will007's Wishlist
-
HVMs
Swipe a keycard to start hacking HVMs, after hacking, enjoy discounted items and extra loot.
Default Hacking Times:
AccessLevel 1 - 2 minutes AccessLevel 2 - 3.75 minutes AccessLevel 3 - 7.5 minutes Default Reset Times:
AccessLevel 1 - 15 minutes AccessLevel 2 - 20 minutes AccessLevel 3 - 25 minutes
3 Tiers (AccessLevel 1, 2, 3). Map Marker off by default, enable in config.
Rewards:
Item Shop & Loot Stashes
Tier 2 HVM Rewards Example:
Starting the HVM hacking gives you rewards in Economics & ServerRewards if configured.
HVMs are located at every monument by default, configurable in config.
+ Spawn HVMs manually by using commands.
Commands:
(permission - "hvms.Admin")
/hvm: Shows all available commands.
/hvm spawn [1-3] [name]: Spawns an HVM and saves its location.
/hvm remove [name]: Destroys an HVM and removes its location.
/hvm list [page]: Lists all HVM spawn locations.
Config preview:
Map Marker Visibility, Custom Messages, Notifications, Vending Machine Skins, Hacking Times, Reset Times, Success Rates, Rewards (Item Shop & Loot Stashes), Locations Default Config:
{ "General Settings": { "Map Marker Visibility || '1'= Always until Hacked, '2'= Only when Hacking, '3'= Off": 3, "Marker Name": "A Locked Vending Machine", "Marker Name (Hacking)": "Hacking...", "Gametip Msg when HVM is Locked": "Swipe keycard to start hacking.", "Gametip Msg when HVM is Hacking": "Hacking... {formattedTime}", "Global Chat Notify Hacking": false, "Global Chat Hacking Msg": "HVM Hacking near {mapGridLocation} !", "Notify Groups Only || All 0.0 = Global Chat; Chance 0.0 = 0%; 1.0 = 100%": { "Default": 0.0, "Admin": 0.0 }, "Economics Reward Msg": "You received {economicsAmount} <color=#3e9c35>$</color>", "Server Rewards Msg": "You received {serverRewardsAmount} <color=#cd4632>RP</color>", "Remove Non-Monument HVM Locations on Wipe": true, "Disable 'Dynamic Pricing' for HVM Item Shop": true, "Console Debug": false }, "Main Settings": { "Workshop SkinIDs for HVMs": { "|AccessLevel 1|": 3174792873, "|AccessLevel 2|": 3174791726, "|AccessLevel 3|": 3174785929 }, "Hacking Times | 1.0 = 1 second": { "|AccessLevel 1|": 119.0, "|AccessLevel 2|": 225.0, "|AccessLevel 3|": 450.0 }, "Reset Times | 1.0 = 1 second": { "|AccessLevel 1|": 900.0, "|AccessLevel 2|": 1200.0, "|AccessLevel 3|": 1500.0 }, "Hacking Success Rates | 1.0 = 100%": { "|AccessLevel 1|": { "Min": 0.85, "Max": 0.9 }, "|AccessLevel 2|": { "Min": 0.9, "Max": 0.95 }, "|AccessLevel 3|": { "Min": 0.95, "Max": 1.0 } }, "Item Shop - Added when Hacking completes - Chance 1.0 = 100%": { "|AccessLevel 1|": [ { "Chance To Add": 0.7, "Item For Sale": "pistol.revolver", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 25 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.pistol", "Sell Amount": 10, "Stock": 100, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.06, "Item For Sale": "pistol.prototype17", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 150 }, { "Chance To Add": 0.5, "Item For Sale": "pistol.semiauto", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 65 }, { "Chance To Add": 0.05, "Item For Sale": "supply.signal", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 50 } ], "|AccessLevel 2|": [ { "Chance To Add": 0.5, "Item For Sale": "rifle.sks", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 0.7, "Item For Sale": "smg.thompson", "Sell Amount": 1, "Stock": 2, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.rifle", "Sell Amount": 25, "Stock": 150, "Currency": "scrap", "Price": 15 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.pistol", "Sell Amount": 15, "Stock": 300, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.15, "Item For Sale": "grenade.flashbang", "Sell Amount": 1, "Stock": 30, "Currency": "scrap", "Price": 1 } ], "|AccessLevel 3|": [ { "Chance To Add": 0.06, "Item For Sale": "shotgun.m4", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 250 }, { "Chance To Add": 0.4, "Item For Sale": "rifle.ak", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 150 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.rifle", "Sell Amount": 25, "Stock": 300, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.05, "Item For Sale": "explosive.timed", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 0.055, "Item For Sale": "ammo.rocket.basic", "Sell Amount": 1, "Stock": 2, "Currency": "scrap", "Price": 75 } ] }, "Loot Stash Slots": { "|AccessLevel 1|": 5, "|AccessLevel 2|": 8, "|AccessLevel 3|": 10 }, "Loot Stash Rewards - Added when Hacking completes - Chance 1.0 = 100%": { "|AccessLevel 1|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 125, "Max": 450 } }, { "Chance": 0.3, "Item": "halloween.lootbag.small", "Item Amount": { "Min": 1, "Max": 4 } } ], "|AccessLevel 2|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 325, "Max": 850 } }, { "Chance": 0.3, "Item": "halloween.lootbag.medium", "Item Amount": { "Min": 1, "Max": 2 } } ], "|AccessLevel 3|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 625, "Max": 1850 } }, { "Chance": 0.3, "Item": "halloween.lootbag.large", "Item Amount": { "Min": 1, "Max": 1 } } ] }, "ServerRewards & Economics Rewards - Given when Player starts Hacking - |Plugins Required|": { "|AccessLevel 1|": { "Economics - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } }, "|AccessLevel 2|": { "Economics - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } }, "|AccessLevel 3|": { "Economic - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } } } }, "HVM Locations": { "harbor/harbor_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "5.15,1.25,98.2", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" } ], "harbor/harbor_2.