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Kobani

Posted

12 hours ago, imthenewguy said:

Which blacklist? There are multiple.

You will only need the shortname.

Do a ctr+f search in the config for "blacklist" and and you will find all of the fields.

 

 

Would that be correct?
Or do I have to put the short name on another blacklist? I don't want the generator to drop.

      "Settings for the Electronics Luck buff": {
        "min": 1,
        "max": 2,
        "List of items to blacklist from the Electronics Luck buff": [
        "electric.generator.small"
      ]
hid333

Posted

In v2.08, when you try to cut an item in half by middle-clicking with the mouse, nearly half of it disappears.
Also, when stacking or moving items, the total number will not be correct.

imthenewguy

Posted

5 minutes ago, hid333 said:

In v2.08, when you try to cut an item in half by middle-clicking with the mouse, nearly half of it disappears.
Also, when stacking or moving items, the total number will not be correct.

Set the stack config option to false. You most likely have a conflict spamming in console.

Kobani

Posted

When I close the ingredient bag and open it again, the contents pile up endlessly. If I switch off the collection in the ingredient bag, everything is fine. Could you correct this so that the stacks are correct again and don't go to infinity when collecting in the bag?

imthenewguy

Posted

11 hours ago, Kobani said:

When I close the ingredient bag and open it again, the contents pile up endlessly. If I switch off the collection in the ingredient bag, everything is fine. Could you correct this so that the stacks are correct again and don't go to infinity when collecting in the bag?

Please submit a ticket for me and provide step by step instructions on how I can replicate the issue.

marc wadmore

Posted

im trying to set the ,arket to work on economics but everytime i set to economics and save after plugin reload it reverts back to scrap.. am i missing something??

 "Market settings": {
      "Currency type [scrap, economics, serverrewards]": "economics",

imthenewguy

Posted

Do you have the economics plugin loaded? Is there an error message in console on plugin load?

marc wadmore

Posted

i have economy loaded yes was on the server before i added cooking incase that makes a difference,,  and on reloading cooking after changing to economics 

this is what comes up in console 

o.reload Cooking
[CSharp] Started Oxide.Compiler v successfully
Cooking was compiled successfully in 1963ms
Unloaded plugin Cooking 2.0 v2.0.8 by imthenewguy
[Cooking 2.0] Config is null. Loading default config.
[Cooking 2.0] ingredient bag cooldown: 0
[Cooking 2.0] cheese cooldown: 0
[Cooking 2.0] bread cooldown: 0
[Cooking 2.0] berry cobbler cooldown: 0
[Cooking 2.0] icecream cooldown: 0
[Cooking 2.0] chocolate brownie cooldown: 0
[Cooking 2.0] apple cake cooldown: 0
[Cooking 2.0] sponge cake cooldown: 0
[Cooking 2.0] dark chocolate mousse cooldown: 0
[Cooking 2.0] mozzarella sticks cooldown: 0
[Cooking 2.0] sausage roll cooldown: 0
[Cooking 2.0] cheese toasty cooldown: 0
[Cooking 2.0] french toast cooldown: 0
[Cooking 2.0] burrito cooldown: 0
[Cooking 2.0] chilli cheese fries cooldown: 0
[Cooking 2.0] sushi cooldown: 0
[Cooking 2.0] fish eye soup cooldown: 0
[Cooking 2.0] mushroom soup cooldown: 0
[Cooking 2.0] pancakes cooldown: 0
[Cooking 2.0] pepperoni pizza cooldown: 0
[Cooking 2.0] vegetable pizza cooldown: 0
[Cooking 2.0] chicken & mushroom cooldown: 0
[Cooking 2.0] scrambled eggs cooldown: 0
[Cooking 2.0] packed lunch cooldown: 0
[Cooking 2.0] horse feed cooldown: 0
[Cooking 2.0] fried chicken cooldown: 0
[Cooking 2.0] fish and chips cooldown: 0
[Cooking 2.0] bear burger cooldown: 0
[Cooking 2.0] chicken burger cooldown: 0
[Cooking 2.0] bangers and mash cooldown: 0
[Cooking 2.0] steak dinner cooldown: 0
[Cooking 2.0] grilled pork kebab cooldown: 0
[Cooking 2.0] spaghetti and meatballs cooldown: 0
[Cooking 2.0] chicken dinner cooldown: 0
[Cooking 2.0] roast chicken pie cooldown: 0
[Cooking 2.0] pork omelette cooldown: 0
[Cooking 2.0] cannelloni cooldown: 0
[Cooking 2.0] curry cooldown: 0
[Cooking 2.0] chilli con carne cooldown: 0
[Cooking 2.0] bear stew cooldown: 0
[Cooking 2.0] cottage pie cooldown: 0
[Cooking 2.0] chernobyl casserole cooldown: 0
[Cooking 2.0] pumpkin pie cooldown: 0
[Cooking 2.0] pumpkin soup cooldown: 0
[Cooking 2.0] succulent chicken sandwhich cooldown: 0
[Cooking 2.0] beef stew cooldown: 0
[Cooking 2.0] ham and pineapple pizza cooldown: 0
[Cooking 2.0] pineapple fritta cooldown: 0
[Cooking 2.0] gnocchi neapolitan cooldown: 0
[Cooking 2.0] chocolate calzone cooldown: 0
[Cooking 2.0] baked trout cooldown: 0
[Cooking 2.0] Loaded ingredient drop lists for 14x gather sources.
[Cooking 2.0] Source: Potato - flour, sugar
[Cooking 2.0] Source: Corn - flour, rice
[Cooking 2.0] Source: Hemp - spices
[Cooking 2.0] Source: Bear - milk
[Cooking 2.0] Source: Boar - milk
[Cooking 2.0] Source: Deer - milk
[Cooking 2.0] Source: Wolf - milk
[Cooking 2.0] Source: Gut - seaweed
[Cooking 2.0] Source: Fishing - seaweed
[Cooking 2.0] Source: Shark - seaweed
[Cooking 2.0] Source: Pumpkin - rice, tomato
[Cooking 2.0] Source: Chicken - egg
[Cooking 2.0] Source: DesertTree - pineapple
[Cooking 2.0] Source: Default - cloth, blue berry, red berry, chocolate bar, apple, raw pork, raw bear meat, potato, raw fish, small trout, mushroom, pumpkin, raw chicken breast, corn, raw wolf meat, anti-radiation pills
[Cooking 2.0] Finished spawning 0 market NPCs.
Loaded plugin Cooking 2.0 v2.0.8 by imthenewguy

