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  1. More information about "Dungeon Bases"

    $18.99

    Dungeon Bases

    The plugin adds a dungeon event to your server. Dungeons are bases with puzzles, NPC defenders, turrets and more. You can create your own dungeons of varying difficulty. Procedurally generated dungeons are also now available (currently only in test mode)
     
    You can build your own bases or modify existing ones:

    There are moving NPC guardians in the dungeons:

    There are puzzles with protective doors in the dungeons:

    In the dungeons there are secret notes with codes in boxes or on NPCs:

    Commands:
    dungbase_start - force start event
    dungbase_start <entrance name> <dungeon name> <X> <Y> <Z> - force an event to start using the specified entrance and dungeon at coordinates X Y Z (you can also specify the name of the entrance or dungeon <random>)
    dungbase_start <X> <Y> <Z> - force an event to start using a random entrance and dungeon at X Y Z coordinates.
    example: 
    dungbase_start #dung#entrance1 #dung#dungeon1 122.3 5.2 872 dungbase_start random #dung#dungeon3 dungbase_stop - force stop event
    dungbase_addblack <radius> - add a zone where dungeon spawning is not allowed
    dungbase_start - force start event
     
    Command to launch procedurally generated dungeons:
    example: 
    dungbase_start #dung#entrance1 procedural_hard - an event starts where the entrance is #dung#entrance1, and the dungeon is procedurally generated with the name of the tier hard dungbase_start random procedural_normal - an event starts where the entrance is randomly selected from a list of entrance names, and the dungeon is procedurally generated with the tier name normal dungbase_start random procedural_easy 100 6 84 - an event starts where the entrance is randomly selected from a list of entrance names, and a procedurally generated dungeon named easy is created at coordinates (100, 6, 84)  
    Hooks:
    void DungeonBasesEventStarted() - // called when event starts
    void DungeonBasesEventEnded() - // called when event ends
    Configuration:
    { "Allow only the event owner (the one who entered the dungeon first) into the dungeon": true, "Allow owner's teammates to enter the dungeon": true, "Time before ownership is lost after leaving the server(in seconds)": 300, "Event marker on the map": true, "Event marker name": "Dungeon Base", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "Autostart event(disable if you want to trigger the event only manually)": true, "Calculate the time until the next event only after the previous one has finished": false, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Minimum number of online players to trigger an event": 1, "List of NPC names": [ "Dungeon NPC", "Dungeon Keeper", "Dungeon guard" ], "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" ], "Random order of choosing a dungeon from the list (if false, will be selected in turn)": true, "Random order of choosing the entrance to the dungeon from the list (if false, will be selected in turn)": true, "Change the time of day when entering the dungeon(from 0 to 23, if -1 - do not change the time)": 0.0, "How long before the end of the event does radiation start to affect players inside the dungeon": 180, "How long before the event ends will a warning message be displayed to players": 300, "How long after the event ends should the entrance be destroyed": 60, "Close the entrance and exit to the dungeon when the event time is over": true, "Will autoturrets attack NPCs": false, "Save event data (If true, the event will be saved and will continue even if you restart the server or plugin. Disable this if you get lag when saving)": true, "SteamID for chat message icon": 0 } Note: The plugin is guaranteed to work correctly with bases enabled. NPCs will not behave as standard, as they use different algorithms. Only one dungeon can spawn on the map at a time.
  2. More information about "F15 Crash Event"

    $19.99 $15.99

    F15 Crash Event

    Adds the "F15 Crash" event to your server! An F15 jet crashes, spawning crates containing valuable loot at the crash site. Pilots eject and land near the crates, protecting the loot. Easy to set up. Excellent customization options in the config
     
    Commands(admin only):
    f15ce_start - start an event
    f15ce_start {steamID/name} - the event will start and will be reserved for one player
    f15ce_stop - force stop an event
    f15ce_addzone <radius> <name> - adds an additional crash zone
    f15ce_displayZones - shows all crash zones
    f15ce_removeAllZones - removes all crash zones
     
