Jump to content

BotReSpawn 1.4.3

$40.00
   (39 reviews)

10 Screenshots

  • 423.1k
  • 15.2k
  • 355.32 kB

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Luuxen

Posted

Im just thinking out loud too, since NPCRaiders can target a TC, maybe BotReSpawn can do the same but with turrets? 
would be a dope addition to "target traps True/False" on the profiles

  • Like 1
PistOffBastd

Posted

All in on an option for them to target TCs.

  • Like 3
  • Administrator
Steenamaroo

Posted

I can look in to it, for sure.

The hard work's already done with the existing drone targeting.
Thanks for the suggestion. 👍

  • Like 3
  • Love 3
PhatBlinkie

Posted

that would be amazeballz! imagine some npc around gas station always trying to get into your base lol

 

  • Love 1
PistOffBastd

Posted

If your going to do a little work on the plugin, would you consider taking a look at how often NPCs use throwables? I like the idea of them having smoke grenades, but they start spamming them, and once it starts, it seems eternal. Unlike the other throwables, the smoke lingers. So perhaps something like 1 throwable every 90 seconds? But its really just the smoke grenades. 

Roofer

Posted

Hello,
What are the flags to prevent turrets from firing at NPCs?

I want to add an NPC for the BradleyDrop plugin, but I can't find this option anymore.

Thank you.

  • Like 1
  • Administrator
Steenamaroo

Posted

Profile > Other > WeaponTrap_Safe : true/false

  • Like 1
Wammerl26

Posted (edited)

bradley shoots at the BotReSpawn and become no damage NPCs Pls Help me for bradley no shoot the custom npcs

Edited by Wammerl26
Luuxen

Posted

set the profiles near to APC Safe / True

  • Like 1
copcopekcro

Posted

Hey !
I dont know this someone asked or not , but i will still ask ...
Snimkazaslona2025-10-14185315.png.c22b45c7b3992531c2de5f6cc74420fb.png
So i have this on true , but they dont attack regular player dron at all ...

Iam using TruePve if that go any case with it ...

Roofer

Posted

That's what I thought. But with the NPC's call after destroying the Bradley on the BradleyDrops plugin, the NPC is killed by the turrets.

  • Administrator
Steenamaroo

Posted

The setting governs vanilla APCs.
APCs spawned by plugins most likely have their own rules and logic.

Might be worth checking to see if your APC plugin has an option to ignore npcs?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 14
  • Sad 5
  • Haha 1
  • Love 28

User Feedback

2m

Downloads

Total number of downloads.

9.4k

Customers

Total customers served.

137.4k

Files Sold

Total number of files sold.

2.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.