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  1. More information about "Ganja"

    $21.00

    Ganja

    This plugin allows players to gather weed from hemp plants and craft joints using a mixing table. There are different types of weed where each type can be found in a different biome. Joints can be crafted at a mixing table and will give the player configurable buffs and healing with each tier having different effects.
     
    Features:
    Fully customizable Different types  of weed Configurable effects for each type Custom crafting UI integrates in the mixing table UI Configurable recipes for mixing table Yield amount and chance configurable for each type Ideal for Roleplay Servers  
    New in v2.0.15: Advanced modifiers
    Advanced modifiers allow you to use any tea/pie modifier that's currently in the game. I did not test all of them so there is a chance that some modifiers might not work as expected.
    List of modifiers:
    Wood_Yield, Ore_Yield, Radiation_Resistance, Radiation_Exposure_Resistance, Max_Health, Scrap_Yield, MoveSpeed, ObscureVision, Warming, Cooling, CoreTemperatureMinAdjustment, CoreTemperatureMaxAdjustment, Crafting_Quality, VisionCare, MetabolismBooster, Harvesting, DigestionBoost, FishingBoost, Collectible_DoubleYield, Farming_BetterGenes, HorseGallopSpeed, HorseDungProductionBoost, Comfort, Clotting, HunterVision, Radiation,  
    Configuration Example:
    "Advanced modifiers (only works for joints)": [ { "Name (case sensitive! see plugin description for all modifiers)": "Warming", "Duration (seconds)": 60.0, "Value": 10.0 } ]  
     
    New in v2.0.10: Give command
    Server owners can use this command to give weed or joints to themselves or a certain player. The identifier has to be specified in the config file for every type of weed or joint.
    ganja.give <weed|joint> <identifier> <amount> <player?>  
    Permission:
    ganja.give - Required to use ganja.give command  
    New in v2.0.0: Fully configurable crafting:
    With Version 2.0.0 the crafting system has been integrated in the mixing table. Joints can now be crafted by using the right ingredients in the right slot. The crafting recipes are fully configurable. New recipes can also be added.

     
     
    New in v1.0.8: Loot Table integration:
    This plugin now supports the custom item api of Loot Table and Stack Size GUI, so you can easily add weed to the loot table. When both plugins are installed on the server, the weed items will show up in the custom items tab of Loottable (right image):

     
     
    Different tiers:
    Depending on the biome, you will receive different tiers of weed, the biomes can also be changed in the config. By default, tier2 weed can be gathered in the snow biome, tier1 in the desert and tier0 everywhere else.
    Names, droprates, and boosts can also be configured individually for each tier.
     
    Controls:
    With a joint selected in the hot bar:
    Right click to ignite / extinguish a joint When joint is bruning: left click to use a  joint  
    Permissions:
    Permissions can be disabled in the config, making gathering and crafting accessible to everyone regardless of permissions.
    ganja.craft - Required to craft joints ganja.gather - Required to obtain weed  
    Biome masks:
    The biome mask is a simple 4-bit number that determines where a certain tier of weed can be found. Each biome has its own number; add these numbers together to select multiple biomes. The numbers for each biome are as follows:
    1 - Arid 2 - Temperate 4 - Tundra 8 - Arctic 16 - Jungle For example: Low Quality Weed has the biome mask 6 by default (see configuration below). That means it can be found in the Temperate and the Tundra biome.
     