FK

Posted

Would it be possible to add a command  ( or a config option on wipe) to reset market stock ?
Great plugin !

imthenewguy

Posted

Ill add a config option to the next release.

Dead Nasty

Posted

 Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.8' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x001bd] in <34362673a3834b3891aa464fd00780f2>:0 
  at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <34362673a3834b3891aa464fd00780f2>:0 
  at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <34362673a3834b3891aa464fd00780f2>:0 
  at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <34362673a3834b3891aa464fd00780f2>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

 

imthenewguy

Posted

3 hours ago, Dead Nasty said:
 Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.8' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x001bd] in <34362673a3834b3891aa464fd00780f2>:0 
  at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <34362673a3834b3891aa464fd00780f2>:0 
  at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <34362673a3834b3891aa464fd00780f2>:0 
  at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <34362673a3834b3891aa464fd00780f2>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

 

Has this happened more than once?

Dead Nasty

Posted

1 hour ago, imthenewguy said:

Has this happened more than once?

ive noticed it a couple of times. not often tho. 

imthenewguy

Posted (edited)

1 hour ago, Dead Nasty said:

ive noticed it a couple of times. not often tho. 

If you are able to corilate the situation around this triggering, that would be really helpful.
For example, OnDispenserBonus is called when a tree is chopped down, or an ore is mined out. Knowing if the player had buffs enabled on them, or if its something related to an item being generated.

Have you adjusted the config at all?

 

Edit: I have found a potential cause. Will patch it for next release and see how we go.

 

Edited by imthenewguy
Dead Nasty

Posted

7 hours ago, imthenewguy said:

If you are able to corilate the situation around this triggering, that would be really helpful.
For example, OnDispenserBonus is called when a tree is chopped down, or an ore is mined out. Knowing if the player had buffs enabled on them, or if its something related to an item being generated.

Have you adjusted the config at all?

 

Edit: I have found a potential cause. Will patch it for next release and see how we go.

 

I wasn't on at the time I just noticed the console error. The only setting I have adjusted in cooking is the duration of the buffs, that's all. 

h4tchery

Posted

Hi, I’d like to report an issue with OnResearchCostDetermine; the hook appears to have changed and no longer injects the ResearchTable object (only the Item itself), leading to an NRE, rendering the Research_Refund buff unusable. The item’s GetEntityOwner() method should allow you to reference the ResearchTable.

imthenewguy

Posted

12 hours ago, h4tchery said:

Hi, I’d like to report an issue with OnResearchCostDetermine; the hook appears to have changed and no longer injects the ResearchTable object (only the Item itself), leading to an NRE, rendering the Research_Refund buff unusable. The item’s GetEntityOwner() method should allow you to reference the ResearchTable.

 

I fixed it yesterday funnily enough. Will be pushed out after some other updates have been tested 

  • Like 1
Tarkos

Posted

Issu after Rust update

 

Failed to call hook 'OnPlayerDeath' on plugin 'Cooking v2.0.8' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <52893e223c0b4e799425887e0e9dd5e1>:0
at Oxide.Plugins.Cooking.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00040] in <04df82666d044ceab0602fcced3653b1>:0
at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x039e2] in <04df82666d044ceab0602fcced3653b1>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

 

Shin_Mori

Posted (edited)

Delete

Edited by Shin_Mori
imthenewguy

Posted

11 hours ago, Kobani said:

If ingredients are taken individually from the stacks of the bag contents, then 2 are deducted instead of 1
http://www.kobani.de/rust/cooking stack.mp4

 

Hey mate I dont generally click on links I am not familiar with.

When you say bag, do you mean the ingredients bag or the players inventory?

 

Kobani

Posted

7 hours ago, imthenewguy said:

Hey mate I dont generally click on links I am not familiar with.

When you say bag, do you mean the ingredients bag or the players inventory?

 

 the ingredients bag

 

imthenewguy

Posted (edited)

On 4/2/2024 at 7:12 PM, Kobani said:

 the ingredients bag

 

Can't seem to replicate the issue.
Maybe I have already fixed it in 2.0.10

 

Edited by imthenewguy
Morthax

Posted (edited)

How does one restock the market for flour, spices, etc...? Before wipe they all had 1000 stock and no one sold anything. After wipe the stock is now 0 and cant seem to find a way to restock them, except by selling and cant sell more than 100 to the market.

Edited by Morthax

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