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  1. More information about "Abandoned Military Base Event"

    $20.00

    Abandoned Military Base Event

    An exciting event at the desert military base. The essence of the event is to find the special explosive among the NPCs spawning in waves and use it to blow up the convoy consisting of three vehicles.
    The plugin does not contain permissions.
    RCON Commands:
    amstart
    amstop
    Hooks:
    void OnMilitaryBaseEventEventStart() void OnMilitaryBaseEventStop() Contact:
    Additional free plugins created by me are available  on Discord:https://discord.gg/C5CehdJMdK
    Config:
    { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Chance that Convoy Killer C4 will drop from NPCs (Minimum 10% recommended) ": 30.0, "Convoy Killer C4 skinID:": 3587480685, "Convoy Killer C4 name:": "Convoy Killer C4", "Military detonator skinID:": 3588005672, "Military detonator name:": "Military Detonator", "Disable BetterNpc plugin npc's for the duration of the event?": false, "Messages setting": { "Use event message?": true, "Message before the event starts.": "Everyone be careful, the <color=#ff0000>Abandoned Military Event</color> is about to start.", "Warning message before the event stop.": "The Abandoned Military Event will end soon!!", "Use Game Tip?": true, "Game TIP message:": "Look for the <color=#f2D705>convoy killer C4</color> and the <color=#f2D705>miltary detonator</color> in the NPCs.", "GUI message": "Blow up the convoy with <color=#f2D705>Convoy Killer C4!</color>", "Message when someone event owner": "has become the owner of <color=#ff0000>Abandoned Military Event</color>!", "Start message": "<color=#ff0000>Abandoned Military Event</color> has started!!", "Stop message": "<color=#ff0000>Abandoned Military Event</color> end!", "Map marker name": "Abandoned Military Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "How many crates should fall out of the modular cars?": 3, "List of modulacar lootable crates": { "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "How many crates should fall out of the MLRS?": 3, "List of Mlrs lootable crates": { "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Npcs settings": { "Minimum": 5, "Maximum": 6, "NPCs setting": { "Name": "Military Guard", "Health": 150.0, "Roam Range": 30.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 40.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 3566806303 }, { "ShortName": "pants", "SkinID (0 - default)": 2425765853 }, { "ShortName": "hoodie", "SkinID (0 - default)": 1674441601 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2305545961 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 2305553897 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 3566804523 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Sniper Npcs settings": { "Minimum": 2, "Maximum": 2, "NPCs setting": { "Name": "Military Guard", "Health": 150.0, "Roam Range": 30.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": true, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "metal.facemask", "SkinID (0 - default)": 0 }, { "ShortName": "pants", "SkinID (0 - default)": 3468431914 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3468432155 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3472579116 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3472577950 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  2. More information about "My Commands | Better overview, easy to use, player-friendly"

    $14.99 $8.99

    My Commands | Better overview, easy to use, player-friendly

    💬 MyCommands

     
    Description
    The MyCommands plugin displays a modern, scrollable user interface (UI) that provides players with categorized commands and real-time search functionality. Who doesn't know that feeling - you have a lot of possibilities on your server, but players can't remember all the commands. With this plugin, it becomes easy to navigate and use commands via a visual interface. Administrators can define categories, commands, and descriptions.
    Features:
    Categorized commands: Commands are grouped into collapsible categories to make navigation easier for players. Example categories include House, Bells, Tools, Admin, and Economy.
    Real-time search functionality: Players can search for specific commands using the integrated search bar with instant results.
    Modern scrollable UI: Clean, modern interface with smooth scrolling for better user experience.
    Command descriptions: Each command includes a helpful description that appears in an information tooltip.
    Info tooltips: Click the blue "i" button next to any command to see its description in a modern popup.
    User-friendly interface: The UI provides a clear presentation of commands with options to expand or collapse categories.
    Customizable commands: Administrators can add new commands, categories, or descriptions, or edit existing ones in the configuration.
    Close button: The UI can be closed with a simple click on the close button.
    Direct command execution: Players can execute commands directly from the UI without entering them manually in the chat.
    Automatic UI closing: When a command is executed, the UI automatically closes.
    Search window: Separate search results window that appears alongside the main interface.
    Permission-based access: Only players with the correct permission can access the command interface.

    as off (v.4.4.0)
    Customizable colors: Adjust your colors in the config.
    Command: Set your own command
     
    Commands:
    /mycommands - Opens the main command interface
     
    Permissions:
    mycommands.use - Players need this permission to open the UI, search commands, and execute commands. This permission can be assigned to special user groups.
     