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "36.68,4.0,77.8", "HVM Rotation X,Y,Z": "0.0,-180.0,0.0" } ], "harbor/ferry_terminal_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-7.5,5.25,0.45", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "medium/junkyard_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "11.5,0.6,1.3", "HVM Rotation X,Y,Z": "0.0,162.0,0.0" } ], "lighthouse/lighthouse.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "3.0,14.0,6.0", "HVM Rotation X,Y,Z": "0.0,-70.0,0.0" } ], "roadside/warehouse.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "-4.35,0.0,-1.76", "HVM Rotation X,Y,Z": "0.0,165.0,0.0" } ], "roadside/supermarket_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "0.45,0.025,-6.9", "HVM Rotation X,Y,Z": "0.0,-180.0,0.0" } ], "medium/radtown_small_3.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-50.1,19.7725,-46.3", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "roadside/gas_station_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "1.75,3.245,16.0", "HVM Rotation X,Y,Z": "0.0,-180.95,0.0" } ], "small/satellite_dish.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "5.85,6.025,0.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "large/powerplant_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "41.7,0.27,69.2", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "10.3,0.27,-39.1", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "large/military_tunnel_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-62.4,19.65,36.25", "HVM Rotation X,Y,Z": "0.0,-23.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-1.0,13.4,67.9", "HVM Rotation X,Y,Z": "0.0,-85.0,0.0" } ], "large/airfield_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "26.2,0.3,7.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-44.1,0.3,-75.3", "HVM Rotation X,Y,Z": "0.0,-45.0,0.0" } ], "small/sphere_tank.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-28.3,10.6,-16.1", "HVM Rotation X,Y,Z": "0.0,-115.0,0.0" } ], "large/water_treatment_plant_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "3.25,0.3,-67.4", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "large/trainyard_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "48.5,0.27,-13.5", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-21.5,0.27,17.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "xlarge/launch_site_1.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "182.0,3.0,12.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "182.0,3.0,-12.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "medium/nuclear_missile_silo.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "6.08,0.27,19.9", "HVM Rotation X,Y,Z": "0.0,-178.0,0.0" } ], "arctic_bases/arctic_research_base_a.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-26.70,0.23,6.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "military_bases/desert_military_base_a.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,10.0,0.0", "HVM Rotation X,Y,Z": "4.64,0.01,-0.41" } ], "military_bases/desert_military_base_b.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "military_bases/desert_military_base_c.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "military_bases/desert_military_base_d.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "OilrigAI": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "9.8,27.01,-4.5", "HVM Rotation X,Y,Z": "0.0,165.0,0.0" } ], "OilrigAI2": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-10.7,36.15,-9.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" } ], "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-7.0,0.25,-1.4", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ] } }
- #vending
- #vendingmachine
- (and 9 more)
-
Turret Modifier
Written with the best performance in mind turret modifier brings the ability for players to have different custom sentry, auto turrets & flame turrets each with different permissions as well as a global default one. It supports tc limits, auto auths, custom toggle on/of commands and restock command of turret ammo. You can make as many perms as you wish for different turret variants. Ideal for shop plugins, vending machines and more. With more features in the works / development.