    Configuration:
    { "Weed configuration": [ { "Drop chance when harvesting (1 = 100%)": 0.4, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 6, "Gene configuration": { "h": { "Minimum amount for a chance to yield": 1, "Minimum amount for guaranteed yield": 3, "Maximum amount (-1 = no limit, set to 0 to disable gathering from plants with that gene)": -1 } }, "Disable gathering from collectable hemp": false, "Disable gathering from growable hemp": false, "Item identifier (used with ganja.give command)": "low_quality", "Custom item name (null = default name)": "Low Quality Weed", "Item short name": "sticks", "Item skin id": 2661029427 }, { "Drop chance when harvesting (1 = 100%)": 0.3, "Drop amount when harvesting": { "min": 1, "max": 3 }, "Biome mask (see description for details)": 1, "Gene configuration": { "h": { "Minimum amount for a chance to yield": 1, "Minimum amount for guaranteed yield": 3, "Maximum amount (-1 = no limit, set to 0 to disable gathering from plants with that gene)": -1 } }, "Disable gathering from collectable hemp": false, "Disable gathering from growable hemp": false, "Item identifier (used with ganja.give command)": "med_quality", "Custom item name (null = default name)": "Medium Quality Weed", "Item short name": "sticks", "Item skin id": 2661031542 }, { "Drop chance when harvesting (1 = 100%)": 0.1, "Drop amount when harvesting": { "min": 1, "max": 2 }, "Biome mask (see description for details)": 8, "Gene configuration": { "h": { "Minimum amount for a chance to yield": 1, "Minimum amount for guaranteed yield": 3, "Maximum amount (-1 = no limit, set to 0 to disable gathering from plants with that gene)": -1 } }, "Disable gathering from collectable hemp": false, "Disable gathering from growable hemp": false, "Item identifier (used with ganja.give command)": "high_quality", "Custom item name (null = default name)": "High Quality Weed", "Item short name": "sticks", "Item skin id": 2660588149 } ], "Crafting Recipes": [ { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661029427 } }, "Produced Item": { "Amount": 1, "Custom item name (null = default name)": "Low Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101592 }, "Identifier (used with ganja.give command)": "low_quality", "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.4, "Wood boost duration (seconds)": 20.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 1.0, "Health regeneration per use": 0.0, "Poisoning per use(a negative value will decrease poisoning)": 0.0, "Radiation poisoning per use (a negative value will decrease radiation)": 0.0, "Bleeding per use (a negative value will decrease bleeding)": 0.0, "Calories per use (a negative value will decrease calories)": 0.0, "Hydration per use (a negative value will decrease hydration)": 0.0, "Joint durability (seconds)": 120.0, "Joint durability loss per hit (seconds)": 10.0 }, "Advanced modifiers (only works for joints)": [ { "Name (case sensitive! see plugin description for all modifiers)": "Warming", "Duration (seconds)": 60.0, "Value": 10.0 } ] }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2661031542 } }, "Produced Item": { "Amount": 1, "Custom item name (null = default name)": "Medium Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2894101290 }, "Identifier (used with ganja.give command)": "med_quality", "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.8, "Ore boost duration (seconds)": 20.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 0.0, "Max Health duration (seconds)": 0.0, "Healing per use": 4.0, "Health regeneration per use": 0.0, "Poisoning per use(a negative value will decrease poisoning)": 0.0, "Radiation poisoning per use (a negative value will decrease radiation)": 0.0, "Bleeding per use (a negative value will decrease bleeding)": 0.0, "Calories per use (a negative value will decrease calories)": 0.0, "Hydration per use (a negative value will decrease hydration)": 0.0, "Joint durability (seconds)": 120.0, "Joint durability loss per hit (seconds)": 10.0 }, "Advanced modifiers (only works for joints)": [ { "Name (case sensitive! see plugin description for all modifiers)": "Warming", "Duration (seconds)": 60.0, "Value": 20.0 } ] }, { "Ingredient Slots": { "0": { "Amount": 1, "Item short name": "note", "Item skin id": 0 }, "1": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 }, "2": { "Amount": 1, "Item short name": "sticks", "Item skin id": 2660588149 } }, "Produced Item": { "Amount": 1, "Custom item name (null = default name)": "High Quality Joint", "Item short name": "horse.shoes.basic", "Item skin id": 2893700325 }, "Identifier (used with ganja.give command)": "high_quality", "Is joint": true, "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.0, "Wood boost duration (seconds)": 0.0, "Ore boost percentage (1 = 100%)": 0.0, "Ore boost duration (seconds)": 0.0, "Scrap boost percentage (1 = 100%)": 1.0, "Scrap boost duration (seconds)": 30.0, "Max Health percentage (1 = 100%)": 0.3, "Max Health duration (seconds)": 30.0, "Healing per use": 8.0, "Health regeneration per use": 0.0, "Poisoning per use(a negative value will decrease poisoning)": 0.0, "Radiation poisoning per use (a negative value will decrease radiation)": 0.0, "Bleeding per use (a negative value will decrease bleeding)": 0.0, "Calories per use (a negative value will decrease calories)": 0.0, "Hydration per use (a negative value will decrease hydration)": 0.0, "Joint durability (seconds)": 120.0, "Joint durability loss per hit (seconds)": 10.0 }, "Advanced modifiers (only works for joints)": [ { "Name (case sensitive! see plugin description for all modifiers)": "Cooling", "Duration (seconds)": 60.0, "Value": 10.0 } ] } ], "Require permission for crafting": true, "Require permission for gathering": true, "Disable built-in stack fix (set to true if you have problems with item stacking/splitting)": false, "Automatically extinguish joint when unequiping it": true }
  2. More information about "Portals Plus"

