledged. 

I messaged Flutes who made AITranslationPro a few days and asked if he could add support for IQChat but it hasnt been read yet. I would much rather use that than deal with this TranslationAPI crap anymore. My fingers are crossed lol. 

Edited by COSMO
Mahatma

Posted

Failed to call hook 'OnServerInitialized' on plugin 'IQChat v2.52.32' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.IQChat.BroadcastAuto () [0x0000d] in <47e11595c62a456983b1a83dd121eb68>:0
  at Oxide.Plugins.IQChat.OnServerInitialized () [0x00101] in <47e11595c62a456983b1a83dd121eb68>:0 kb/s in, 237kb/s out
  at Oxide.Plugins.IQChat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02329] in <47e11595c62a456983b1a83dd121eb68>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Loaded plugin IQChat v2.52.32 by Mercury
[IQChat] Failed to load the following images: UI_IQCHAT_CONTEXT_NO_RANK, UI_IQCHAT_CONTEXT_RANK, IQCHAT_INFORMATION_ICON, IQCHAT_SETTING_ICON, IQCHAT_IGNORE_INFO_ICON, IQCHAT_MODERATION_ICON, IQCHAT_ELEMENT_PANEL_ICON, IQCHAT_ELEMENT_PREFIX_MULTI_TAKE_ICON, IQCHAT_ELEMENT_SLIDER_ICON, IQCHAT_ELEMENT_SLIDER_LEFT_ICON, IQCHAT_ELEMENT_SLIDER_RIGHT_ICON, IQCHAT_ELEMENT_DROP_LIST_OPEN_ICON, IQCHAT_ELEMENT_DROP_LIST_OPEN_ARGUMENT_ICON, IQCHAT_ELEMENT_DROP_LIST_OPEN_TAKED, IQCHAT_ELEMENT_SETTING_CHECK_BOX, IQCHAT_ALERT_PANEL, IQCHAT_MUTE_AND_IGNORE_PANEL, IQCHAT_MUTE_AND_IGNORE_ICON, IQCHAT_MUTE_AND_IGNORE_SEARCH, IQCHAT_MUTE_AND_IGNORE_PAGE_PANEL, IQCHAT_MUTE_AND_IGNORE_PLAYER, IQCHAT_MUTE_AND_IGNORE_PLAYER_STATUS, IQCHAT_IGNORE_ALERT_PANEL, IQCHAT_IGNORE_ALERT_ICON, IQCHAT_IGNORE_ALERT_BUTTON_YES, IQCHAT_IGNORE_ALERT_BUTTON_NO, IQCHAT_MUTE_ALERT_PANEL, IQCHAT_MUTE_ALERT_ICON, IQCHAT_MUTE_ALERT_PANEL_REASON. Perhaps you did not upload them to the 'data/IQSystem/IQChat/Images/' folder.
Downloaded image - https://drive.google.com/drive/folders/1duFZ6jOjGGwY4Rni-GFD0doviOQiOKMi?usp=sharing

Mahatma

Posted (edited)

Loaded plugin IQChat v2.52.32 by Mercury
[IQChat] 29 images downloaded successfully!
Unloaded plugin IQChat v2.52.32 by Mercury
[IQChat] Language file is loading...
[IQChat] Language file uploaded successfully
[IQChat] Permissions - completed
Failed to call hook 'OnServerInitialized' on plugin 'IQChat v2.52.32' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.IQChat.BroadcastAuto () [0x0000d] in <47e11595c62a456983b1a83dd121eb68>:0
  at Oxide.Plugins.IQChat.OnServerInitialized () [0x00101] in <47e11595c62a456983b1a83dd121eb68>:0 kb/s in, 256kb/s out
  at Oxide.Plugins.IQChat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02329] in <47e11595c62a456983b1a83dd121eb68>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Loaded plugin IQChat v2.52.32 by Mercury

Edited by Mahatma
Mercury

Posted

5 hours ago, Mahatma said:

Loaded plugin IQChat v2.52.32 by Mercury
[IQChat] 29 images downloaded successfully!
Unloaded plugin IQChat v2.52.32 by Mercury
[IQChat] Language file is loading...
[IQChat] Language file uploaded successfully
[IQChat] Permissions - completed
Failed to call hook 'OnServerInitialized' on plugin 'IQChat v2.52.32' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.IQChat.BroadcastAuto () [0x0000d] in <47e11595c62a456983b1a83dd121eb68>:0
  at Oxide.Plugins.IQChat.OnServerInitialized () [0x00101] in <47e11595c62a456983b1a83dd121eb68>:0 kb/s in, 256kb/s out
  at Oxide.Plugins.IQChat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02329] in <47e11595c62a456983b1a83dd121eb68>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
Loaded plugin IQChat v2.52.32 by Mercury

In the first case, I wrote to the console that you need to install images.

In the second case, you have errors in the configuration

BlaserGlobe

Posted

is there any way to turn off iqchat inputting into the console?

Mercury

Posted

3 hours ago, BlaserGlobe said:

is there any way to turn off iqchat inputting into the console?

