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3 hours ago, Morceli said:

Why, from my own experience as a player on servers that have the convoy, there are often fights over who gets to do the event or players who attack the convoy without having the resources to do so. Some players like to create bases to fight against the convoy, and often it doesn't even reach that place. I understand that the "queue" can get long, but if we followed that thinking, Raidable Bases wouldn't exist either. In there, people need to wait at certain moments to do it, especially if the server has +50 players online, which requires limiting even the purchase of bases to avoid overload. It was an idea, whether it's feasible or not, I can't say. Only the one who writes the code knows. I use this purchase system with Bradley and patrol heli, and the players love it.

sorry, i mean, why your dont want make cooldown for enter to event?

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19 hours ago, aimacak said:

desculpe, quero dizer, por que você não quer fazer cooldown para entrar no evento?

Apparently, the cooldown doesn't ignore attacks coming from outside the globe, so even during cooldown, a player can attack from a distance and pull the NPCs outside. They won't be able to get the event loot, but they can still disrupt it even during cooldown. If an item is locked to the player, it could simply ignore attacks from other players until the player activates it. Once again, I'm not a programmer, but I don't think this process would work during the event convoy because, from what I understand, the convoy unloads and loads at the end of each event. So, I believe that purchasing an event by the player would always reset the event timer, preventing the event from ever happening.

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Error while compiling: Convoy.cs(2571,52): error CS1503: Argument `#1' cannot convert `NetworkableId' expression to type `uint'

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Just now, Hawkhill said:

Error while compiling: Convoy.cs(2571,52): error CS1503: Argument `#1' cannot convert `NetworkableId' expression to type `uint'

The plugin is updated and ready to work. Try using a different browser when downloading the update. For some reason, the previous version of the plugin is downloaded, if you do not change the browser

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12 hours ago, BadLands said:

hello, is possible convoy destroy palyers bases?

 

Yes, the AI will literally Raid bases if you stop the convoy outside your base. 

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2 hours ago, KingSizeKevin said:

Anyone have a solution about people taking Convoy from other peoples bases making it super easy?

if the server is pve, I think it makes sense to punish such people. any action on your part will cause opposition from these players, most likely these players will always find a new way to get around your defense, or ordinary players will suffer.

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9 hours ago, Milky Chills Australia said:

Yes, the AI will literally Raid bases if you stop the convoy outside your base. 

any option to disable it?

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4 hours ago, aimacak said:

if the server is pve, I think it makes sense to punish such people. any action on your part will cause opposition from these players, most likely these players will always find a new way to get around your defense, or ordinary players will suffer.

Correct PvE server.  Basically the AI do almost nothing and are confused cause its not their base.  And yea, those players will be angry if they think Im making rules just how they play the game. Its ridiculous lol.  Idk the solution but convoy is suddenly the easiest event on the server

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17 hours ago, KingSizeKevin said:

Anyone have a solution about people taking Convoy from other peoples bases making it super easy?

Hi, if you equip the NPC's with non explosive weapons they wont be able to raid a players base, simple.

Also lowering this value will help regardless of your servers settings:
"Damage multiplier from Bradley to buildings (0 - do not change)": 1.0,      try lower it to 0.1

I find a mix of Flashbang, f1, Smoke grenades and multiplegrenadelaunchers makes for a lethal combo for strong npc types that wont destroy buildings yet will hit players hiding in bases or constructions quite well!

Edited by Malkizid
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Hello. 

Is there a way to prevent convoy from destroying my players base? I use PVEMode and TruePVE

thanks

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Just now, mike454 said:

Hello. 

Is there a way to prevent convoy from destroying my players base? I use PVEMode and TruePVE

thanks

Hi. Remove the rocket launchers from the NPC's weapons

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Just now, Adem said:

Hi. Remove the rocket launchers from the NPC's weapons

Tanks are also destroying my base.

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9 hours ago, mike454 said:

Tanks are also destroying my base.

turn off damage from bradley to building

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18 minutes ago, aimacak said:

turn off damage from bradley to building

Thank you can you tell me what file thats in? because i cant find it

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This is what i found and it still destroys buildings

"Damage multiplier from Bradley to buildings (0 - do not change)": 0.0,

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1 hour ago, mike454 said:

This is what i found and it still destroys buildings

"Damage multiplier from Bradley to buildings (0 - do not change)": 0.0,

what pve plugins do you have?

Edited by aimacak
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5 hours ago, aimacak said:

what pve plugins do you have?

I have TruePVE and PVE Mode. Does anyone know how to keep the Bradley from destroying my base the setting dont seem to work

Edited by mike454
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If TruePVE is properly set up you wont have this issue with convoy, especially if you follow the settings that aimacak and Adem suggested to edit in your Convoy.json configuration file

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