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Message added by Iftebinjan,

Originally developed by @Yun, now maintained by @Iftebinjan

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ChristopherS

Posted

I've got a suggestion. Please don't work on this yet, get yourself better. I'm only saying it now because I know I'll forget.

Would it be possible to add the ability for permission groups to have a discount when upgrading items.

Cheers!
Christopher.

Yun

Posted

1 hour ago, Merxa said:

Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean))

You can ignore it for now, this won't affect anything

Yun

Posted

19 minutes ago, ChristopherS said:

I've got a suggestion. Please don't work on this yet, get yourself better. I'm only saying it now because I know I'll forget.

Would it be possible to add the ability for permission groups to have a discount when upgrading items.

Cheers!
Christopher.

Don't worry, I will get rid of my illness! And ill work in a update for this as soon as possible

fullwiped

Posted

7 hours ago, Merxa said:

Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean))

He said he would fix it soon, I think there will be an update soon.

Yun

Posted (edited)

12 hours ago, Flammable said:

The plugin is not working with Cursed Cauldron or Skull Fire pit items. Can you please fix it? 

Hello @Flammable!

Unfortunately I have currently only added support for a limited number of items, but tomorrow I will probably update the plugin and add support for these items for you! I apologize for that.
 

If you need this right away, add me on Discord:

yunkkkk

And I'll update it in a few hours for you ;)!

Edit:
And sorry for the delay in responding, I was working and then went to sleep.

Edited by Yun
  • Love 1
CoreSnap

Posted

Hello. I'm sure it's in the works with the new update, but just wondering if there's an update coming to implement a new UI for the Upgrade button on electric furnaces since there's no longer a "Turn On" function. the button covers up the furnace UI after the new update. 

Love the plugin regardless! 😄 Thanks!

Sean

Posted

Would it be possible to add an option to refund a portion of what the player spent on the oven when it is picked up? My goal with this is to be able to have a player be refunded a percentage of the RP they spent on their ovens at the end of the wipe.

ChristopherS

Posted

21 hours ago, Flute Remix said:

Would it be possible to add an option to refund a portion of what the player spent on the oven when it is picked up? My goal with this is to be able to have a player be refunded a percentage of the RP they spent on their ovens at the end of the wipe.

Couldn't that be abused by a person picking it up, placing it, picking it up, placing it etc. etc. etc?

A furnace doesn't loose it's upgrade bonuses when it's picked up.

Sean

Posted

2 hours ago, ChristopherS said:

Couldn't that be abused by a person picking it up, placing it, picking it up, placing it etc. etc. etc?

A furnace doesn't loose it's upgrade bonuses when it's picked up.

Right, this option would make them lose their upgrades when picked up and the player would be able receive a percentage of what they originally spent. 

Paul Minnaar

Posted

Will give 5 star review if the following is fixed:

1) The spelling error in the attached image.  "smeelting speed"
2) Replace the grey text with whit text. Players think the turn on button is disabled with that grey colour..

Please update. this is easy fixes

fu.png

Yun

Posted

1. Ill fix!
2. I can't replace this button, because it's a game default button

GooberGrape

Posted

**💬 [GLOBAL]** **[#operator]:** so my furnaces dont stay upgraded when backpacking them?

**💬 [GLOBAL]** **[#operator]they said "- Upgraded" then I placed them and they lying

**💬 [GLOBAL]** **[#operator]** same thing with my refinery

ChristopherS

Posted

2 minutes ago, GooberGrape said:

**💬 [GLOBAL]** **[#operator]:** so my furnaces dont stay upgraded when backpacking them?

**💬 [GLOBAL]** **[#operator]they said "- Upgraded" then I placed them and they lying

**💬 [GLOBAL]** **[#operator]** same thing with my refinery


Is this in-game player conversation? Have you verified and tested this yourself?

GooberGrape

Posted (edited)

Yes that’s from one of my players actually, a couple of them said that doing this from my phone so it’s easier to copy and paste

Edited by GooberGrape
GooberGrape

Posted

Fixed deleted data file

  • Love 1
izvekland

Posted

 

[Oxide] 21:50 [Warning] Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean))

ChristopherS

Posted

@YunI've just seen that you're not maintaining this plugin anymore. I hope you're doing okay. I remember not so long ago your health wasn't the best, I hope you're doing better now.

Either way, good luck in the future. I really do hope you stick around as a developer though because you've made one hell of a plugin with this.

  • Love 1
Yun

Posted (edited)

.