    Config:
    The configuration uses a comprehensive JSON system that is automatically created on first load if no configuration exists. You can edit it to adapt it to your server needs. The config includes both command categories and detailed descriptions.
    { "Command": "commands", "Categories": { "House": [ "/myhouse", "/rename", "/removehouse", "/findhouse" ], "Bells": [ "/addbell", "/setbell" ], "Tools": [ "/skinbox", "/cupboard", "/test1", "/test2", "/test3", "/teller" ], "Admin": [ "/god", "/vanish", "/fly", "/noclip", "/teleport" ], "Economy": [ "/shop", "/sell", "/buy", "/balance", "/pay" ] }, "CommandDescriptions": { "/myhouse": "Teleport to your house location", "/rename": "Rename your house or building", "/removehouse": "Remove your house from the system", "/findhouse": "Find the location of your house", "/addbell": "Add a bell to your building", "/setbell": "Configure bell settings", "/skinbox": "Open the skin selection interface", "/cupboard": "Manage your tool cupboard", "/test1": "Test command #1 for debugging", "/test2": "Test command #2 for debugging", "/test3": "Test command #3 for debugging", "/teller": "Access bank teller functions", "/god": "Toggle god mode (admin only)", "/vanish": "Become invisible to other players", "/fly": "Toggle fly mode for admins", "/noclip": "Toggle noclip through walls", "/teleport": "Teleport to coordinates or player", "/shop": "Open the main shop interface", "/sell": "Sell items from your inventory", "/buy": "Purchase items from the shop", "/balance": "Check your current balance", "/pay": "Send money to another player" }, "Colors": { "MainPanel": "#1A1A1AF2", "HeaderPanel": "#333333FF", "CloseButton": "#CC3333FF", "SearchPanel": "#1F1F1FFF", "SearchLabel": "#CCE6FFFF", "InputField": "#050505FF", "InputText": "#FFFFFFFF", "InputPlaceholder": "#808099FF", "ClearButton": "#B33333FF", "CategoryButton": "#4D9933FF", "CategoryButtonText": "#FFFFFFFF", "CommandButton": "#666666FF", "CommandButtonText": "#E6E6E6FF", "InfoButton": "#ffed00", "InfoButtonText": "#FFFFFFFF", "TooltipPanel": "#1A1A1AF2", "TooltipHeader": "#3380CCFF", "TooltipContent": "#0D0D0DE6", "TooltipText": "#E6E6E6FF", "NoResultsText": "#B3B3B3FF", "SearchResultsText": "#80E680FF", "ScrollbarHandle": "#808080FF", "ScrollbarTrack": "#333333FF" } } How to Use:
    - Opening the UI: Use /mycommands to open the command interface
    - Browsing categories: Click on category headers to expand/collapse command lists
    - Executing commands: Click directly on any command button to execute it
    - Getting help: Click the blue "i" button next to commands to see descriptions
    - Searching: Use the search bar to find specific commands quickly
    - Clearing search: Click the red "Clear" button to reset the search
    load, run, enjoy ❤️
  3. More information about "Bradley Island"

    $18.99

    Bradley Island

    Looking For A Heavily Balanced Offshore Monument For Bradley? Look No Further!
    - Monument Specifically Designed For Small Style Server Maps That Want To Fit Bradley In Without Taking Up Map Space And Works Really Well On One-Grids and Tiny Maps.

    > Monument Features:
    Bradley APC Path Yet Offshore To Avoid Bradley Congestion On Smaller Maps. Red Keycard Room with (2) Elite Crates and (1) Military Crate *Loot is to be decided by server operator based on server playstyle. (Make sure to use spawners for crates)* Monument Loot Total: (2)Elite Crate Spawners,  (6)Military Crate Spawner,  (9)Normal Crate Spawners,  (16)Loot-Barrel Spawners ,  (12) Oil Barrel Spawners OPTIONAL NPC (Scientist) Spawners Recommended For The Dockside, Left Out For Broad Acceptance.
    > Questions?:
    - Monument Questions? Reach Out To Me @Grubby on Discord.
  4. More information about "Npc Random Raids"

    $22.00

    Npc Random Raids

    Optional Dependency  Raidable Bases  -  https://codefling.com/plugins/raidable-bases
    Optional Dependency  Custom Loot  - https://codefling.com/plugins/custom-loot

    How To Call In Random Raids
    Randomly calls in npc raids with options for Mlrs and Attack Hele Set a configurable timer and chance to auto call in raid
    With Raidable bases plugin set a chance with configurable options for the npc's to come back and attack the raiders at one of there bases.
    After a certain amount of npc kills have a random chance.
    With item found in loot containers or given in shops by admins.
    If the players base is by water the npc may go under the water and still fight.

