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Flammable

Posted

Bannable? Long time ago heard there's problem with this just not sure why? It's not because you change map name, of course everyone can do upload procedural via custom url and do the same... Just remember one serer got asked to remove this because either had <color>TEXT<color> or word official. Do you know if color code can be issue... I will be hapy to make it colored if not problem.

 

GamingHQ

Posted (edited)

enjoy server getting blacklisted if you use this plugin. I know someone that was working on this idea as well. It almost ended up my server being blacklisted as its against the TOS of FacePunch to alter names this way. Generated maps should stay generated, and making your own map... well... just change the name? 

Quote

(InvalidOperationException: Setting a name on a saved scene is not allowed (the filename is used as name). Scene: 'Assets/Scenes/Release/Procedural Map.unity')

Just saying.

Edited by GamingHQ
  • Administrator
Death

Posted

@Flammable @GamingHQ I've confirmed with Alistair that this is okay to use as long as it's not misleading.

Darien

Posted

Can I use Chinese?

Flammable

Posted

So... Thanks, @Death

Probably the scenario I heard about before was because server used Official word in the map name and this is not allowed if we read server guidelines. Thanks for confirming that the plugin (like idea) is not against the ToS, I will buy it and put it into great use actually.
I will test myself colors if actually <color> tag still works inside map name and if there is problem I hope FP will warn me politely and let me know that's not OK, I will not say opposite and will just remove the color.
Btw I do not see problem if have colored map name. I wish in the future we can use <color> for server name and do cool and unique name customization in the server browser.

Disguise

Posted

34 minutes ago, Flammable said:

So... Thanks, @Death

Probably the scenario I heard about before was because server used Official word in the map name and this is not allowed if we read server guidelines. Thanks for confirming that the plugin (like idea) is not against the ToS, I will buy it and put it into great use actually.
I will test myself colors if actually <color> tag still works inside map name and if there is problem I hope FP will warn me politely and let me know that's not OK, I will not say opposite and will just remove the color.
Btw I do not see problem if have colored map name. I wish in the future we can use <color> for server name and do cool and unique name customization in the server browser.

Also try <size>, <b> and <i>

GamingHQ

Posted

2 hours ago, Death said:

@Flammable @GamingHQ I've confirmed with Alistair that this is okay to use as long as it's not misleading.

it is? good to know. Thanks!

Billy Joe

Posted

5 hours ago, CM1234 said:

Can I use Chinese?

No rules against it.

Billy Joe

Posted

3 hours ago, Flammable said:

So... Thanks, @Death

Probably the scenario I heard about before was because server used Official word in the map name and this is not allowed if we read server guidelines. Thanks for confirming that the plugin (like idea) is not against the ToS, I will buy it and put it into great use actually.
I will test myself colors if actually <color> tag still works inside map name and if there is problem I hope FP will warn me politely and let me know that's not OK, I will not say opposite and will just remove the color.
Btw I do not see problem if have colored map name. I wish in the future we can use <color> for server name and do cool and unique name customization in the server browser.

 

3 hours ago, Disguise said:

Also try <size>, <b> and <i>

Its not rich text so these wont work.

Flammable

Posted

3 minutes ago, Billy Joe said:

 

Its not rich text so these wont work.

Uh then how we can explain this? I can't find the image I am referring to but will try one more time...

Flammable

Posted (edited)

unknown.png
In the past we used to discuss this in Lone discord and he said Facepunch asked him to remove it because of both factors "Official word" and "Rich text" so that's why asked at first about this plugin and started the whole discussion here. Rich text should still work then unless it's fixed now from Facepunch like they made for good or bad and "fixed" rich text for in-game item names, and other stuff using this cool feature over the years : (

Edited by Flammable
  • Administrator
Death

Posted

6 minutes ago, Flammable said:

unknown.png
In the past we used to discuss this in Lone discord and he said Facepunch asked him to remove it because of both factors "Official word" and "Rich text" so that's why asked at first about this plugin and started the whole discussion here. Rich text should still work then unless it's fixed now from Facepunch like they made for good or bad and "fixed" rich text for in-game item names, and other stuff using this cool feature over the years : (

That's because they used it in a manner to mislead people. As long as you don't use it to mislead, as explained above, it's okay to use.

