YaMang -w-'s Wishlist
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Skill Tree
By imthenewguy in Plugins
This plugin adds a character progression system to your server in the form of a leveling and skill tree system.
Players gain xp by cutting trees, mining rocks, killing NPCs etc, and are rewarded with skill points when they level up.
These points can be used to unlock perks and buffs across a number of different skill trees.
The plugin is extremely customizable and server owners can change, move, scale or disable any perk to tailor the setup to their server.
It features:
116 unique buff types across 130 skill nodes. 13 unique skill trees. 67+ sources of xp, along with custom xp settings for BotRespawn and NpcSpawn. An extremely large amount of xp options to really tweak the plugin for your server. A functional tree system that prevents unlocking/upgrading of nodes if the player has not invested enough skill points into a tree. Fun & unique ultimate abilities across most trees. Global yield settings for servers that want to run 2x/3x etc. Ability to create custom skill trees and nodes using permissions from other plugins. Considerable amount of options for persistent data through server wipes. A prestige system to reward your most hardcore players. SkillTree allows users to focus on multiple skill trees and unlock nodes in each tree as they level, to make their characters more powerful and unique.
Plugins that work well with Skill Tree
RaidableBases - SkillTree integrates with RaidableBases by rewarding raiders with xp (either handled via SkillTree directly or via RaidableBases directly). The raiding tree can also exclusively work with RaidableBases if servers don't allow raiding. Economics & ServerRewards - integrated as a way to pay for the respec cost. SurvivalArena - Rewards the winner of the event with xp. Cooking - adds new skills to the Cooking tree as well as xp rewards when successfully cooking meals. BotRespawn - Adds additional xp sources for each NPC profile. NpcSpawn - Adds additional xp sources for each NPC profile. UINotify - Shows notifications relevant to leveling etc. ZombieHorde - Provides xp for killing zombies generated by this plugin. LootDefender - Provides the ability for shared xp when killing BradleyAPC. Configured through LootDefender. EpicLoot - Adds a skill to the Scavenging tree FishingHotspots - Allows for modified XP gain while fishing in a hotspot. ZoneManager - Allows you to disable buffs while in a zone.
skilltree.chat - required to use the chat commands to access the skill tree menu. skilltree.xp - required to obtain xp from xp sources. skilltree.tree - required to access and use the skill tree. skilltree.admin - required to use the admin commands. skilltree.all - allows user access to all trees. skilltree.Mining - allows the user to access the mining tree. skilltree.Woodcutting - allows the user to access the woodcutting tree. skilltree.Skinning - allows the user to access the skinning tree. skilltree.Harvesting - allows the user to access the harvesting tree. skilltree.Combat - allows the user to access the combat tree. skilltree.Medical - allows the user to access the medical tree. skilltree.Build_Craft - allows the user to access the build craft tree. skilltree.Scavenging - allows the user to access the scavenging tree. skilltree.Vehicles - allows the user to access the vehicles tree. skilltree.Cooking - allows the user to access the cooking tree. skilltree.bag.keepondeath - prevents the ExtraPockets bag from dropping on death. skilltree.notitles - Removes the level title from the player (Requires BetterChat) skilltree.noxploss - Prevents xp loss. skilltree.roguelike - If enabled via the config, will be required to participate in the Roguelike system. skilltree.teabonus - Ignores the config option preventing the yield increases from working with mining and woodcutting teas. skilltree.noscoreboard - Prevents players with this permission from being added to the scoreboard. //Custom permission settings "Modified max skill points based on permissions [must be higher than default]": { "vip": 120 }, "Cost per point to respec based on permissions [must be lower than default]": { "vip": 10.0 }, "Maximum amount of xp a player can lose when they die based on permissions [must be less than default]": { "vip": 500.0 }, "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip": 1.2 }, The permission for "vip" would be skilltree.vip Assigning this perm to players would override the default values for the respective settings (max skill points, respec cost, xp gain and xp loss).
Command: st Description: Opens the skill tree menu. Requires skilltree.chat permissions. Command: updatexptable Description: Recalculates the xp table based on the config values. Requires Command: togglexpdrops Description: Toggles the xp popup when obtaining xp. Command: togglexphud Description: Toggles the xp hud on the players screen. Command: givexp Parameters: <name> <amount> <optional: Ignore modifiers true/false> Description: Gives the player matching the name parameter, xp equal to the amount parameter. Ignore modifiers will ignore all forms of xp boosts such as rested xp. Command: givesp Parameters: <name> <amount> Description: Gives the player matching the name parameter, skill points equal to the amount parameter. Command: resetdata Parameters: <name> Description: Resets the target players data. Command: turbo Description: Toggles the turbo on the boat if the player has the relevant perk. Command: togglebc Description: Toggles the BetterChat title on/off for the user. Command: movebar Description: brings up a ui that can be used to relocate the xp bar on the players screen. Command: stresetalldata Description: Resets all players data. Command: sb or score or scoreboard Description: Chat and console command that brings up the scoreboard, showing who has the most xp. Command: sttogglenotifications Description: Toggle notifications from buff triggers. Command: stgiveitem Parameters: <id> <shortname> <quantity> <skin ID> <optional: displayName> Description: gives an item to the target ID that matches the parameters. Console Command: strespecallplayers Description: Resets skills for all online and offline players. Console Command: strespecplayer Parameters: <target name/userID> Description: Resets the target online/offline players skills. Console Command: givexptoall Parameters: <amount> <online only: true/false> Description: Will give the amount of xp to all players. If online only is true, it will only give it to those that are online. Console Command: givesptoall Parameters: <amount> <online only: true/false> Description: Will give the amount of skill points to all players. If online only is true, it will only give it to those that are online. Console Command: stremoveplayerdata Parameters: <userid> Description: Will remove the player data file for the specified userid.
Experience can be gained from a number of different sources. The value for each source can be adjusted via the config.