    $10.00

    Portals Plus

    PortalsPlus adds the ability to have portal for player to monuments or teammates
     
    Permissions
    PortalsPlus.admin - needed to get portal placements when creating new portals at monuments with command /makeportal PortalsPlus.monumentuse - needed to alow monument to monument portal  
    Commands
    giveportal <playername/ID> - console command to give players portal makeportal - spawn portal to get position and rotation relative to monument to add to config (this is not a spawn for portal use command)) Videos
     
    Config
    { "Use Teamate Portals": true, "Use LastDeath Portals": true, "Use Monument Portals": true, "Monument To Monument Cooldown time (Seconds)": 30.0, "Use Monument to Monument Portals": true, "Monument Portals": { "Launch Site": { "Monument Portal Active?": true, "Position Corrected": { "x": 211.0, "y": 9.2, "z": 97.1 }, "Rotation Corrected": 89.77 }, "Airfield": { "Monument Portal Active?": true, "Position Corrected": { "x": -142.3, "y": 0.2, "z": -112.0 }, "Rotation Corrected": 89.49 }, "The Dome": { "Monument Portal Active?": true, "Position Corrected": { "x": -1.05, "y": 19.83, "z": -5.2 }, "Rotation Corrected": 197.38 }, "Junkyard": { "Monument Portal Active?": true, "Position Corrected": { "x": -46.5, "y": 11.32, "z": 11.7 }, "Rotation Corrected": 195.0 }, "Radtown": { "Monument Portal Active?": true, "Position Corrected": { "x": 34.3, "y": 1.0, "z": -17.6 }, "Rotation Corrected": 181.0 }, "Water Treatment Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -4.35, "y": 60.35, "z": 69.1 }, "Rotation Corrected": 0.321 }, "Bandit Camp": { "Monument Portal Active?": true, "Position Corrected": { "x": 44.0, "y": 7.0, "z": -31.7 }, "Rotation Corrected": 135.34 }, "Power Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -74.5, "y": 18.25, "z": 15.4 }, "Rotation Corrected": -90.0 }, "Outpost": { "Monument Portal Active?": true, "Position Corrected": { "x": -24.4, "y": 0.12, "z": -29.9 }, "Rotation Corrected": 90.0 }, "Military Tunnel": { "Monument Portal Active?": true, "Position Corrected": { "x": -53.96, "y": 8.9, "z": -6.2 }, "Rotation Corrected": 180.0 }, "Missile Silo": { "Monument Portal Active?": true, "Position Corrected": { "x": 56.2, "y": -5.9, "z": -16.3 }, "Rotation Corrected": 91.0 }, "Large Fishing Village": { "Monument Portal Active?": true, "Position Corrected": { "x": -26.926, "y": 2.065, "z": -20.859 }, "Rotation Corrected": 358.677 }, "Sewer Branch": { "Monument Portal Active?": true, "Position Corrected": { "x": -35.453, "y": 19.747, "z": -37.653 }, "Rotation Corrected": 73.628 }, "Ferry Terminal": { "Monument Portal Active?": true, "Position Corrected": { "x": -3.0, "y": 10.874, "z": -61.2 }, "Rotation Corrected": 180.0 }, "Arctic Research Base": { "Monument Portal Active?": true, "Position Corrected": { "x": 2.45, "y": 5.4, "z": 6.2 }, "Rotation Corrected": 357.405 }, "Ranch": { "Monument Portal Active?": true, "Position Corrected": { "x": 4.2, "y": 3.037, "z": 24.0 }, "Rotation Corrected": 179.0 }, "Large Barn": { "Monument Portal Active?": true, "Position Corrected": { "x": 3.872, "y": 9.022, "z": -3.73 }, "Rotation Corrected": 359.736 }, "Satellite Dish": { "Monument Portal Active?": true, "Position Corrected": { "x": 10.615, "y": 0.2, "z": -0.979 }, "Rotation Corrected": 90.741 }, "Giant Excavator Pit": { "Monument Portal Active?": true, "Position Corrected": { "x": -92.618, "y": 1.165, "z": -48.787 }, "Rotation Corrected": 316.17 } }, "Max Monument Portal Rows (6 max)": 6, "Enable PortalItem world spawns?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 7.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 9.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 5.0 } ] }  
     