Billy Joe

Posted

31 minutes ago, Flammable said:

unknown.png
In the past we used to discuss this in Lone discord and he said Facepunch asked him to remove it because of both factors "Official word" and "Rich text" so that's why asked at first about this plugin and started the whole discussion here. Rich text should still work then unless it's fixed now from Facepunch like they made for good or bad and "fixed" rich text for in-game item names, and other stuff using this cool feature over the years : (

image.png.0327d27719e85ede225f208af016ab13.png

 

They removed the rich text option so they can no longer be colored 😞

Flammable

Posted (edited)

3 hours ago, Billy Joe said:

image.png.0327d27719e85ede225f208af016ab13.png

 

They removed the rich text option so they can no longer be colored 😞

Yes, I am not sure why Facepunch do this but OK. I remember how typing in color was a thing in legacy for everyone... In new Rust they broke everything... No Emoji Supports even the basic Unicode ones like [STAR] emoji and etc but they was a thing just FP removed them. Player Rich Names used on steam long time ago again removed, chat big messages or other rich text again removed and much more... Just Nothing good...

Edited by Flammable
Billy Joe

Posted

31 minutes ago, Flammable said:

Yes, I am not sure why Facepunch do this but OK. I remember how typing in color was a thing in legacy for everyone... In new Rust they broke everything... No Emoji Supports even the basic Unicode ones like [STAR] emoji and etc but they was a thing just FP removed them. Player Rich Names used on steam long time ago again removed, chat big messages or other rich text again removed and much more... Just Nothing good...

Ik it sucks!

Flammable

Posted

Not sure if Facepunch will like this... LoL
 image.png.1566b997e8645e88bd3a879ecfb3ac48.pngI was testing shit on my localhost when one symbol erases all text until previewed...

Billy Joe

Posted

10 hours ago, Flammable said:

Not sure if Facepunch will like this... LoL
 image.png.1566b997e8645e88bd3a879ecfb3ac48.pngI was testing shit on my localhost when one symbol erases all text until previewed...

🤣

Flammable

Posted

You can hide this way X days ago text and last played/added... Also works with /n and will push down the text (optionally hide) "- 5/50 - 50ms" line...

NEXT

Posted (edited)

今仕事??

 

oxide.reload CustomMapName

Failed to initialize plugin 'CustomMapName v1.0.0' (Exception: Wrong null argument: ldstr NULL) at Harmony.ILCopying.MethodBodyReader+<>c__DisplayClass19_0.b__1 (Harmony.CodeInstruction codeInstruction) [0x0018b] in :0 at Harmony.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x0001b] in :0 at Harmony.ILCopying.MethodBodyReader.FinalizeILCodes (System.Collections.Generic.List`1[T] transpilers, System.Collections.Generic.List`1[T] endLabels, System.Collections.Generic.List`1[T] endBlocks) [0x001e3] in :0 at Harmony.ILCopying.MethodCopier.Finalize (System.Collections.Generic.List`1[T] endLabels, System.Collections.Generic.List`1[T] endBlocks) [0x00001] in :0 at Harmony.MethodPatcher.CreatePatchedMethod (System.Reflection.MethodBase original, System.String harmonyInstanceID, System.Collections.Generic.List`1[T] prefixes, System.Collections.Generic.List`1[T] postfixes, System.Collections.Generic.List`1[T] transpilers) [0x00194] in :0

Unloaded plugin Custom Map Name v1.0.0 by Billy Joe

No previous version to rollback plugin: CustomMapName

Edited by NEXT
harland555

Posted

This plugin will break with the May 2nd Rust Update due to Harmony V2, will it be fixed for oxide users in a pre-update patch? Thank you 🙂

Dead Nasty

Posted

 Failed to initialize plugin 'CustomMapName v1.0.1' (Exception: Wrong null argument: ldstr NULL)
  at HarmonyLib.MethodBodyReader+<>c__DisplayClass23_0.<FinalizeILCodes>b__2 (HarmonyLib.CodeInstruction codeInstruction) [0x001ca] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.MethodBodyReader.FinalizeILCodes (HarmonyLib.Emitter emitter, System.Collections.Generic.List`1[T] transpilers, System.Collections.Generic.List`1[T] endLabels, System.Boolean& hasReturnCode, System.Boolean& methodEndsInDeadCode) [0x00213] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.MethodCopier.Finalize (HarmonyLib.Emitter emitter, System.Collections.Generic.List`1[T] endLabels, System.Boolean& hasReturnCode, System.Boolean& methodEndsInDeadCode) [0x00000] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x00356] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.PatchProcessor.Patch () [0x000fc] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.CustomMapName.Loaded () [0x00048] in <439a3dad55734a05910c253e41ac3220>:0 
  at Oxide.Plugins.CustomMapName.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00032] in <439a3dad55734a05910c253e41ac3220>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <795304323ac74a298b8ed190a1dfa739>:0

 

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