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@Adem

In a future update, would it be possible to add multiple marker settings for Convoy, so we can add a different Marker colour for each preset?
Raidable bases uses an individual Marker colour for each tier and it would work nicely here too.

"Marker Setting": {
    "Do you use the Marker? [true/false]": true,
    "Radius": 0.2,
    "Alpha": 0.6,
    "Marker color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    },
    "Outline color": {
      "r": 0.0,
      "g": 0.0,
      "b": 0.0
    }

 

Edited by Malkizid
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3 hours ago, Malkizid said:

If TruePVE is properly set up you wont have this issue with convoy, especially if you follow the settings that aimacak and Adem suggested to edit in your Convoy.json configuration file

Thats why I am here. I have know idea how to do all this. I am sure you was new at one point and you needed help. So no TruePVE and everything else is not properly set up. That is obvious. 

Edited by mike454
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@mike454 Sorry for stating the obvious then, only trying to point you in the right direction.
True PvE or any help regarding set up is not something I can help with. Otherwise I would have gladly offered you assistance already.
I am very new to all this, I only know how to  manage a couple of plugins as an admin on a server. 

I recommend trying to get in touch with Nivex the author of true Pve or the community involved with that plugin first.

 

Edited by Malkizid
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2 hours ago, mike454 said:

Thats why I am here. I have know idea how to do all this. I am sure you was new at one point and you needed help. So no TruePVE and everything else is not properly set up. That is obvious. 

in fact TruePve needs almost no tweaking, at least for tank damage, I will test the house damage of the tank, maybe something has changed in the tank with the last big update.
As for a beginner, only perseverance, willingness to delve into and tests / experiments allow you to grow, and yes, I do not consider myself super experienced..

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@mike454
I checked the damage on my configuration and on the standard one in both plugins, Convoy and TruePVE, in both cases there is no damage, only from rocket launchers (rockets) and grenades from NPCs.

Edited by aimacak
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2 hours ago, aimacak said:

@mike454
I checked the damage on my configuration and on the standard one in both plugins, Convoy and TruePVE, in both cases there is no damage, only from rocket launchers (rockets) and grenades from NPCs.

Thank you for checking. Someone showed me what to look for in the files and how to change what im looking for.  Thats what i need. Thank you for checking

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3 hours ago, P1S4G0R said:

@mike454 do u solve your problem?

Yes sir the convoy is doing what I would like it to do. Everything is working.

just working on how to add 4 crates to a tank instead of 3

Edited by mike454
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Hey Adem!

Love the plugin, but Bradley not able to damage buildings. I have TruePve, is there something I can do?

 

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On 6/10/2023 at 6:19 PM, Thunderchile said:

Hey Adem!

Love the plugin, but Bradley not able to damage buildings. I have TruePve, is there something I can do?

 

Have you tried adjusting this: "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0,    
Ultimately it depends on TruePVE - you may have to customise your settings in this plugin to allow damage to buildings in this case.

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19 minutes ago, Malkizid said:

Have you tried adjusting this: "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0,    
Ultimately it depends on TruePVE - you may have to customise your settings in this plugin to allow damage to buildings in this case.

yes, and the bradley will damage the buildings of all players, not just the owners of the event.

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I changed it to 0 as was 1.0 and did not seem to do anything either way. Not sure how to adjust TruePve to take damage though I do see why it is set that way as otherwise players could take the event behind another players base and the innocent party gets his base wrecked. But, would still if possible like to see how I would change TruePve to take the damage.

 

Thanks for the replies!

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@Thunderchile Since I only work with a handful of the plugins on the server I admin for, I'm not sure what settings to add to the TruePvE ruleset, I knly know that it is possible to do what you were originally asking. We've had both scenarios on various wipes where Bradley could damage bases and when it could not, both times using TruePve. I'll ask the owner as he's the plugin master and if I have anything for you I'll dm you since it goes a bit off topic from Adem's plugin at this point.

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hi,

is it possible to change the colour from the mapmarker?

 

ive so much pve events and each map maker looks same ^^

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16 hours ago, m3dus4 said:

hi,

is it possible to change the colour from the mapmarker?

 

ive so much pve events and each map maker looks same ^^

Hi m3dus4,

Yes, it is possible to  change the colour.
Look under "Marker Setting" in your config.
Below is an example:

"Marker Setting": {
    "Do you use the Marker? [true/false]": true,
    "Radius": 0.2,
    "Alpha": 0.6,
    "Marker color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    },
    "Outline color": {
      "r": 0.0,
      "g": 0.0,
      "b": 0.0
    }


I hope that Adem will have time and would like to implement an update, that will allow map marker colours for each convoy tier!

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ok txh works fine for me.

now ive another problem. ^^

ive a lot of bradleys @my map  not sure if they come from convoy?

 

if i checked sometiomes the convoy i dont see any bradley  maybe the drive another route?

 

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2 hours ago, m3dus4 said:

ok txh works fine for me.

now ive another problem. ^^

ive a lot of bradleys @my map  not sure if they come from convoy?

 

if i checked sometiomes the convoy i dont see any bradley  maybe the drive another route?

 

I don't think so, if there was an issue with a bradley leaving a convoy and getting stuck, the whole convoy would stop moving.  Even so the convoy  event duration ending would prevent this from happening.

Some of your convoy presets probably don't have a Bradley in them, for example the easy or regular convoy.

sounds like you're running a bi-weekly server and the 24 hour prewipe timer has spawned a lot of bradleys, this is now the standard pre wipe scenario.
Try open f1 console and type "printwipe"  for more info on that

 

Edited by Malkizid
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6 hours ago, Malkizid said:

I don't think so, if there was an issue with a bradley leaving a convoy and getting stuck, the whole convoy would stop moving.  Even so the convoy  event duration ending would prevent this from happening.

Some of your convoy presets probably don't have a Bradley in them, for example the easy or regular convoy.

sounds like you're running a bi-weekly server and the 24 hour prewipe timer has spawned a lot of bradleys, this is now the standard pre wipe scenario.
Try open f1 console and type "printwipe"  for more info on that

 

oh ok never now that before. 🙂 yesterday i start my purge. today is wipe. maybe thats the issue and thats normal @ wipe day cool. 🙂

is it possible to cancel that scenario that i would spawn max 3 bradley ^^

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3 hours ago, Kleementin said:

Is it really necessary to have this so detailed? ^^

20230614163948_1.jpg

No it is not, you can reconfigure the times. Simply alter or remove the values as you like.
This is how we have it configured:

"The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
    300,
    60,
    30

If you only want one message you can try remove the other options, for example:

 "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
    60
  ],

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10 minutes ago, forlandoo said:

The convoy always starts for me without a Bradley, so no Bradle in the convoy, why?

you might need to give us your config to answer that

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35 minutes ago, forlandoo said:

I left them default as programmed by you

 

Do you have any plugin for Bradley?

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