    Lang File
    { "NoPerm": "You dont have the Perms to use this", "NoAdminPerm": "Admin Permission needed for this command", "Rejectbutton": "Reject", "Acceptbutton": "Accept", "RejectMessage": "{playername} Rejected your Request", "RaycastFail": "Target Has something in the way for portal to spawn", "ActivePortalMessage": "There is a active portal for you already", "NoMon": "Monument to Monument is turned of in config , Sorry." }  
    Example of console output
    [Portals Plus] Outpost : Position Correction = X: -19.588f, Y: 0.141f, Z: 30.933f : Rotation Correction = X: 0.000f, Y: 267.224f, Z: 0.000f  
     
    Future Plans
    more portal aplications
  3. More information about "Launch Pad"

    $5.00

    Launch Pad

    Launch Pad    is a plugin that gives players a PAD to launch and deploy Parachutes at height
    Note : there is a few times that this will not work . almost all you get a message . but when on building block (PAD placement blue) rust overrides this code and a normal pad spawns without warning you, looking into that)
     
    Permissions
    LaunchPad.use      ---     gives player ability to use PAD
    LaunchPad.spawn   ---   allows player to spawn pad with chat command
     
    ConsoleCommand
    launchpad   <playername>     --- gives player the PAD
     
    ChatComand
    /Launchpad
     
    Config
    { "1. Max Launch hight": 200.0, // normal hight deploy (can never be mor that 900 "2. Use pad only once": false, "3. Return Pad to player after Launch": true, "4. Always full health Parachute": false, "5. Use chute health Limit": false, "6. Chute heath limit": 50.0, "7. LaunchPad SkinID": "2478929353", "8. Allow quick release of parachute": true, // pressing primary fire will stop launch and deploy Chute "9. Quick release Max hight": 500.0 // if player dont release it will auto release at this hight (can never be more than 900), "A. Allow ParaChutes to be Persistant": true, "B. Allow only Pad Placer to use pad": false, "B. Pad placement cooldown time in minutes (0 meens disabled)": 0 }  
    Lang File
    { "NoChute": "You dont have a Chute Equiped", "NoPerm": "You dont have the Permission to use this", "NoUnderRoof": "You cant Deploy Under a Roof, Ceiling, Underground, in water or in radiation", "NoVanish": "You cant Do this in Vanish", "ChuteHealth": "Chute to broken to use", "NoEscape": "You cant Do this While being raided or Combat Blocked", "CooldownMessage": "The Pad Placement is on a cooldown for you . {timeremaining} remaining from {cooldowntotal} Min's" }  
     
    0dbdbab9a1c3142b40740be6e631f21d
  4. More information about "Custom Modules"

    $14.99

    Custom Modules

    Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars.
     

