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M0R6IUS

Posted

On 1/25/2025 at 11:03 PM, Fruster said:

Hey! Do you only use default dungeons or your own?

I created my own dungeons and dungeon entrances 

Fruster

Posted

1 hour ago, M0R6IUS said:

I created my own dungeons and dungeon entrances 

Most likely the event did not start due to the wrong dungeon or entrance to it. Because of this, the dungeon may remain on the map. Please check the correctness of all buildings

Aussie4life

Posted

Hey, im having trouble with your plugin. Its failing to spawn in a base and throwing the following error in console:

Failed to call internal hook 'OnPasteFinished' on plugin 'DungeonBases v1.0.6' [1698771426] ()
   at void Oxide.Plugins.DungeonBases.OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos) in /home/container/carbon/plugins/DungeonBases.cs:line 994
   at object Oxide.Plugins.DungeonBases.InternalCallHook(uint hook, object[] args) in DungeonBases.cs/Internal:line 361

And then spams this error repeatedly:
Timer of 3s has failed in 'Dungeon Bases v1.0.6 by Fruster' [callback] ()
   at void Oxide.Plugins.DungeonBases.ReplaceCardReader(BaseEntity item) in /home/container/carbon/plugins/DungeonBases.cs:line 1345
   at void Oxide.Plugins.DungeonBases.OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos)+() => { } in /home/container/carbon/plugins/DungeonBases.cs:line 989
   at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50

 

I have tried deleting the config, recopying the copypaste files with no success.

Fruster

Posted

37 minutes ago, Aussie4life said:

Hey, im having trouble with your plugin. Its failing to spawn in a base and throwing the following error in console:

Failed to call internal hook 'OnPasteFinished' on plugin 'DungeonBases v1.0.6' [1698771426] ()
   at void Oxide.Plugins.DungeonBases.OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos) in /home/container/carbon/plugins/DungeonBases.cs:line 994
   at object Oxide.Plugins.DungeonBases.InternalCallHook(uint hook, object[] args) in DungeonBases.cs/Internal:line 361

And then spams this error repeatedly:
Timer of 3s has failed in 'Dungeon Bases v1.0.6 by Fruster' [callback] ()
   at void Oxide.Plugins.DungeonBases.ReplaceCardReader(BaseEntity item) in /home/container/carbon/plugins/DungeonBases.cs:line 1345
   at void Oxide.Plugins.DungeonBases.OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos)+() => { } in /home/container/carbon/plugins/DungeonBases.cs:line 989
   at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50

 

I have tried deleting the config, recopying the copypaste files with no success.

Hi, is it possible for you to test on server without other plugins?

Aussie4life

Posted

It works fine on our other server we use for plugin testing but that server has an identical plugin list to the one the errors came from. i dumped the plugins from the error server and dropped them into the test server before loading this plugin and it works fine.

 

I just tested it before and after a server reboot on one of our servers and before the reboot it was showing an identical error and after the reboot it works... which is strange

 

Fruster

Posted

31 minutes ago, Aussie4life said:

It works fine on our other server we use for plugin testing but that server has an identical plugin list to the one the errors came from. i dumped the plugins from the error server and dropped them into the test server before loading this plugin and it works fine.

 

I just tested it before and after a server reboot on one of our servers and before the reboot it was showing an identical error and after the reboot it works... which is strange

 

Ok, I will make changes in the future so that this error does not happen again.

Malkizid

Posted

Nice update with some convenient additions, I especially like this"now if there is an error in the building, the dungeon will be deleted"
and the Npc Kit feature, really helps simplify npc set up, for those of us that use Kits.

Keep up the good work Fruster!

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