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XianSeho

Posted

does this effect other uses for the signal like the vehicle drops and heli signals?

rogder dodger

Posted

1 hour ago, XianSeho said:

does this effect other uses for the signal like the vehicle drops and heli signals?

Sorry, i haven't tested with either of these plugins as of yet

Zandler

Posted (edited)

It does I have Heli Signals and does spawn a airdrop when you throw it. That is ok with me.

 

Edited by Zandler
  • Like 1
m3dus4

Posted

is it possiblre to insert a  loottable or loot which could be inside the airdrop?

m3dus4

Posted

ok it bites with my bnrasdley and heli supply signals i casnt call a heli or mbradley it spawns instant a airdrop. maybe u can fix that?

Sdjimmyz

Posted

does it work with carbon?i keep getting error message when i try it in console

10.06 17:59:41] [InstantAirdrop] Timer 5s has failed: ()
   at void Oxide.Plugins.InstantAirdrop.HandleSignalThrown(BasePlayer player, BaseEntity entity)+() => { } in InstantAirdrop.cs:line 92
   at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { }
[10.06 17:59:45] [InstantAirdrop] Timer 5s has failed: ()
[10.06 17:59:45] at void Oxide.Plugins.InstantAirdrop.HandleSignalThrown(BasePlayer player, BaseEntity entity)+() => { } in InstantAirdrop.cs:line 92
[10.06 17:59:45] at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { }
[10.06 18:00:09] Entity is NULL but is still in saveList - not destroyed properly? cargo_p

rogder dodger

Posted

13 hours ago, Sdjimmyz said:

does it work with carbon?i keep getting error message when i try it in console

10.06 17:59:41] [InstantAirdrop] Timer 5s has failed: ()
   at void Oxide.Plugins.InstantAirdrop.HandleSignalThrown(BasePlayer player, BaseEntity entity)+() => { } in InstantAirdrop.cs:line 92
   at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { }
[10.06 17:59:45] [InstantAirdrop] Timer 5s has failed: ()
[10.06 17:59:45] at void Oxide.Plugins.InstantAirdrop.HandleSignalThrown(BasePlayer player, BaseEntity entity)+() => { } in InstantAirdrop.cs:line 92
[10.06 17:59:45] at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { }
[10.06 18:00:09] Entity is NULL but is still in saveList - not destroyed properly? cargo_p

Yes it has been tested on the latest version of carbon here - i have sent you a DM to help troubleshoot your issue though. 

Testing with carbon this morning 07 October 2023

 

DanaCM

Posted

It does its purpose, but the error is that it also puts another Airdrop in the sky at the same time.

rogder dodger

Posted

This would only happen if there was another plugin conflicting with Instand Airdrop - i have dropped you a DM to see if we can figure out which one and fix it 

humboldt.scott420

Posted

This plug-in works really good although I would like you to add a feature that stops them from being spawned inside bases.

rogder dodger

Posted

On 11/20/2023 at 9:53 PM, humboldt.scott420 said:

This plug-in works really good although I would like you to add a feature that stops them from being spawned inside bases.

This is something i will look into adding as a configurable option, thanks!

Zilch

Posted

Hey, I've found a conflict with Custom Loot which I'm using to populate airdrops with a custom loot table.

While custom loot is loaded, the airdrop will instantly spawn and then after a few seconds, the loot is repopulated with the custom loot table from the Custom Loot plugin. This wouldn't be an issue, but for the players that are fast enough they're getting items out of the first set of loot as well as the second.

I unloaded Custom Loot and the issue was gone, so it's definitely these two plugins.

I don't really know what to suggest as a fix, I understand the airdrop spawns and there's a delay before CL populates it with the custom loot. Maybe the ability to add our own loot table to the plugin? Or could this possibly be fixed to work with Custom Loot?

Thanks

Video here:

 

rogder dodger

Posted

41 minutes ago, Zilch said:

Hey, I've found a conflict with Custom Loot which I'm using to populate airdrops with a custom loot table.

While custom loot is loaded, the airdrop will instantly spawn and then after a few seconds, the loot is repopulated with the custom loot table from the Custom Loot plugin. This wouldn't be an issue, but for the players that are fast enough they're getting items out of the first set of loot as well as the second.

I unloaded Custom Loot and the issue was gone, so it's definitely these two plugins.