NodeHit - Hitting a stone, metal or sulfur mining node. NodeHitFinal - Finishing a stone, metal or sulfur mining node. TreeHit - Hitting a tree. TreeHitFinal - Knocking down a tree. SkinHit - Hitting an animal with a skinning tool. SkinHitFinal - Finishing off an animal with a skinning tool. CollectWildPlant - Collecting any map generated collectible, such as hemp, corn, pumpkin, stone, sulfur or metal. CollectGrownPlant - Collecting any player grown produce. BuildingBlockDeployed - Placing down a twig building block. FishCaught - Catching a fish. Crafting - Whenever a craft is successfully completed. XP is calculated based on the duration of the craft. ScientistNormal - Killing a blue scientist. ScientistHeavy - Killing a heavy scientists. SmallAnimal - Killing a small animal such as a chicken. MediumAnimal - Killing a medium animal such as a boar, wolf or stag. LargeAnimal - Killing a large animal such as a horse, shark or bear. Barrel - Destroying barrels. RoadSign - Destroying road signs. Scarecrow - Killing scarecrows or a zombie in ZombieHorde. Mission - Completing a mission in rust. BradleyAPC - Getting the last hit on Bradley. LootHackedCrate - First player to loot a locked crate. LootHeliCrate - First player to loot a heli crate. LootBradleyCrate - First player to loot a bradley crate. CookingMealXP - (Requires cooking plugin) XP is calculated per ingredient used. Example 2 tomatos and 8 bear meat would yield 100xp. RaidableBaseCompletion - Awards raiders of a RaidableBase xp upon the completion of the raid. Win_HungerGames - Awards xp to the winner of the Hunger Games arena. Win_ScubaArena - Awards xp to the winner of the Scuba arena. Win_Skirmish - Awards xp to the winner of the Skirmish arena. Gut_Fish - Awards xp when gutting a fish. default_botrespawn - default amount xp given when killing a bot made using botrespawn. Overriding values can be added to the config based on the bot group. crate_basic - when opening crates crate_elite - when opening crates crate_mine - when opening crates crate_normal - when opening crates carte_normal_2 - when opening crates crate_normal_2_food - when opening crates crate_normal_2_medical - when opening crates crate_tools - when opening crates crate_underwater_advanced - when opening crates crate_underwater_basic - when opening crates crate_ammunition - when opening crates crate_food_1 - when opening crates crate_food_2 - when opening crates crate_fuel - when opening crates crate_medical - when opening crates Harbor_Event_Winner - Winner of the Harbor event plugin Junkyard_Event_Winner - winner of the Junkyard event plugin PowerPlant_Event_Winner - winner of the Power plant event plugin Satellite_Event_Winner - winner of the Satellite event plugin Water_Event_Winner - winner of the Water event plugin Air_Event_Winner - winner of the Air event plugin. Armored_Train_Winner - winner of the Armored train plugin Convoy_Winner - winner of the Convoy event plugin. Supply_drop - first player that opens a supply drop. SurvivalArena_Winner - winning the SurvivalArena event. swipe_card_level_1 - using a green swipe card reader swipe_card_level_2 - using a blue swipe card reader swipe_card_level_3 - using a red swipe card reader boss_monster - killing an NPC from boss monster Zombie - Killing a ZombieHorde zombie UnderwaterDweller NPCs - NPCs in underwater labs JetPilot - JetPilot plugin ArcticBaseEvent_Winner - winner of the Arctic Base Event GasStationEvent_Winner - winner of the Gas Station Event SputnikEvent_Winner - winner of the Sputnik Event detect_diggable - triggered when a metal detector site is dig up. ShipWreckEvent_Winner - winner of the Ship Wreck Event pvp - when a player kills another player (default: off). Triangulation_Winner - winner of the triangulation event Caravan_Winner - winner of the Caravan event SupermarketEvent_Winner - winner of the Supermarket event
Name: Mining Yield Description: Increases the amount of resources gained while mining. Name: Instant Mine Description: Gives the user a chance to instantly mine out a stone, sulfur or metal node. Name: Smelt On Mine Description: Gives the user a chance to smelt some of the ore as its mined from sulfur and metal nodes. Name: Mining Luck Description: Gives the user a chance to obtain items from the Mining luck loot table when they finish mining a node. Name: Mining Tool Durability Description: Decreses the durability loss of mining tools. Name: Woodcutting Yield Description: Increases the amount of resources gained while woodcutting. Name: Instant Chop Description: Gives the user a chance to instantly chop down a tree. Name: Woodcutting Coal Description: Gives the user a chance to obtain some charcoal while woodcutting. Name: Woodcutting Luck Description: Gives the user a chance to obtain items from the Woodcutting luck loot table when they finish cutting down a tree. Name: Woodcutting Tool Durability Description: Decreses the durability loss of woodcutting tools. Name: Skinning Yield Description: Increases the amount of resources gained while skinning. Name: Instant Skin Description: Gives the user a chance to instantly cut up an animal. Name: Skinning Tool Durability Description: Decreases the durability loss of skinning tools. Name: Skinning Cook Description: Gives the user a chance to received cooked meat, instead of raw meat, while skinning an animal. Name: Harvest Wild Yield Description: Increases the yield when harvesting map generated collectibles, such as berries, hemp, stone, sulfur and mushrooms. Name: Harvest Grown Yield Description: Increases the yield when harvesting player grown produce. Name: Extra Fish Description: Gives the user a chance of receiving an extra fish while fishing. Name: Double Bandage Heal Description: Doubles the healing power of cloth bandages. Name: Radiation Reduction Description: Reduces the amount of radiation damage taken by the player. Name: Extra Food Description: Increases the amount of calories the player receives when consuming food. Name: Fire Damage Reduction Description: Reduces the amount of fire damage received. Name: Fall Damage Reduction Description: Reduces the amount of fall damage received. Name: No Cold Damage Description: Removes all cold damage from the player. Name: Wounded Resist Description: Gives the player a chance to get straight back on their feet after entering the wounded state. Name: Animal Damage Resist Description: Reduces the damage taken by animals. Name: Riding Speed Description: Increases the speed of a horse while riding it. Name: Free Bullet Chance Description: Gives the player a chance to not expend a bullet when firing a gun. Name: Primitive Expert Description: Removes durability loss for primitive weapons. Name: Upgrade Refund Description: Gives the player a chance to receive their resources back when upgrading a building block. Name: Craft Speed Description: Increases the crafting speed of a player. Name: Research Refund Description: Gives the player a chance to receive their scrap back when researching an item on the research bench. Name: Craft Refund Description: Gives the player a chance to receive their crafting materials back when crafting an item. Name: Extra Scrap Barrel Description: Gives the player a chance to receive additional scrap when destroying a barrel. Name: Barrel Smasher Description: Allows the player to instantly smash a barrel with any weapon. Name: Extra Scrap Crate Description: Gives the player a chance to obtain extra scrap when looting a crate for the first time. Name: Component Chest Description: Gives the player a chance to obtain additional components when looting a crate for the first time. Name: Electronic Chest Description: Gives the player a chance to obtain additional electronics when looting a crate for the first time. Name: Component Barrel Description: Gives the player a chance to obtain additional components when smashing a barrel. Name: Electronic Barrel Description: Gives the player a chance to obtain additional electronics when smashing a barrel. Name: Melee Resist Description: Reduces the damage taken by melee weapons. Name: Iron Stomach Description: Allows the player to eat spoiled and raw food without being poisoned. Name: Boat Speed Description: Allows the user to activate a turbo boost while on a boat, increasing the boats speed. Name: Recycler Speed Description: Increases the speed of recycling for the player. Name: Smelt_Speed Description: Adds a chance for ore to smelt whenever wood is consumed, in addition to the standard smelt rate. Name: Heli_Fuel_Rate Description: Reduces the fuel consumption for your helicopters. Name: Boat_Fuel_Rate Description: Reduces the fuel