Hi, this is the necessary functionality for the full functionality of the plugin, it cannot be disabled

Mahatma

Posted

在6/9/2024在10:59、汞说:

在第一种情况,我写了,控制台,你需要安装的图像。

在第二种情况下,你有错误的配置

ok

Mahatma

Posted (edited)

oxide\logs\IQChat iqchat_iqchatlogs-2024-06-21-..Each content has no recorded time

Edited by Mahatma
Mercury

Posted

4 hours ago, Mahatma said:

oxide\logs\IQChat iqchat_iqchatlogs-2024-06-21-..Each content has no recorded time

Do you need time?
No one has asked for this before huh

COSMO

Posted

When somebody gets sent a PM it should tell them how to respond. Im sick of saying use /r to reply every single time lol Its in my commands list people dont read. Usually its send a PM get the response in general

Mercury

Posted

1 hour ago, COSMO said:

When somebody gets sent a PM it should tell them how to respond. Im sick of saying use /r to reply every single time lol Its in my commands list people dont read. Usually its send a PM get the response in general

You can add this in the language files, just adjust the message

  • Like 1
COSMO

Posted

7 hours ago, Mercury said:

You can add this in the language files, just adjust the message

This is in the language file already "COMMAND_R_NOTARG": "For reply use : /r Message",

How is it suppsed to be triggered?

Mercury

Posted

12 minutes ago, COSMO said:

This is in the language file already "COMMAND_R_NOTARG": "For reply use : /r Message",

How is it suppsed to be triggered?

No, this is a message if the player entered the command incorrectly. Add the instructions to the message : COMMAND_PM_SEND_MSG

  • Like 1
COSMO

Posted (edited)

Thanks man! One more thing that just came up. When someone uses @player in the chat with their message the response to me will show like [Mention From Cosmo]@cosmo (followed by the message the player sent) Basically its showing the mention is from the player its being sent to not who sent it so in the chat the person doesnt know who is talking. Screenshot2024-07-05124448.png.49d06eb7ea9aef8665de3e554fc1810d.png 

Edited by COSMO
Mercury

Posted

1 hour ago, COSMO said:

Thanks man! One more thing that just came up. When someone uses @player in the chat with their message the response to me will show like [Mention From Cosmo]@cosmo (followed by the message the player sent) Basically its showing the mention is from the player its being sent to not who sent it so in the chat the person doesnt know who is talking. Screenshot2024-07-05124448.png.49d06eb7ea9aef8665de3e554fc1810d.png 

Hmm, I'll check this point, maybe I got something mixed up.

dustyhansen

Posted

Can you consider adding some type of ordering/prioritization of tags? I would like to control which order the tags show up in, for example [ADMIN][VIP][CLAN][LEVEL] etc. Right now it seems like it changes around.

BadLandPVE

Posted

hi, i dont know how to fix this image.png.98b4e6d5b5c6f05afe355141524c4484.png

Mercury

Posted

20 minutes ago, BadLandPVE said:

hi, i dont know how to fix this image.png.98b4e6d5b5c6f05afe355141524c4484.png

Hi image.png.cd07ee30c7b8ce59b63f81b10ba9a9f7.png

  • Like 1
BadLandPVE

Posted (edited)

28 minutes ago, Mercury said:

Hi image.png.cd07ee30c7b8ce59b63f81b10ba9a9f7.png

thanks and another question, example. If I have 2 VIP permissions and the default one, a player has both VIPs active at the same time. When one of them expires, the other VIP does not show in the chat; it returns to displaying the standard values.

Edited by BadLandPVE
Mercury

Posted

39 minutes ago, BadLandPVE said:

thanks and another question, example. If I have 2 VIP permissions and the default one, a player has both VIPs active at the same time. When one of them expires, the other VIP does not show in the chat; it returns to displaying the standard values.

If you are talking about prefixes, then this is due to the fact that they have identical values in your configuration, you need to change one of them or abandon one of them

Mercury

Posted (edited)

5 hours ago, dustyhansen said:

Can you consider adding some type of ordering/prioritization of tags? I would like to control which order the tags show up in, for example [ADMIN][VIP][CLAN][LEVEL] etc. Right now it seems like it changes around.

Hi, unfortunately my plugin does not provide tag priority, it is set by the player depending on his installation of these tags
Maybe I'll add this in future updates.

Edited by Mercury
  • Love 1
BetterDeadThanZed

Posted

I have a question about the tags and priority. If a player has multiple tags, but I do not allow players to select their tag, how does a tag get assigned? For example, I have players that are part of the following groups: default, authenticated and VIP. In that case, I want the VIP tag to appear. Is there a way to force that or do I have to give player the ability to choose their tag?

Mercury

Posted

4 hours ago, BetterDeadThanZed said:

I have a question about the tags and priority. If a player has multiple tags, but I do not allow players to select their tag, how does a tag get assigned? For example, I have players that are part of the following groups: default, authenticated and VIP. In that case, I want the VIP tag to appear. Is there a way to force that or do I have to give player the ability to choose their tag?

Players choose their own tags and customize them in the UI

BetterDeadThanZed

Posted

Just now, Mercury said:

Players choose their own tags and customize them in the UI

Yeah, that's too bad. That's one thing that Better Chat has, the ability for me to prioritize tags and apply those tags to specific groups. I wish that were a feature. I don't like players choosing their own tags.

Mercury

Posted

2 minutes ago, BetterDeadThanZed said:

Yeah, that's too bad. That's one thing that Better Chat has, the ability for me to prioritize tags and apply those tags to specific groups. I wish that were a feature. I don't like players choosing their own tags.

Hmm, maybe I can prioritize prefixes, but players will still be able to customize their prefixes using the UI, but of course they will be placed in the order that you specify in the priority

  • Like 1

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