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On 6/6/2024 at 7:59 PM, chilakhsingh said:

Bradley's are targeting random players. Can this be turned off? The convoy without Bradley doesn't attack randomly.

Line 21: "The convoy attacks first [true/false]": false, (True is: Yes, False is: No.)

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On 6/26/2024 at 6:29 AM, flysd said:

image.png.be4227d74eddd858c722c46bdbe9c4c1.png

How to solve this error?

Are you using custom routes for Convoy on your Server? I've only really seen that error if the Convoy gets stuck or is clipped into the ground somewhere. If you are not using a custom route, and are instead using a ring road setting, check the Convoy's route it takes when it spawns or spawn it to see what route it's taking. You may want to create your own custom route for your map so the Convoy goes on that exact path. You would do: /convoyrootstart to start a route where you are <standing at>!! To save the route when finished you would do: /convoyrootsave "ChooseFileName". To end a route, or to end a route if you made a mistake you would do: /convoyrootstop.

Edited by Raiven_007
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18 hours ago, flysd said:

Thank you for your reply. Let me check my configuration file.

I don't use custom paths and I also have this in the console, no big deal I guess.

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Same thing here and convoy is not driving on the road, proc gen map no custom routes or anything

 

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Ya it starts the loop fine, when it gets to turn around it starts running off road and really bugs out.  Also, you cannot open locked crate as it says all accompanying vehicles must be destroyed, even when you destroy them all.  Plugin in the state is not usable, unfortunately

 

edit: tried custom loop, worked once, next time convoy spawned cars run off road and convoy stops

convoy.png

Edited by CuredZombie
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I have already solved the problem. So the information was re edited.

Edited by flysd
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When the player stands behind the Prison Cell Gate. They will not be harmed by NPCs. Bullets seem unable to penetrate the Prison Cell Gate.

屏幕截图 2024-07-13 222703.png

屏幕截图 2024-07-13 222936.png

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On 6/28/2024 at 12:09 AM, Raiven_007 said:

Are you using custom routes for Convoy on your Server? I've only really seen that error if the Convoy gets stuck or is clipped into the ground somewhere. If you are not using a custom route, and are instead using a ring road setting, check the Convoy's route it takes when it spawns or spawn it to see what route it's taking. You may want to create your own custom route for your map so the Convoy goes on that exact path. You would do: /convoyrootstart to start a route where you are <standing at>!! To save the route when finished you would do: /convoyrootsave "ChooseFileName". To end a route, or to end a route if you made a mistake you would do: /convoyrootstop.

I am working on a new version of convoy where this will be fixed.

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13 hours ago, flysd said:

When the player stands behind the Prison Cell Gate. They will not be harmed by NPCs. Bullets seem unable to penetrate the Prison Cell Gate.

屏幕截图 2024-07-13 222703.png

屏幕截图 2024-07-13 222936.png

image.png.fccf569fad33353fc3d037f187abda4f.png
I confirm this problem, but the same thing happens with regular NPCs. Only Rust developers can solve this problem, I think

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@AdemI've had some cars get pushed off the road by players or other obstacles. Wondering if it's possible to have cars reset to their place in the line if they get pushed off road? 
Had some confusion with players when they can't find the car/guards to kill lol

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9 hours ago, Neighigh said:

@AdemI've had some cars get pushed off the road by players or other obstacles. Wondering if it's possible to have cars reset to their place in the line if they get pushed off road? 
Had some confusion with players when they can't find the car/guards to kill lol

Yes, in the new version I will try to do this Thanks for the idea

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Hi, Is it possible to have `isConvoyBradley` API? I'm thinking of calling it from Loot Defender plugin.

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Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: Convoy - False (Boolean), IQDronePatrol (True (Boolean))

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Hi there, did anyone else update Oxide in the last few days?

Our server has been updated to the latest version of Oxide and now upon every daily restart we get hours of console spam from Convoy.
I observe no conflicts or plugin failures while the event runs on the server just a horrendous amount of spam which freaks out me and our other admins, making it hard to use the console and observer other server actions.

For Example this spams thousands of times:
 

09:10 [Error] Failed to call hook 'CanEntityBeTargeted' on plugin 'Convoy v2.5.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Convoy.CanEntityBeTargeted (ScientistNPC scientistNPC, AutoTurret turret) [0x00044] in <80c486eb95314833b57b04ea2c83bb4d>:0 
  at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x015cf] in <80c486eb95314833b57b04ea2c83bb4d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 
09:10 [Error] Failed to call hook 'CanEntityBeTargeted' on plugin 'Convoy v2.5.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Convoy.CanEntityBeTargeted (ScientistNPC scientistNPC, AutoTurret turret) [0x00044] in <80c486eb95314833b57b04ea2c83bb4d>:0 
  at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x015cf] in <80c486eb95314833b57b04ea2c83bb4d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 
09:10 [Error] Failed to call hook 'CanEntityBeTargeted' on plugin 'Convoy v2.5.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Convoy.CanEntityBeTargeted (ScientistNPC scientistNPC, AutoTurret turret) [0x00044] in <80c486eb95314833b57b04ea2c83bb4d>:0 
  at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x015cf] in <80c486eb95314833b57b04ea2c83bb4d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0



Adem is this something we can fix via configuration, plugin editing or must it be patched out in the next update?
Thanks in advance for any info!


 

Edited by Malkizid
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hello. would be possible add same option to config, facepunch game tip setting?? and colored border to dome? thanks

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