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Evilmoonkey

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  1. Evilmoonkey

    Hook Conflict

    I'm running a PvE server with Bots from both BotsRespawn and BetterNPC (each for specific use cases.). Love having the Armored train addon running but get a ton of hook conflicts when the train starts up, listed below. | Hook conflict while calling 'CanBradleyApcTarget[3161252930]': ArmoredTrain 1.7.0 [False] and BotReSpawn 1.3.3 [True] I do have my bots targetable in Bradley Monument plugin and marked as targetable in BotReSpawn which players love. I haven't found an elegant way to allow the bradley(s) turrets in Armored Train to allow NPC's to be targetable, assuming that's the issue based on what's listed above. Any assistance is appreciated.
  2. Getting weird errors since the 1.6.2 update and haven't been able to get it to work since. In fairness, I am running Carbon and this is meant for Oxide, understood, but it has worked perfectly up until now. (19:07:39) | Loaded plugin ArmoredTrain v1.6.2 by Adem [597ms] (19:07:39) | Checksum validation failed for 'PatrolHelicopterAI.PlayerVisible' [CanHelicopterTarget] (19:07:39) | Checksum validation failed for 'TrainCar.RPC_WantsUncouple' [OnTrainCarUncouple] (19:07:39) | Checksum validation failed for 'BaseMountable.MountPlayer' [CanMountEntity] (19:07:39) | A hook request for 'OnSwitchToggle[c29f3b]' received: (19:07:39) | - The current status is FAILURE: Signature for 'ElectricSwitch.SVSwitch' not found (19:07:39) | - Check for possible errors on the log file (19:07:39) | Checksum validation failed for 'FuelGenerator.RPC_EngineSwitch' [OnSwitchToggle [FuelGenerator]] (19:07:39) | Checksum validation failed for 'IndustrialConveyor.SvSwitch' [OnSwitchToggle [IndustrialConveyor]] (19:07:39) | A hook request for 'OnSwitchToggled[cfe36d]' received: (19:07:39) | - The current status is FAILURE: Signature for 'ElectricSwitch.SVSwitch' not found (19:07:39) | - Check for possible errors on the log file (19:07:40) | Checksum validation failed for 'FuelGenerator.RPC_EngineSwitch' [OnSwitchToggled [FuelGenerator]] (19:07:40) | Checksum validation failed for 'IndustrialConveyor.SvSwitch' [OnSwitchToggled [IndustrialConveyor]] (19:07:40) | Checksum validation failed for 'PowerCounter.ToggleDisplayMode' [OnCounterModeToggle] (19:07:40) | Checksum validation failed for 'PowerCounter.ToggleDisplayMode' [OnCounterModeToggle [patch]] (19:07:40) | Checksum validation failed for 'PowerCounter.SERVER_SetTarget' [OnCounterTargetChange] (19:07:40) | Checksum validation failed for 'PowerCounter.SERVER_SetTarget' [OnCounterTargetChange [patch]] (19:07:40) | Failed to call internal hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.6.2' [1330569572] (Object reference not set to an instance of an object) at void Oxide.Plugins.ArmoredTrain.UpdateLootTables() in /serverdata/serverfiles/carbon/plugins/ArmoredTrain.cs:line 1666 at void Oxide.Plugins.ArmoredTrain.OnServerInitialized() in /serverdata/serverfiles/carbon/plugins/ArmoredTrain.cs:line 81 at object Oxide.Plugins.ArmoredTrain.InternalCallHook(uint hook, object[] args) in ArmoredTrain.cs/Internal:line 602
  3. Running in Carbon and getting this error on load/reload. Loaded plugin ArmoredTrain v1.6.2 by Adem [424ms] (14:35:51) | A hook request for 'OnSwitchToggle[c29f3b]' received: (14:35:51) | - The current status is FAILURE: Signature for 'ElectricSwitch.SVSwitch' not found (14:35:51) | - Check for possible errors on the log file (14:35:51) | A hook request for 'OnSwitchToggled[cfe36d]' received: (14:35:51) | - The current status is FAILURE: Signature for 'ElectricSwitch.SVSwitch' not found (14:35:51) | - Check for possible errors on the log file (14:35:51) | Failed to call internal hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.6.2' [1330569572] (Object reference not set to an instance of an object) at void Oxide.Plugins.ArmoredTrain.UpdateLootTables() in /serverdata/serverfiles/carbon/plugins/ArmoredTrain.cs:line 1666 at void Oxide.Plugins.ArmoredTrain.OnServerInitialized() in /serverdata/serverfiles/carbon/plugins/ArmoredTrain.cs:line 81 at object Oxide.Plugins.ArmoredTrain.InternalCallHook(uint hook, object[] args) in ArmoredTrain.cs/Internal:line 602
  4. Evilmoonkey

    Nothing Happens

    Scientists with launchers spawn..random parts of the map and all they do is sit there. No announcements, no nothing. Shoot at them and they puff smoke and stay in the same spot. Uninstalled and reinstalled several times now with zero improvement. Any help appreciated.
  5. Evilmoonkey

    Server Hud

    Not sure if this is on my end or not or if this is impactful to function, but updating to v 3.1.0 gets this output on plugin load/reload Unloaded plugin Hud v3.1.0 by ahigao (08:33:00) | Failed to call hook 'OnServerInitialized' on plugin 'Hud v3.1.0' (FileNotFoundException: Could not find file "/serverdata/serverfiles/oxide/plugins\Hud.cs") at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <2161c9885dd04ff291b79db9349c4b9b>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks) [0x00000] in <2161c9885dd04ff291b79db9349c4b9b>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding,bool) at System.IO.File.InternalReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.IO.File.ReadAllText (System.String path) [0x0002c] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.Hud.FillCustomHooks () [0x0001a] in <57f8a7b1a79c44219540c5aeeb729ccf>:0 at Oxide.Plugins.Hud.OnServerInitialized () [0x0002a] in <57f8a7b1a79c44219540c5aeeb729ccf>:0 at Oxide.Plugins.Hud.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <57f8a7b1a79c44219540c5aeeb729ccf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e3740cd7ab6f40909737d74eeeaf1a8a>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <032ab7611607468ebf42c14e3cf9df20>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <032ab7611607468ebf42c14e3cf9df20>:0
  6. Evilmoonkey

    No NPC Movement

    Have verified both BetterNPC and NPCSpawn. I have also confirmed that all other NPC's are moving as expected within the game. I have gone though the process of clearing everything, CS files, data and all config files, restarting the server then reinstalling with same results. BetterNPC startup.txt
  7. Evilmoonkey

    No NPC Movement

    Updated to v 1.2.2 along with NpcSpawn 2.5.5 and now none of the NPC's move. Checked all the config logs and they all show stationary set to false. Suggestions?
  8. Danke, much appreciated. Was my failed attempt, obviously, to give the players some spawned bases elsewhere besides along the coast etc. but that clears it up for sure.
  9. Made what I assume is the okay adjustment within the profiles for each difficulty on the "Maximum Elevation Level" variable to have bases spawn somewhere besides just along the coast (players request). In doing such, now a ton of bases actually spawn and clip into the terrain, including turrets which makes them essentially invincible...minor troll to my player base I guess, but ultimately, I'd like to know if there is any variables in the data or config areas to check for clipping prior to pasting to hopefully avoid this situation.
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