Features:
* Multiple Ammo Types per turret * Ability to place turrets on any building surface. * Turret Limits * Auto Authorization support for Teams & TC * Turret Customization Support * Individual trap limits * commands to toggle turrets on / off * commands to refill the turrets with ammo on the player * More to come, look at config below for full feature list
F1 / Console Commands
tm.flame name or steamID perm or global amount spin<optional, Example: tm.flame give khan global 3 | tm.flame give khan global 3 spin tm.turret name or steamID perm or global amount spin<optional, Example: tm.turret give khan global 3 | tm.turret give khan global 3 spin tm.sentry name or steamID perm or global amount spin<optional, Example: tm.sentry give khan global 3 | tm.sentry give khan global 3 spin tm.clear ( removes all server instances of player placed sentry turrets ) Chat Commands
/toggle <on> | <off> ( toggles all auto turrets with power on or off ) NOTE: restock command requires the player to have the ammo on them to work. /restock red 500 ( restocks all turrets within that TC area with the specified ammo type & ammount per turret ) /restock <default> | <black> | <blue> | <red> | <sam>
Configuration
{ "Enables use of permission based settings": true, "Toggle Command for Turrets: Toggles on / off (set empty string to disable)": "toggle", "ReStock Command for Turrets: Specify Ammo & ReStock Inventory (set empty string to disable)": "restock", "Give Command Flame Turret": "tm.flame", "Give Command Auto Turret": "tm.turret", "Give Command Sentry": "tm.sentry", "Clear Sentry Command": "tm.clear", "SteamIDs that are excluded from build Limits": [], "Can Be Targeted Settings": { "SteamIDs that are excluded from being targeted": [] }, "Global Auto Turret": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 30.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Aim cone, vanilla = 5": 5.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret", "Player Auto Turret Permissions": { "toptier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 100.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" }, "midtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 70.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" }, "lowtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 50.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" } } }, "Global Sentry Turret": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Power Requirement, 0 = no power": 10, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 30.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Aim cone, vanilla = 4": 4.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0 ], "Player Sentry Turret Permissions": { "toptier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Power Requirement, 0 = no power": 0, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 100.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 7 ] }, "midtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Power Requirement, 0 = no power": 3, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 70.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0, 3, 2, 1 ] }, "lowtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Power Requirement, 0 = no power": 6, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 50.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0, 3, 2 ] } } }, "Global Flame Turret": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 7.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret", "Player Flame Turret Permissions": { "toptier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 100.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" }, "midtier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 70.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" }, "lowtier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 50.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" } } } }
- #turret
- #turretmodifier
- (and 15 more)
-
Zombie Hunter
Unlock another (Frightening) lane of economic gameplay in Rust with the Zombie Hunter plugin: purchase a license, hunt Zombies, cash out rewards, and profit, with full customization and Discord integration.
Zombies can spawn automatically at FP Monuments. Or setup your own custom points via command.
Works with Kits.
Requires Economics or Server Rewards to handle cash out.
With "Zombie Hunter” you open a new lane of Economic gameplay for your server.
Set a License fee in order to be able to "Legally" cash out Zombie Brains (License is optional) to sell for monetary gain.
Outfit your Zombies, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Zombie. Once the Zombie is taken down players can Sell Brains with Economics or Server Rewards.
Spawn in the Zombie hunter NPC, With Marker Manager Enabled, the cash out location will be displayed on the map.
Output all Sales to Discord to track your Economy and make Adjustments as needed to The Zombie Hunter NPCS "Bonus Buy” & "Discount Buy” as needed to suit your taste.
Skill Tree can be used to grant extra XP on Zombie Kills.
NOTE - You can add as many zombie types as you wish. Zombie Brains doesn't have to be your currency, feel free to tweak this to your liking!
Commands
OPTIONS ARE AVAILABLE TO SPAWN THE NPC DYNAMICALLY ACROSS MAPS AT BANDIT CAMP, THIS WILL OVVERIDE THE COMMAND SPAWNED NPC!!!
/SPAWNZOMBIEHUNTER – Requires Admin Permission – Will spawn a Zombie Hunter NPC in your Position.
/REMOVEZOMBIEHUNTER – Requires Admin Permission – Will remove the Zombie Hunter NPC you are looking at.