    Types of modules
    Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well.  For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured.
    Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets.
    Jet module  When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module.
    Remote control module  A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it.
    Underwater module  Allows the car to move underwater.
     
    Chat commands  (For administrators!)
    /givemodule <Custom item shortname> – give the item to yourself. /customcarspawnpoint – adds a custom spawn point of a random custom car to the monument or to the map if the point is outside the monument /customcarspawnpoint <Custom car preset name> – adds a custom spawn point of <Custom car preset name> to the monument or to the map if the point is outside the monument  
    Console commands (RCON)
    givemodule <userId> <Custom item shortname> <amount> – give the item to player.  
    Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian
  5. More information about "IQGuardianDrone"

    $34.99

    IQGuardianDrone

    IQGuardianDrone  is a new, technologically advanced plugin in the world of RUST.
    It's a plugin that introduces new mechanics and a new "teammate" for your players!
    Take your servers one step closer to technology, which the Rust developers themselves are slowly but surely moving towards!\

    Suitable for both PvP and PvE servers, with the PvE mode easily toggled using a single configuration setting!
    This plugin, themed around technology, features a large number of audio cues (17 voice lines) along with a modern, minimalist UI interface!
    I provide all the files in an archive with the plugin
     
    You can use this link to the video for your servers, groups, etc.
    (Do not upload it to your channels YT - the video has my confirmed copyrights, and you will receive a strike.)
     

    Be sure to watch it until the end, dynamic moments appear progressively, and this video is worth 2 minutes of your time.
    List of features:
    NEW  #  NPC/Turrets and SamSite attacks on drones:
    Defender drones will now be targeted by NPCs, turrets, and SamSites!
    To enable this, you need to install the free plugin -  TargetableDrones.
    Configuration is done inside TargetableDrones, where you can choose who will attack the drone.
    Sound Effects:
    Extensive work has been done on sound effects, with the plugin featuring 17 unique phrases for different situations. All sound effects have been professionally recorded by voice actors.
    The drone has phrases for various actions and situations, including instructional, combat, and humorous phrases, adding more gameplay content.
    The trader has greeting, farewell, purchase, and random action phrases.

    Dynamic Route Building:
    The drone is capable of autonomously building a route for movement, distinguishing between trees, rocks, structures, and monuments. This allows it to maneuver without getting stuck, enhancing its combat capabilities.

    Player Protection in the House:
    If a player is inside their house or any of their structures, the drone will guard them by flying at an altitude around the house, eliminating any approaching threats.

    Turret:
    The turret operates based on in-game mechanics and has a small but important configuration.
    You can adjust the enemy detection radius, select the enemy trigger for the turret (players/NPCs/animals).
    It is possible to change the number of ammo slots for the turret and add a blacklist of weapons for privileges.

    Hub:
    This is a point for the drone where it will wait for the player.
    Players can send the drone to the hub during combat or while moving. Once it reaches the hub, the drone will land at the hub point and shut down, awaiting further commands.
    If the player is killed or logs out of the server while having a hub, the drone will automatically return to it.
    The flight to the hub can be canceled by pressing the control remote again.
    The frequency on the hub should match the frequency on the drone.

    Control Remote:
    The control remote serves as the "detonator" with its SkinID (a regular detonator won't work).
    It is required to activate and control the drone.
    The frequency on the control remote should match the frequency on the drone.

