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BotReSpawn 1.3.3

$40.00
   (39 reviews)

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Jeff.Thibault1

Posted

On 2/22/2022 at 10:30 AM, Steenamaroo said:

Hi,
I'm looking into this. Thanks for reporting.
Did it just come up once or are you seeing it often?

i see it once in awhile, not always, i dont know what trigger it. but only in my web console when i do check it sometimes. It happened just as i was doing plugin maintenance on my server.

KingSizeKevin

Posted

Would it be possible if you could suppress these console messages when we put bots on like metal grates and other questionable places so our console doesn't get spammed?

 

(16:51:36) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh. 

  • Like 1
KingSizeKevin

Posted

Another thing, any way for the locked crate only being triggered by the vanilla locked crate?  We have a ton of custom events that spawn locked crates with lower end gear and we would prefer if extra bots didn't spawn on these custom event locked crates.

  • Administrator
Steenamaroo

Posted

8 hours ago, KingSizeKevin said:

Would it be possible if you could suppress these console messages when we put bots on like metal grates and other questionable places so our console doesn't get spammed?

 

(16:51:36) | "SetDestination" can only be called on an active agent that has been placed on a NavMesh. 

Hey,
BotReSpawn is meant to catch when there's no navmesh and prevent spawning the npc but, obviously, that's not happening all the time ^.
The solution really is either to make your npcs stationary or make sure they have viable navmesh near their spawnpoint,
but if it's possible to hook me up with a map and location where this happens, for testing, I should be able to improve the checks and stop this happening...hopefully.

LandOfTheBlind

Posted

Hey Steenamaroo,

I've been trying to find a plugin that would let me control the loot drops from the BotReSpawn NPCs. Since the change to being a scientist entity, I've noticed they are dropping med sticks, rifle ammo, even rocket launchers. I haven't found a plugin that seems to work on limiting items dropped by these bots. Any plans on adding loot tables for the different bots in the future? I'd prefer to have different loot tables at say Oxum's as opposed to Launch Site. Not sure if it's possible to have defined loot profiles and then assign them per monuments to those bots? Or if you have any other suggestions for maybe an existing plugin that I've missed, that would be helpful. 

Thanks again for this awesome plugin! The players love it!

KingSizeKevin

Posted

3 hours ago, Steenamaroo said:

Hey,
BotReSpawn is meant to catch when there's no navmesh and prevent spawning the npc but, obviously, that's not happening all the time ^.
The solution really is either to make your npcs stationary or make sure they have viable navmesh near their spawnpoint,
but if it's possible to hook me up with a map and location where this happens, for testing, I should be able to improve the checks and stop this happening...hopefully.

I've set like 500+ custom npc spots so I'm not even sure which one it is lol.  I'm guessing it might be oil rig or dome.  Anyways the plugin mentioned above did the job for me so I'm happy with that solution.

 

Is it possible to ignore locked crates to spawn bots on?? Like Guarded Crate plugin, Cargo Train event plugin.  These spawn a locked crate and have their own NPCs but BotReSpawn will spawn npcs with them.  It would be nice if it only applied to the locked crate that Chinook drops and oil rig locked crates (vanilla) and not ones that spawn from plugins

  • Administrator
Steenamaroo

Posted

2 hours ago, Adam Lewis said:

Hey Steenamaroo,

I've been trying to find a plugin that would let me control the loot drops from the BotReSpawn NPCs. Since the change to being a scientist entity, I've noticed they are dropping med sticks, rifle ammo, even rocket launchers. I haven't found a plugin that seems to work on limiting items dropped by these bots. Any plans on adding loot tables for the different bots in the future? I'd prefer to have different loot tables at say Oxum's as opposed to Launch Site. Not sure if it's possible to have defined loot profiles and then assign them per monuments to those bots? Or if you have any other suggestions for maybe an existing plugin that I've missed, that would be helpful. 

Thanks again for this awesome plugin! The players love it!

Thanks, Adam.
Yes, this is something that's added in V1.0.7, and should be public soon.
Via UI you can choose the loottable type from a list of vanilla loot tables. You can choose from all the different crate/barrel types.

  • Love 1
I.M. Not A Catfisher

Posted

seems to be trying to spawn a lot of bots outside of the navmesh. not sure if this an issue inherent with the plugin or the custom map i'm using...

  • Administrator
Steenamaroo

Posted

2 hours ago, I.M. Not A Catfisher said:

seems to be trying to spawn a lot of bots outside of the navmesh. not sure if this an issue inherent with the plugin or the custom map i'm using...

Hi,
Do you have lots of custom spawn points, or are you letting BotReSpawn find random points within a radius?

