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BotReSpawn 1.3.3

$40.00
   (39 reviews)

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Explosive_Shart

Posted

While using Admin Radar it used to show names and accurate location of the bots, now they show up as "Scientist" and tracking is way off. Is that due to admin radar plugin? I use it to make sure they are in the right place but I have to get real close to them while in vanish sometimes for it to show.

  • Administrator
Steenamaroo

Posted

Is that the free plugin on uMod?
If so it didn't need an update this wipe so I guess the change you're seeing is either something in the Rust update, or something I've changed in BotReSpawn.
I can't think what, off the top of my head, but I'll have a look and see what I can turn up.
Thanks for reporting. 👍

 

pookins

Posted

Just started getting this error, anything to worry about ?

KeyNotFoundException: The given key was not present in the dictionary.

System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0) Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () (at <b66cb6326932480ab10157e9007ba350>:0)

KeyNotFoundException: The given key was not present in the dictionary.

System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0) Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () (at <b66cb6326932480ab10157e9007ba350>:0)

KeyNotFoundException: The given key was not present in the dictionary.

System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0) Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () (at <b66cb6326932480ab10157e9007ba350>:0)

  • Administrator
Steenamaroo

Posted

Hi Pookins,
Can you DM me the full log for that day, please?
Thanks for reporting. 👍

  • Administrator
Steenamaroo

Posted

Discussed in private message - Thanks @pookins

Grejory

Posted

Error while compiling: BotReSpawn.cs(1964,82): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments

 

When I try to load it

  • Moderator
Mals

Posted

1 hour ago, Grejory said:

Error while compiling: BotReSpawn.cs(1964,82): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments

 

When I try to load it

(08:47:51) | BotReSpawn was compiled successfully in 1801ms
(08:47:51) | Unloaded plugin BotReSpawn v1.2.0 by Steenamaroo
(08:47:52) | Loaded plugin BotReSpawn v1.2.0 by Steenamaroo
(08:47:52) | [BotReSpawn] NoSash plugin is installed
(08:47:52) | [BotReSpawn] Target_Noobs option is now disabled.
(08:47:52) | [BotReSpawn] BotReSpawn NPCs will target noob players.

 

Are you sure you have version 1.2.0?

Grejory

Posted

Oh it was 1.9, my bad

  • Like 1
Grejory

Posted

This happened when i pasted my temperate profile into the airdrop profile.

 

 

Failed to call hook 'BSUIMain' on plugin 'BotReSpawn v1.2.0' (ArgumentException: An item with the same key has already been added. Key: AirDrop)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0009d] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 
  at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 
  at Oxide.Plugins.BotReSpawn.BSMainUI (BasePlayer player, System.String tab, System.String profile, System.String sub, System.Int32 page) [0x00113] in <5da2576a5ce14319975ea34a908a9c62>:0 
  at Oxide.Plugins.BotReSpawn.BSUIMain (ConsoleSystem+Arg arg) [0x00068] in <5da2576a5ce14319975ea34a908a9c62>:0 
  at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x033b3] in <5da2576a5ce14319975ea34a908a9c62>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
NullReferenceException: Object reference not set to an instance of an object

Grejory

Posted

It made two airdrop profiles

Grejory

Posted

now this

NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object

pookins

Posted

1 hour ago, Grejory said:

now this

NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object

To save myself time i cut the config from the line below the "kit" option (in the source config)  then paste that cut piece into the config of each of the monuments etc that i want to the same (after of course removing those secions from the target config) , You of course must have the plugin unloaded and after editing save and reload plugtin. it saves me hours especially when you have so many smaller monuments where you want the bots to have a different name and kit,

Grejory

Posted

I only have the biome, airdrop, and heli and apc spawns enabled.

pookins

Posted

With so few "monuments" optioned  it would only take 5-10 minutes to manually edit the data file , i would not bother pasting anything,

  • Administrator
Steenamaroo

Posted (edited)

@GrejoryThe plugin has copy/paste profile and save to/recall from template built in to the UI.
You shouldn't really need to manually copy and paste whole entries in any of the data files but, if for some reason you do, make sure you don't duplicate existing profiles.
That's what's happened here - Your default profiles data file has two entries for 'AirDrop', so one of them is going to have to go before it'll work properly again. 👍

Edited by Steenamaroo
  • Like 1
laodu

Posted

After opening with a map marker, the map will display a white circle without the name and prompt of BOSS. I hope to help this struggling person.

use map marker.png

RICK

Posted

When RustRewardSvalue is set to negative, the balance will not decrease

  • Moderator
Mals

Posted

10 hours ago, RICK said:

When RustRewardSvalue is set to negative, the balance will not decrease

Please but a support request on the Rust Rewards plugin, with a copy of your config.

RICK

Posted

11 hours ago, Mals said:

Please but a support request on the Rust Rewards plugin, with a copy of your config.

RustRewardSvalue is a option in BotresPawn configuration

RICK

Posted

11 hours ago, Mals said:

Please but a support request on the Rust Rewards plugin, with a copy of your config.

In the RustReward plug -in configuration, set KillTypes "BotresPawn": -10.0, and work normally, so this should be a problem with the BotresPawn plug -in

20230722195753.png

  • Like 1
  • Administrator
Steenamaroo

Posted

Hi,
You're quite right - BotReSpawn is preventing negative values.
I publicly updated BotReSpawn last night so it may be a little while before there's an update to patch this.
I'll DM you an update. 👍

  • Love 1
ChardaZAR

Posted

How do I tweak the lootables that the bots drop when they die?

  • Administrator
Steenamaroo

Posted

Hey,
You can select a container type to get the loot from in the BotReSpawn UI or, if you prefer to go fully custom, you can use CustomLoot plugin.
If you use CustomLoot, it's all handled at the CustomLoot end - You don't need to do anything in BotReSpawn for that.

  • Like 1
ChardaZAR

Posted

Thanks a ton @Steenamaroo I'll use the UI. Sounds a lot easier than CustomLoot 😅
Appreciate the hasty reply!

  • Like 1

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