    Hooks:
    void F15CrashEventStarted() - called when the event starts
    void F15CrashEventEnded() - called when the event has ended
     
    config:
    { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Dome transparency (the higher the value, the darker the dome, 0 - the dome is disabled)": 0, "Dome radius": 100, "Do not allow other players into the event(only for PVE mode if there is a dome) Be careful, if the crash site is near the player's base and the player is not the owner of the event, he will be ejected from his base outside the dome": false, "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time between events(in seconds)": 3600, "Maximum time between events(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Extend event duration if NPCs is attacked (if less time left, extend to set time (in seconds))": 600, "Complete the event if all crates were destroyed after looting and all NPCs were destroyed": true, "Minimum time after which the F15 will go to the crash point(in seconds)": 60, "Maximum time after which the F15 will go to the crash point(in seconds)": 120, "F15 altitude": 400, "Minimum number of online players to trigger an event": 1, "Event marker on the map": true, "Event marker name": "F15 crash site", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "SteamID for chat message icon": 0, "Crash zones list": [ { "position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "radius": 2200.0, "name": "0" } ], "Fireballs amount": 5, "NPCs min amount": 1, "NPCs max amount(maximum 6)": 2, "NPCs displayName(for SimpleKillFeed/DeathNotes plugin)": "F15 pilot", "NPCs damage scale": 1.0, "NPCs health": 100.0, "NPCs attack range": 100.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "List of clothes for NPCs": [ { "name": "hazmatsuit", "skin": 0 } ], "NPCs weapon": "pistol.m92", "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Maximum distance at which NPCs can take damage from players": 75.0, "Minimum crates amount": 3, "Maximum crates amount": 4, "Use rigidbody for crates": true, "Crates on fire time(in seconds)": 300, "Remove crates after being looted by a player(in seconds)": 300, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 1, "Maximum number of items in a crate, maximum 12(plugin SimpleLootTable is required)": 2, "Own loot table(there can be a maximum of 12 items in a crate)": { "useOwnLootTable": false, "minAmount": 2, "maxAmount": 4, "itemsList": [ { "name": "metal.fragments", "dropChance": 100, "minAmount": 50.0, "maxAmount": 300.0, "displayName": "", "skinID": 0 }, { "name": "metal.refined", "dropChance": 100, "minAmount": 5.0, "maxAmount": 10.0, "displayName": "", "skinID": 0 }, { "name": "scrap", "dropChance": 100, "minAmount": 10.0, "maxAmount": 20.0, "displayName": "", "skinID": 0 }, { "name": "techparts", "dropChance": 50, "minAmount": 1.0, "maxAmount": 2.0, "displayName": "", "skinID": 0 } ] } }  
  3. More information about "Indianapolis Motor Speedway"

    $16.00

    Indianapolis Motor Speedway

    Indianapolis Motor Speedway

     
    The Indianapolis Motor Speedway, located in the state of Indiana, United States, is one of the most iconic and legendary tracks in world motorsport. Characterized with the affectionate nickname "The Brickyard" due to its original brick surface, this circuit is famous for being the home of the legendary Indianapolis 500 Mile race, one of the most prestigious and exciting events in the motorsport calendar.
    In the exciting world of Rust, the Indianapolis Motor Speedway comes to life with a faithful reproduction of its most iconic features. Players face a realistic and exciting challenge as they navigate its thrilling curves and straights, which are designed to test their driving skills and on-track strategy.
    In addition, an advanced timing system records the time of each lap and keeps track of players' progress throughout the race. With a 5-lap timer, drivers must demonstrate their skill and speed as they attempt to complete the course in the shortest time possible.
    The circuit also offers players the option to race on two different tracks: the IndyCar oval and the Formula 1 circuit. The IndyCar oval challenges drivers with its banked corners and long straights, while the Formula 1 circuit features a combination of tight turns and challenging chicanes.
    With these layout options and a realistic signaling and timing system, the Indianapolis Motor Speedway at Rust offers an exciting and authentic racing experience that will test even the most experienced drivers. Are you ready to rise to the challenge and prove your driving skills on this legendary virtual circuit? Join the race today and conquer the Indianapolis Motor Speedway at Rust!
    IndianapolisRace plugin included with the map
    it is needed:  
    1 green card  
    1 blue card, loot in monument
    1 fuse
    prefabs 11.645  
    In addition to the thrill of racing, players have at their disposal six fully equipped garages, each designed to meet the needs of the most demanding drivers.
    Each garage is equipped with a car lift, workbench and workbench, providing players with everything they need to prepare and maintain their vehicles in top condition. From performance tuning to emergency repairs, these garages provide a safe and functional space for drivers to make necessary adjustments before and during races.
    In addition to maintenance facilities, the garages also feature stores where players can purchase a variety of engine parts and upgrades for their vehicles.
    This island is added to the map using RustEdit, with the specified height set at (Y-value): 1   meters
    2 versions, one island and one land version
     

