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BotReSpawn 1.3.6

$40.00
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  • Administrator
Steenamaroo

Posted (edited)

Is your issue that it wont hurt the npcs, or that it's targeting them?

For the former, BotReSpawn doesn't control that.
You've probably got some rules or settings in a PVE / PVP plugin which need tweaked.

The latter - Feb 25th V1.3.6 (latest) update notes
`Added per-profile Ai_Weapon_Safe. Replaces APC_Safe/Turret_Safe.`

You'd need to set that to true.

 

Note, there are identified collision issues with Ai_Weapon_Safe when set true so the next update will be removing it and adding

PVE_Safe
and
Weapon_Trap_Safe

but both will be per profile.
It's a long story...

Edited by Steenamaroo
  • Like 2
Zilch

Posted

2 hours ago, Steenamaroo said:

Is your issue that it wont hurt the npcs, or that it's targeting them?

For the former, BotReSpawn doesn't control that.
You've probably got some rules or settings in a PVE / PVP plugin which need tweaked.

The latter - Feb 25th V1.3.6 (latest) update notes
`Added per-profile Ai_Weapon_Safe. Replaces APC_Safe/Turret_Safe.`

You'd need to set that to true.

 

Note, there are identified collision issues with Ai_Weapon_Safe when set true so the next update will be removing it and adding

PVE_Safe
and
Weapon_Trap_Safe

but both will be per profile.
It's a long story...

I'm happy for them not to be targeted. It kinda defeats the purpose when bradley clears launch site of the NPCs before the players get there 🙂

Cheers Steen for the quick reply and help. I'll update again and try those settings out.

pookins

Posted

I thought the problem was that it targeted them but was unable to kill them ?

  • Like 1
  • Administrator
Steenamaroo

Posted

It may be a problem but it's not my problem. 🤣
At least not as far as I know.

That usually indicates some issue with PVE settings.

  • Like 1
  • Haha 1

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