    Drone Vendor:
    There is an integrated building in the NPC city (using the CopyPaste plugin) - you can modify it (for proper operation of your building, consult with me, and I will guide you on what needs to be installed there).
    All vendor goods can be customized or completely disabled.
    The building's position can be changed in the configuration file.

    Drone Configuration:
    Extensive drone configuration options are available. You can remove its strobe light, flashlight, and set the time for the flashlight to turn on.
    You can configure the drone's height, speed, flight offset, and there is support for the drone when the player is in a vehicle, which can also be configured separately.
    The plugin comes with an optimal configuration already set up, so you don't have to worry about the complexity of configuration and testing.

    Plugin Monetization:
    You can sell drones, remote controls, and hubs in your server's store.
    In addition to this, there is turret configuration based on privileges.

    Permissions :
    iqguardiandrone.dronedestroy  - permission to use the drone destruction command iqguardiandrone.hubdestroy  - permission to use the hub destruction command Other permissions are configured in the settings

    Chat commands:
    /hub  - send the drone to the hub (there is also a button in the UI) /drone  - an admin command that gives a drone, a control remote, and a hub /hub.destroy - destroys the hub at a distance /drone.destroy - destroys the drone at a distance
    Console commands:
    hub  - send the drone to the hub (there is also a button in the UI) iqgd drone [Steam64ID]  - give a player a drone iqgd hub [Steam64ID]  - give a player a hub iqgd rfdetonator [Steam64ID]  - give a player a drone control remote hub.destroy - destroys the hub at a distance drone.destroy - destroys the drone at a distance The square brackets are used for example - do not use them in commands