I.M. Not A Catfisher

Posted

no custom spawn points

just letting the plugin handle that. but it seems to be doing this for the monument spawns i think

  • Administrator
Steenamaroo

Posted

5 hours ago, I.M. Not A Catfisher said:

seems to be trying to spawn a lot of bots outside of the navmesh. not sure if this an issue inherent with the plugin or the custom map i'm using...

Can you share the error copied from console please?

I.M. Not A Catfisher

Posted

 

Failed to create agent because it is not close enough to the NavMesh

  • Administrator
Steenamaroo

Posted

Do you have server log to file enabled? There should be more information than that, if you do.

I.M. Not A Catfisher

Posted

what sort of info do you need? i get this error spammed every time i reload the plugin

 

  • Like 1
  • Administrator
Steenamaroo

Posted

Oh, ok. Fair enough.
Dming you now.

MooDDang

Posted

Hello, I'm back.

Still I want to talk about the problem of custom spawn points not working properly, which we talked about earlier.

However, if you do "Reload profile", it spawns normally.

So if it is difficult to make it always spawn normally,

Please add a command like "botrespawn 'profile name' reload".

I want to auto-enter this command every time the server is restarted.

  • Administrator
Steenamaroo

Posted (edited)

Hi @MooDDang

If reloading the profile causes all npcs to spawn properly then it would be worth making sure that nav_wait is set to true on your server.

If nav_wait is false then the server goes ahead and starts up before navmesh generation is complete, which means BotReSpawn npcs wouldn't be able to spawn immediately after a server restart, but would be able to after a short delay - Say reloading a profile, or the plugin, a few minutes later.
 

If nav_wait was already true, maybe we can chat on discord and get this figured out quickly.

Edited by Steenamaroo
Steven Kane

Posted

Hello, I purchased your plugin and was wondering when 1.0.7 would be out or if it would be possible for me to get an early access version of that version, I would like to be able to test out setting the loot for my NPCs/different types of loot, and I had read that that will be coming in 1.0.7, is there any way we could do that? Thank you for your time.

  • Administrator
Steenamaroo

Posted

Hi Steven,
Thanks for asking. DM sent.

Rubiks-Q-Bert

Posted

Waiting for that update myself. Silent zombies are pretty much the only real complaint the players have on the server I admin for. Just be chopping a tree, recycling somewhere, boom, dead.

 

MooDDang

Posted

 

thanks for the reply

I checked, my server's nav_wait is already true

  • Like 1
Leonardo

Posted (edited)

Hi Everyone.I just downloaded botrespawn Could someone paste a full working config json file please. Thank you in advance .I cant get it to work properly.

This is all i see in ther ??  :-

{
  "DataPrefix": "default",
  "UI": {
    "ButtonColour": "0.7 0.32 0.17 1",
    "ButtonColour2": "0.4 0.1 0.1 1"
  },
  "Global": {
    "UseServerTime": false,
    "Disable_Non_Parented_Custom_Profiles_After_Wipe": true,
    "DayStartHour": 8,
    "NightStartHour": 20,
    "Show_Profiles_Seconds": 10,
    "APC_Safe": true,
    "Turret_Safe": true,
    "Animal_Safe": true,
    "Supply_Enabled": false,
    "Ignore_Skinned_Supply_Grenades": false,
    "Staggered_Despawn": false,
    "Remove_BackPacks_Percent": 100,
    "Suicide_Boom": true,
    "Remove_KeyCard": true,
    "Pve_Safe": true,
    "Max_Chute_Fall_Speed": 100
  }

Edited by Leonardo
  • Administrator
Steenamaroo

Posted (edited)

Hi @Leonardo,
The plugin can be configured almost entirely by UI.
Just do `/botrespawn` in console to bring up the UI and start customising event and default profiles,
or do `/botrespawn add SomeNameHere` to create a new profile (at your current location) and auto-open the UI at that page.

 

The minimum a profile needs to start spawning npcs is Autospawn:true, and a day and/or night spawn amount above 0,
then just click 'Reload Profile'.

Everything else is preference. 🙂

Edited by Steenamaroo
  • Love 1
LandOfTheBlind

Posted

Hey Steenamaroo,

Just a future feature request. Right now, if I make configuration changes in the config file (things that can't be updated via the gui, or just bulk changes that are easier with find/replace in a text editor) while the plugin is active, if I click the reload profile button, it actually overwrites the config file using the current operating parameters. I don't like unloading/reloading the plugin with players on as it has messed some up before with bots spawning back right on top of them at the monuments. I was wondering if you could include an option like "Reload Profile From Config File" or similar that would reload the selected profile but import the configuration from the JSON file?

Thanks again for all the hard work and dedication in making this plugin absolutely awesome!

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