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daddyDUBZ

Posted

Neat concept.  I think i might use this when I deploy a pvp server

TomHud

Posted

Anyway to add a blacklist to this box ???

imthenewguy

Posted (edited)

9 hours ago, TomHud said:

Anyway to add a blacklist to this box ???

To prevent certain players from accessing it?

I will add a permission that is required for players to access the storage network. If they don't have it, they will receive an no perms message when they attempt to open the box.

Edited by imthenewguy
TomHud

Posted

sorry my mistake - the blacklist was to stop them sending rockets c4 to the storage box

  • Like 1
imthenewguy

Posted

20 hours ago, TomHud said:

sorry my mistake - the blacklist was to stop them sending rockets c4 to the storage box

Will be added to the next update.

Nova

Posted

Can you add a feature to autowipe the box every wipe?  Its not hard to delete but might be useful.

imthenewguy

Posted

12 minutes ago, Nova said:

Can you add a feature to autowipe the box every wipe?  Its not hard to delete but might be useful.

Hmmm thought I already added that but evidentially not!

Will be in the next release.

Nachtschatten72

Posted

hi there got a  error in the console, "failed to call Hook"  no reference  ... or something. What that mean. ?

imthenewguy

Posted

2 hours ago, Nachtschatten72 said:

hi there got a  error in the console, "failed to call Hook"  no reference  ... or something. What that mean. ?

Mind pasting the whole error?

Nachtschatten72

Posted

10 hours ago, imthenewguy said:

Mind pasting the whole error?

Hope it helps !!

Bild_2022-01-19_211956.png

DutchPrelude

Posted

  "A list of item shortnames that cannot be placed into the chest": [
    "xmas.present.medium",
"cassette",
    "cassette.medium",
    "cassette.short",
    "boombox",
    "fun.boomboxportable",
    "fun.casetterecorder"

and players can stil put those items in the chest 
no errors 

 

Father

Posted

have a suggestion add storage limits for normal also increase more storage for vip / donator

Fusion 3.64

Posted (edited)

Example: /addglobalstorage (while looking at a large wooden box).
Permission: globalstorage.chat

It actually requires globalstorage.admin

Took me a couple minutes before I figured out I needed to turn that on.

Also you can run /gstorage and it will open up "the box" even if it's empty.
So it kinda voids the purpose of even having boxes at any of the locations. It just becomes a secondary backpack.

Edited by thepiercedweirdo
Fusion 3.64

Posted

23 hours ago, thepiercedweirdo said:

Example: /addglobalstorage (while looking at a large wooden box).
Permission: globalstorage.chat

It actually requires globalstorage.admin

Took me a couple minutes before I figured out I needed to turn that on.

Also you can run /gstorage and it will open up "the box" even if it's empty.
So it kinda voids the purpose of even having boxes at any of the locations. It just becomes a secondary backpack.

Simple enough fix for myself was to just remove the chat permission and put the crate in the shop.

Also I should have clarified that you can run /gstorage without looking at a container.
It doesn't always work. But a majority of the attempts I made were successful. 

Zoreeno

Posted

This is such a cool plugin, and provided free of charge! What a guy! 

The one item on my wish list for this plugin is an option that if the player is raided, and someone destroys their storage box, their loot falls out for the raider to take. Currently players can use this storage as a "in case of a raid" stash so they don't lose certain items. Which is great depending on how you run your server, I just wish there was a toggleable option to make all the loot fall out if destroyed. 

beetle

Posted (edited)

Why cant change a small wooden box.......

  "Actual box prefab to spawn": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab"

I re-installed the plugin, deleted the config, and started over, but it didn't work.🥲

ps . sorry, forgot to write this. Thanks for the great plugin. I am surprised this is not paid for.

Edited by beetle
imthenewguy

Posted

16 hours ago, beetle said:

Why cant change a small wooden box.......

  "Actual box prefab to spawn": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab"

I re-installed the plugin, deleted the config, and started over, but it didn't work.🥲

ps . sorry, forgot to write this. Thanks for the great plugin. I am surprised this is not paid for.