     
     
     

  4. More information about "Mark To Teleport"

    $6.79

    Mark To Teleport

    xMarkToTeleport
    xMarkToTeleport is a quality-of-life plugin for Rust that allows players to instantly teleport to a map marker they place. Simple, intuitive, and server-friendly, this plugin adds fast travel without commands, UI spam, or complex setup.
    Just place a marker on the map and you’re there. Tipp: Double rightclick on the map to teleport and automatically remove the map marker at the same time.
     
    ✨ Features
    Automatically teleports the player when they place a map marker. Intelligent collision checks ensure players never teleport inside terrain, buildings, or deployables. (No glitchy teleports :)) Prevent abuse with a per-player cooldown (Configurable). Restrict usage to admins, VIPs, or specific groups. (Permission) Safely dismounts players before teleporting to avoid mount issues. (Configurable)  
    🔑 Permission
    xmarktoteleport.use  
    💬 Chat Command
    /mtt - Toggle if mark to teleport is on/off  
    ⚙️ Config
    { "RequirePermission": true, "CooldownSeconds": 1.5, "DismountBeforeTeleport": true, "PreventTpWithNoTpFlag": false }  
    🔍 Preview
     
     
  5. More information about "Outpost Overrun Event"

    $39.99 $6.00

    Outpost Overrun Event

    Turn one of Rust’s safest zones into a high-risk combat hotspot. Outpost Overrun dynamically transforms the Outpost into a fortified hostile zone, featuring elite scientists, high-tier loot crates, and a full lockdown protocol that forces players into intense, close-quarters PvP and PvE combat.
    Watch as the Outpost shifts from a neutral trading hub into a secured military zone. Scientists take control, entrances are watched, and valuable crates are deployed inside key buildings. Players must fight through coordinated AI defenses and survive the chaos to secure the rewards before the lockdown is lifted.
    Features
    • Converts Outpost into a hostile lockdown zone
    • Scientists with unique weapons and behaviors
    • Locked crates
    • Dynamic map marker and player notifications
    • Controlled AI roaming and area defense
    • Configurable lockdown radius and duration
    • Optional automated event triggering
    • Server-side UI tracking for event progress
    • Automatic cleanup and reset to safe zone
    • Admin-triggered or scheduled events
    • Fully configurable values
    Chat Commands (Admin Only)
    /outpostevent
    Toggles the Outpost Lockdown admin control panel
    Permissions
    outpostevent.use
    Required to start, stop, or manage Outpost Lockdown events
    Configuration
    {
    "Auto": false,
    "AutoInterval": 90,
    "LockdownDuration": 900,
    "EventRadius": 120,
    "CrateCount": 3,
    "UseMapMarker": true,
    "NotifyPlayers": true,
    "HackableCrates": true,
    "MaxAttempts": 10
    }
    Default values are optimized for balanced gameplay, performance, and a cinematic experience.
    Notes
    This plugin is designed to flip the expectation of safety at Outpost, creating a high-risk, high-reward event that encourages player interaction, PvP, and strategic combat. It blends naturally into Rust’s environment while delivering a unique, server-defining experience.
    Perfect for servers looking to add intensity without relying solely on random world events.
    Created by CodeBrothers
    Check out our other work on Codefling

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