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imthenewguy

Posted (edited)

8 hours ago, 林鳳珠 said:

I used that option, but after enabling it, the team still becomes invalid. Even though I’m still in the team, it is in an invalid state.

Can you submit a support ticket?

 

Edited by imthenewguy
  • Curator
imthenewguy

Posted

Submit a support ticket please.

林鳳珠

Posted

1 hour ago, imthenewguy said:

請提交支持票。

OK

Her_Toxic_Man

Posted

Hi, I'd like to buy this and wanted to ask. I've always been a fan of CSS Gungame, and there was always a Super Mario sound when he leveled up after a kill. Is it possible to include a sound when switching weapons here as well? That would be cool 🙂

  • Curator
imthenewguy

Posted

8 hours ago, Her_Toxic_Man said:

Hi, I'd like to buy this and wanted to ask. I've always been a fan of CSS Gungame, and there was always a Super Mario sound when he leveled up after a kill. Is it possible to include a sound when switching weapons here as well? That would be cool 🙂

I badly want this. I have never played around with out of game sounds before, so wouldn't know where to start.

I used to be huge into the cs:s modding/mapping scene back in the day 😄

Her_Toxic_Man

Posted

Yeah cool, I've hit the right one 😄 can they get it to work so that you can insert any sounds, for example an option in the config would be nice 😄

  • Curator
imthenewguy

Posted

9 hours ago, Her_Toxic_Man said:

Yeah cool, I've hit the right one 😄 can they get it to work so that you can insert any sounds, for example an option in the config would be nice 😄

You can only use in-game effects, and only server side ones.

 

In the config:

"Effect to play when a player is killed"

"Effect to play when a player progresses"

"Effect to play when a player partially progresses"

moulinch

Posted

Hey! 👋
First of all, thanks for your awesome GunGame plugin — it’s really fun on my server!
I just wanted to suggest a couple of improvements that could make it even better:

It would be great if players were not placed in combat block (from NoEscape) after finishing a GunGame match. Currently, when the event ends, they still can’t teleport or use commands because the combat timer is active.

It would also be nice to have a reward system for all participants, not only the winner — maybe something like rewards based on ranking or level.
For example:

1st place → Reward X

2nd place → Reward Y

3rd place → Reward Z
and so on.

That would make the event more balanced and engaging for everyone.
Thanks again for your work and constant updates! 🙌

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