consumption for your boats. Name: Vehicle_Mechanic Description: Allows the user to repair a vehicle at no cost. Name: Reviver Description: Brings a wounded player up with additional health if the reviving player has the buff. Name: Rationer Description: Provides the consumer a chance to receive their food/tea back once consumed. Name: PVP_Critical Description: Gives the attacker a chance to critically damage the target in PVP. Name: PVP_Damage Description: Increases the damage of all PVP attacks. Name: PVP_Shield Description: Reduces the damage of all incoming PVP attacks. Name: Metabolism_boost Description: Increases your calories and hydration above the maximum. Name: LootPickup Description: Chance to have the loot from destroyed barrels given moved directly to their inventory. Name: Node_Spawn_Chance Description: Chance to spawn a new node when a new one is mined out. Name: HealthRegen Description: Passively regenerates x health per second Name: AnimalTracker Description: Allows the user to use the /track command to find the direction of the closest animal. Name: ExtraPockets Description: Creates a backpack style storage system, providing players the ability to access the storage using a chat command (/pouch). Slots are given based on points spent. Name: Human_NPC_Damage Description: Increases damages against scientists. Name: Animal_NPC_Damage Description: Increases damages against animals. Name: Human_NPC_Defence Description: Decrease damage from scientist. Name: Craft_Duplicate Description: Chance to duplicate an item while crafting. Name: WaterBreathing Description: Breath underwater. Name: SharkResistance Description: Reduce damage taken from sharks. Name: SharkSkinner Description: Chance to receive random items while skinning sharks. Name: DeepSeaLooter Description: Chance to receive additional items while looting sunken crates. Name: InstantUntie Description: Instantly untie sunken crates. Name: UnderwaterDamageBonus Description: Increase damage to all living things while underwater (including underwater labs). Name: Permission Description: Used for permission based skills. Name: MaxRepair Description: Resets the max condition for any items that are repaired. Name: Durability Description: Reduces condition loss for all items that the player is using. Name: Regrowth Description: Provides a chance for a tree to respawn when cut down. Name: Skinning_Luck Description: Provides a chance to receive an item when skinning an animal. Name: Fishing_Luck Description: Provides a chance to receive an item when catching a fish. Name: Trap_Damage_Reduction Description: Reduces the damage received from traps. Name: Trap_Damage_Increase Description: Increases the damage done to traps. Name: Personal_Explosive_Reduction Description: Reduces the damage received from your own explosives. Name: Double_Explosion_Chance Description: Provides a chance for your explosives to trigger twice. Name: Lock_Picker Description: Provides a chance to open a locked entity that you do not have access to. Name: Explosion_Radius Description: Increases the explosion radius of your explosives. Name: Dudless_Explosive Description: Reduces the chance of your satchels and beancans being duds. Name: Woodcutting_Hotspot Description: Treats each hit on a tree as though you hit the hotspot. Name: Mining_Hotspot Description: Treats each hit on a node as though you hit the hotspot. Name: Extended_Tea_Duration Description: Increases the duration of tea buffs by x% per level. Name: Extended_Mag Description: Increases the magazine capacity of weapons by x% per level. Name: Tea_Looter Description: Provides you with a x% chance per level to find tea in certain containers. Name: Bite_Speed Description: Decreases the time it takes to hook a fish by x% per level. Name: Heli_Speed Description: Increases the max thrust speed of the heli by x% per level. Name: Sonar Description: Allows the user to run a command to find all nearby submerged objects (dive sites, sharks, scientists etc). Name: Comfort Description: Provides the player and all nearby team mates with a % of comfort per level. Name:Heal_Share Description: Provides surrounding team mates with a % of health received per level. Name:XP_Share Description: Provides surrounding team mates with a % of the xp you gain per level. Name: Tea_Share Description: Provides surrounding team mates with a % of tea buffs when you consume tea per level. Name: Metabolism_Share Description: Provides surrounding team mates with a % of hydration and calories received per level. Name: Human_Workbench Description: Creates a workbench aura on the player. The player and nearby team mates can use them as a workbench (the level of which is based on the skill level). Name: Recycler_Efficiency Description: Increases the recycler efficiency by x%. Name: Metal_Detector_Luck Description: Provides the player with a chance per level to obtain an additional item when they excavate metal detection sites. Name: Efficient_Digger Description: Provides the player with a chance per level to automatically dig up metal detection sites when they are flagged. Name: Magnetic_Digger Description: Provides the player with a chance per level to automatically collect dug up items. Name: RadiationBaseValue Description: Provides you with a base radiation resistance of % per level, even when naked. Name: RadiationResistModifier Description: Increases the effectiveness of your clothings radiation resistance by % per level. Name: BikeEnginePower Description: Increases the engine power of all bikes (peddal and motor) by x % per level. Name: DriverCollisionResistance Description: Decreases the damage taken from collisions while driving a vehicle by x% per level. Name: Harvesting_Luck Description: Provides a drop table when a player collects harvesting materials. Grown and wild collectibles have their own loot tables. Name: Woodcutting_Ultimate Description: Harvests the surrounding trees when cutting down a tree. Name: Mining_Ultimate Description: Provides access to a chat command to see all surrounding node locations. Name: Combat_Ultimate Description: Heals the player for a percentage of the damage that they deal to all sources. Name: Vehicle_Ultimate Description: Reduces damage dealt to the players mounted vehicle (default 100% deduction). Name: Harvester_Ultimate Description: Allows the player to set the genetic composition of plants. Name: Medical_Ultimate Description: Gives the player a chance to resurrect at their point of death if they choose to. Name: Skinning_Ultimate Description: Killing an animal with this buff active will provide the player with an enhanced ability for a period of time, depending on the animal killed. - Chicken: No fall damage. - Boar: Chance to find components while harvesting mushrooms and berries. - Wolf: Increased healing while near team mates. - Stag: Notification when a neutral player is nearby, and their last known location (configurable). - Bear: Scientists will not attack the player unless attacked. - Polarbear: Overshield. Name: Build_Craft_Ultimate Description: Use any coloured swipe cards in any reader. Name: Scavengers_Ultimate Description: Will automatically recycle components from barrels when they are broken.
The xp table uses a common equation to calculate its levels and xp requirements. You can read more about the method here: https://blog.jakelee.co.uk/converting-levels-into-xp-vice-versa/
There is also a spreadsheet you can make a copy of and adjust the x value at the top of. Increasing the number minimizes the xp between levels. Find a good value, then put it in the "x" value under the "Leveling information" section in the config.
It is recommended that you leave the y value at 2 or 3, and adjust the x value only.
Rule of thumb:
- 0.07: default
- 0.04: grindy.
API
object STCanGainXP(BasePlayer player, BaseEntity source, double value, string source_string) object STCanGainXP(BasePlayer player, string plugin, double value) Returning a non-null value will cancel the xp gain. Source can return null so be sure to check that.
string[] ST_GetPlayerLevel(BasePlayer player) // Example [ChatCommand("testapi")] void TestAPI(BasePlayer player) { var data = (string[])SkillTree.Call("ST_GetPlayerLevel", player); Puts($"Level: {data.First()}. XP: {data.Last()}"); } Returns the players level [0] and xp [1] values as a string[]
object STCanReceiveYield(BasePlayer player, BaseEntity entity) Returning a non-null value will cancel the yield gain.
object STOnLoseXP(BasePlayer player) Returning a non null value prevents the xp loss.
double GetExcessXP(BasePlayer player) Gets the excess xp over the players current level as a double.