    SEE ALL CONFIG SETTINGS!

    Chat Command  -  Permission = randomraids.admin

    /randomraid -- Will display command usage.
    /randomraid item list - will display list of raid item for admin to give them self.
    /randomraid item <type> -   example config types = easy, medium, hard
    Server command
    randomraid <playerid> <type> - Gives player raid item to start a raid.
     
     
    { "Random settings": { "GUI AnchorMin": "0.807 0.96", "GUI AnchorMax": "0.996 0.99", "GUI2 AnchorMin": "0.807 0.92", "GUI2 AnchorMax": "0.996 0.95", "GameTip display time in seconds": 2.0, "Total raids allowed at once": 10, "A player on the tc must be online": true, "Use random raid timer": false, "Random raid timer time": 3600, "Chance of random raid at time (1-100)": 10, "Authorized players Cooldown minutes before random raided again by chance": 1440, "The maximum amount of time a rocket will fly before exploding": 4.0, "Npc spawn damage delay": 2.0, "Display global chat message on raid start": true, "Display global map marker on raid start": true, "Display Gui to base owners": false, "Use GameTip announcement to player": false, "Disable radio chatter": false, "Wait until all NPC are dead before sending in next wave": false, "Player must have randomraids.use inorder to get raided": false, "Use world text to show base location": false, "World text display time": 60.0, "Use discord Webhook": false, "Discord Webhook URL": "", "Discord Avatar URL": "http://images.myvector.xyz/discordimage.png" }, "All Random Raid Types": { "Random raid types": { "easy": { "Total auth players on tc needed": 1, "Total npcs per wave": 10, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": false, "Total event time in seconds": 640, "Npc drop loot on death": true, "Spawn health of the npc": 100.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "easy" ], "Surrender costs": 200 }, "medium": { "Total auth players on tc needed": 2, "Total npcs per wave": 15, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 900, "Npc drop loot on death": true, "Spawn health of the npc": 200.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "easy" ], "Surrender costs": 400 }, "hard": { "Total auth players on tc needed": 3, "Total npcs per wave": 20, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 1200, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "easy" ], "Surrender costs": 600 }, "expert": { "Total auth players on tc needed": 4, "Total npcs per wave": 30, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 1500, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "medium" ], "Surrender costs": 800 }, "nightmare": { "Total auth players on tc needed": 5, "Total npcs per wave": 30, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 2100, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "medium" ], "Surrender costs": 1000 } } }, "AttackCopter profiles": { "Profile Names": { "easy": { "Heli float health": 1000.0, "Total crates to drop": 2, "Heli strafe cooldown": 50.0, "Heli can strafe x times": 3 } } }, "Block Random raid in colider": { "Blocked": [ "iceberg", "ice_berg", "ice_sheet", "icesheet", "cliff", "cave" ] }, "Raidable Base plugin settings": { "Raid player on Raidable Base Completed": false, "Warn player in chat of upcoming revenge on them": false, "Raidable Base Settings": { "0": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy" ] }, "1": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium" ] }, "2": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium" ] }, "3": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium", "hard" ] }, "4": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "hard", "expert", "nightmare" ] } } }, "Trigger by npc kills": { "Enable log kills and random raid on kills": false, "Reset npc kills on player raided.": false, "Warn player in chat of upcoming revenge on them": false, "Use total players on tc check on type": false, "Enable combine npc kills list": false, "Combine npc kills list": [ "scientistnpc_patrol", "scientistnpc_oilrig", "scientistnpc_heavy", "sentry.scientist.barge", "sentry.scientist.barge.static", "sentry.scientist.static", "heavyscientist_youtooz.deployed", "ch47scientists.entity", "scientist_corpse", "scientistnpc_arena", "scientistnpc_cargo", "scientistnpc_cargo_turret_any", "scientistnpc_cargo_turret_lr300", "scientistnpc_ch47_gunner", "scientistnpc_excavator", "scientistnpc_full_any", "scientistnpc_full_lr300", "scientistnpc_full_mp5", "scientistnpc_full_pistol", "scientistnpc_full_shotgun", "scientistnpc_junkpile", "sientistnpc_peacekeeper", "scientistnpc_roam", "scientistnpc_roam_nvg_variant", "scientistnpc_roamtethered", "npc_tunneldweller", "npc_tunneldwellerspawned", "npc_underwaterdweller", "scarecrow" ], "Combine Profile to use": { "Total amount of Npc killed before chance can happen": 70, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "Npc kills settings": { "scientistnpc_heavy": { "Total amount of Npc killed before chance can happen": 30, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_oilrig": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_patrol": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_junkpile": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] } } }, "Juggernaut profiles": { "easy": { "Juggernaut spawns on witch Wave number/Total to spawn": { "1": 1 }, "Spawn health of the juggernaut": 500.0, "Player damage scale from the juggernaut": 1.0, "juggernaut aimConeScale": 2.0, "Names to give the juggernaut": [ "Juggernaut Raider" ], "Spawn kits for the juggernaut": [] }, "medium": { "Juggernaut spawns on witch Wave number/Total to spawn": { "1": 2 }, "Spawn health of the juggernaut": 700.0, "Player damage scale from the juggernaut": 1.0, "juggernaut aimConeScale": 2.0, "Names to give the juggernaut": [ "Juggernaut Raider" ], "Spawn kits for the juggernaut": [] } }, "Item profiles": { "easy": { "Raid call item skin": 2893480896, "Raid call item name": "Npc Raid Level 1", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "crate_normal", "crate_normal_2" ], "LootContainer Spawn Chance 1-100": 5.0 }, "medium": { "Raid call item skin": 2893480635, "Raid call item name": "Npc Raid Level 2", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "crate_normal", "crate_normal_2", "heli_crate" ], "LootContainer Spawn Chance 1-100": 5.0 }, "hard": { "Raid call item skin": 2893481009, "Raid call item name": "Npc Raid Level 3", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "bradley_crate", "crate_elite" ], "LootContainer Spawn Chance 1-100": 5.0 }, "expert": { "Raid call item skin": 2893481137, "Raid call item name": "Npc Raid Level 4", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "bradley_crate", "crate_elite" ], "LootContainer Spawn Chance 1-100": 5.0 }, "nightmare": { "Raid call item skin": 2893482048, "Raid call item name": "Npc Raid Level 5", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "bradley_crate", "crate_elite" ], "LootContainer Spawn Chance 1-100": 5.0 } }, "Version": { "Major": 1, "Minor": 7, "Patch": 7 } }  
    WARNING: Npc will go in and under water if there base is by water
  5. More information about "Build Tools [grade/remove/skins]"

