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Adem

Posted

17 minutes ago, landk said:

grate plugin would be better if we could add turrets and when the plugin is active it messes with cargo ship 

You can set up turrets. Just clear the list of prohibited items in the config:
"Items whose installation is prohibited on the barge": [
      "autoturret",
      "samsite"
    ],

landk

Posted

perfect will give that ago any way of sorting it so it dont affect cargo? cargo does spawn but only with locked crates rest of the crates do not spawn after unloading the plugin they do then spawn 

 

  • Like 1
Adem

Posted

1 hour ago, landk said:

perfect will give that ago any way of sorting it so it dont affect cargo? cargo does spawn but only with locked crates rest of the crates do not spawn after unloading the plugin they do then spawn 

 

I've already fixed it. Download the latest version

  • Like 1
Frook

Posted

Hello, here are the current bugs:

When you go to sleep on the barge, your body sinks under the water. Upon rejoining the server, you will appear underwater instead of on the barge.

While the barge is moving, there is a desynchronization issue with players on the barge. It looks like you're being teleported under the map, but in reality, you are still on the barge, and others can see you there, even though it seems like you're under the map.

Doors often glitch during collisions with the tugboat. They appear to float in the air but are actually in their correct position.

Sorters on the barge cannot connect properly. It shows that they can be connected, but the pipes don’t appear.

Garage doors and barge gates appear open, but you can't pass through them because they are technically closed. You also can't open or close them.

  • Like 1
Adem

Posted

4 minutes ago, Frook said:

Hello, here are the current bugs:

When you go to sleep on the barge, your body sinks under the water. Upon rejoining the server, you will appear underwater instead of on the barge.

While the barge is moving, there is a desynchronization issue with players on the barge. It looks like you're being teleported under the map, but in reality, you are still on the barge, and others can see you there, even though it seems like you're under the map.

Doors often glitch during collisions with the tugboat. They appear to float in the air but are actually in their correct position.

Sorters on the barge cannot connect properly. It shows that they can be connected, but the pipes don’t appear.

Garage doors and barge gates appear open, but you can't pass through them because they are technically closed. You also can't open or close them.

I'm already working on fixing these bugs.
I plan to release the update before Thursday

  • Like 1
Darth

Posted

i can build the barge, but i can't upgrade it

Aton

Posted

31 minutes ago, Darth said:

i can build the barge, but i can't upgrade it

Are you using any type of building upgrade plugins? Like BetterTC or something similar. We found the same issue. The default wood stopped working and we had to upgrade it through the other plugins commands. 

Darth

Posted

9 hours ago, Aton said:

Are you using any type of building upgrade plugins? Like BetterTC or something similar. We found the same issue. The default wood stopped working and we had to upgrade it through the other plugins commands. 

https://umod.org/plugins/better-no-stability i use this plugin

These two plugins seem to be incompatible

ninco90

Posted

4 minutes ago, Darth said:

https://umod.org/plugins/better-no-stability i use this plugin

These two plugins seem to be incompatible

Hi! I don't have this plugin purchased, but what error does it show? It doesn't let me upgrade the build to a certain level? Or change the skin? If you can show me a video... Although there may be something blocking it.

Snak3hips

Posted

Hey 😄  Question - when we move the barges/pick up anchor...the walls all break/ disappear is there a setting i have missed?

Cheers

Snak3hips

Posted

All good - has to be upgraded. My bad.

Snak3hips

Posted

Keep gettin "NullReferenceException: Object reference not set to an instance of an object" at the same spot.

Just under bridge heading for citadel.

Sends us under terrain and we have to relog.

Screenshot 2024-12-08 162437.png

Cabra

Posted (edited)

Hello,
Does this have Decay in case a troll starts to put empty bars on the map? Can you limit the number of barges in a range when you build them? I mean it would be good to put a maximum number of barges in the configuration and if you exceed that number of barges you can not build another barge in a certain range, this way you limit a user to put 10 barges in his base.
Greetings

Edited by Cabra
Adem

Posted

On 12/8/2024 at 12:26 PM, Snak3hips said:

Keep gettin "NullReferenceException: Object reference not set to an instance of an object" at the same spot.

Just under bridge heading for citadel.

Sends us under terrain and we have to relog.

Screenshot 2024-12-08 162437.png

 

On 12/6/2024 at 7:33 AM, Snak3hips said:

Hey 😄  Question - when we move the barges/pick up anchor...the walls all break/ disappear is there a setting i have missed?

Cheers


Fixed

Timothy Parsons

Posted

On 11/4/2024 at 8:42 AM, Adem said:

Hi. Move the date files from the data folder from the archive to the oxide/data folder on your server

what do you mean by this, Im having issues myself

Momberg

Posted

Hi, I bought this plugin, but this error appears:

[CSharp] Started Oxide.Compiler v successfully
Error while compiling Barges: 'Barges.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3, bool)': no suitable method found to override | Line: 4080, Pos: 34

Adem

Posted

5 minutes ago, Momberg said:

Hi, I bought this plugin, but this error appears:

[CSharp] Started Oxide.Compiler v successfully
Error while compiling Barges: 'Barges.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3, bool)': no suitable method found to override | Line: 4080, Pos: 34

Hi. The reason is that this version is for the game update that will be released today. Download the previous version

petethenoob

Posted

Has anyone added it to be sold in gui shop using Economics ? If so can you point me in the right direction?

DblTap

Posted (edited)

Hi i got the plugin and when I try to build on a barge it says "NOT IN TERRAN and MUST ANCHOR BARGE. and it wont allow me to build on it..Help?

Edited by DblTap
Rust Stunts

Posted (edited)

Would be awesome if players could customize the Modules in-game and swap them out... Could you give me a list of what Modules are what in the config file?

Great plugin BTW Adem 💯 I'm always buying your mods 😂

Edited by Rust Stunts
Godzilla

Posted

@Adem
For some reason it is not possible to install a ladder hatch, and it also does not allow the power connection to be made to the elevator.
And is it possible to allow wallpapering?

AlphaBob

Posted

On 1/5/2025 at 10:28 PM, petethenoob said:

Has anyone added it to be sold in gui shop using Economics ? If so can you point me in the right direction?

@petethenoob I'm not sure which shop you use, but you would want to add your barges to your shop as flares and then skin them with the matching skin ID found in the config.

MARKUS

Posted

Hey Adem, hope you feel good, and thanks for this awesome plugin.

Question : it's possible to connect : 1 Tug + 1 Barge + 1 another barge?

❤️

 

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