RemoveXP(BasePlayer player, double value) Removes xp from the player equal to the value. Will not reduce the value below the start of their current level.
void STOnPlayerLevel(BasePlayer player, int oldLevel, int newLevel); Triggers when a player levels up. No return value.
void STOnPouchOpened(BasePlayer player, StorageContainer pouch) Triggers when a player opens the ExtraPockets storage.
object STCanModifyHorse(BasePlayer player, RidableHorse horse, float modifier) Returning a non-null value will prevent the horse from being modified by the Riding_Speed buff.
public void AddNode(string tree, string node, bool enabled, int max_Level, int tier, float value_Per_Buff, string _buff, string _buffType, string icon_url, object[] _perms = null) object[] perms { string perms_description, Dictionary<int, List<string>> tiers_and_perms } void AddCookingNodeToSkillTree() { if (SkillTree != null && SkillTree.IsLoaded) { Dictionary<int, Dictionary<string, string>> _perms = new Dictionary<int, Dictionary<string, string>>() { [1] = new Dictionary<string, string>() { ["cooking.instant"] = "Instant Cook" } }; string Description = "Cooking food with the Cooking plugin will be instant."; object[] perms = new object[] { Description, _perms }; string Tree = "Cooking"; string Node = "Instant Chef"; bool StartOn = true; int Max_Level = 1; int Tier = 2; float Value_per_Level = 1; string Buff = "Permission"; string BuffType = "Permission"; string URL = "https://i.imgur.com/3TMqFKG.png"; SkillTree.Call("AddNode", Tree, Node, StartOn, Max_Level, Tier, Value_per_Level, Buff, BuffType, URL, perms); } } Allows plugins to add custom nodes to trees.
[HookMethod("IsExtraPocketsContainer")] public object IsExtraPocketsContainer(uint uid) { if (containers.ContainsKey(uid)) return True; return False; } [HookMethod("GetExtraPocketsContainerProvider")] public Func<uint, bool> GetExtraPocketsContainerProvider() { return new Func<uint, bool>(uid => { if (containers.ContainsKey(uid)) return true; return false; }); } [HookMethod("GetExtraPocketsOwnerIdProvider")] public Func<uint, string> GetExtraPocketsOwnerIdProvider() { return new Func<uint, string>(uid => { Containers data; if (containers.TryGetValue(uid, out data)) return data.userIDString; return null; }); } API for extra pockets.
object STCanReceiveBonusLootFromContainer(BasePlayer player, LootContainer container) Prevents buffs from adding loot to containers if returning a non-null value.
object STOnItemRepairWithMaxRepair(Item item) Returning non-null prevents the item bring repaired to max.
object[] GetXPStats(ulong id) Returns object[]: int level, double xp, double current level start xp, double next level start xp.
float GetBuffValue(BasePlayer player, string skill) Returns the current modifier for the specified buff.
void AwardXP(ulong userid, double value, string plugin, bool noMod = false) Provides the player with the specified amount of xp
public void DisableBuffs(ulong id) Disables buffs for a player
public void EnableBuffs(ulong id) Enables buffs for a player
- #leveling
- #progression
- (and 13 more)
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Cooking
By imthenewguy in Plugins
This plugin extends the vanilla cooking system in rust by adding a number of ingredients and advanced recipes to the game.
The ingredients are obtained from any of the 30+ different sources, from ore nodes, to trees, to collectibles such as hemp and pumpkins.
These ingredients are used to create delicious meals that will provide the player with 1 of the 46 different buffs the plugin has to offer, or your own custom buffs should you wish to create your own using permissions from other plugins.
The plugin comes standard with 47 custom recipes and 11 custom ingredients included. It also utilizes a number of rusts existing items, such as pumpkins, corn and potatoes.
There are over 47 recipes that come with the default configuration.
Each recipe allows for any number of ingredients to be added (default is up to 4), and any number of the 46 buffs to be added to each meal.
Recipes can be easily added via the config. This allows server owners to get creative by creating their own custom meals and buffs.
The above video showcases how new recipes and ingredients can be easily added to your configuration.
The plugin comes with 11 unique custom ingredients, and also utilizes 16 of the default items in rust.
Ingredients can be easily added to the configuration (see the above video).
All non-default ingredients can be found from 37 different sources including cutting trees, mining nodes, collecting hemp etc.
Each sources drop rate can be customized to suit your server, and the sources for ingredients can be changed incredible easily by simply adjusting a number in the config file.
There are 37 unique sources that ingredients can be obtained from from cutting trees to collecting pumpkins.
The chances for each ingredient drop are based on the interaction with that source.
For example, picking a pumpkin offers 1 chance, as it is 1 interaction to pick a pumpking, while cutting a tree may be 10-20 chances (depending on the tool), as it takes a number of hits to fall a tree (this can be adjusted to be based on 1 chance per tree/node etc via the config).
When a roll is successful, it then rolls through each item type and selects the item based on that items "dropWeight", allowing you to make ingredients more or less common than others on the same drop table.
The Farmers Market is an in-built market that allows players to buy and sell ingredients for scrap, server rewards or economics.
By default, the markets stocks will start at 0, and will only increase as players sell their unwanted ingredients to it.
It can be configured to allow all items, or only custom items to be bought and sold through it, and also allows for a maximum stock to be set (default 100), meaing that it cannot have more than 100 of an item type.
The buy/sell values for each ingredient can be adjusted in the config file (default $10 buy, $5 sell).
Starting quantities can also be set if you do not want the market to start at 0.
The market can be accessed by typing in /market (if config is enabled) or by speaking to an NPC that can be spawned with the plugin (addmarketnpc).
Ingredient: A useful ingredient used to make more complex meals.
Woodcutting_Yield: Increases the amount of wood received by a percentage when cutting trees and logs.
Mining_Yield: Increases the amount of ore received by a percentage when mining any ore type.
Skinning_Yield: Increases the amount of animal products received by a percentage when skinning animals.
Heal_Share: Heals those around you for a percentage of the healing you receive.
Heal: Instantly heals you for a percentage of your maximum health.
Food_Share: Shares your food with nearby players, providing them with a percentage of the calories that you consume.
Metabolism_Overload: Increases your maximum calories and hydration capacity by a percentage.
Comfort: Provides an aura of comfort around you. Each nearby player will receive a percentage comfort.
Water_Breathing: Will allow you to breath underwater for the duration.
Fire_Resist: Reduces the damage taken from all sources of fire/heat by a percentage.
Cold_Resist: Reduces the damage taken from the cold by a percentage.
Explosion_Resist: Reduces the damage taken from explosives by a percentage.
