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imthenewguy

Posted

1 hour ago, puddingking130 said:

So, if I modify any of the original ingredients, the config creates another meal like the one I modified below it, it took two times reloading the plugin, but it's sticking

Yeah it will make the default one that you are modifying if you change the name. Set it to false and make a new one below it if you want to disable a meal.

  • Like 1
Dead Nasty

Posted (edited)

i figured it out, and i also commented on cooking instead of skill tree, disregard, i am dumb. 

Edited by Dead Nasty
  • Haha 1
acuriousobserver

Posted

How does this plugin work when harvesting crops?  Will ingredient drops be more likely depending on the genetics or age of the crop when planted by a player?  For example, do they get less if the crop only give 5 cloth versus 10 cloth.  Do they get less if the plant has more X genes versus G genes?

imthenewguy

Posted

14 minutes ago, acuriousobserver said:

How does this plugin work when harvesting crops?  Will ingredient drops be more likely depending on the genetics or age of the crop when planted by a player?  For example, do they get less if the crop only give 5 cloth versus 10 cloth.  Do they get less if the plant has more X genes versus G genes?

At the moment it is a flat chance based on whether it is a grown entity vs map generated entity.

acuriousobserver

Posted

Cool, thank you for the information.  I assume that means that players can harvest saplings for ingredients and will adjust the drop rates accordingly.

imthenewguy

Posted (edited)

6 hours ago, acuriousobserver said:

Cool, thank you for the information.  I assume that means that players can harvest saplings for ingredients and will adjust the drop rates accordingly.

It won't reward the player unless the grown entity is ripe. So it needs to be fully formed in order to obtain ingredients. Same with the yield benefit.

Edited by imthenewguy
Voidyboo

Posted

Canelloni when used with blastmine from itemperks doesn't smelt everything. a portion of the resources are not smelted.

Kobani

Posted

When you open it, the first page is blank. I would like to add a small text for brief information or something similar.
Or can you add a command to open the recipe menu directly? because the blank page seems pointless to me. Thanks in advance.

Voidyboo

Posted

9 hours ago, Kobani said:

When you open it, the first page is blank. I would like to add a small text for brief information or something similar.
Or can you add a command to open the recipe menu directly? because the blank page seems pointless to me. Thanks in advance.

Change
 

        void SendCookingMenu(BasePlayer player)
        {
            if (IsLootingIngredientBag(player)) player.EndLooting();
            SendBackPanel(player);
            SendCoreMenu(player, CoreElmentSelected.None);
        }

to this
 

        void SendCookingMenu(BasePlayer player)
        {
            if (IsLootingIngredientBag(player)) player.EndLooting();
            SendBackPanel(player);
            SendCoreMenu(player, CoreElmentSelected.None);
			SendRecipesMenu(player,0);
        }

 

  • Like 1
DunceInAwhile

Posted

Love this plugin! I do, however, wish the permissions were more broken down or independent of each other. Especially the Market usage. I would like there to be separate permissions for buying and selling ingredients. I want to use this on a village/roleplay server but I only want one or two people to have permission to cook and buy from the market. I want everyone to be able to sell to the market. So people are able to collect ingredients while doing normal things (cutting wood, mining nodes, etc) but since only a couple people will have permission to cook, everyone doesn't need to buy items but are rewarded for selling them. 

Just a thought... 

Dead Nasty

Posted

getting this after update today: 

Failed to call hook 'OnDispenserBonus' on plugin 'Cooking v2.0.7' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Plugins.Cooking.HandleDispenserDrops (ResourceDispenser dispenser, BasePlayer player, System.Boolean finalHit, Oxide.Plugins.Cooking+BuffManager buffManager, System.Single modifier) [0x00199] in <8a44d8252a0d429d93a948638a606f43>:0

at Oxide.Plugins.Cooking.HandleDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item, System.Boolean finalHit) [0x0007b] in <8a44d8252a0d429d93a948638a606f43>:0

at Oxide.Plugins.Cooking.OnDispenserBonus (ResourceDispenser dispenser, BasePlayer player, Item item) [0x00000] in <8a44d8252a0d429d93a948638a606f43>:0

at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03d44] in <8a44d8252a0d429d93a948638a606f43>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0

🙂

XianSeho

Posted

what is the format to add stuff to the white list to go into the i bag?  like how would i add all the  raw meats?

imthenewguy

Posted (edited)

12 minutes ago, XianSeho said:

what is the format to add stuff to the white list to go into the i bag?  like how would i add all the  raw meats?

      "Whitelist of shortnames that can be placed into the ingredient bag, in addition to ingredients": [
        "wood",
        "cloth"
      ],

Requires you to use the shortnames of the items.

Edited by imthenewguy
XianSeho

Posted

thank you

 

general2811

Posted

A possibility for the NPC dealer to fill the inventory without doing everything individually would be something. 

general2811

Posted

A possibility for the NPC dealer to fill the inventory without doing everything individually would be something. 

"/setmarketquantity 1000"

or something like that

general2811

Posted

A possibility for the NPC dealer to fill the inventory without doing everything individually would be something. 

"/setmarketquantity 1000"

or something like that

general2811

Posted

A possibility for the NPC dealer to fill the inventory without doing everything individually would be something. 

"/setmarketquantity 1000"

or something like that

imthenewguy

Posted

5 hours ago, general2811 said:

A possibility for the NPC dealer to fill the inventory without doing everything individually would be something. 

"/setmarketquantity 1000"

or something like that

You can adjust them all in the config if you wanted to do it on a mass scale.

general2811

Posted

There is no loot for cooking that is not built into Rust as standard. I have the loot drop set to 100.0 and still nothing falls.
Below are my plugins and the config, can you take a look at it please?

installed.txt Cooking.json

imthenewguy

Posted

38 minutes ago, general2811 said:

There is no loot for cooking that is not built into Rust as standard. I have the loot drop set to 100.0 and still nothing falls.
Below are my plugins and the config, can you take a look at it please?

installed.txt 5.93 kB · 1 download Cooking.json 65.04 kB · 0 downloads

Have you assigned the permission to handle the drops? "cooking.gather"

If so, have you accidentally assigned the permission to toggle drops off? "cooking.nogather"

general2811

Posted

8 hours ago, imthenewguy said:

Have you assigned the permission to handle the drops? "cooking.gather"

If so, have you accidentally assigned the permission to toggle drops off? "cooking.nogather"

Thank you very much for showing me that I'm an idiot 🤣,  it was actually the permission grant...

  • Haha 1
Kobani

Posted


Hey can someone tell me how to add the test generator to the blacklist and where?
Do I only need the item name or the complete path?
Would be great if one of the pros among you could help me.

imthenewguy

Posted

Which blacklist? There are multiple.

You will only need the shortname.

Do a ctr+f search in the config for "blacklist" and and you will find all of the fields.

 

 

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