    $21.95 $15.95

    Build Tools [grade/remove/skins]

    Introducing a feature-rich plugin that will take your in-game building experience to new heights - Build Tools!
    This plugin is not just a tool, it is the key to creating incredible builds and will make the processes of upgrading, removing and even downgrading buildings easy and fun!
     

     
    !ATTENTION!  After the last update of the game, the additional slot does not work
     
    ⭐ Features of Build Tools
    Beautiful user interface: Our plugin has a lovely and easy-to-use interface that makes building tasks smooth and functional; Bar progress display: Keep track of your building progress with a clear progress bar, so you can see your upgrades easily; Upgrade of the entire building at once: You can make them stronger and more secure quickly; Interface customization: Personalize the user interface to match your preferences and workflow. Returning an item to remove: Don't worry about losing items when removing structures; our plugin ensures you get them back; Returning items with condition as in the game: Items are returned to the same condition as in the game, with the option to set their condition as a percentage; Blocked list items for remove: You can specify which items should not be removed for precise construction control. Ability to use icons both from the game and your own Work with Clans/Friends/NoEscape Building Skins (+ automatic parsing command) Downgrade: Make structure downgrades simple and adapt your base to changing needs with just a few clicks Edit  config  via in-game interface  (no JSON editing required)  
    🎮 Commands
    /up [1-4] -  enable upgrading mode /up all - allows you to upgrade the entire building at once /remove - enable removing mode /remove all - allows you to remove the building at once /down - enable downgrading mode /down all - allows you to downgrade building at once buildtools.parse.skins –  allows parsing new building skins from the game + images to them /bskin – open settings menu  
    🛡️ Permissions
    buildtools.all  – allows you to upgrade/remove the entire building at once buildtools.free –  allows you to upgrade buildings for free buildtools.edit  –  allows you to enable edit mode buildtools.vision –  allows you to  toggle  the remove mode  on  in the vision mode  
    🎥 Video
     
    🧩 Hooks
    object canDowngrade(BasePlayer player, BaseEntity entity) object canRemove(BasePlayer player, BaseEntity entity) object CanBuildToolsGiveRefund(BasePlayer player, BaseEntity entity)  
    📚 FAQ
    Q: Where can I see an example of a config?
    A:    Config
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