Edited by Yun
Yun

Posted

42 minutes ago, ChristopherS said:

@YunI've just seen that you're not maintaining this plugin anymore. I hope you're doing okay. I remember not so long ago your health wasn't the best, I hope you're doing better now.

Either way, good luck in the future. I really do hope you stick around as a developer though because you've made one hell of a plugin with this.

Thank you for these words! I'm fine in terms of my health, im just very busy with work at the company where I work. But thanks again for the words ❤️

  • Love 1
Iftebinjan

Posted

Hello, @nekros @fullwiped Can you guys please try again this plugin, I hope you will like these features recently added. If you face any stacks issues, new Stacks Fix in the description should fix those issues. 

Let me know what you guys think about this.
image.png.59efaa1504648cdebeefe0b34e3acefd.png

fullwiped

Posted (edited)

2 hours ago, Iftebinjan said:

Hello, @nekros @fullwiped Can you guys please try again this plugin, I hope you will like these features recently added. If you face any stacks issues, new Stacks Fix in the description should fix those issues. 

Let me know what you guys think about this.
image.png.59efaa1504648cdebeefe0b34e3acefd.png

Hello, thank you for your support efforts.
I added the specified items to the StacksExtended config in the section below, but I'm not sure if I did it correctly as it didn't work.
The following message kept appearing in Rcon:
"Calling hook CanMoveItem resulted in a conflict between the following plugins: FurnaceUpgrades - True (Boolean), StacksExtended - False (Boolean)"

I look forward to any new suggestions you may have on this matter.
Best regards.


{
  "Stack Options": {
    "Enable stacking of projectile weapons": false,
    "Prevent weapon stacking in player belt container": true,
    "Prevent stacking weapons that have attachments": true,
    "Prevent stacking projectile weapons with ammunition in the clip": true,
    "Enable stacking of liquid containers": false,
    "Prevent stacking skinned items that have different skins": true
  },
  "Player Inventory Options": {
    "The maximum size of any stack in a players inventory (0 is Rust default)": 0
  },
  "Exclude Options": {
    "Items to be excluded from stack changes": [
        "water",
        "water.salt",
        "blood",
        "blueprintbase",
        "coal",
        "flare",
        "generator.wind.scrap",
        "battery.small",
        "building.planner",
        "door.key",
        "map",
        "note",
        "hat.candle",
        "hat.miner",
        "furnace",
        "furnace.large",
        "electric.furnace",
        "legacyfurnace",
        "campfire",
        "bbq",
        "small.oil.refinery"
    ],
    "Skins to be excluded from stack changes": []
  },
  "Version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 15
  }
}

Edited by fullwiped
Iftebinjan

Posted

58 minutes ago, fullwiped said:

Hello, thank you for your support efforts.
I added the specified items to the StacksExtended config in the section below, but I'm not sure if I did it correctly as it didn't work.
The following message kept appearing in Rcon:
"Calling hook CanMoveItem resulted in a conflict between the following plugins: FurnaceUpgrades - True (Boolean), StacksExtended - False (Boolean)"

I look forward to any new suggestions you may have on this matter.
Best regards.


{
  "Stack Options": {
    "Enable stacking of projectile weapons": false,
    "Prevent weapon stacking in player belt container": true,
    "Prevent stacking weapons that have attachments": true,
    "Prevent stacking projectile weapons with ammunition in the clip": true,
    "Enable stacking of liquid containers": false,
    "Prevent stacking skinned items that have different skins": true
  },
  "Player Inventory Options": {
    "The maximum size of any stack in a players inventory (0 is Rust default)": 0
  },
  "Exclude Options": {
    "Items to be excluded from stack changes": [
"Exclude Options": {
    "Items to be excluded from stack changes": [
        "water",
        "water.salt",
        "blood",
        "blueprintbase",
        "coal",
        "flare",
        "generator.wind.scrap",
        "battery.small",
        "building.planner",
        "door.key",
        "map",
        "note",
        "hat.candle",
        "hat.miner",
        "furnace",
        "furnace.large",
        "electric.furnace",
        "legacyfurnace",
        "campfire",
        "bbq",
        "small.oil.refinery"
    ],
    "Skins to be excluded from stack changes": []
  },
  "Version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 15
  }
}

Can you send the full config in dm or here of the StackExtended plugin

fullwiped

Posted

4 minutes ago, Iftebinjan said:

Can you send the full config in dm or here of the StackExtended plugin

I sent a pm.

xShadowBroker92x

Posted

Hello,

I have a question. I paid for the plugin on LoneDesign. I don't have access to it now. Will you also add this plugin there?

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