/BUYZL – With Sufficient funds, the player can purchase a Zombie Hunter License (Configurable to be disabled and bypassed)
/AZ - Will Setup a custom spawn point in data for Zombies to spawn at.
BUYZL is configurable, target your players id and sell them the license via shop.
Usage "BUYZL playerid"
HOOKS
OnZombieActive
OnZombieInactive
Config
{ "Spawn Zombies On Plugin Reload?": true, "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 3, "Discord Webhook URL": "", "Enable Skill Tree Xp Gain?": true, "Require License for Xp Gain?": false, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Zombies": 3, "Drop Zombie Brains In Pouch?": true, "Base Item for the Zombie Brains?": "blood", "Brains Marketable to the Zombie NPC?": true, "Console Command to Purchase a Zombie License? (For GUI Shops)": "buyzl", "Chat Command to Purchase a Zombie License?": "buyzl", "Require a Zombie License To Cash In Drops to the Zombie Hunter NPC?": true, "Price to Purchase a Zombie Hunter License?": 10000, "Lose Zombie Hunter License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Drops Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Zombie Spawns": 621, "Amount of Time In Seconds for a Zombie to Despawn": 1240, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Zombie is Active?": true, "Announce to Chat When Zombie is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Zombies?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Zombie Tiers": [ { "Zombie Name": "Low Tier Zombie", "Skill Tree Xp Value": 100, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "hat.boonie", "Skin": 818908416 }, { "Shortname": "attire.hide.skirt", "Skin": 807540775 }, { "Shortname": "tshirt", "Skin": 876665516 }, { "Shortname": "burlap.gloves", "Skin": 827694932 }, { "Shortname": "wood.armor.pants", "Skin": 0 } ], "Zombie Total Health": 150, "Zombie Damage Scaling": 1, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "Low Tier Zombie Brain", "Zombie Drop Skin": 3254396871, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 1000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "ammo.shotgun.slug", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "radiationremovetea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 2, "Chance to Drop": 40 } ] }, { "Zombie Name": "Mid Tier Zombie Target", "Skill Tree Xp Value": 200, "Zombie Clothing Options": [ { "Shortname": "hat.gas.mask", "Skin": 0 }, { "Shortname": "tshirt", "Skin": 965885061 }, { "Shortname": "attire.hide.pants", "Skin": 2960205521 }, { "Shortname": "burlap.gloves.new", "Skin": 0 }, { "Shortname": "jacket", "Skin": 834233801 }, { "Shortname": "gloweyes", "Skin": 0 } ], "Zombie Total Health": 225, "Zombie Damage Scaling": 1.5, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "Mid Tier Zombie Brain", "Zombie Drop Skin": 3254397311, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 2000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 120, "Amount Max": 230, "Chance to Drop": 30 }, { "Shortname": "maxhealthtea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40 } ] }, { "Zombie Name": "High Tier Zombie Target", "Skill Tree Xp Value": 300, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "pants", "Skin": 2228727332 }, { "Shortname": "attire.hide.vest", "Skin": 0 }, { "Shortname": "mask.bandana", "Skin": 2839354901 }, { "Shortname": "attire.hide.poncho", "Skin": 2949395842 }, { "Shortname": "hat.boonie", "Skin": 2963365014 }, { "Shortname": "shoes.boots", "Skin": 1669982744 } ], "Zombie Total Health": 325, "Zombie Damage Scaling": 2, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "High Tier Zombie Brain", "Zombie Drop Skin": 3254397772, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 3200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20, "Zombie Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "supertea", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40 } ] } ], "NPC Weapon": "rifle.ak", "NPC Weapon Skin": 3047277939, "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 2630171764 }, { "Shortname": "hoodie", "Skin": 2630170972 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "coffeecan.helmet", "Skin": 1894381558 }, { "Shortname": "roadsign.jacket", "Skin": 1894379005 }, { "Shortname": "roadsign.kilt", "Skin": 1894376712 } ] }
LANG