I don't really know what to suggest as a fix, I understand the airdrop spawns and there's a delay before CL populates it with the custom loot. Maybe the ability to add our own loot table to the plugin? Or could this possibly be fixed to work with Custom Loot?

Thanks
 

 

Hey Zilch, thank you for the report of this - i'll have a look at the Custom Loot plugin and see if i can get some integration that will either retain the normal loot table or populate the contents faster. 

I'll get back to you when i have done some investigation. 

  • Like 1
rogder dodger

Posted

On 11/20/2023 at 9:53 PM, humboldt.scott420 said:

This plug-in works really good although I would like you to add a feature that stops them from being spawned inside bases.

The latest update adds a configurable option to ensure supply signals can only be deployed outside. 

Namsaknoi

Posted (edited)

Can you incorporate the option to lock the supply signal to the person who threw it? Just like this plugin? https://codefling.com/plugins/supplylock and also add a limit, so people who collect them from voting don't throw them all at once and lag the server. https://codefling.com/plugins/supply-signal-limit 

I ask because this is a great plugin for PVE servers, which are rising fast, and server owners prefer not to have 1 mod for every little thing they want to do. Reducing the number of mods we have by finding premium mods that do all the things that 3 or 4 free mods do is a godsend.

Thank you 😄

 

Edited by Namsaknoi
httpsfour

Posted

How do I make this work with Helpful supply? I bought it because it was said that it is compatible, however it doesnt work as far as I can see. Only the normal supply signals work but the helpful supply signals do not.

rogder dodger

Posted

Hey the compatibility with Helpful Supply was ensuring the plugin worked with standard airdrops when Helpful Supply was also enabled on the server. There were issues with this fixed in 1.0.9. 

 

Quote

2. Enhanced Compatibility with Helpful Supply Plugin:

Improvements: Resolved previous compatibility issues with the Helpful Supply plugin. With this fix:

Helpful Supply airdrops will continue to function as they did previously.

The feature of instant airdrops will now exclusively apply to standard supply signals and not custom signals provided by Helpful Supply

The full update changelog is here 

 

TheEye

Posted (edited)

I presently use Fancy Drop. Are they're any changes I would need to make to Fancy Drop. And my Loot Tables are from Better Loot. Do changes need to be made? Would I change this "crateAirResistance": 0.4, .........

to 0.0? Or will yours totally deal with just the Player thrown Supply Drops itself?

                   Thanks;    Dave

 

Edited by TheEye
7SINS7

Posted

Helpful Supply drops are not working for me. Using the latest version.

7SINS7

Posted

3 minutes ago, 7SINS7 said:

Helpful Supply drops are not working for me. Using the latest version.

I need them to be instant as well,

rogder dodger

Posted

New Features:

  • Configurable Skin IDs to Ignore:

Description: You can now specify skin IDs that will be ignored by the InstantAirdrop plugin. Supply signals with these specified skin IDs will not trigger instant airdrops.

Benefit: This feature allows for more precise control over which supply signals should trigger instant airdrops and which should follow the standard deployment process.

  • Default Skin IDs for VehicleAirdrops:

Description: We have added default skin IDs for the VehicleAirdrops plugin. By default, supply signals associated with vehicles (like minicopters, scrap helicopters, rowboats, etc.) will not trigger instant airdrops.

Benefit: This ensures a more realistic and balanced gameplay experience by preventing instant airdrops for vehicle-related supply signals.

Default Skin IDs which will be ignored for VehicleAirdrops:

  • Minicopter: 2144524645
  • Scrap Heli: 2144547783
  • Rowboat: 2144555007
  • RHIB: 2144558893
  • Car: 2144560388
  • Crate: 2146665840
  • Solo Sub: 2567551241
  • Duo Sub: 2567552797
  • Snowmobile Red: 2756133263
  • Snowmobile Tomaha: 2756136166

 

  • How to Use:

Configuration:

  • The new skin IDs can be configured directly in the InstantAirdrop.json configuration file.
  • If the Skin IDs To Ignore property is not already present in your configuration file, it will be automatically added with the default values listed above.
  • The defaults can be removed if you want to keep the VehicleAirdrops instant
M0R6IUS

Posted

Tell me, can I somehow implement it to work with this plugin too? - Helpful Supply 

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