Animal_Resist: Reduces the damage taken from animals by a percentage.
Melee_Resist: Reduces the damage taken from attacks made with a melee weapon by a percentage.
Wounded_Resist: If you would enter the wounded state while this buff is active, you will instead be brought to your feet. Any negative modifiers will be removed.
Spectre: You will become invisible to auto-turrets, flame turrets and shotgun traps for the duration.
Madness: This food will make you sound strange to others.
Wealth: Provides you with a percentage find scrap/economics/points when breaking barrels.
Barrel_Smasher: Provides you with a percentage chance to instantly break a barrel with any amount of damage.
Crafting_Refund: Provides you with a percentage chance to refund components when crafting an item.
Passive_Regen: Will passively regenerate a percentage health each second.
Horse_Stats: Will increase the speed any horse you ride by a percentage.
Fall_Damage_resist: Reduces damage taken from falling by a percentage.
Condition_Loss_Reduction: Reduces the condition loss of all worn and held items by a percentage.
Ingredient_Chance: Increases the chance to obtain cooking ingredients by a percentage.
Upgrade_Refund: Provides you with a percentage chance to receive a free upgrade when upgrading your building blocks.
Research_Refund: Provides you with a percentage chance to receive a scrap refund when using a research bench.
Role_Play: This item provides no buffs as it a Roleplay item.
Anti_Bradley_Radar: Makes you invisible to the Bradley APC.
Fishing_Luck: Provides you with a percentage chance to obtain a random item while fishing.
Farming_Yield: Increases the amount of resources collected by a percentage when harvesting player-grown plants.
Component_Luck: Provides a percentage chance to receive a random component when breaking barrels.
Electronics_Luck: Provides a percentage chance to receive a random electrical item when breaking barrels.
Permission: Used for firing off custom commands such as assigning and removing permissions.
Bleed_Resist: Reduces the damage taken from bleeding by a percentage.
Radiation_Resist: Reduces the damage taken from radiation by a percentage.
Max_Repair: Any item that is repaired while this buff is active, will have its maximum condition reset.
Smelt_On_Mine: Provides you with a percentage chance to receive refined resources instead of ores, when mining sulfur and metal nodes.
Loot_Pickup: Provides you with a percentage chance for all items to be moved directly into your inventory when breaking barrels.
Reviver: Sets a players health to a percentage when bringing them up from the wounded state.
Duplicator: Provides you with a percentage chance to duplicate an item when crafting.
Harvest: Increases the amount of resources collected by a percentage> when harvesting wild entities.
Ingredient_Storage: Stores ingredients.
Extra_Calories: Instantly provides you with a percentage of your maximum calories when consumed.
Extra_Hydration: Instantly provides you with a percentage of your maximum hydration when consumed.
Max_Health: Increases your maximum health by a percentage.
Fishing_Yield: Increases the amount of fish received by a percentage.
Damage_Over_Time: This perk will damage the consumer every second for the set value.
Mining_Hotspot: The player will always hit the hot spot while mining.
Woodcutting_Hotspot: The player will always hit the marker while chopping wood.
Dehydration: Removes hydration when applied.
Damage: Damages the consumer by the value.
Radiation: Gives the consumer radiation equal to the value.
Hunger: Removes calories when applied.
Default: Default Rust item
AnyTree: Chopping any tree
ArcticTree: Chopping arctic trees
DesertTree: Chopping palm trees
TemperateTree: Chopping temperate trees
TundraTree: Chopping tundra trees
Cactus: Chopping cacti
AnyNode: Mining any node
AnyArcticNode: Mining any arctic nodes
AnyDesertNode: Mining any desert nodes
AnyTemperateNode: Mining any temperate nodes
AnyTundraNode: Mining any tundra nodes
StoneNode: Mining stone nodes
MetalNode: Mining metal nodes
SulfurNode: Mining sulfur nodes
AnyAnimal: Skinning any animal
Deer: Skinning deer
Bear: Skinning bears
Wolf: Skinning wolves
Chicken: Skinning chickens
PolarBear: Skinning polar bears
Shark: Skinning sharks
Boar: Skinning boar
horse: Skinning horses
Fishing: Catching fish
Gut: Gutting fish
Pumpkin: Harvesting pumpkins
Potato: Harvesting potatos
Corn: Harvesting corn
Mushroom: Picking mushrooms
BerryBush: Picking berries
Hemp: Harvesting hemp
CollectableSulfur: Collectable sulfur nodes
CollectableStone: Collectable stone nodes
CollectableMetal: Collectable metal nodes
Crafted: Crafted
Foodbox: Food boxes
Excavated: Digging up metal detector sites
Command: cook or recipemenu
Action: Opens the recipe menu from anywhere.
Permission: cooking.recipemenu.chat
Command: market
Action: Opens the farmers market from anywhere.
Permission: cooking.market.cmd
Command: ibag
Action: Opens the ingredient bag from anywhere.
Permission: cooking.bag.cmd
Command: addmarketnpc
Action: Creates a farmers market NPC
Permission: cooking.admin
Command: removemarketnpc
Action: Removes the targeted farmers market NPC
Permission: cooking.admin
Command: clearingredientbags
Action: Clears the contents of ingredient bags for all players
Permission: cooking.admin
Command: giverecipe <recipe>
Action: Gives the command user the specified recipe card
Permission: cooking.admin
Command: givemeal <target> <meal> <amount>
Action: Gives the specified meal to the target player.
Permission: cooking.admin
Command: giveingredient <target> <ingredient> <amount>
Action: Gives the specified ingredient to the target player.
Permission: cooking.admin
Command: setmarketquantity <ingredient> <amount>
Action: Sets the available market quantity of the specified item.
Permission: cooking.admin
// Recipe menu chat command cooking.recipemenu.chat // Using the cooking menu cooking.use // Admin related cooking comands cooking.admin // Bypass cooking time cooking.instant // Bypass ingredient requirements cooking.free // Removes ability to gather ingredients cooking.nogather // Allows the ingredient bag to be opened via CMD cooking.bag.cmd // Disables drop notifications cooking.disable.notify.drop // Disables Notify notifications cooking.disable.notify.proc // Disables menu sounds cooking.disable.sound // Allows access to the farmers market via CMD cooking.market.cmd // Allows the user to speak to the market NPC cooking.market.npc // Allows the user to gather ingredients cooking.gather // Required to find recipe cards cooking.recipecards
Economics - Used for the farmers market and the Wealth buff type.
ServerRewards - Used for the market and the Wealth buff type.