{ "NoPerms": "[<color=#4E7334>Zombie Hunter</color>] You do not have permission to run this <color=#312E8C>Command</color>!", "NoBrains": "[<color=#4E7334>Zombie Hunter</color>] :coffeecan: You have no <color=#4E7334>Zombie Brains</color> on you that I can pay you for. \nBe safe out there, please come back soon!\n\n:exclamation:", "ZombieHunterCooldownMessage": "[<color=#4E7334>Zombie Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I heard a <color=#4E7334>Zombie</color>...", "EconomicsMessage": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n I can afford to give you <color=#85bb65>$</color><color=#038C7F>{0}</color> for your <color=#038C7F>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n I can afford to give you <color=#038C7F>{0}</color> <color=#cd5c5c>RP</color> for your <color=#038C7F>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#4E7334>Zombie Hunter</color>] <color=#038C7F>Sales</color> are Disabled in the Config, Enable and Try again.", "NoZombieHunterLicense": "[<color=#4E7334>Zombie Hunter</color>] :eyebrow: Are you out there Hunting Zombies without a <color=#038C7F>License</color>? \nUse <color=#038C7F>/BuyZL</color> to purchase one.", "AlreadyHasLicense": "[<color=#4E7334>Zombie Hunter</color>] You already have a <color=#312E8C>Zombie Hunter License</color>.", "BuyZombieHunterLicenseSuccess": "[<color=#4E7334>Zombie Hunter</color>] <color=#312E8C>Zombie Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Safe, <color=#312E8C>{2}</color>!", "InsufficientFunds": "[<color=#4E7334>Zombie Hunter</color>] You don't have enough funds to purchase a <color=#4E7334>Zombie Hunter License</color>. \nIt costs <color=#038C7F>{0}</color><color=#a642b5>{1}</color>.", "Despawn": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> has <color=#312E8C>escaped</color> our hunting parties.", "ZombieSpotted": "[<color=#4E7334>Zombie Hunter</color>]\n\n A <color=#038C7F>{0}</color> has been seen attacking a local near <color=#038C7F>{1}</color>.", "ZombieEliminated": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> was <color=#4E7334>Eliminated</color> by <color=#312E8C>{1}</color>!", "ZombieDrop": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>Zombie</color> dropped a pouch! Open it and deliver the <color=#038C7F>Zombie Brain</color> to the Zombie Hunter for your Reward!", "Revoked": "[<color=#4E7334>Zombie Hunter</color>] Your <color=#038C7F>Zombie License</color> has been <color=#038C7F>Revoked</color> be wary of Death next time!" }
-
Radtown Event
By The_Kiiiing in Plugins
This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it.
Key Features:
Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize.
Multiple drone attack waves: Drones attack in mul
Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely.
Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks.
Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players.
Configuration options:
Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ...
This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences!
Permissions:
radtownevent.admin - Required to run admin commands
Commands:
radtown start - Start the event radtown stop - Stop the event
Developer Api:
void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded
Configuration:
{ "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }
-
30 - Raidable Bases Pack - Boom Pack1
30 Raid Pack
Unlock 30 meticulously crafted Raidable Bases for Rust, each uniquely designed with its own flair, perfect for players who crave variety and a new challenge every time!
[ATTENTION] Art in bases may include semi nude pictures
Number of bases per difficulty:
Easy: 11 Medium: 5 Hard; 9 Expert: 4 Nightmare: 1
In main config file /config/raidablebases.json set parameter below to true to keep pre defined skins and keep the vibe of the bases
"Ignore If Skinned Already": true,
Rename bases or just add bases with these commands (note that your profiles may vary):
Easy Bases:
rb.config add "Easy Bases" Boom-Easy-Art Boom-Easy-BewareOfBob Boom-Easy-Cottage Boom-Easy-ElectricFence Boom-Easy-Fishing Boom-Easy-Glencoe Boom-Easy-Manik Boom-Easy-Pumpkin Boom-Easy-Saloon Boom-Easy-Tie Boom-Easy-WoodyTower Medium Bases:
rb.config add "Medium Bases" Boom-Medium-Bricks Boom-Medium-HomerHouse Boom-Medium-OnAir Boom-Medium-Pyramid Boom-Medium-Xipil Hard Bases:
rb.config add "Hard Bases" Boom-Hard-Brutal Boom-Hard-Caretaker Boom-Hard-Disfear Boom-Hard-Dragon Boom-Hard-Enterprise Boom-Hard-JoesGarage Boom-Hard-Molecule Boom-Hard-TheCube Boom-Hard-Triskelion Expert Bases:
rb.config add "Expert Bases" Boom-Expert-Camelot Boom-Expert-Demonology Boom-Expert-Squaw Boom-Expert-Trimurti Nightmare Bases:
rb.config add "Nightmare Bases" Boom-Nightmare-Virus
Please note that the links to images provided are public and might break or become unavailable over time due to changes on the hosting platform. If an image does not load, it could be because the link has expired or the image has been removed.
All bases made by Boom
- #raidablebases
- #bases
- (and 11 more)