Be sure to change both values to use the prefab. Actual box is responsible for the physical box in the world, while the other value is responsible for the box interface that the player sees when they open it.

On 3/1/2022 at 11:08 AM, Zoreeno said:

This is such a cool plugin, and provided free of charge! What a guy! 

The one item on my wish list for this plugin is an option that if the player is raided, and someone destroys their storage box, their loot falls out for the raider to take. Currently players can use this storage as a "in case of a raid" stash so they don't lose certain items. Which is great depending on how you run your server, I just wish there was a toggleable option to make all the loot fall out if destroyed. 

Unfortunately it won't happen as the boxes are a means to access the network. If loot was to spawn when the chest was killed, every single loot profile stored by the plugin would fall there which doesn't make sense.

beetle

Posted

Quote

Be sure to change both values to use the prefab. Actual box is responsible for the physical box in the world, while the other value is responsible for the box interface that the player sees when they open it.

Surely as you say, "Storage prefab to use": selects the storage to use. And "Actual box prefab to spawn": allows you to select the type of box that will actually be spawned.

I have selected "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab" for both values, but only the boxes in the safe zone  will be woodbox, if you set them yourself It changes to Largebox.

I have tried this with Coffin and mailbox, but the same phenomenon. Only the safe zone box changes.

Sorry if this is normal behavior.😇


image.thumb.png.8409fe73edf367090fcf668dbc0138a6.png

imthenewguy

Posted

1 hour ago, beetle said:

Surely as you say, "Storage prefab to use": selects the storage to use. And "Actual box prefab to spawn": allows you to select the type of box that will actually be spawned.

I have selected "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab" for both values, but only the boxes in the safe zone  will be woodbox, if you set them yourself It changes to Largebox.

I have tried this with Coffin and mailbox, but the same phenomenon. Only the safe zone box changes.

Sorry if this is normal behavior.😇


image.thumb.png.8409fe73edf367090fcf668dbc0138a6.png

attach an example of your config.

  • Sad 1
beetle

Posted (edited)

 

3 hours ago, imthenewguy said:

attach an example of your config.

var item = ItemManager.CreateByName("box.wooden", quantity, config.box_skin);
 

It could be fixed by rewriting part of plugins/GlobalStorage.cs.

We were also able to remove the cooldown as a byproduct. Sorry for the inconvenience.

Edited by beetle
imthenewguy

Posted

15 hours ago, beetle said:

 

var item = ItemManager.CreateByName("box.wooden", quantity, config.box_skin);
 

It could be fixed by rewriting part of plugins/GlobalStorage.cs.

We were also able to remove the cooldown as a byproduct. Sorry for the inconvenience.

I see the issue. Have updated for next release 🙂

 

 

I.M. Not A Catfisher

Posted

great plugin. works great! is there a way to use this with custom safe zones? i'musing a custom map and the regular outpost has been replaced with a custom one.

DutchPrelude

Posted

2 hours ago, I.M. Not A Catfisher said:

great plugin. works great! is there a way to use this with custom safe zones? i'musing a custom map and the regular outpost has been replaced with a custom one.

you can place them manually

 

 

PPlank

Posted

Can SyncPipes support be added? My idea is to place a global storage box near a player placed recycler in their base and run a pipe to it, and another one from it to a regular chest. While a player is out and about farming barrels they can put anything they find into the nearest global storgage, or even place one down somewhere quiet, unload their loot into it and then pick it up again. At their base, the loot is filtered and piped out to a recyler and/or to other chests. The recycler is set to autostart and begins recycling.

Alternatively, the loot just gets piped out to different chests via filters on each of the pipes. 🙂

Any chance of that happening? It doesn't at the moment as I've just tested it. Thanks.

imthenewguy

Posted

Next update has the ability to add static location spawns for the containers. This is more for static maps and will need to be reset if you change the map, but it will spawn container(s) in the location of choice.

 

Unfortunately pipes can't be added to it, as I think it requires the physical chest to be interacted with.

The physical chest that you are seeing is simply an access point. Players are actually looting a chest 1000m below them, which can't be piped in. The chests are also destroyed when looting has finished.

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