SkillTree - Will provide xp when creating meals with the Cooking plugin.
bool CanGatherIngredient(BasePlayer player, uint source) Returning a non-null value will prevent players from receiving ingredients from certain drop sources. the source is the networked ID of the entity.
void OnMealCrafted(BasePlayer player, string meal, Dictionary<string, int> ingredients, bool isIngredient) Called after a meal has been created and given to the player.
bool IsCookingMeal(Item item) Useful if you want to see if an item is from the recipe menu.
bool IsHorseBuffed(RidableHorse horse) Used to prevent stacking modifiers if a horse is buffed by the Cooking plugin.
object OnAddRecipeCardToLootContainer(BasePlayer player, LootContainer container) Returning a non-null value will prevent recipe cards from being added to the container.
object OnIngredientBagDrop(BasePlayer player) Returning a non-null value will prevent the bag from dropping.
void OnMealConsumed(BasePlayer player, Item item, int duration) Triggered when a player successfully consumes a meal. No return types.
-
RoamTasks
"RoamTasks transforms Rust activities into competitive challenges with rewarding outcomes.
All players face the same task."
Usage
Plug n' play. 50+ preconfigured Tasks. Tasks automatically start based on Min-Max time interval. Start Tasks with console commands ("RoamTask"). Edit/Add/Remove Tasks and Rewards.
Useful console commands = "RoamTask List" and "RoamTask Rewards". Recommended to use along with free plugin "Simple Events", useful for starting tasks in specific order.
Console Commands (use console command "RoamTask" for same info) !requires admin
Usage: RoamTask <command> [options]
Start (Hook) (TaskID) - Start random Task - Optionally, specify the Hook and TaskID. Stop - Stop active RoamTask. List - List all available Tasks with their Hooks and TaskIDs. Stats - Display statistics such as most completed tasks. StatsClear - Clear all recorded RoamTask statistics. Rewards - List all reward tiers and their reward options.
Tasks
one Task is chosen at Random (use free plugin ''simpleevents'' for specific order of tasks) 50+ unique Tasks (each Task can be made into multiple Tasks with different configurations) + Category(Hook): OnEntityMounted - Fly Attackheli - Use Parachutes - Ride Pedal Bikes - Ride Motor Bikes + Category(Hook): OnBigWheelWin - Win Gambling Wheel Rewards System
RoamTasks has a reward system called RewardPool. RewardPool has different tiers, and each tier has a list of rewards. The rewards in each list have different probabilities of being chosen. When you complete a task, you are randomly assigned a reward from the tier that the task is aligned with. This ensures that the rewards are suited to the difficulty of the task, while also adding an element of luck. (Economics and ServerRewards supported)
+ Extra rewards for fastest players who complete a task, default rewards for 1. 2. and 3. players.
Task System
One task is chosen at random from list of tasks. Each task has its own, requirements, time, player limit, rewards, etc. Player is rewarded when task requirements are met.
Config
{ "GeneralConfig": { "Log Task Completion": false, "Automatically Add Latest Tasks": true, "Only Command Start Tasks": false, "Next Task Minimum(seconds)": 600, "Next Task Maximum(seconds)": 1800, "Start Sound": true, "Start Sound Vibration": true, "GameTip Notifications": true, "GameTip Reward Message": "<color=#8cc83c>You received: {rewardDisplayName}</color>", "GameTip Start Message": "Roam Available", "Chat Notifications": true, "Chat Announce Task Complete": true, "Chat Announce Task Complete - Message ": "{config.General.scientistName}Participant <color=#55aaff>{playerName}</color> has completed the roam.{RankReward}", "Chat Announce Task Complete - Max Players": 3, "Chat Player Limit Messages": [ "\nLimited to {selectedMaxComplete} participants!", "\nMaximum {selectedMaxComplete} participants allowed!", "\nOnly {selectedMaxComplete} participants allowed!", "\nMaximum {selectedMaxComplete} participants!" ], "Chat Icon | 0 = Disabled": 76561199350559937, "Chat Name": "<color=#aaff55>Scientist</color>: ", "Chat Reward Message": "{scientistName}You received {rewardDisplayName}.", "Chat Next Roam Notification": true, "Chat Next Roam Message": "{scientistName}Next roam in {NextRoamTime}.", "{RankReward} Text ": "\n+ {playerRank}{playerRankSuffix} participant bonus.", "Chat Start Messages": [ "Attention. Roam available.", "Alert. Roam initiated.", "Attention. Roam authorized.", "Warning. Roam initiated. Proceed with caution.", "Attention. Roam accessible.", "Alert. Roam authorized." ], "UI Location X": 0.5, "UI Location Y": 0.0, "Position Bonus Rewards": true }, "Position Bonus Rewards List": { "1": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "xmas.present.large", "Item Amount": 1, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, "2": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "xmas.present.medium", "Item Amount": 1, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, "3": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "xmas.present.small", "Item Amount": 3, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" } }, "RewardPool Configuration - Tiers and Rewards: Each Tier has a List of Rewards. Each Reward has multiple Types. One reward from set Tier's Rewards List is randomly selected based on configured Chance. (Add as many Tiers/Rewards as needed)": { "Tier1": { " -- Rewards List -- ": [ { " -- Reward": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "pistol.semiauto", "Item Amount": 1, "Item Custom Name": "", "Item Skin ID": 830255284 }, { "Item Type": "ammo.pistol", "Item Amount": 32, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "bandage", "Item Amount": 3, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, " -- Reward Select Chance % (0.0 - 1.0)": 0.5 }, { " -- Reward": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "pistol.revolver", "Item Amount": 1, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "ammo.pistol", "Item Amount": 64, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "cloth", "Item Amount": 50, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, " -- Reward Select Chance % (0.0 - 1.0)": 0.35 }, { " -- Reward": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "explosive.satchel", "Item Amount": 2, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "grenade.f1", "Item Amount": 2, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "metal.fragments", "Item Amount": 100, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, " -- Reward Select Chance % (0.0 - 1.0)": 0.15 } ] }, "Tier2": { " -- Rewards List -- ": [ { " -- Reward": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "rifle.semiauto", "Item Amount": 1, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "ammo.rifle", "Item Amount": 64, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "syringe.medical", "Item Amount": 5, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, " -- Reward Select Chance % (0.0 - 1.0)": 0.5 }, { " -- Reward": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "smg.2", "Item Amount": 1, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "ammo.pistol", "Item Amount": 64, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "lowgradefuel", "Item Amount": 30, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, " -- Reward Select Chance % (0.0 - 1.0)": 0.35 }, { " -- Reward": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "ammo.rifle.explosive", "Item Amount": 64, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "hq.metal.ore", "Item Amount": 50, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, " -- Reward Select Chance % (0.0 - 1.0)": 0.15 } ] }, "Tier3": { " -- Rewards List -- ": [ { " -- Reward": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "rifle.lr300", "Item Amount": 1, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "ammo.rifle", "Item Amount": 128, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "largemedkit", "Item Amount": 3, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, " -- Reward Select Chance % (0.0 - 1.0)": 0.5 }, { " -- Reward": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "rifle.bolt", "Item Amount": 1, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "ammo.rifle.hv", "Item Amount": 64, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "hq.metal.ore", "Item Amount": 100, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, " -- Reward Select Chance % (0.0 - 1.0)": 0.35 }, { " -- Reward": { "Enabled": true, "Types - ( Items = 1, Command = 2, Eco = 3, SR = 4 ) - Usage - 1, 2, 3, 4": [ 1 ], "Items": [ { "Item Type": "ammo.rifle.explosive", "Item Amount": 128, "Item Custom Name": "", "Item Skin ID": 0 }, { "Item Type": "explosive.timed", "Item Amount": 1, "Item Custom Name": "", "Item Skin ID": 0 } ], "Command": "oxide.usergroup add {player.id} vip", "Command Custom Name": "VIP", "Command Reward Msg": "<color=#ffbf00>{customName}</color>", "Economics Amount (Plugin)": 420.0, "Economics Custom Name (Plugin)": "$", "Economics Reward Msg": "<color=#3e9c35>{customName}</color>{amount}", "ServerRewards Amount (Plugin)": 420, "ServerRewards Custom Name (Plugin)": "RP", "ServerRewards Reward Msg": "{amount}<color=#cd4632>{customName}</color>" }, " -- Reward Select Chance % (0.0 - 1.0)": 0.15 } ] } }, "Tasks Configuration: Tasks are categorized by Hooks. First Task = TaskID 1, increments per task. MaxComplete 0 = no players complete limit | (Tip) - useful console commands 'RoamTask List' & 'RoamTask Start (Hook) (TaskID)' ": { "OnEntityDeath": [ { "Name": "Destroy Barrels", "Enabled": true, "MaxComplete": 12, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 5, "ShortName": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2", "oil_barrel" ] }, { "Name": "Destroy Barrels", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 15, "ShortName": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2", "oil_barrel" ] }, { "Name": "Destroy Barrels", "Enabled": true, "MaxComplete": 3, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 30, "ShortName": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2", "oil_barrel" ] }, { "Name": "Destroy Roadsigns", "Enabled": true, "MaxComplete": 12, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 4, "ShortName": [ "roadsign1", "roadsign2", "roadsign3", "roadsign4", "roadsign5", "roadsign6", "roadsign7", "roadsign8", "roadsign9" ] }, { "Name": "Destroy Roadsigns", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 9, "ShortName": [ "roadsign1", "roadsign2", "roadsign3", "roadsign4", "roadsign5", "roadsign6", "roadsign7", "roadsign8", "roadsign9" ] }, { "Name": "Hunt for Boars", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 3, "ShortName": [ "boar" ] }, { "Name": "Hunt for Bears", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 3, "ShortName": [ "bear", "polarbear" ] }, { "Name": "Hunt for Deer", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 3, "ShortName": [ "stag" ] }, { "Name": "Hunt for Wolves", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 3, "ShortName": [ "wolf" ] }, { "Name": "Kill Scientists", "Enabled": true, "MaxComplete": 3, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 3, "ShortName": [ "scientistnpc_cargo", "scientistnpc_cargo_turret_any", "scientistnpc_cargo_turret_lr300", "scientistnpc_excavator", "scientistnpc_heavy", "scientistnpc_junkpile_pistol", "scientistnpc_oilrig", "scientistnpc_patrol", "scientistnpc_roam", "scientistnpc_roam_nvg_variant", "scientistnpc_full_any", "scientistnpc_full_lr300", "scientistnpc_full_mp5", "scientistnpc_full_pistol", "scientistnpc_full_shotgun", "scientistnpc_arena" ] } ], "OnEntityTakeDamage": [ { "Name": "Damage Patrol Heli", "Enabled": false, "MaxComplete": 0, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 1000, "ShortName": [ "patrolhelicopter" ] }, { "Name": "Damage Bradley APC", "Enabled": false, "MaxComplete": 0, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 1000, "ShortName": [ "bradleyapc" ] }, { "Name": "Damage Tugboats", "Enabled": false, "MaxComplete": 0, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 300, "ShortName": [ "tugboat" ] } ], "OnDispenserGather": [ { "Name": "Gather Wood", "Enabled": true, "MaxComplete": 12, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 1000, "ShortName": [ "wood" ] }, { "Name": "Gather Stone", "Enabled": true, "MaxComplete": 12, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 1000, "ShortName": [ "stones" ] }, { "Name": "Gather Sulfur Ore", "Enabled": true, "MaxComplete": 12, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 1000, "ShortName": [ "sulfur.ore" ] }, { "Name": "Gather Metal Ore", "Enabled": true, "MaxComplete": 12, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 1000, "ShortName": [ "metal.ore" ] }, { "Name": "Gather Wood", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 4500, "ShortName": [ "wood" ] }, { "Name": "Gather Stone", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 4500, "ShortName": [ "stones" ] }, { "Name": "Gather Sulfur Ore", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 4000, "ShortName": [ "sulfur.ore" ] }, { "Name": "Gather Metal Ore", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 4000, "ShortName": [ "metal.ore" ] }, { "Name": "Gather Wood", "Enabled": true, "MaxComplete": 3, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 10000, "ShortName": [ "wood" ] }, { "Name": "Gather Stone", "Enabled": true, "MaxComplete": 3, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 10000, "ShortName": [ "stones" ] }, { "Name": "Gather Sulfur Ore", "Enabled": true, "MaxComplete": 3, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 10000, "ShortName": [ "sulfur.ore" ] }, { "Name": "Gather Metal Ore", "Enabled": true, "MaxComplete": 3, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 10000, "ShortName": [ "metal.ore" ] } ], "OnCollectiblePickup": [ { "Name": "Pickup Wood", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 400, "ShortName": [ "wood" ] }, { "Name": "Pickup Stone", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 400, "ShortName": [ "stones" ] }, { "Name": "Pickup Metal Ore", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 400, "ShortName": [ "metal.ore" ] }, { "Name": "Pickup Sulfur Ore", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 400, "ShortName": [ "sulfur.ore" ] }, { "Name": "Pickup Hemp", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 50, "ShortName": [ "cloth" ] }, { "Name": "Pickup Mushrooms", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 5, "ShortName": [ "mushroom" ] }, { "Name": "Pickup Berries", "Enabled": true, "MaxComplete": 5, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 3, "ShortName": [ "black.berry", "blue.berry", "green.berry", "red.berry", "white.berry", "yellow.berry" ] } ], "OnLootEntity": [ { "Name": "Open Normal Crates", "Enabled": true, "MaxComplete": 8, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 5, "ShortName": [ "crate_normal_2", "crate_normal_2_food", "crate_normal_2_medical", "crate_normal_2", "crate_tools" ] }, { "Name": "Open Foodboxes", "Enabled": true, "MaxComplete": 6, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 3, "ShortName": [ "foodbox" ] }, { "Name": "Open Military Crates", "Enabled": true, "MaxComplete": 5, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 2, "ShortName": [ "crate_normal" ] }, { "Name": "Open Military Crates", "Enabled": true, "MaxComplete": 3, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 4, "ShortName": [ "crate_normal" ] }, { "Name": "Open Elite Crates", "Enabled": true, "MaxComplete": 0, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 2, "ShortName": [ "crate_elite" ] }, { "Name": "Open Supply Drops", "Enabled": false, "MaxComplete": 0, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 1, "ShortName": [ "supply_drop" ] }, { "Name": "Open Locked Crates", "Enabled": false, "MaxComplete": 0, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 1, "ShortName": [ "codelockedhackablecrate" ] } ], "OnFishCatch": [ { "Name": "Catch Fish", "Enabled": true, "MaxComplete": 0, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 5, "ShortName": [ "fish.anchovy", "fish.catfish", "fish.herring", "fish.minnows", "fish.orangeroughy", "fish.salmon", "fish.sardine", "fish.smallshark", "fish.troutsmall", "fish.yellowperch" ] } ], "OnItemCraftFinished": [ { "Name": "Craft Eokas", "Enabled": false, "MaxComplete": 0, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 5, "ShortName": [ "pistol.eoka" ] } ], "OnCardSwipe": [ { "Name": "Swipe Green Keycards", "Enabled": true, "MaxComplete": 0, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 1, "ShortName": [ "keycard_green" ] }, { "Name": "Swipe Green Keycards", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 3, "ShortName": [ "keycard_green" ] }, { "Name": "Swipe Blue Keycards", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 1, "ShortName": [ "keycard_blue" ] }, { "Name": "Swipe Blue Keycards", "Enabled": true, "MaxComplete": 4, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 3, "ShortName": [ "keycard_blue" ] }, { "Name": "Swipe Red Keycards", "Enabled": true, "MaxComplete": 4, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 1, "ShortName": [ "keycard_red" ] } ], "OnEntityMounted": [ { "Name": "Drive Modular Cars", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 3000, "ShortName": [ "modularcardriverseat" ] }, { "Name": "Fly Minicopters", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 3000, "ShortName": [ "miniheliseat" ] }, { "Name": "Fly Scrapheli", "Enabled": true, "MaxComplete": 4, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 5000, "ShortName": [ "transporthelipilot" ] }, { "Name": "Drive Submarines", "Enabled": true, "MaxComplete": 4, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 3200, "ShortName": [ "submarinesolodriverstanding", "submarineduodriverseat" ] }, { "Name": "Sail Tugboats", "Enabled": true, "MaxComplete": 4, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 3200, "ShortName": [ "tugboatdriver" ] }, { "Name": "Sail Normal Boats", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 2600, "ShortName": [ "smallboatdriver", "rhibdriver" ] }, { "Name": "Sail Kayaks", "Enabled": true, "MaxComplete": 12, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 800, "ShortName": [ "kayakseat" ] }, { "Name": "Drive Trains", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 3200, "ShortName": [ "workcartdriver" ] }, { "Name": "Ride Horses", "Enabled": true, "MaxComplete": 0, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 1200, "ShortName": [ "saddletest" ] }, { "Name": "Use Ziplines", "Enabled": true, "MaxComplete": 0, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 600, "ShortName": [ "ziplinemountable" ] }, { "Name": "Fly Attackheli", "Enabled": true, "MaxComplete": 6, "RoamDuration": 800, "RewardPool": "Tier3", "RequiredAmount": 5000, "ShortName": [ "attackhelidriver" ] }, { "Name": "Use Parachutes", "Enabled": true, "MaxComplete": 6, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 1500, "ShortName": [ "parachuteseat" ] }, { "Name": "Ride Pedal Bikes", "Enabled": true, "MaxComplete": 0, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 1200, "ShortName": [ "bikedriverseat" ] }, { "Name": "Ride Motor Bikes", "Enabled": true, "MaxComplete": 0, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 3000, "ShortName": [ "motorbikedriverseat" ] } ], "OnBigWheelWin": [ { "Name": "Win Gambling Wheel", "Enabled": true, "MaxComplete": 0, "RoamDuration": 600, "RewardPool": "Tier1", "RequiredAmount": 50, "ShortName": [ "scrap" ] }, { "Name": "Win Gambling Wheel", "Enabled": true, "MaxComplete": 0, "RoamDuration": 800, "RewardPool": "Tier2", "RequiredAmount": 150, "ShortName": [ "scrap" ] }, { "Name": "Win Gambling Wheel", "Enabled": true, "MaxComplete": 0, "RoamDuration": 1200, "RewardPool": "Tier3", "RequiredAmount": 250, "ShortName": [ "scrap" ] } ] } }- #roamtasks
- #roam
- (and 12 more)
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Destroyed World
A global catastrophe has broken out on a remote island located in the open ocean. Quite recently, life flourished here. It took quite a bit of time and people began to come to the remains of the island, but this world has become too cruel. Be careful exploring the island. Incredibly huge multi-level locations are waiting for you. For a complete atmosphere, I suggest profiles for the BetterNPC plugin, you will find them in the archive with the map. I also want to express my gratitude for the help in creating some locations of a good Shemov mapper.
Features:
Prefab Count: ~74к prefabs Size: 4000к A lot of interesting locations to explore (Ground, underground, underwater) Several places to build bases Extensive network of railways connected to underground tunnels Configuration for custom monuments for the Better NPC plugin You can take the subway to the underwater laboratory How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Discord Server: https://discord.gg/UpUXuxs4Vx
For which plugins do I provide configuration files?
Defendable Bases BetterNpc Custom monuments:
Huge Radioactive Settlement (A huge monument with radiation, lots of puzzles and an unusual landscape) Brooklyn (Dilapidated part of the famous city) Abandoned Complex (An underground monument with many levels and atmosphere) Village by the Lake (A post-Soviet village with beautiful nature and lots of details) Destroyed Church (A large monument in a scary style) Military Bunker (Mysterious intelligence and research station) Ancient City (The flooded ancient city) Rozovo Station Landfish Station Lanova Station Station Supermarket Diner The ground railway is connected to underground tunnels (please enter the tunnel only with the workcart in front) Place to Build Monuments from Facepunch:
Launch Site Radtown Nuclear Missile Silo Ferry Terminal Outpost Junkyard Water Treatment Plant Train Yard Airfield Military Tunnel Power Plant OilRig (2) Harbor Bandit Camp Sewer Branch Lighthouse Fishing Village Ranch The Dome Satellite Dish Roadsite Monument Underground Tunnels Arctic Research Base Underwater Lab -
Shopping Center
A department store with everything your heart desires. In the lower area there are some shops and recyclers, also a loot room with a blue card puzzle. In the upper area is a Chinese restaurant, Friesör, Bookstore and all vending machines. A multi-storey car park offers space for the visitors on two floors.
Prefabs: 2194
Please note:
Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit.
The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function.
Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself.
If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab.
Questions and suggestions:
If you have any problems you can contact me via
Katalaner - Discord: https://discord.gg/e2vrPszZFX
Katalaner Webseite: http://katalaner.de
Rustgame Infoseite: http://webarte.de
Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g
PVE Urlaub Rust Server - Discord: https://discord.gg/75u3fJwPQw
- #shopping precinct
- #shopping centre
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(and 2 more)
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