    API :  
    private Boolean IsValidDrone(Drone drone) // Returns true/false values if this drone is someone's protector Object canRemove(BasePlayer player, BaseEntity entity) // Returns a String with information if a player is trying to remove a drone/hub, otherwise returns null  
    Configuration :
    { "General plugin configuration": { "Use the plugin UI interface": true, "Use sound effects at the merchant": true, "Use sound effects for the drone": true, "Drone SkinID (if you sell the drone through a store or NPC - set the same SkinID there)": 3036002096, "Hub SkinID (if you sell the hub through a store or NPC, set the same SkinID there)": 3040010074, "Control remote SkinID (if you sell the remote through a store or NPC, set the same SkinID there)": 3040010185, "Choose the type of drone pickup with the crowbar: 0 - Cannot lift at all, 1 - Only the drone owner, 2 - Owner and his friends, 3 - All players": 1 }, "Setting up drone": { "Drone parameter configuration": { "Health level (default - 100)": 100.0, "Drone configuration while following the player": { "Height above the player": 2.0, "Vertical speed": 10.0, "Movement speed": 7.0, "Height at which the drone will follow a swimming player above the water level": 3.0, "Offset from the player": 3.0, "How many times will the player's offset increase when they are on a vehicle": 2.0, "How much will the following speed increase when the player is on a vehicle": 2.0, "The drone's pitch angle when it is following and attacking a target": 15.0, "Drone speed based on the distance to the player [distance] = speed": { "100": 10.0, "200": 15.0, "300": 20.0, "400": 25.0, "500": 30.0 } }, "Configuration of the drone's mode while waiting for a player to exit the building, as the drone circles around the house": { "Height above the building": 7.0, "Distance around the building over which the drone will rotate": 15.0, "Rotation speed around the building": 30.0 } }, "Adjusting drone lighting": { "Using strobe light on drone (true - yes / false - no)": true, "Using flashlight on drone (true - yes / false - no)": true, "What time does the drone's flashlight turn on on the server": 19.0, "What time does the drone's flashlight turn off on the server": 8.0 }, "Setting up a turret on a drone": { "Enemy detection radius (according to the standard - 30.0)": 30.0, "Disallow players from looting the turret (true - only the owner and their friends can loot/false - all players can loot)": false, "Configuring turret attack types": { "Will the turret attack animals (true - yes/false - no)": true, "Will the turret attack the NPC (true - yes/false - no)": true, "Will the turret attack players (true - yes/false - no)": true }, "Setting up a blacklist for the turret": { "Use blacklist for turret (true - yes / false - no)": true, "Blacklist of weapons and ammunition for the turret (shortname)": [ "lmg.m249", "rifle.ak", "rifle.lr300", "rifle.m39", "ammo.rifle.explosive" ] }, "How many slots to lock in the turret for ammo (maximum 5)?": 3 } }, "Configuration by privileges": { "iqdroneguardian.vip": { "Health level": 200.0, "Drone configuration while following the player": { "Movement speed": 10.0, "Drone speed based on the distance to the player [distance] = speed": { "100": 12.0, "200": 17.0, "300": 22.0, "400": 27.0, "500": 32.0 } }, "Setting up a turret on a drone": { "Enemy detection radius (according to the standard - 30.0)": 50.0, "Disallow players from looting the turret (true - only the owner and their friends can loot/false - all players can loot)": false, "Configuring turret attack types": { "Will the turret attack animals (true - yes/false - no)": true, "Will the turret attack the NPC (true - yes/false - no)": true, "Will the turret attack players (true - yes/false - no)": true }, "Setting up a blacklist for the turret": { "Use blacklist for turret (true - yes / false - no)": true, "Blacklist of weapons and ammunition for the turret (shortname)": [ "lmg.m249", "ammo.rifle.explosive" ] }, "How many slots to lock in the turret for ammo (maximum 5)?": 2 } } }, "Setting the color of parameters in the interface": { "General color": "0.8941177 0.854902 0.8196079 1", "Health level color if it is above 50%": "0.4509804 0.5529412 0.2705882 1", "Health level color if it is below 50%": "0.7607843 0.427451 0.2 1", "Health level color if it is below 25%": "0.8039216 0.254902 0.1686275 1" }, "Setting up the seller and the building": { "Use the building with the drone merchant and other items? (true - yes/false - no)": true, "The name of the file with the building should be in data/copypaste/": "MechanicHouse", "Setting up custom building positions with a merchant": { "Use custom positions (true - yes/false - no)": false, "Custom position for the building": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Degree of rotation of the building": 0.0, "The radius of the safe zone (Analogous to the compound)": 25.0 }, "Store names on the map": "Mechanic's hut", "Setting up a vendor NPC": { "DisplayName NPC": "Mechanic", "ID NPC (His appearance depends on his ID)": 1369732, "Clothes NPC": [ { "ShortName": "shirt.collared", "SkinId": 1402339549 }, { "ShortName": "pants", "SkinId": 1402353612 }, { "ShortName": "burlap.gloves", "SkinId": 1402323871 }, { "ShortName": "hat.cap", "SkinId": 1137543887 }, { "ShortName": "shoes.boots", "SkinId": 2830476912 } ] }, "Configuration of items for sale in the mechanic's shop": [ { "Item for sale": { "ShortName": "drone", "SkinId": 3036002096, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 350 } }, { "Item for sale": { "ShortName": "discofloor", "SkinId": 3040010074, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 500 } }, { "Item for sale": { "ShortName": "rf.detonator", "SkinId": 3040010185, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } }, { "Item for sale": { "ShortName": "carburetor3", "SkinId": 0, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } }, { "Item for sale": { "ShortName": "crankshaft3", "SkinId": 0, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } }, { "Item for sale": { "ShortName": "piston3", "SkinId": 0, "Amount": 1 }, "Item price": { "ShortName": "scrap", "Amount": 100 } } ] }, "Settings IQChat": { "IQChat : Custom prefix in chat": "[<color=#4A5ED5>IQGuardianDrone</color>]\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI notification (true - yes/false - no)": false } }  
2.2m

Downloads

Total number of downloads.

10.3k

Customers

Total customers served.

149.5k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

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